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Messages - King Leon

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1
You may play an Action card if you have any Coppers in play.

If that was a Treasure card, it may be actually usable to play dead Action cards, similar to Contract. This could be an instant variant of Coin of the Realm.

Wealthy Village
Cost: $2
Type: Treasure

Worth $1
If you have any Coppers in play, you may play an Action card from your hand.

2
Dominion General Discussion / Re: 2022 Additional Errata
« on: July 12, 2022, 04:57:56 pm »
Will there be an easy possibility to fix existing cards which got major changes, but do not require a full reprint, for example stickers to correct the cards?
For example, Farmlands has a completely new effect (on-gain instead of on-buy and not gaining Farmlands) and the new Command type, which has been added to a few cards, also affects Courtier.

3
Dominion General Discussion / Re: Seaside 2E Announced
« on: March 20, 2022, 12:14:49 pm »
The second one is a Treasure-Duration, which is cool.
I guess, that card will be the replacement for Lighthouse            .

4
Dominion General Discussion / Re: Seaside 2E Announced
« on: March 20, 2022, 07:09:38 am »
It seems that there was another leak on the website of ASS Altenburger on Thursday here: https://www.spielkarten.com/uncategorized/dominion-seaside-2-edition/
Link to the image file in full size: https://www.spielkarten.com/wp-content/uploads/2022/02/NP22111_SM_Dominion_HPNews_Sea_1080x1080.jpg

Three existing cards are confirmed.
Wharf, Native Village, Island

Two new cards were revealed.

Piratin (female form of Pirate)                                   
Type: Action - Duration - Reaction                         
Cost: unknown (covered by another card)
(Card text undecipherable, probably something with         
Zu Beginn deines Zuges nimm dir eine Geldkarte, die bis zu $6 kostet auf deinen Nachziehstapel.
(At the begin of your turn gain a Treasure card costing up to $6 on top of your deck.))
---
?? (Second part undecipherable)                   

-------------------------------------------------------

?? (Name undecipherable)               
Type: Treasure - Duration                     
Cost: $3                     
(Card text undecipherable, probably: Jetzt und zu Beginn deines nächsten Zuges. / Now and at the begin of your next turn.)
1 $         
+1 Buy                                   

5
Dominion General Discussion / Re: Allies Preview 4: Recursion
« on: March 03, 2022, 09:44:29 am »
Or does it literally mean "does nothing", so not even under-the-line stuff?
And does a Silver which “does nothing” trigger Sauna and Merchant?

6
Dominion General Discussion / Re: Allies Preview 4: Recursion
« on: March 03, 2022, 05:05:36 am »
What happens, when Highwayman and Enchantress are in play and someone plays Crown (or any +$ Action card with Capitalism)?

And another edge case: Assuming Highwayman is in play and I did not play any Treasure cards, but +$ Action cards like Festival, buy Capitalism in my turn and then return to my Action phase by buying a Villa. Will the next Treasure or +$ Action card I play in the same turn do nothing or is Highwayman without effect, because that card would not be the first Treasure card in my turn?

Does “does nothing” also mean, that Adventure tokens have no effect?

7
Dominion General Discussion / Re: Allies Preview 3: Choose One
« on: March 02, 2022, 08:03:57 am »
Interesting. How does Elder interact with Count? Do I get exactly one additional optional choice total or one choice for the (besides of edge cases) bad effect and one choice for the good effect, where both choices are optional?

And what about Band of Misfits? Its German translation (Vogelfreie) contains „Wähle eine Aktionskarte aus dem Vorrat“ (“Choose one Action card from the supply”) and would be literally affected by Elder.

8
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: April 16, 2020, 07:22:38 am »


Sparrow
Type: Action
Cost: $4

Choose one:
+2 Cards or +1 VP.

You may play a Sparrow from your hand.
-
When you buy this, put all Sparrows from your discard pile on the top of your deck.
Nonterminal unconditional VP tokens have an obvious Golden Deck abuse potential. Sure, it is no cantrip but with some draw power you can get more than 5VPs per turn.
It is easier to buy a Duchy than to play a Sparrow three times. The VP token is a small unique vanilla bonus to adjust the $4 price tag ($ 3 wonʼt work and I did not want just a stripped-down Cultist for $ 4, so choose one was obvious). I believe, + 1VP is a novel addition for a pseudo terminal (better than, e. g. +1 Buy, which is heavily overused). If you have drawn enough cards to buy a Province, you can use your remaining Sparrows for extra VPs. Plunder / Monument in Capitalism / Groundskeeper are a way more abusable.


This looks like an early prototype of Sculptor, maybe too strong, because gaining Silver + Villager is already very good.

9
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: April 13, 2020, 03:37:05 pm »


Sparrow
Type: Action
Cost: $4

Choose one:
+2 Cards or +1 VP.

