Dachens
$4, Action
+$2
+1 Card
+2 Actions
+$1
Play a Treasure card from your hand from your hand to the Supply. Then each other player gains a copy of it.
An interesting concept, if a little OP.
Dachenter
$0*, Action
+1 Buy
+$1
When you discard this from play, you may put this on top of your deck in any order.
I wonder in which order I should put it on top of my deck.
Dachentit
$4, Action
+1 Card, +1 Action, +1 Buy
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When another player plays an Attack card, you may put them on your deck in any order.
Both the player and the card, I assume.
Dacher
$4, Action, Duration
+1 Action, +$1
Put this on your Tavern mat.
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Directly after resolving an Action, you may call this, to gain a card costing up to $3 more than it.
Another pretty cool concept on a way too powerful card.
Dachers
$3*, Action
+1 Card
+1 Action
Trash a card from your hand. If you do, gain a Silver.
So, one Dacher gains you Provinces when you play $5 Actions. Many Dachers trash cards and gain Silvers. Makes sense.
Dage
$4, Action
+1 Card, +1 Action, +1 Buy
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When another player plays an Attack card, you may play this from your hand. If you do, +1 Card per card in your hand. If it's an Action or Victory card, gain a Silver.
I think the "it" in the last sentence refers to the Attack card. So basically you always gain a Silver. Having to gain a Silver seems like a fair price for what is essentially a Madman unless it's a discard-to-X attack.
Dindess
$4, Action
You may reveal a Treasure card from your hand. Return in the Spoils pile.
A pretty efficient way of shutting down any Spoils gainers.
Dindigt
$4, Action
+1 Action, +1 Buy
Trash a card from your hand. If you do, gain a Duchy, you may gain a Silver.
This is actually pretty interesting. Might not even be too powerful.
Distill
$5, Action, Attack
+1 Card, +1 Action
Each other player gains a Curse.
Each other player may discard a Curse. If he doesn't, he gains a Curse and a Copper.
Because Mountebank isn't mean enough.
Diveatr
$4, Victory
2 VP
+1 Buy
When you play this, reveal cards from your deck until you reveal a Reveal card from your hand.
I wonder what Reveal does. Maybe it lets you play pure Victory cards?
Drase Trale
$5, Action, Attack
Gain a Silver per Treasure cards in your deck (rounded down).
Oh hey, a new Feodum enabler.
Duching
$5, Action
You may gain a Copper.
You may gain an Action card costing exactly $1 more than it.
Coppers and Poor Houses, awesome synergy.
Duchiss
$3, Action
+1 Buy
+$2
You may put your deck into your discard pile.
Hey, it fixed Chancellor!
Dumeecats
$4, Action
Trash this and another copy of Treasure Map from your hand. If you do, gain a Silver.
Totally worth the effort.
Dunting When
$3, Action
+1 Action, +1 Buy
Take a Coin token.
Good question. I don't know when.
Duretas
$5, Treasure
Worth $1.
When you play this, gain a copy of it.
Could be pretty good with Apprentice.
Dutidg
$5, Action, Attack
+2 Cards
Each other player may trash a card from his hand.
+1 Card per Coin it costs.
Another interesting concept, too bad it probably doesn't work at all in practice.
Emmand
$5, Action
Trash a card from your hand. Return up to 3 copter of them cards gain a card costing exactly $1 more than it.
How can I gain the copters though? They sound pretty cool.
Emmant
$2, Action
+$2, You may each play the Action cards in your deck (rounded down)
Pretty neat design, it doesn't need the "other than Emmant cards" thing because the second Emmant doesn't really do much anyway.