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Author Topic: f.ds Nomic 1 (Thread 3): liopoil's turn  (Read 80620 times)

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Voltaire

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Re: f.ds Nomic 1 (Thread 3): Voltaire's turn
« Reply #250 on: March 01, 2014, 05:33:33 pm »

I declare it to be heron's turn.

heron, your turn will be eligible for ending in about two hours. I'd propose whatever you have.
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heron

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Re: f.ds Nomic 1 (Thread 3): heron's turn
« Reply #251 on: March 01, 2014, 11:03:33 pm »

Eh, I don't really have anything clever, so:

Create L3
Proximity between L3 and K4

I announce it to be Grujah's turn.

Edit: Oops I don't get proximity points. Well enjoy the free points Jimmmmm!
« Last Edit: March 01, 2014, 11:07:19 pm by heron »
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Jimmmmm

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Re: f.ds Nomic 1 (Thread 3): heron's turn
« Reply #252 on: March 01, 2014, 11:09:33 pm »

Thanks! :D
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Voltaire

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Re: f.ds Nomic 1 (Thread 3): Grujah's turn
« Reply #253 on: March 01, 2014, 11:11:31 pm »

I've charged heron for his unit and given Jimmmmm his 1 point. Think that's all that needed doing...
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florrat

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Re: f.ds Nomic 1 (Thread 3): Grujah's turn
« Reply #254 on: March 03, 2014, 07:13:48 pm »

Grujah, are you going to do something in your turn?

Although it's still Grujah's turn, I'll already post what my ideas are for my next rule. I'd like to add some income, and also give an incentive that not all players clump together.

My current proposal is
Quote from: draft rule
Once per turn, the current player may spend 1 IP to spawn a treasure chest in any empty location. He does this by posting Treasure chest at ## where ## is the name of the tile where the treasure chest is spawned. This tile cannot be entered by any unit until the end of the turn.

When any unit enters a location with a treasure chest, the owner of that unit rolls 1d200. The result is added to that player's amount of Nomic dollars.
Remarks:
-A location is empty if it does not contain a unit, a treasure chest, or any future object. Should this be clarified?
-Initially I wanted to penalize spawning a treasure chest close to you (specifically: I wanted to make it only possible to spawn a treasure chest in a location which is furthest from any unit). I think that is not necessary, since you're not allowed to pick up the treasure you spawned that turn.
-I think this already creates nontrivial decisions when combined with the Proximity rule. If you want to use the proximity rule every turn, then you can't spawn the TC too far away, but if you spawn it too close, someone else might grab it (perhaps when giving up the proximity points). If you put it in a location where you need exactly 4 moves to grab it, others might block you. There can be kingmaking: maybe player A cannot grab a specific treasure chest, but might decide who can pick it up (by blocking the other player), and people can bride others with small amounts of Nomic dollars to block or not block.

Ideas, thought and comments are welcome!
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Grujah

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Re: f.ds Nomic 1 (Thread 3): Grujah's turn
« Reply #255 on: March 03, 2014, 07:32:05 pm »

Didn't notice it was me. Lemme review recent changes and I'll do somthing.
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Grujah

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Re: f.ds Nomic 1 (Thread 3): Grujah's turn
« Reply #256 on: March 03, 2014, 07:39:11 pm »

Idea: in initial post, in part where you list IPs, list the actual commands.

Create I5

Draft proposal:
"During this turn, a player may submit up to two images (exactly 64x64 pixels, jpg format) by posting "Submit Image $$" (in bold) where $$ is the link to the image. He loses 10hp and gains 1 point for each image submitted  and the image is added to the image pool.
-----------------

The use of images non-existent, for now.

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Grujah

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Re: f.ds Nomic 1 (Thread 3): Grujah's turn
« Reply #257 on: March 03, 2014, 07:42:38 pm »

typo, N$, not hp.

Actually, maybe if it didn't earn points, but gave N$, like 15$, it would make for some income.
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Grujah

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Re: f.ds Nomic 1 (Thread 3): Grujah's turn
« Reply #258 on: March 03, 2014, 07:44:07 pm »

or maybe even some steady income, like 1$ each turn for each image.
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Grujah

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Re: f.ds Nomic 1 (Thread 3): Grujah's turn
« Reply #259 on: March 03, 2014, 07:45:20 pm »

I need to stop multi-posting and actually post all at once.

