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Messages - Tiago

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1
Action, $5

You may play an Action card from your hand three times that you don't have a copy of in play.

Not sure if this qualifies. A Mastermind variant! Gets rid of annoying KC chains.

2
Variants and Fan Cards / Re: Fan Card Mechanics Week #104: Write it Down
« on: October 28, 2024, 09:13:39 am »

3
Variants and Fan Cards / Re: Fan Card Mechanics Week #104: Write it Down
« on: October 27, 2024, 07:04:04 pm »


FAQ:
- the change is permanent.
- if a pile has modified cards from a previous game, shuffle it before playing. You can only buy the top card.
- a "line" is a + effect or a sentence.
- if a sentence on a card is missing context (for example Remodel without its first sentence) that part does nothing (something like the Blue Dog rule)

4
   

Monoculture provides a steep discount on VP if you can get rid of your Estates and then end the game quickly before you're outmatched by Provinces. Sickle helps ensure Monoculture will always have the potential to yield VP, providing both a way to remove your starting Estates and a way to expedite or delay the game end.

The 'counting' here is a binary 0/1+. If this doesn't meet the eligibility requirements, let me know, and I will change it.

Sickle can't return Overgrown Estate since it has no pile, so Monoculture would be a dead card in games with Shelters and no VP card trashing. But since this combination happens very rarely, the card may still be fine as is.

I'd like it if Sickle said "Trash a card from your hand or the Supply." It's simpler and avoids this problem. Cool card!



A Victory card whose scoring target shifts each time you gain another one. Each player starts with their own Dunes token, like the other tokens in Adventures.

FAQ:
  • When you gain a Dunes, you must move your Dunes token to a different Action Supply pile than the one it's on (you cannot leave it on the same pile, though you may move it back if to the previous pile if you gain another one).
  • Only the player gaining the Dunes moves their Dunes token to a new pile. Dunes tokens for other players stay where they are.
  • You may move it to empty Supply piles.
  • For split piles, any cards from that pile are counted in scoring (even if not Action cards, such as Sunken Treasure or Rocks).

Dividing line?

5
Weekly Design Contest / Re: Weekly Design Contest #233: A peculiar view
« on: October 10, 2024, 03:06:17 pm »
:)                                                                                 :)
:)                                                                                 :)
Quote
Way of the Starfish • Way
Choose two: +1 Card; or +1 Action; or +1 Buy; or gain a Spoils.
:)
Here is my entry, a Way that uses Dark Age's Spoils.
:)                                                      :)

Strictly better than Pig. (I suppose that doesn't matter as you're only using one way, but it's probably better not to anyway.)

6
Artisan and Rapid Expansion (Prophecy) -- what happens when I play Artisan here? Does the card go to my hand or get set aside?

And more broadly speaking, what gets priority when two cards contradict each other in this kind of way?

Artisan says "gain a card to your hand." Rapid Expansion says "When you gain a card, set it aside." The card never goes to your discard pile, it goes straight to your hand, and then gets set aside.

There's 3 ways to put gained cards places: gaining it directly to that place, like Artisan ("gain a card to your hand", "gain a card, setting it aside"), an ability that moves the card, like RE ("when you gain a card, put it onto your deck"), or move the card after gaining it, like Summon ("Gain a card. Set it aside.")

Gaining directly to the place happens first, then something like RE can try to move it - if 2 things are trying to move it, you choose the order, and the second one fails. Then something like Summon happens, and it will fail if the card has already moved.

8
Variants and Fan Cards / Re: Fan Card Mechanics Week 100: Season 10 Finale
« on: September 05, 2024, 05:02:24 pm »


Monsters remind me a lot of Shadow cards.

9
Variants and Fan Cards / Re: Fan Card Mechanics Week 100: Season 10 Finale
« on: September 04, 2024, 01:34:59 pm »
I can submit in a few hours today.

10
Weekly Design Contest / Re: Weekly Design Contest #228: Feature Creep
« on: August 30, 2024, 09:53:26 am »
Quote
it is really awkward that it triggers each turn separately instead of only on your turn

What do you mean by this? Would you have worded it differently?

11
Variants and Fan Cards / Re: Really bad card ideas
« on: August 27, 2024, 11:25:46 pm »
Grander Market
$7* Action
+1 Card
+1 Action
+$3
+1 Buy
-
You can’t buy this if you have any Coppers or Silvers in play.

https://forum.dominionstrategy.com/index.php?topic=114.msg4985;topicseen#msg4985

12
Weekly Design Contest / Re: Weekly Design Contest #228: Feature Creep
« on: August 27, 2024, 07:28:18 pm »
Hitchhiker
So if I play a Militia on my turn and you discard and react with this, then I play a Fishing Village, do I have to discard a card to that Militia? Or do I discard a card for my Fishing Village? Or do I not discard a card at all?

