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851
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: August 06, 2020, 01:29:07 pm »
No. You cannot do KC-KC with this which is why it is weaker than KC.

852
Dominion Articles / Re: Menagerie Hot Takes
« on: August 05, 2020, 05:10:06 pm »
I tend to agree but not on non-terminals. Once a Supply pile is empty, Paddock is weaker than the non-Horse equivalent (Lab plus DoublePeddler) would be.

853
Dominion Articles / Re: Menagerie Hot Takes
« on: August 05, 2020, 02:24:37 pm »
Yeah, it is not like there is no skill involved with Sanctuary. It is also far from obvious how many Sanctuaries you want as that depends on the draw, trashing and alt+VP power of the Kingdom.

Not to mention that "drawing your deck" situations in which Sanctuary supposedly becomes braindead because you can repeat the same turn over and over again is less likely to occur precisely because the presence of a Sanctuary in your deck decreases the value of (over)drawing (to compensate for soon-to-come green).

854
Dominion Articles / Re: Menagerie Hot Takes
« on: August 05, 2020, 06:31:59 am »
This is only the case with Sanctuary. Bounty Hunter is not monotonous due to the one, post first Province spike (and thus also changes the Evaluation of Duchies) and Banish is obviously anything but straightforward.

855
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: August 05, 2020, 01:24:25 am »


A Cornucopia Woodcutter which I have used for some time. Seems crazy at first, but surprisingly it rarely yields more than 3 Coins. But in the right circumstances (Black Market or Villa are obvious combos), it can become huge.

856
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: August 04, 2020, 04:59:24 pm »
I think this could get away with costing $6 (or $7 but certainly not $8) as it is unable to chain which is arguably the strongest part of King's Court.
Royal Carriage costs more than Throne Room. The situation is the same here, except that this costs more than King's Court. That's the benchmark I'll base my pricing on.
Well, I disagree. KC-KC is so much better than TR-TR that it is anything but clear that the Royal Carriage > TR notion holds when applied to KC.

857
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: August 04, 2020, 12:41:58 am »
You will mostly gain $5s with this, not Golds.
In Kingdoms without decent cheap cards, it is nearly as good as Artisan.

858
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: August 03, 2020, 12:56:47 pm »
Bequest (Event, $0)

Once per game: +$5, +1 Buy.

A Free Platinum! When will you use yours?
Well, if there are junkers or trashers you will definitely use it in the opening.

859
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: August 03, 2020, 12:15:02 pm »
Art School
cost $4 - Action
Gain a card costing up to $6.
Each other player may gain a card costing up to $3.
I like this but fear that there are too many Kingdoms without decent $2s and $3s. And when there are, the crazy piling could make Art School too centralizing.

860
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: August 02, 2020, 04:38:41 am »
All that is true. But you totally ignore that we talked about Gold gainers, i.e. cards that are SIMILAR. Here the power level is always proportional to the price which is why a vanilla Gold gainer would require a price between Bandit and Leprechaun just like vanilla village needs a price between Native and Walled Village.

861
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: August 01, 2020, 05:46:35 pm »
My point is that Leprechaun is first and above all a Gold gainer. The Hex is a downside, the Wish is an upside. The latter matters more but you get the Hex more often than the Wish.

So Leprechaun basically tells us that a vanilla Gold gainer is too good for $3. Bandit says, it is too weak at $5. So we get $4 as the correct price.
Cards that cost 3$ aren't weaker than cards that cost 4$. Weirdly, they're probably stronger.
Yeah, Village is totally stronger than Walled Village and Oasis is totally stronger than Poacher ...

862
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: August 01, 2020, 05:02:22 pm »
I've never bought Leprechaun without intending to gain wishes, I believe.
Leprechaun misfires far more often than it hits and I have witnessed better players than me open with Leprechaun and win.

Well, since buying Leprechaun is evidence for a good deck, the "only one player bought it" statistics don't work here. The statistics for people who open with it look quite bad (silver/leprechaun openings have a 47% winrate) but the sample sizes are smaller.

