Game update (won't affect ongoing forum games): I'm making a couple small tweaks to hopefully improve balance. None of these have been tested yet, but should be within a couple days.
Witching Room: The first two actions are swapped. Now with 0 cubes you swap 2 buildings and with 1 cube you move fame cubes. Hopefully this will lead to a bit more swapping of buildings (hopefully not so much that things get out of control) and will let you move a larger number of fame cubes.
Wand Shop: The first two actions remain unchanged, but the third action becomes "Draw 1 card from the Potion Deck, then transform 2 RSC." This ought to be stronger and introduces another way to get potions into the game. Being able to draw a potion and then immediately get what you need for it is super nice.
The potions have names!! I actually will add these to the spreadsheets. These aren't set in stone, still open to suggestions.
Purely cosmetic, but the Taxi is gonna be a different shape from the rest of the buildings to help avoid confusion.
I'm wondering about buffing Clairvoyance. I'm not sure that it needs it (it might be better at higher skill levels) but it seems to be a bit less desirable than the other green spells. Gonna keep this one in mind.