If it used up IPs and gave $$ (immediate or steady) it would be most interesting, i think.
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Jimmmmm

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Re: f.ds Nomic 1 (Thread 3): Grujah's turn
« Reply #260 on: March 03, 2014, 09:10:19 pm »

About florrat's idea, I like how the treasure can't be taken the same turn, meaning whoever plays the chest, someone else is going to get it, which will require people working together.

I don't get the point of Grujah's idea.
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Jimmmmm

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Re: f.ds Nomic 1 (Thread 3): Grujah's turn
« Reply #261 on: March 03, 2014, 09:11:11 pm »

In fact, the game has been at a stand-still for a few days, so if there's no proposal by midnight I'll end the turn.
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liopoil

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Re: f.ds Nomic 1 (Thread 3): Grujah's turn
« Reply #262 on: March 03, 2014, 09:14:19 pm »

I don't think you can because he proposed a draft? I didn't actually check the rules, that's just what I remember.....
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Jimmmmm

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Re: f.ds Nomic 1 (Thread 3): Grujah's turn
« Reply #263 on: March 03, 2014, 09:22:56 pm »

330: (mutable) If a player has not proposed a rule within 72 hours of the start of their turn, all players are eligible to end the turn. Voting required by any rule and waiting for a Judge to settle an issue do not count towards this time.

72 hours are up just after 11pm forum time.
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Jimmmmm

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Re: f.ds Nomic 1 (Thread 3): Grujah's turn
« Reply #264 on: March 03, 2014, 09:23:49 pm »

Actually nevermind that's only 48 hours. Feels like it's been longer than that. Nevermind.
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Jack Rudd

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Re: f.ds Nomic 1 (Thread 3): Grujah's turn
« Reply #265 on: March 03, 2014, 09:25:52 pm »

Maybe we should create a rule that says that if a player posts a draft and then fails to post a final proposal, the draft becomes the final proposal.
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Grujah

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Re: f.ds Nomic 1 (Thread 3): Grujah's turn
« Reply #266 on: March 03, 2014, 09:28:33 pm »

I also had an idea of changing turn order at some point (after everybody takes one), which might work with these chests, but too late, as I am just passing by.

Final proposition: (rule 354)
Quote
Twice per turn, current player may spend 1 IP to submit an image (exactly 64x64 pixels, jpg format) by posting "Submit Image $$" (in bold) where $$ is the link to the image. He than gains 25 Nomic Dollars. Each image is named "Image XX", where XX is the next unused number in sequence 1-1000.
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Jack Rudd

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Re: f.ds Nomic 1 (Thread 3): Grujah's turn
« Reply #267 on: March 03, 2014, 09:32:24 pm »

Vote: Yes on 354
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Jimmmmm

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Re: f.ds Nomic 1 (Thread 3): Grujah's turn
« Reply #268 on: March 03, 2014, 09:34:18 pm »

I don't get it.

Vote: No on 354
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scott_pilgrim

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Re: f.ds Nomic 1 (Thread 3): Grujah's turn
« Reply #269 on: March 03, 2014, 09:38:16 pm »

Yeah, sorry, I don't really like it either.  I just don't see what we could do with images that would be interesting and integrate well into the framework we already have.

Vote: No on 354
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liopoil

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Re: f.ds Nomic 1 (Thread 3): Grujah's turn
« Reply #270 on: March 03, 2014, 09:39:10 pm »

You said "than" instead of "then", I don't know if that will be a problem. Anyway, sure, Vote: Yes on rule 354
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florrat

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Re: f.ds Nomic 1 (Thread 3): Grujah's turn
« Reply #271 on: March 03, 2014, 10:26:33 pm »

Could you give some potential uses for images? I don't really see the point. And I don't really like the immediate exchange of IPs into N$.

No on Rule 354.
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Re: f.ds Nomic 1 (Thread 3): Grujah's turn
« Reply #272 on: March 03, 2014, 10:28:31 pm »

I'm going to say Vote: NO on rule 354, but I think we should keep the images idea in mind.  It could be an interesting addition in the future.  For example, we could have a town museum.
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Re: f.ds Nomic 1 (Thread 3): Grujah's turn
« Reply #273 on: March 03, 2014, 10:31:34 pm »

Vote: No on Rule 354
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heron

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Re: f.ds Nomic 1 (Thread 3): Grujah's turn
« Reply #274 on: March 03, 2014, 11:14:25 pm »

Vote: No on rule 354

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