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Weekly Design Contest / Re: Weekly Design Contest Thread
« on: August 06, 2020, 01:29:07 pm »
No. You cannot do KC-KC with this which is why it is weaker than KC.
Well, I disagree. KC-KC is so much better than TR-TR that it is anything but clear that the Royal Carriage > TR notion holds when applied to KC.I think this could get away with costing $6 (or $7 but certainly not $8) as it is unable to chain which is arguably the strongest part of King's Court.Royal Carriage costs more than Throne Room. The situation is the same here, except that this costs more than King's Court. That's the benchmark I'll base my pricing on.
Bequest (Event, $0)Well, if there are junkers or trashers you will definitely use it in the opening.
Once per game: +$5, +1 Buy.
A Free Platinum! When will you use yours?
Art SchoolI like this but fear that there are too many Kingdoms without decent $2s and $3s. And when there are, the crazy piling could make Art School too centralizing.
cost $4 - Action
Gain a card costing up to $6.
Each other player may gain a card costing up to $3.
Yeah, Village is totally stronger than Walled Village and Oasis is totally stronger than Poacher ...My point is that Leprechaun is first and above all a Gold gainer. The Hex is a downside, the Wish is an upside. The latter matters more but you get the Hex more often than the Wish.Cards that cost 3$ aren't weaker than cards that cost 4$. Weirdly, they're probably stronger.
So Leprechaun basically tells us that a vanilla Gold gainer is too good for $3. Bandit says, it is too weak at $5. So we get $4 as the correct price.
I don’t see the relevance of these statistics. My point is that Leprechaun is first and above all a Gold gainer. The Hex is a downside, the Wish is an upside. The latter matters more but you get the Hex more often than the Wish.I've never bought Leprechaun without intending to gain wishes, I believe.Leprechaun misfires far more often than it hits and I have witnessed better players than me open with Leprechaun and win.
Well, since buying Leprechaun is evidence for a good deck, the "only one player bought it" statistics don't work here. The statistics for people who open with it look quite bad (silver/leprechaun openings have a 47% winrate) but the sample sizes are smaller.
I don't think I've ever opened Leprechaun, though I have seen my opponents do it a bunch.
If you flood your deck with Honey, you’ve mostly gained a ton of Silver.No. You have gained a bunch of ton of Gold+.
I've never bought Leprechaun without intending to gain wishes, I believe.Leprechaun misfires far more often than it hits and I have witnessed better players than me open with Leprechaun and win.
Well, you need a Silver gainer and and some thing like Treasure Trove so you are totally right, it is tricky to consistently use this. But if you can, the game becomes a solo game and that simply sucks.The problem of a lack of clause is that a player who can consistently trigger this plays alone once he does. I don’t think that this is fun or any good.
I agree that result is unwanted. If the card proved to do that, I'd probably kill it altogether. If it did it once in a blue moon, I might be fine with it. This game already does ridiculous things (emptying the Provinces on turn one shouldn't be possible, yet it is), so my goal here is for 1 extra turn to be the 97% case, 2 extra turns to be the 2% case, and anything more less than 1%.
This can provide negative Coffers which is weird if you have none.Honey
Treasure, $5*Quote+3 Coffers
-
Provides 1 Coffers less per Honey in play, other than this.
(This is not in the supply.)
The wording to exclude the currently-playing Honey seems awkward, because it is in play. Recommend either of the following:
+3 Coffers
-1 Coffers for each other Honey in play
Or
+4 Coffers
-1 Coffers for each Honey in play (including this)