You would discard a card to the Militia because I play it before you finish resolving Militia, and the effect happens after you play a card.

14
Weekly Design Contest / Re: Weekly Design Contest #228: Feature Creep
« on: August 23, 2024, 10:20:01 am »


It's really difficult to design a simple card with 4 types! This one's much more complex than I'd like.

15
Variants and Fan Cards / Re: Fan Mechanics Week 98: Rising Sun!
« on: August 16, 2024, 10:30:32 am »
Divine Wind seems like a fun Mapmaker variant. A bit weak, I think, but it is +buy, and having to line up your Treasures with your draw should be interesting.

Well you predicted Credit, bonus points for that! Since this is a Treasure, you can't do gain and play, so it's a bit weak. 8 debt is a lot for this effect; I'd like this effect on a $5 peddler.

Coastal Village is fascinating. Without the discarding itself part, it looks like a fun village to try to make work. My only concern is that it's a bit complex.

Sea Dragon is not that interesting IMO, once you play a bunch of actions you get help playing a bunch more actions. I'd like it a lot more if it was something like Landing Party.

Winner: Divine Wind and Credit by BryGuy

Runner up: Coastal Village and Sea Dragon by emtzalex.

16
Weekly Design Contest / Re: Weekly Design Contest #227: Shadows
« on: August 13, 2024, 04:03:52 pm »
Quote
This is strictly better than Plunder (ignoring the Shadow type and just playing it from your hand).

It's definitely not. The main strength of Plunder is that you can reveal it to Encampments.

17
Variants and Fan Cards / Re: Fan Mechanics Week 98: Rising Sun!
« on: August 13, 2024, 03:59:44 pm »
Contest closed

18
Variants and Fan Cards / Re: Fan Mechanics Week 98: Rising Sun!
« on: August 12, 2024, 03:40:11 am »
I should've known no one would submit after Rising Sun came out. But do it anyway! You can use existing mechanics or speculation, or pretend speculation. If no one submits by the end of tomorrow, I'll do a one-card judging.

19
Weekly Design Contest / Re: Weekly Design Contest #227: Shadows
« on: August 07, 2024, 07:16:54 pm »

20
Variants and Fan Cards / Re: Fan Card Mechanics Week 97: Decrees
« on: August 06, 2024, 11:38:55 am »
And of course now we know the official Omen/Prophecy mechanism, playing Omens looks like a much more fun way to have control over the rule-change rather than needing to empty a pile!

I actually prefer emptying a pile, as it's something you have to go out of your way for instead of simply playing the card that you were going to play anyway.

21
Weekly Design Contest / Re: Weekly Design Contest #226: The Count!
« on: August 05, 2024, 09:09:08 pm »


While there are probably a million problems with this that I haven't thought of yet, right now it's my favorite fan card I've seen in a long time. Amazing idea, looks fun, and very simple.

22
Weekly Design Contest / Re: Weekly Design Contest #226: The Count!
« on: August 05, 2024, 03:14:12 pm »
(Also I think it should say "this turn", unless you don't mean to restrict it to this turn, but if not then I think it's totally busted.)

Joust doesn't say this turn and doesn't mean to discard the Province every Clean-up.

23
Weekly Design Contest / Re: Weekly Design Contest #226: The Count!
« on: August 05, 2024, 12:21:48 pm »


I tried.

I agree with segura that it is confusing. It’s not clear to me what the card is intended to do.

I was trying to figure out what "plays as buys" in the teaser could possibly mean, and well this is not it. I'll change my submission to a better wording.

24
Variants and Fan Cards / Fan Mechanics Week 98: Rising Sun!
« on: August 04, 2024, 12:01:18 pm »
Design a card with a mechanic from Rising Sun, a guessed card name from it, or a phrase from the teasers. Since we don't know what the mechanics are, you are free to use whatever your own take on them is. When previews start, you can still submit something with your own version of the Shadow mechanic, or a completely different way to do Prophecies, etc.

You can submit up to 2 card shaped things. No official mechanics not in Rising Sun allowed, but use as many fan mechanics as you like. I'll close the contest in about a week. Keep your cards simple.

Guessed names in case you're not on the Discord: Alley, Aristocrat, Artist, Asceticism, Change, Craftsman, Credit, Daimyo, Divine Wind, Enlightenment, Fishmonger, Foresight, Gather, Gold Mine, Growth, Imperial Envoy, Kintsugi, Kitsune, Litter, Mountain Shrine, Ninja, Panic, Poet, Practice, Progress, Rice, Rice Broker, Riverboat, Ronin, Rustic Village, Samurai, Sickness, Tanuki, Tea House

25
Weekly Design Contest / Re: Weekly Design Contest #226: The Count!
« on: August 04, 2024, 11:42:52 am »


I can't think of any wording better than this; please suggest one!

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