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Weekly Design Contest / Re: Weekly Design Contest Thread
« on: July 08, 2020, 01:12:35 am »I agree that this is likely better than Chapel in most Kingdoms, but the card does have a disadvantage that Chapel does not have.That is utter nonsense. You pointed out yourself that Necro is weak and you will rarely want more than one Vespers in a deck.If this is on the board, you have access to a Village and the situation of drawing it with dead actions is very unlikely since it itself is nonterminal.This is better than Chapel in three nontrivial ways. It is nonterminal, it can trash more than 4 cards, it features a second option.Vespers
If it’s your Night phase, trash your hand.
Otherwise, +2 Actions.
$2 Action Night
This usually just plays the same as Chapel. You rarely aren't trashing your whole hand with Chapel and a Necropolis isn't that good. The only place where it diverges is that it's bonkers with draw, meaning it's also probably overly strong.
This is worse than Chapel in a very significant way. If you were unable to play all of your Actions, you are forced to trash good cards.
Ignoring that, even the most well designed engine (with a village that draws) can dud. Your Smithy can always draw into Actions.
Of course you ar than not forced to trash good Actions, but it is an obvious and significant disadvantage of the card relative to Chapel which allows you to choose which cards you want to trash.
Without junking attacks, this will still effectively be a better Chapel most of the time, as most of the trashing Chapel does happens really early on in the game. I think this is noticeably worse with junking however (although still very strong, especially given that you can play a junker and this in the same turn, and in junk-heavy games you'll be able to play out all of your good cards in hand most turns anyways).
I'm not convinced this is a bad thing though, insane trashing games are fun and this is probably different enough from Chapel to be worthwhile.
I also agree about the junking situation. You can easily imagine a Mountebank Kingdom in which both (yeah, might be the dominant strategy to go for two Mountebanks even though there is a good trasher) Mountebanks collide and trashing the Mountebank and some junk is worse than keeping it and the junk.
Such „shall I trash good stuff“ questions also arise with Count and, although merely on a meta level, with Lookout.