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Author Topic: M66: Paris Mafia (Game Over, Town Wins)  (Read 133983 times)

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QuickSync

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Re: M66: Paris Mafia (Day 1)
« Reply #375 on: August 23, 2015, 03:40:45 pm »

The vig doesn't need to claim.  We just say he shoots faust, and hope our vig is smart and does it.  Mafia can't do anything about it.

Well unless it is like unanimous that the vig NK's a particular person I don't see how it would work in reality.
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Re: M66: Paris Mafia (Day 1)
« Reply #376 on: August 23, 2015, 03:47:27 pm »

The vig doesn't need to claim.  We just say he shoots faust, and hope our vig is smart and does it.  Mafia can't do anything about it.

mime has a JK though. let's not try to direct the shot.

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Re: M66: Paris Mafia (Day 1)
« Reply #377 on: August 23, 2015, 03:50:38 pm »

The vig doesn't need to claim.  We just say he shoots faust, and hope our vig is smart and does it.  Mafia can't do anything about it.

What if the vig doesn't think faust is scum/mime ? What if the vig is faust ?

It simply does not work without claiming, and claiming is probably awful.
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Re: M66: Paris Mafia (Day 1)
« Reply #378 on: August 23, 2015, 04:32:58 pm »

PRs should decide what to do to the best of their ability.
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Re: M66: Paris Mafia (Day 1)
« Reply #379 on: August 23, 2015, 06:59:32 pm »

The vig doesn't need to claim.  We just say he shoots faust, and hope our vig is smart and does it.  Mafia can't do anything about it.

mime has a JK though. let's not try to direct the shot.

Ah, but a failed directed shot straight up tells us that the agreed upon target is a mime (or possibly scum tonight).
The question for me is how valuable would it be to have a confirmed mime?
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gkrieg13

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Re: M66: Paris Mafia (Day 1)
« Reply #380 on: August 23, 2015, 07:12:38 pm »

I'm against directing the shot. If we direct it to a mime, they just jk it. The plus is it forces people to take a side on who they think should be nked which is useful, but I don't think it is worth it at all.
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gkrieg13

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Re: M66: Paris Mafia (Day 1)
« Reply #381 on: August 23, 2015, 07:15:03 pm »

I don't think we should lynch faust today.  I feel like it's pretty obvious he isn't town.  Let's just let the vig kill him!  If he doesn't die, we know he's not town and it's either mafia's N1 bulletproof or Mime's 1-shot Bulletproof, and the vig can shoot him again tomorrow night.  We don't have to worry about lynching somebody who is probably a mime, and we deal with him anyway.

I was thinking earlier that directing PRs isn't too bad in this setup, but you've just proven that it still is.

Let's not do any of that. Or let's, whatever the vig wants to do.
Are you wanting the vig to claim?  Because that seems awful to me.
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Re: M66: Paris Mafia (Day 1)
« Reply #382 on: August 23, 2015, 07:54:23 pm »

I don't think we should lynch faust today.  I feel like it's pretty obvious he isn't town.  Let's just let the vig kill him!  If he doesn't die, we know he's not town and it's either mafia's N1 bulletproof or Mime's 1-shot Bulletproof, and the vig can shoot him again tomorrow night.  We don't have to worry about lynching somebody who is probably a mime, and we deal with him anyway.

I was thinking earlier that directing PRs isn't too bad in this setup, but you've just proven that it still is.

Let's not do any of that. Or let's, whatever the vig wants to do.
Are you wanting the vig to claim?  Because that seems awful to me.

Not sure how you could possibly think that based on this post, but no.

I said elsewhere that the only way it could work would be to claim which would be awful, but I had forgotten about the JK thing, so that'd be even worse.

gkrieg, do you have non-theory thoughts ?
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gkrieg13

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Re: M66: Paris Mafia (Day 1)
« Reply #383 on: August 23, 2015, 08:43:24 pm »

Sorry I've just been following on my phone. I get back tomorrow and can really get into this game. Ok I get back at 23:00 tomorrow so probably the next day. I posted a reads list because pulling together quotes is impossible at the moment. I don't feel like Faust is being scummy. I'll have to check the people voting for him later
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Seprix

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Re: M66: Paris Mafia (Day 1)
« Reply #384 on: August 23, 2015, 08:46:01 pm »

Any questions for me, Tep? I'll be back in about 2 hours with more thoughts. I think we can make a great decision for a lynchee N1.
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Re: M66: Paris Mafia (Day 1)
« Reply #385 on: August 23, 2015, 08:47:27 pm »

Any questions for me, Tep? I'll be back in about 2 hours with more thoughts. I think we can make a great decision for a lynchee N1.

Thoughts on chairs ?
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Ghacob

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Re: M66: Paris Mafia (Day 1)
« Reply #386 on: August 23, 2015, 09:17:31 pm »

Any questions for me, Tep? I'll be back in about 2 hours with more thoughts. I think we can make a great decision for a lynchee N1.
scumimeslip?
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Re: M66: Paris Mafia (Day 1)
« Reply #387 on: August 23, 2015, 09:22:37 pm »

Any questions for me, Tep? I'll be back in about 2 hours with more thoughts. I think we can make a great decision for a lynchee N1.
scumimeslip?

