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Non-Mafia Game Threads / Re: The Necro Wars
« on: April 07, 2021, 10:55:45 am »You can never win
Pretty sure this refers to everyone else in this thread.
You can never win
I think the real problem with that rule is that there's really nothing special about the arrangement of your starting deck compared to the arrangement of your deck after any shuffle...
The starting hand is special: since no decision was made prior to drawing the initial hand, the randomness can be eliminated without reducing strategy in any way.
Yup. Could even say 12pm forum time.
What time zone is that? I have everything set to local time right now.
drank a big ol energy drink ahead of what I thought was going to be an all-nighter of an assignment; managed to bang the assignment out in 15 minutes and mentally I'm exhausted but physically I'm wired. I'm upset with me, I should know better than this.
Just bought this recently for Switch; but dunno when I'll actually start it. Haven't actually touched the Switch in a couple months. Lots of movies to watch.
Finally got it on my 343rd try. I don't think I've been through a platforming section that hard since Super Meat Boy.
yeaaah try Celeste. It's Path of Pain but the whole game
I started the Path of Pain and though it wasn't too bad. Then I got to one specific corridor and now I'm on my 286th death.
Were you just keeping track of this? That would be so demoralizing to me.
Just started a second campaign of season 1; four years after my first time. Plan to continue onto season 2 with the same group after.
Also, with both regular pandemic and/or legacy... do people here keep track of how many turns have passed; so you know the chances of the current turning drawing an epidemic card? Like if you draw an epidemic on turn 1, you know you can’t get one for the next 4 turns, etc. I always have, and I feel like so has everyone I’ve played pandemic with before; it’s just a basic part of the strategy. But all 3 members of my group think it’s weird and get a bit annoyed when I say something like “we’re guaranteed to draw an epidemic this turn so we need to make our decisions with that information in mind”.
A card that only works in specific kingdoms is absolutely still a Dominion card.Rats really only works when there's some kind of trash for benefit. Is it poorly designed?
However, I would consider it to be a poorly-designed one.
Quotedraw up to 5 cards
What does this mean? Draw until 5 in hand or draw 0-5 cards (I guess the first one)?
I CAN'T FIND MY PHONE
I just decided to stop searching for a while and do some nonproductive stuff but I WANT MY PHONE FOR THAT
Edit: I found it (wtf I don't know how it got there) but man it's so scary not to have it. I don't even need to use it but it needs to be there. Otherwise, something is missing.
Interesting, because I play Dead Cells now and it is a lot harder for me than Hollow Knight ever was. I had almost the same experience of "didn't like the movement and skipped and then returned and loved"
Right now, it's more of a "unconventional card ideas" thread than a strictly "bad ideas" threadXzibit's GoldIsn't this always going to be better than a Fools Gold?? Other than the below the line effect
$4 Treasure - Reaction
When you play this, this is worth $1+$3(n-1) where n is the number of times a Xzibit's Gold has been played this turn.
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When another player gains a Province, you may trash this from your hand. If you do, gain two Fool's Golds, putting them on your deck in any order.
What thread do you think you are in?
Yes, the fact that current online Dominion allows you to see all previous information really bugs me. I think Iso had a great solution of only showing the past 2 turns.
I agree.
And i don't like seeing victory points during the game. We lose a lot of strategy at the end of the game...
Viewing victory points should not be automatically checked in lobby.