Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Topics - Michaelf7777777

Filter to certain boards:

Pages: [1]
1
Variants and Fan Cards / Dominion Industrialisation
« on: January 15, 2012, 07:02:54 pm »
Here are my ideas for cards for a new expansion. Feedback is welcomed.


Pub
Cost: 2
Action
+1 Coin
+2 Buys

Retirement Village
Cost: 2
Action
+2 Actions
+1 Buy

Rotten Borough
Cost: 2
Action
+1 Card
+1 Action
Name a card type, reveal cards from your deck until you find a card of that type, placing it on top of your deck and discarding all other revealed cards

Telescope
Cost: 2
Action – Duration
+1 Card
+1 Action
At the start of your next turn, you may discard your hand, if you do +4 Cards

Colonist
Cost: 3
Action
+1 Coin
+1 Buy
Gain either a Silver or an Estate on top of your deck

Diplomat
Cost: 3
Action – Attack – Reaction
Gain a Silver
All opponents gain two copper
- - - - - - -
You may reveal and discard this card to remain unaffected by an opponent’s attack card

Factory Town
Cost: 3
Action
+1 Card
You may trash a card from your hand, if you do +2 Actions

Luddite
Cost: 3
Action
+1 Buy
Trash any number of action cards. +1 VP for every action card trashed in this way

Policeman
Cost: 3
Action
+2 Cards
Trash 2 Cards

School
Cost: 3
Action
+1 Action
Gain up to two action cards costing up to 3 placing them in your hand

Crowded Cities
Cost: 4
Action – Attack
+2 Cards
All other players must either trash a victory card or gain a curse.

Death of God
Cost: 4
Action – Victory
During the buy phase this turn, curses can be played as if they were coppers
- - - - - - -
Worth 1 VP for every 3 curses in your deck (Rounded Down)

Field Nurse
Cost: 4
Action - Reaction
+1 Card
+1 Action
+1 Buy
Trash any number of curses from your hand. Gain a card costing equal or less than the number of curses trashed
- - - - - - -
When a card is trashed from your deck, discard pile, hand or play area, reveal this card to put the trashed card in your hand instead

Gong Farmer
Cost: 4
Action
+1 Card
+1 Action
If there are no cards in the trash, +1VP
You may gain a card from the trash into your hand
- - - - - - - - - -
When you gain this shuffle all the cards in the trash and reveal the top card and choose whether you gain a copy of the card or all opponents do

Jail
Cost: 4
Action - Attack
+1 Coin
+1 Buy
All other players either discard two cards or gain a curse (their choice)

Tavern
Cost: 4
Action
+1 Coin
+2 Buys
For every unused buy this turn, +1 Card during the clean up phase when drawing your hand for next turn

Unions
Cost: 4
Action - Attack
+2 Coins
All other players with five or more cards in their hands must discard a treasure card or reveal a hand with no treasures

Villa
Cost: 4
Action
+2 Actions
+1 Coin
+1 Buy

Gold Rush
Cost: 5
Action – Treasure
Gain a gold
- - - - - - - -
Worth one coin for every gold you have in play

Note: Action-Treasure Cards played during the action phase also have their treasure effect during the buy phase. If you play Action-Treasure cards during the buy phase you do not get the benefit of the action

Hunting Dog
Cost: 5
Action
Discard a card from your hand. Gain a different, non-victory card costing the same amount from the supply.

Refrigerated Goods
Cost: 5
Action
+1 Action
You may play Victory Cards from your hand. +1 Coin for each victory card played in this manner.

Revolution
Cost: 5
Action – Attack
All players (including you) reveal and thrash the top card of their deck. All players (including you) may then gain a card whose cost is two less than the card they thrashed or a card that costs zero.

Steam Engine
Cost: 5
Action
+2 Cards
+3 Actions
While this card is in play, gain a curse whenever you buy a non-action card

Taxman
Cost: 5
Action – Attack
All other players must either reveal and discard a treasure card or show a hand with no treasure. For each treasure card revealed in this manner you may either gain a copy of the revealed card into your hand OR all other players gain the revealed card

Machine Gun
Cost: 6
Action - Reaction
+1 Buy
Trash as many cards as you like. +1 Coin for each card trashed in this manner
- - - - - - - - - - -
You may reveal this from your hand to gain cards from opponents attacks into your hand instead of their usual locations

Nationalists
Cost: 6
Victory
Worth 1VP for each copy of the most common action card in your deck

Standardised Goods
Cost: 6
Action
+1 Action
+1 Coin
+1 Buy
Reveal your hand. Reveal cards from your deck until a revealed card shares a name with a card in your hand. Put the matching card in your hand discarding all other revealed cards
- - - - - - -
While this card is in play, when you buy an action card, you may choose to gain an additional copy of the card bought.

World Fair
Cost: 6
Action – Victory
+2 Cards
+2 Actions
+2 Buys
You may only play one World Fair a turn
- - - - - - - -
2 VP

Barracks
Cost: 7
Action - Victory
+3 Cards
+1 Coin
+1 Buy
- - - - - - - - -
1 VP for every two attack cards in your deck
- - - - - - - - -
When you gain this, each opponent gains a copper

2
Game Reports / Big Turn with Native Village, Workers Village and Governors
« on: December 08, 2011, 05:57:24 am »
While I've seen/ heard about big turns involving native village and bridge/ highway as well as high point scoring games using action cards which give +vp's. Has anyone seen a turn provide more vp's than turn 23 for Michaelf7 (Myself - 4 Colonies and a Province = 46) in this game.

Link to gamelog: http://dominion.isotropic.org/gamelog/201112/08/game-20111208-024351-9d00fad3.html

Praise and criticism on overall gameplay also welcomed and appreciated

Yours sinceirly,
Michaelf7777777

Pages: [1]

Page created in 0.088 seconds with 17 queries.