For future reference, "scum" means "non-town" basically, so it includes mimes. At least that's how I've been using it.
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Ghacob

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Re: M66: Paris Mafia (Day 1)
« Reply #388 on: August 23, 2015, 09:29:16 pm »

Any questions for me, Tep? I'll be back in about 2 hours with more thoughts. I think we can make a great decision for a lynchee N1.
scumimeslip?

For future reference, "scum" means "non-town" basically, so it includes mimes. At least that's how I've been using it.

That not only makes sense, but will also make all such discussion much easier in the future.
...As was intended by your post
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UmbrageOfSnow

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Re: M66: Paris Mafia (Day 1)
« Reply #389 on: August 24, 2015, 12:34:06 am »

Vote Count 1.6
“A corpse is meat gone bad.  Well and what's cheese?  Corpse of milk. ”― James Joyce, Ulysses

Faust (2): silverspawn, Seprix
QuickSynch (2): XP, chairs
Witherweaver (2): gkrieg13, Ghacob
Awaclus (2): QuickSync, Witherweaver
silverspawn (1): faust
chairs (1): Teproc
XP (1): Awaclus
Not Voting (2): EgorK, Sudgy

With 13 alive, it takes 7 to lynch, 7 to no-lynch.
Day 1 ends August 27, 6 PM Forum Time.
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faust

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Re: M66: Paris Mafia (Day 1)
« Reply #390 on: August 24, 2015, 02:45:18 am »

Prod request on EgorK

Could everyone please stop talking about nonsense and start talking about reads and such. For example, I think silver is scum. Who agrees, who disagrees? Why?
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Re: M66: Paris Mafia (Day 1)
« Reply #391 on: August 24, 2015, 02:54:48 am »

Ah, but a failed directed shot straight up tells us that the agreed upon target is a mime (or possibly scum tonight).
The question for me is how valuable would it be to have a confirmed mime?

Not if the vig is the agreed upon target and targets someone else.
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faust

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Re: M66: Paris Mafia (Day 1)
« Reply #392 on: August 24, 2015, 03:10:27 am »

Ah, but a failed directed shot straight up tells us that the agreed upon target is a mime (or possibly scum tonight).
The question for me is how valuable would it be to have a confirmed mime?

Not if the vig is the agreed upon target and targets someone else.

Can you STOP IT ALREADY?
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Seprix

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Re: M66: Paris Mafia (Day 1)
« Reply #393 on: August 24, 2015, 07:22:59 am »

Any questions for me, Tep? I'll be back in about 2 hours with more thoughts. I think we can make a great decision for a lynchee N1.

Thoughts on chairs ?

Holy crap, is he scummy! I just read him. He changed his vote quintillions of times and he provide minimal information (if any) into his reads. It doesn't look town!chairs. Eek.
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Witherweaver

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Re: M66: Paris Mafia (Day 1)
« Reply #394 on: August 24, 2015, 07:34:28 am »

Um...?  What do you think town Chairs looks like?  That feels like a very forced read.
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Seprix

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Re: M66: Paris Mafia (Day 1)
« Reply #395 on: August 24, 2015, 07:36:30 am »

Is that what Chairs always looks like?
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chairs

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Re: M66: Paris Mafia (Day 1)
« Reply #396 on: August 24, 2015, 08:43:22 am »

Is that what Chairs always looks like?

Well, I'd argue that usually I look like this:



But I'm trying to modernize.

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Re: M66: Paris Mafia (Day 1)
« Reply #397 on: August 24, 2015, 08:48:13 am »

Well, this is interesting (TM).

vote: Seprix

I had voted chairs earlier because I thought he wasn't being quite as active as he is when he's town. town!chairs is controversial, scum!chairs is mroe discrete I think. I wanted to see reactions on that vote but that kinda failed.

But what Seprix just did is much bigger for me. Him asking me to ask him a question really stands out to me, like Seprix wants to get town cred for being active but doesn't know what to say, so he's looking for something to talk about. I suppose that's something town could want to do too but I have a hard time seeing town!Seprix specifically asking someone to prompt him, especially me as I'd expect him to still be paranoid about me after Pony Mafia.

And then he votes chairs for a reason that feels, as WW pointed out, incredibly forced. chairs votes were mostly RVS or not serious, it's not like he's been sheeping/wagonning all over the place.
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chairs

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Re: M66: Paris Mafia (Day 1)
« Reply #398 on: August 24, 2015, 09:00:50 am »

To get serious for a moment, or at least as serious as I can muster as Town on D1: I find it difficult to be serious as Town on D1. I also (as scum) don't hold up well to pressure on D1 because I get this intense feeling of being completely caught as soon as I get a couple votes on me.

I realize that noting I'm aware of this meta/problem suggests I could potentially change/emulate, but unfortunately this is something I have been unable to do (well, insofar as the Town part - I"m not sure I've been scum in any recent games where I've had D1 pressure).

Seprix does feel awfully fake - maybe mime fake?

chairs

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Re: M66: Paris Mafia (Day 1)
« Reply #399 on: August 24, 2015, 09:01:23 am »

Regardless, we just have to avoid lynching both mimes, and Seprix does feel very forced, so a D1 mime lynch isn't the end of the world.
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