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Variants and Fan Cards / Dominion Industrialisation
« on: January 15, 2012, 07:02:54 pm »
Here are my ideas for cards for a new expansion. Feedback is welcomed.
Pub
Cost: 2
Action
+1 Coin
+2 Buys
Retirement Village
Cost: 2
Action
+2 Actions
+1 Buy
Rotten Borough
Cost: 2
Action
+1 Card
+1 Action
Name a card type, reveal cards from your deck until you find a card of that type, placing it on top of your deck and discarding all other revealed cards
Telescope
Cost: 2
Action Duration
+1 Card
+1 Action
At the start of your next turn, you may discard your hand, if you do +4 Cards
Colonist
Cost: 3
Action
+1 Coin
+1 Buy
Gain either a Silver or an Estate on top of your deck
Diplomat
Cost: 3
Action Attack Reaction
Gain a Silver
All opponents gain two copper
- - - - - - -
You may reveal and discard this card to remain unaffected by an opponents attack card
Factory Town
Cost: 3
Action
+1 Card
You may trash a card from your hand, if you do +2 Actions
Luddite
Cost: 3
Action
+1 Buy
Trash any number of action cards. +1 VP for every action card trashed in this way
Policeman
Cost: 3
Action
+2 Cards
Trash 2 Cards
School
Cost: 3
Action
+1 Action
Gain up to two action cards costing up to 3 placing them in your hand
Crowded Cities
Cost: 4
Action Attack
+2 Cards
All other players must either trash a victory card or gain a curse.
Death of God
Cost: 4
Action Victory
During the buy phase this turn, curses can be played as if they were coppers
- - - - - - -
Worth 1 VP for every 3 curses in your deck (Rounded Down)
Field Nurse
Cost: 4
Action - Reaction
+1 Card
+1 Action
+1 Buy
Trash any number of curses from your hand. Gain a card costing equal or less than the number of curses trashed
- - - - - - -
When a card is trashed from your deck, discard pile, hand or play area, reveal this card to put the trashed card in your hand instead
Gong Farmer
Cost: 4
Action
+1 Card
+1 Action
If there are no cards in the trash, +1VP
You may gain a card from the trash into your hand
- - - - - - - - - -
When you gain this shuffle all the cards in the trash and reveal the top card and choose whether you gain a copy of the card or all opponents do
Jail
Cost: 4
Action - Attack
+1 Coin
+1 Buy
All other players either discard two cards or gain a curse (their choice)
Tavern
Cost: 4
Action
+1 Coin
+2 Buys
For every unused buy this turn, +1 Card during the clean up phase when drawing your hand for next turn
Unions
Cost: 4
Action - Attack
+2 Coins
All other players with five or more cards in their hands must discard a treasure card or reveal a hand with no treasures
Villa
Cost: 4
Action
+2 Actions
+1 Coin
+1 Buy
Gold Rush
Cost: 5
Action Treasure
Gain a gold
- - - - - - - -
Worth one coin for every gold you have in play
Note: Action-Treasure Cards played during the action phase also have their treasure effect during the buy phase. If you play Action-Treasure cards during the buy phase you do not get the benefit of the action
Hunting Dog
Cost: 5
Action
Discard a card from your hand. Gain a different, non-victory card costing the same amount from the supply.
Refrigerated Goods
Cost: 5
Action
+1 Action
You may play Victory Cards from your hand. +1 Coin for each victory card played in this manner.
Revolution
Cost: 5
Action Attack
All players (including you) reveal and thrash the top card of their deck. All players (including you) may then gain a card whose cost is two less than the card they thrashed or a card that costs zero.
Steam Engine
Cost: 5
Action
+2 Cards
+3 Actions
While this card is in play, gain a curse whenever you buy a non-action card
Taxman
Cost: 5
Action Attack
All other players must either reveal and discard a treasure card or show a hand with no treasure. For each treasure card revealed in this manner you may either gain a copy of the revealed card into your hand OR all other players gain the revealed card
Machine Gun
Cost: 6
Action - Reaction
+1 Buy
Trash as many cards as you like. +1 Coin for each card trashed in this manner
- - - - - - - - - - -
You may reveal this from your hand to gain cards from opponents attacks into your hand instead of their usual locations
Nationalists
Cost: 6
Victory
Worth 1VP for each copy of the most common action card in your deck
Standardised Goods
Cost: 6
Action
+1 Action
+1 Coin
+1 Buy
Reveal your hand. Reveal cards from your deck until a revealed card shares a name with a card in your hand. Put the matching card in your hand discarding all other revealed cards
- - - - - - -
While this card is in play, when you buy an action card, you may choose to gain an additional copy of the card bought.
