@people who don't know why to be a soldier: it can currently already be very useful to restrict other people access to treasure chests.
@EFHW: To your question "Is it still possible to make the revision now so that it is consistent?" No, final proposal is final proposal. Someone else has to amend your rule in a future turn if we want to change it.
You are correct in your last post. I feel a bit bad now ending your turn if you didn't knew the rules, but I'm going to do it anyway: if you realized the vote had already passed, you should just have tried to use your own rule. If that wasn't allowed, we would have said something.
So: Vote passes, 6-0 (only a simple majority is required, and we have 11 players right now)
I declare it to be Jimmmmm's turn.
This new rule is not completely clear though:
-Is "proximity" a well-defined term as the 8 squares adjacent to you? (I think that's fine, although the better term would be "directly adjacent or diagonally adjacent")
-Does the movement restriction of this rule because of low speed work, or is it overruled by rule 335? (I think rule 335 takes precedence, so currently your speed does nothing, you can always move 4 times a turn)
-Does the soldier ability work? (I'm not sure here. It might be overruled by rule 335, but rule 335 says "A player may not attempt to move a Unit to an invalid tile", so are the tiles next to a soldier "invalid tiles"? I think it depends on your interpretation)
-I think we need a new precedence rule. Probably either a rule that new rules take precedence over old rules (as others have been promoting) or saying that rules which disallow things take precedence over rules which allow things (which I think is a natural way to do stuff)