Current draft, incorporating mail-mi's input and some other fixes/clarifications. Read this one instead.
Draft of Rule 363:
In order to facilitate accurate and error-free record-keeping, certain Offices will be maintained. Players may occupy any number of Offices concurrently. Players who occupy an Office are known as Officers. The actions of Officers do not constitute official rulings (they may make mistakes), but it is assumed they are making a good-faith effort to be accurate at all times.
Any time there is a vacant Office, an election is immediately triggered. Eligible voters will vote by posting in thread. Votes should be presented in the form "Vote: XX for YY" or Vote: Abstain on YY (where XX refers to the player and YY refers to the office). Once any player has achieved over half of the eligible voters who didn't Vote: Abstain, the election ends and that player wins. If an Office has been in the voting stage for 36 hours or more and has not been resolved, all players who have not yet voted are not considered eligible voters (for this vote). This effectively ends the vote with only players currently voting. The player with the majority of votes wins. In the case of a tie, a second vote will be triggered in which only the tied players are eligible to be voted for. If there is still a tie, the forum's dice roll function will be used. Any player may roll a 1dX (where X represents the number of players tied). The tied players are sorted in alphabetical order and assigned numbers in ascending order to represent them in this roll (if Bob and Alice are tied, a 1d2 is rolled, with 1 representing Alice and 2 representing Bob). The player who wins the die roll wins the election.
During any Office election, no voters are eligible to end the turn. This clause overrides all rules relating to who has authority to end a turn.
Officers may resign at any time by posting "I resign as XX" in bold, where XX refers to the office(s) they hold. This will trigger an election for any vacated Offices.
Officers may be impeached. At any point a player may start an impeachment vote by posting "Impeach: XX" (where XX refers to the player to be impeached). The impeachment vote will last until all players have voted or the current turn ends. If 2/3rds of all players are voting for impeachment at the time the vote ends, the impeachment succeeds. If a player is impeached, an election for any vacated Offices is triggered.
Offices:
- Scorer - the Scorer keeps track of the points accumulated by each player.
- Cartographer - the Cartographer keeps track of the map and all related aspects of the game.
- Parliamentarian - the Parliamentarian maintains the rule-set.
- Banker - the Banker keeps track of each player's money.
In a situation where it is unclear which Officer should be doing the tracking, the Officers should discuss the situation and decide amongst themselves. If they cannot agree, any player may invoke Judgement and the Judge will assign the task to the Officer he deems appropriate.
Officers may keep records wherever they wish (as allowed within the rules), but it is expected that, whenever possible, they will do so using the Google Doc linked in the opening post. The owner of the opening post will do their best to keep it as up-to-date as possible based on the information provided by the Officers, but it should not be relied upon as the most current source of information.
All Officers receive N$10 each time the turn order passes the last player in the player list. If players hold multiple Offices, they receive the appropriate multiple salaries.
Draft of Rule 364:
Something that fixes the movement once-per-turn problem we created.
You'll note that Impeachment votes are halted when turns end. This is working-as-designed - if someone is constantly trying to impeach people, they can't slow down the game by causing hundreds of impeachment votes.
For 364, I am willing to accept anyone's ready-to-go legislative language. Otherwise, I won't be getting around to fixing that this turn.