World Fair
Cost: 6
Action Victory
+2 Cards
+2 Actions
+2 Buys
You may only play one World Fair a turn
- - - - - - - -
2 VP
Barracks
Cost: 7
Action - Victory
+3 Cards
+1 Coin
+1 Buy
- - - - - - - - -
1 VP for every two attack cards in your deck
- - - - - - - - -
When you gain this, each opponent gains a copper
Pub
Cost: 2
Action
+1 Coin
+2 Buys
Retirement Village
Cost: 2
Action
+2 Actions
+1 Buy
Rotten Borough
Cost: 2
Action
+1 Card
+1 Action
Name a card type, reveal cards from your deck until you find a card of that type, placing it on top of your deck and discarding all other revealed cards
Telescope
Cost: 2
Action Duration
+1 Card
+1 Action
At the start of your next turn, you may discard your hand, if you do +4 Cards
Colonist
Cost: 3
Action
+1 Coin
+1 Buy
Gain either a Silver or an Estate on top of your deck
Diplomat
Cost: 3
Action Attack Reaction
Gain a Silver
All opponents gain two copper
- - - - - - -
You may reveal and discard this card to remain unaffected by an opponents attack card
Factory Town
Cost: 3
Action
+1 Card
You may trash a card from your hand, if you do +2 Actions
Luddite
Cost: 3
Action
+1 Buy
Trash any number of action cards. +1 VP for every action card trashed in this way
Policeman
Cost: 3
Action
+2 Cards
Trash 2 Cards
School
Cost: 3
Action
+1 Action
Gain up to two action cards costing up to 3 placing them in your hand
Crowded Cities
Cost: 4
Action Attack
+2 Cards
All other players must either trash a victory card or gain a curse.
Death of God
Cost: 4
Action Victory
During the buy phase this turn, curses can be played as if they were coppers
- - - - - - -
Worth 1 VP for every 3 curses in your deck (Rounded Down)
Field Nurse
Cost: 4
Action - Reaction
+1 Card
+1 Action
+1 Buy
Trash any number of curses from your hand. Gain a card costing equal or less than the number of curses trashed
- - - - - - -
When a card is trashed from your deck, discard pile, hand or play area, reveal this card to put the trashed card in your hand instead
Gong Farmer
Cost: 4
Action
+1 Card
+1 Action
If there are no cards in the trash, +1VP
You may gain a card from the trash into your hand
- - - - - - - - - -
When you gain this shuffle all the cards in the trash and reveal the top card and choose whether you gain a copy of the card or all opponents do
Jail
Cost: 4
Action - Attack
+1 Coin
+1 Buy
All other players either discard two cards or gain a curse (their choice)
Tavern
Cost: 4
Action
+1 Coin
+2 Buys
For every unused buy this turn, +1 Card during the clean up phase when drawing your hand for next turn
Unions
Cost: 4
Action - Attack
+2 Coins
All other players with five or more cards in their hands must discard a treasure card or reveal a hand with no treasures
Villa
Cost: 4
Action
+2 Actions
+1 Coin
+1 Buy
Gold Rush
Cost: 5
Action Treasure
Gain a gold
- - - - - - - -
Worth one coin for every gold you have in play
Note: Action-Treasure Cards played during the action phase also have their treasure effect during the buy phase. If you play Action-Treasure cards during the buy phase you do not get the benefit of the action
Hunting Dog
Cost: 5
Action
Discard a card from your hand. Gain a different, non-victory card costing the same amount from the supply.
Refrigerated Goods
Cost: 5
Action
+1 Action
You may play Victory Cards from your hand. +1 Coin for each victory card played in this manner.
Revolution
Cost: 5
Action Attack
All players (including you) reveal and thrash the top card of their deck. All players (including you) may then gain a card whose cost is two less than the card they thrashed or a card that costs zero.
Steam Engine
Cost: 5
Action
+2 Cards
+3 Actions
While this card is in play, gain a curse whenever you buy a non-action card
Taxman
Cost: 5
Action Attack
All other players must either reveal and discard a treasure card or show a hand with no treasure. For each treasure card revealed in this manner you may either gain a copy of the revealed card into your hand OR all other players gain the revealed card
Machine Gun
Cost: 6
Action - Reaction
+1 Buy
Trash as many cards as you like. +1 Coin for each card trashed in this manner
- - - - - - - - - - -
You may reveal this from your hand to gain cards from opponents attacks into your hand instead of their usual locations
Nationalists
Cost: 6
Victory
Worth 1VP for each copy of the most common action card in your deck
Standardised Goods
Cost: 6
Action
+1 Action
+1 Coin
+1 Buy
Reveal your hand. Reveal cards from your deck until a revealed card shares a name with a card in your hand. Put the matching card in your hand discarding all other revealed cards
- - - - - - -
While this card is in play, when you buy an action card, you may choose to gain an additional copy of the card bought.
World Fair
Cost: 6
Action Victory
+2 Cards
+2 Actions
+2 Buys
You may only play one World Fair a turn
- - - - - - - -
2 VP
Barracks
Cost: 7
Action - Victory
+3 Cards
+1 Coin
+1 Buy
- - - - - - - - -
1 VP for every two attack cards in your deck
- - - - - - - - -
When you gain this, each opponent gains a copper