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Author Topic: Apprentice 2: Quest for the Pointy Hat's (jotheonah wins!)  (Read 31785 times)

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Dsell

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Re: Apprentice 2: Quest for the Pointy Hat's (jotheonah wins!)
« Reply #250 on: August 14, 2014, 01:38:10 am »

I guess a lot of the VPs are counted up at the end of the game, like my VPs per 2 fame cube tiles, or just 5 VP on a spell learned.

I was thinking a potion you could learn that just generates a VP every round after you learn it -- it'd have to cost a lot, though, or it could get out of hand.  Instead, how about a potion you could learn that gives you an extra rapport a turn, or an RSC each round?  Those already have tokens.  Is there one that does that already?  Or one that gives you a dollar every round.

I really like that idea, especially potions that give you extra Rapport or coins every turn. I wanted to design potions with more incentive to create them early rather than holding on to them. I'm not sure which potion effects I'd replace for this, and also it kind of sucks to draw this towards the end of the game. It'd still be good for vp though. Hmmm. Seems tricky to balance, but I love that sort of effect, something simple that lets you build up over time.
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Re: Apprentice 2: Quest for the Pointy Hat's (jotheonah wins!)
« Reply #251 on: August 14, 2014, 01:49:51 am »

I guess a lot of the VPs are counted up at the end of the game, like my VPs per 2 fame cube tiles, or just 5 VP on a spell learned.

I was thinking a potion you could learn that just generates a VP every round after you learn it -- it'd have to cost a lot, though, or it could get out of hand.  Instead, how about a potion you could learn that gives you an extra rapport a turn, or an RSC each round?  Those already have tokens.  Is there one that does that already?  Or one that gives you a dollar every round.

I really like that idea, especially potions that give you extra Rapport or coins every turn. I wanted to design potions with more incentive to create them early rather than holding on to them. I'm not sure which potion effects I'd replace for this, and also it kind of sucks to draw this towards the end of the game. It'd still be good for vp though. Hmmm. Seems tricky to balance, but I love that sort of effect, something simple that lets you build up over time.

What's good about, say, +1 Rapport every turn, is that while it affects what you can do each turn, it doesn't actually add points to track.  You can limit it, like "Gain 1 Rapport every turn, unless you have 5 or more Rapport."
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Dsell

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Re: Apprentice 2: Quest for the Pointy Hat's (jotheonah wins!)
« Reply #252 on: August 14, 2014, 02:09:40 am »

I guess a lot of the VPs are counted up at the end of the game, like my VPs per 2 fame cube tiles, or just 5 VP on a spell learned.

I was thinking a potion you could learn that just generates a VP every round after you learn it -- it'd have to cost a lot, though, or it could get out of hand.  Instead, how about a potion you could learn that gives you an extra rapport a turn, or an RSC each round?  Those already have tokens.  Is there one that does that already?  Or one that gives you a dollar every round.

I really like that idea, especially potions that give you extra Rapport or coins every turn. I wanted to design potions with more incentive to create them early rather than holding on to them. I'm not sure which potion effects I'd replace for this, and also it kind of sucks to draw this towards the end of the game. It'd still be good for vp though. Hmmm. Seems tricky to balance, but I love that sort of effect, something simple that lets you build up over time.

What's good about, say, +1 Rapport every turn, is that while it affects what you can do each turn, it doesn't actually add points to track.  You can limit it, like "Gain 1 Rapport every turn, unless you have 5 or more Rapport."

That's a perfect limiter. I'm not sure which potions to change to try this on, though. You're right that it ought to be tough enough that it can't be done right away.
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jotheonah

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Re: Apprentice 2: Quest for the Pointy Hat's (jotheonah wins!)
« Reply #253 on: August 14, 2014, 08:02:59 am »

You could easily enough add "points so far" to the player sheets on the spreadsheet for the Pbf version.
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Dsell

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Re: Apprentice 2: Quest for the Pointy Hat's (jotheonah wins!)
« Reply #254 on: August 14, 2014, 04:38:59 pm »

You could easily enough add "points so far" to the player sheets on the spreadsheet for the Pbf version.

I thought about doing this, but I'd either have to ignore the "at the end of the game" stuff or have to keep track of a lot of extra stuff each turn. The first risks heavily misrepresenting the score and the second risks me making mistakes, so I just decided against it. If you guys think it would help, though, I'd absolutely do one of the two for all future games.
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Re: Apprentice 2: Quest for the Pointy Hat's (jotheonah wins!)
« Reply #255 on: August 14, 2014, 05:05:11 pm »

I really liked the game, I'd post more comments but I'm on phone.
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Dsell

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Re: Apprentice 2: Quest for the Pointy Hat's (jotheonah wins!)
« Reply #256 on: August 15, 2014, 12:38:55 am »

I really liked the game, I'd post more comments but I'm on phone.

Glad you enjoyed it! :D
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