I don't think I've ever opened Leprechaun, though I have seen my opponents do it a bunch.
I don’t see the relevance of these statistics. My point is that Leprechaun is first and above all a Gold gainer. The Hex is a downside, the Wish is an upside. The latter matters more but you get the Hex more often than the Wish.

So Leprechaun basically tells us that a vanilla Gold gainer is too good for $3. Bandit says, it is too weak at $5. So we get $4 as the correct price.

The question is whether it is a weak or good $4 and how much the two extras of Apiary interact with that. I think that it the vanilla gainer would be a slightly weakish $4, but that the two extras of Apiary more than make up for that.

863
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: August 01, 2020, 04:48:21 pm »
If you flood your deck with Honey, you’ve mostly gained a ton of Silver.
No. You have gained a bunch of ton of Gold+.

You seem to be confused about how the game works: you can spend Coffers before you buy anything, i.e. you can play a Honey and then immediately spend the Coffers independent of whether you played a Honey before or not. You can also first spend the Coffers you got in a previous turn before you play Honey.
There is no downside at all, Honey is strictly better than Gold (ignoring the aforementioned edge cases like Gamble, Venture and Black Market).

864
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: August 01, 2020, 08:25:08 am »
I've never bought Leprechaun without intending to gain wishes, I believe.
Leprechaun misfires far more often than it hits and I have witnessed better players than me open with Leprechaun and win.

I totally agree that gaining any stop card should be viewed critically. But Honey is better than Gold, money decks do still exist and +1 Villager and +1 Buy is a decent secondary option.

865
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: August 01, 2020, 07:23:19 am »
Bandit and Leprechaun indicate that a Gold gainer is a $4. That is why I am fairly certain that the card, being better than a pure Gold gainer in two respects, is overpowered.

866
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: August 01, 2020, 06:52:13 am »
A Gold+ gainer for 4 with an extra option is nonetheless a bit too strong.

867
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: August 01, 2020, 04:00:25 am »
Honey 2.0 is not necessarily weaker than the first version. This is now a Gold plus (except for Black Market, Gamble and Venture) as you can always immediately spend the Coffers.

868
The problem of a lack of clause is that a player who can consistently trigger this plays alone once he does. I don’t think that this is fun or any good.

I agree that result is unwanted. If the card proved to do that, I'd probably kill it altogether. If it did it once in a blue moon, I might be fine with it. This game already does ridiculous things (emptying the Provinces on turn one shouldn't be possible, yet it is), so my goal here is for 1 extra turn to be the 97% case, 2 extra turns to be the 2% case, and anything more less than 1%.
Well, you need a Silver gainer and and some thing like Treasure Trove so you are totally right, it is tricky to consistently use this. But if you can, the game becomes a solo game and that simply sucks.

There is a reason no official card creates a path towards quasi player elimination. That is not a feature that Dominion, or any decent modern boardgame in general, wants to have.

869
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: July 31, 2020, 01:08:22 am »
The difference between your card and the original is virtually inexistent, but there is Venture and Gamble.

870
The problem of a lack of clause is that a player who can consistently trigger this plays alone once he does. I don’t think that this is fun or any good.

871
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: July 31, 2020, 12:04:25 am »
Honey
Treasure, $5*
Quote
+3 Coffers
-
Provides 1 Coffers less per Honey in play, other than this.

(This is not in the supply.)

The wording to exclude the currently-playing Honey seems awkward, because it is in play. Recommend either of the following:

+3 Coffers
-1 Coffers for each other Honey in play

Or

+4 Coffers
-1 Coffers for each Honey in play (including this)
This can provide negative Coffers which is weird if you have none.

872
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: July 29, 2020, 05:17:25 am »
I think that the Action-Stables is fine at 4. But as you said, the self-gaining and the on-gain trashing seem like a bit too much.

873
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: July 29, 2020, 03:24:23 am »
My mistake. As it stands it is of course fine, being momost similar to Advisor (you net draw 1 but only get to keep the bad stuff ).

874
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: July 29, 2020, 12:36:09 am »
As it is strictly better than Smithy, it has to cost $5.

875
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: July 28, 2020, 03:19:59 am »
The condition for getting the Boon is revealing and discarding.

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