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Weekly Design Contest / Re: Weekly Design Contest #211: Not Your Ordinary Village
« on: February 17, 2024, 08:25:28 am »
Good point. I also think that without optional gaining, this is on average weaker than Ironworks.
My entry: BallroomThere are too few Nights to make the NightThrone thingy matter much in total random, although it is of course situationally (most Action do nothing useful at Night) nice to be able to play a non-terminal Throne with an Action if both have been drawn dead. So basically this is just Border Village but with TR+ instead of Village and thus likely a bit better than Border Village.
A simple Throne Room variant. Nevertheless, I think this is sufficiently different from Crown, Throne Room, etc to be interesting for this contest. I tried to make something that would play well even when there are no other Night cards in the Kingdom. I think the extra gain plus the fact that you can play this at Night if you want to makes up for the high cost and makes it still play well even with no other Night cards, while still being different enough from Throne Room.
Ballroom
$6 Night - Action
You may play a Night or Action card from your hand twice.
---
When you gain this, gain a cheaper Night or Action card.
A first submission, but probably not my final entry. Thoughts?Village with a small buff is a $4.QuoteHelper
$6 Action
+1 Action
Reveal cards from your deck until you reveal 2 Action cards other than Golems or Helpers. Set one of the Actions aside and discard the other cards. Play the set aside card.
This needs to be a cantrip to work without the support of another splitter. Then it is a $3 or $4 (it is not clear at all whether this is on average better than Village).QuoteCarnival • $5 • ActionThis alternative village would help play terminals so long as they don't cost too much.
+1 Card
For the rest of this turn, when you play an Action card, you may play another action card costing up to $2 less than it.
Just throwing in an idea for now, mockup, flavor, and probably rebalancing will come in the morning when I'm at my pc and more awake:This is obviously too good. Green density is usually low so you draw 3 most of the time. Once you have an Action density of 1/3 it is a DoubleLab and thus broken.QuoteName
Action $5
Look at the top 3 cards of your deck, plus an additional card for each empty supply pile. You may set aside any number of them, and put the rest back in any order. You may play any number of Actions and/or Treasures set aside this way, then discard the rest.
Yeah, I mean, the set of people that I would be comfortable making a dictator is pretty small for that reason, but it's not empty, and it does include myselfHave you never taken a look at how people change when they get significantly more power? No mass murdering dictator started the whole thing believing that he would slaughter millions. They all set out with good intentions which, paired with egomania and ignorance of human nature, let to utter horrors.
There has been a lengthy discussion about Candlestick Maker and Ducat. Coin yielding non-terminal Actions are on average better than their Treasure equivalent as Thrones, Herald, Golem, Scrying Pool and all other cards that want you to have Actions are on average far more relevant than drawing an Action dead.My Submission:As this is strictly better than an ActionSilver, it is a $4.
QuoteMayday Festival • $3 • Action+1 Action
+$1
Choose a different thing per
Mayday Festival you have
in play (counting this):
+1 Action; +1 Buy; +$1.
FAQ:
If you have 3 or more Mayday Festivals in play, you just get all 3 bonuses.
Why? A Disappearing Silver is not strictly better than Silver; if you draw this with a Smithy (not an unreasonable possibility for a source of +Actions) it's worse than Silver. The other two options on the first play (if played as solo cards) are strictly worse than $2 cards (Squire and Candlestick Maker).
I'm not trying to be a jerk/argumentative. I know conventional wisdom is that anything strictly better than Disappearing Sliver has to cost more than $3, but I'm not completely sure that's correct (and I'd appreciate hearing why people think it is).
My Submission:As this is strictly better than an ActionSilver, it is a $4.
QuoteMayday Festival • $3 • Action+1 Action
+$1
Choose a different thing per
Mayday Festival you have
in play (counting this):
+1 Action; +1 Buy; +$1.
FAQ:
If you have 3 or more Mayday Festivals in play, you just get all 3 bonuses.
I constantly overvalue Vassal, I want it to always work.But terminal space is limited and Vassal gambles with that valuable resource.Vassal is far less reliable than Conspirator. You also seriously misevaluate terminal Silver, no way you would ever pay $3 for such junk.
I would say that Vassal is differently unreliable than the Conspirator. Conspirator is basically all-or-nothing; once you've got it going, it goes indefinitely, but if you don't you've got a dead turn. Vassal is easier to get up to a 5 or 10% chance of hitting than Conspirator is, harder to get up to an 80-90% chance, easier to get up to 100% but that won't last unless you have a way to turn $ into VP without adding greens to your deck, and can take the occasional miss more easily.
No, no way I would pay $3 for a terminal silver, that's true. (Well, unless I had a lot of VP-on-buy effects). I could get a regular silver for that value, of course I wouldn't pay $3 for a terminal silver, and I never said I would.
But if I had it in my deck for some reason and hit it with a sentry? It would be a very non-obvious call whether to trash it or not. And if I only had $2 and it was that or nothing...again, a non-obvious call.
And that means that it may very well be viable as the low end of a $3 card.
I guess you meant Great Hall, not Mill and I fail to see how you could compare a card that draws with a card that does not draw.
QuoteBricks
➁ Treasure - Duration
①
+1 Buy
The next time anyone
gains a Victory card,
trash this for +1 VP. QuoteBricklayer
➑ Action
+3 Cards
Choose one:
Play a Treasure from the
trash; or +① per Bricks
you have in play.
Split pile, for Empires.
Yeah, those Bricks are great for business. They're not really that great on their own though. This is why Split piles are a pain to design...
Bricks is not priced correctly — it’s a disappearing 1vp, like mill, which costs 3. Except it gives an additional $ and +1 buy which arguably makes it way stronger than mill.
Mill did get replaced, but this is too strong for $2. Compare it to estate, as well.
I’d say make bricks stronger, price it for $4 and allow it to gain Bricks so you can run the pile more quickly.
Maybe something like “+$2, you may gain a Bricks. The next time …”
I like this general concept and idea .
Moneylender is the best comparison imo. Jeweler without +card is exactly 1$ weaker than Moneylender in the early game but scales well instead of becoming completely useless, thus making it similarly strong, neatly demonstrating that it shouldn't have the +card; I rest my case.$4 for a trasher that is weaker (even with the extra card I’d rather pick something that can also trash Estates) than literally every other $4 trasher? Nah.
^ This card is auto-buy at 4$ every time, I believe. Every card that trashes without hand-size reduction ... and this card has no risk and scales amazingly.Nope. Without the draw it is weaker than Moneylender and totally unplayable for trashing purposes. As Treasure Throne it would also be strictly inferior to Tiara without the draw.
I'd remove the +1 card outright. I think it's completely playable without it.
There is the problem that more than one of them don't scale, but that doesn't change that you'll ~always want one.