DominionStrategy Wiki
Quote from: Aidan Millow on November 24, 2013, 03:20:02 pmI always thought of Vagrant as more like a fixed scout personally.Yeah, Apothecary serves a very different purpose from Scout because the Coppers it picks up help your buying power that turn. Vagrant is the closest thing there is to a fixed Scout, as it serves the same purpose: it picks up junk from the top of your deck.
I always thought of Vagrant as more like a fixed scout personally.
KYAAAAAAAAAAA
...terminal upgrade
Quote from: jaybeez on November 25, 2013, 02:08:28 pm...terminal upgrade...plus you gain a Necropolis, until you use it as a one-off selfish Council Room.
Bomb, Cannon, and many of the Gunpowder cards can strongly effect gameplay, particularly in a destructive way
Gotta be efficient when most of your hand coordination is spent trying to apply mascara to your beard.
Quote from: Donald X. on October 28, 2014, 04:29:33 pm...spin-offs are still better for all of the previously cited reasons.But not strictly better, because the spinoff can have a different cost than the expansion.
...spin-offs are still better for all of the previously cited reasons.
I think that's probably in the top 5 most respected posts on the forum now, almost certainly the top 10.
Quote from: Tables on November 25, 2013, 06:06:42 pmI think that's probably in the top 5 most respected posts on the forum now, almost certainly the top 10.It's even got more than my post that started this whole mega-thread!
Depends on the Kingdom, but with Upgrade in play, I'd slightly prefer gaining Scout over nothing at all.
Quote from: ipofanes on November 27, 2013, 04:03:27 amDepends on the Kingdom, but with Upgrade in play, I'd slightly prefer gaining Scout over nothing at all. Agreed, Scout is only terrible if you consider that when you bought it, you could have bought any other $3 or $4 instead. But a free Scout is generally a benefit, not something you'd want to get rid of.
Quote from: GendoIkari on November 28, 2013, 10:43:33 amQuote from: ipofanes on November 27, 2013, 04:03:27 amDepends on the Kingdom, but with Upgrade in play, I'd slightly prefer gaining Scout over nothing at all. Agreed, Scout is only terrible if you consider that when you bought it, you could have bought any other $3 or $4 instead. But a free Scout is generally a benefit, not something you'd want to get rid of.Once <25% of your deck is green then Scout is on average worse than a do-nothing cantrip. It doesn't take long to get there: after your opening buys, you have a deck of 12 cards with 3 estates, a green density of 25%. The situation gets better for Scout once greening begins, but it's still a pretty narrow window where it's better than nothing.
Quote from: blueblimp on November 28, 2013, 12:22:32 pmQuote from: GendoIkari on November 28, 2013, 10:43:33 amQuote from: ipofanes on November 27, 2013, 04:03:27 amDepends on the Kingdom, but with Upgrade in play, I'd slightly prefer gaining Scout over nothing at all. Agreed, Scout is only terrible if you consider that when you bought it, you could have bought any other $3 or $4 instead. But a free Scout is generally a benefit, not something you'd want to get rid of.Once <25% of your deck is green then Scout is on average worse than a do-nothing cantrip. It doesn't take long to get there: after your opening buys, you have a deck of 12 cards with 3 estates, a green density of 25%. The situation gets better for Scout once greening begins, but it's still a pretty narrow window where it's better than nothing.If nothing else, with Upgrade on the table, you can turn the Scout into a useful card or a Duchy in the late game.
Quote from: blueblimp on November 28, 2013, 12:22:32 pmQuote from: GendoIkari on November 28, 2013, 10:43:33 amQuote from: ipofanes on November 27, 2013, 04:03:27 amDepends on the Kingdom, but with Upgrade in play, I'd slightly prefer gaining Scout over nothing at all. Agreed, Scout is only terrible if you consider that when you bought it, you could have bought any other $3 or $4 instead. But a free Scout is generally a benefit, not something you'd want to get rid of.Once <25% of your deck is green then Scout is on average worse than a do-nothing cantrip. It doesn't take long to get there: after your opening buys, you have a deck of 12 cards with 3 estates, a green density of 25%. The situation gets better for Scout once greening begins, but it's still a pretty narrow window where it's better than nothing.Unless you can benefit from the deck manipulation.
Well you *do* need a signature...
Scout doesn't dig.
He digs the grave of whoever willingly gains him.