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Topics - LostPhoenix

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Hearthstone / Boomsday Project
« on: July 19, 2018, 02:40:14 pm »
New Legendary revealed today, and it's one of the greatest I've seen. Whizbang the Wonderful: mana 4/5 neutral legendary. At the start of the game, he replaces your deck with one of the 18 most recent deck recipes. No, it's not competitive, but he's a perfect f2p legendary. Now you don't have grind for hours on end or empty your wallet to experience the latest expansion. It allows for the testing of a certain deck or archetype before you spend you hard-earned dust on it. Many people like myself only play the game intermittently. You could leave the game for 3 years, come back, and still be able to play with up to 540 new cards. Granted, many of the deck recipes are rather bad, but they have improved over time.

Hearthstone / Google Translates Hearthstone
« on: November 23, 2017, 06:36:20 pm »
Saw the thread for Dominion cards, decided to try it for Hearthstone. It did not disappoint.

How do you reduce the size of images?

Get reading, Theory.

Variants and Fan Cards / Ordered Pile - Caverns
« on: May 31, 2016, 01:27:17 pm »

A few weeks ago, I came up with some cards that had synergy specifically with each other.  But, they would have had the problem of being too weak when they didn't show up in the same kingdom.  When ordered piles were revealed, it basically allowed the problem to be fixed.  I'm new at making fan cards, so these are quite simple. So, Here are my cards:

Spelunker - Action - $1

+1 Action
Choose One: Look through your discard pile, reveal a Cavern from it, and put it into your hand; or +1 Card.

Ice Cavern - Action-Cavern - $2

+3 Cards
Discard 2 cards, trash a card from your hand, and put a card from your hand on top of your deck.

Sand Cave - Action-Attack-Cavern - $3

+1 Action
Each other player either gains a Copper per Cavern you have in play, or gains a Curse, their choice.

Moonglow Tunnel - Action-Cavern - $4

+1 Action per Cavern you have in play.

Hidden Grotto - Action-Cavern - $5

+1 Action
+1 Card per Cavern you have in play.

Canyon - Action-Cavern - $6

+1 Action
Reveal cards from your deck until you reveal 2 Caverns. Put the Caverns into your hand, and discard the other revealed cards.

Jungle Hollow - Action-Cavern - $7

+1 Card
+1 Action
If you have at least 2 Caverns in play, +1 Card, +1 Action, +2$

Miracle Tarn - Action - $8

+1 Action
Trash any number of cards from your hand. Gain a Gold per card you trashed, putting them on top of your deck.

They are mostly non-terminal to make it much easier to chain.  Since they have had zero testing, they're probably really unbalanced.  I would appreciate any feedback anyone has.

Introductions / Hello fellow Dominion players!
« on: April 07, 2016, 01:11:33 pm »
Hello there!  I just started playing Dominion recently, and I enjoyed it so much that I started looking into buying an expansion.  I checked online, then quickly found the Dominion wiki,, and this forum.  My interest was immediately spiked.  The more I read, the more I realized how much of a newbie I was.  I was one of those people who ignored chapel, thought thief was op, and was more than willing to pick up an adventurer when available.  I spent quite a bit of time reading articles and looking around this forum, which helped me as a player immensely.  I figured that I should make an account to thank all of you, and introduce myself.

I suppose I should check out the Forum games now??

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