You may play a Sparrow from your hand.
-
When you buy this, put all Sparrows from your discard pile on the top of your deck.

10
Dominion General Discussion / Re: Interview with Donald X.
« on: March 31, 2020, 09:53:53 am »
Any reason Reap says to play the Gold at the start of your next turn, instead of just putting it into your hand? The two are mildly different, but it doesn't feel like there's a good reason for this to play Treasures in your action phase, compared to cards like Storyteller and Black Market.
Gold in the hand is sometimes better (you can remodel it to a Province or crown it), but sometimes worse, e. g. in combination with Minion or Library.

11
Thank you for all of your support! A German review of Maji has appeared here:

12
Other Games / Winter Kingdom
« on: March 26, 2020, 06:01:41 am »
I am very surprised to discover Winter Kingdom, a Kingdom Builder spin-off on Kickstarter here.

Although I prefer Dominion, other Donald X games like Kingdom Builder or Temporum are pretty decent as well. I will definitely observe that project.

13
Dominion General Discussion / Re: Not enough village in Menagerie?
« on: March 24, 2020, 10:38:29 pm »
Village Green+Embassy sounds like a pretty tough combination, which surely outclasses vanilla Village+Smithy in the long run.

16
Variants and Fan Cards / Re: Really bad card ideas
« on: March 09, 2020, 04:36:19 pm »
High Wayto Hell
Type: Way
While this is in play, cards cost $1 less, but not less than $0.

This is horrible to track, I guess.

17
Variants and Fan Cards / Re: Really bad card ideas
« on: March 06, 2020, 08:54:27 pm »
Mule
Type: Action
Cost: $1

+1 Card
+1 Action
Return this to its pile.

Well, it is at least useful with Ways or cards like Peddler, Scrying Pool or Conspirator.

18
After Animal Fair, Ways are another way to ruin Ruins.

BTW, Chapel, Moneylender and Treasure Map are even much better with Ways.

19
Dominion General Discussion / Re: Menagerie Previews 1: 5 Cards
« on: March 04, 2020, 03:20:29 pm »
The Sheepdog card does not look final. The font in the title looks a little odd. I hope, that this will be fixed in the release version.

Animal Fair should say “Action card costing at least $2” to avoid that you can trash Ruins (and for occasional reasons also Transmute).

20
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: February 07, 2020, 07:22:04 pm »
Quote from: mandioca15
Judge • $4 • Action
+$2
-
When you gain or trash this, move the Sanction token to a Supply pile. Cards from that pile cost $2 more (after cost reductions).

I also love the interaction of that card and Remodel. You can buy this for $4 and remodel it to a Province later.

21
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: February 02, 2020, 10:23:17 am »
That's an old one, eHalcyon did one called Harbinger for the contests long ago. But yours is correctly priced and of course the idea is super cool.
Thank you. I did not see that card before, but in fact both cards are different. Harbinger forces the opponent to do the split. With Judge, you have to perform the split yourself (which means, if you want a certain card, you can always get it, even if it comes paired with a bad one). Unlike Harbinger is also not possible to do a 1/4 split. Pricing is very difficult. For example, if your top cards are 2 Platium and then 3 Estates, this is normally worse than a Lab, but better than a Scout. There is also a difference between draw and put-in-hand, if you have the -1 Card token on your deck.

22
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: February 01, 2020, 08:54:09 pm »
Judge
Type: Action
Cost: $6

+1 Action
Reveal the top 5 cards of your deck. Pick two of them. The player to your left chooses one: discard the picked cards or the other cards. Put the rest into your hand.


23
Variants and Fan Cards / Re: Really bad card ideas
« on: December 03, 2019, 02:42:27 am »
And also, in games with debt, it's useless once the curse pile is empty

It still is useful with cards like Vineyard or Gardens, as it behaves like a 0 VP Island and unlike Copper does not clutter your deck.

24
Dominion General Discussion / Re: Dominion 2019 Errata and Rules Tweaks
« on: October 20, 2019, 05:33:56 pm »
It feels like Necromancer should be a Command card. Even though it’s not involved in the infinite loops, it just seems like it should be for consistency.

Necromancer can still cause endless loops in combination with Procession and Lurker. I guess, this can be fixed when we either Necromancer sets the cards aside before playing them and returning them at the end of the player's turn, so that a Lurker or a Graverobber cannot be used to recycle a face-down card or itself. Extra turns like from Outpost or Mission are limited and won't cause any further issues here.

25
Variants and Fan Cards / Re: Really bad card ideas
« on: October 14, 2019, 03:16:49 am »
Template Method
Type: Action/Reaction/Abstract
Cost: getCost()

getActionText()
-
getReactionText()

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