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Author Topic: [DLR] Chapter 1: The White Calf  (Read 39467 times)

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theorel

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Re: [DLR] Chapter 1: The White Calf
« Reply #250 on: May 30, 2013, 09:34:34 am »

[OOC]He recovers and can act normally.[/OOC]
Bass yanks out the arrow that had been sitting in his left shoulder.  He tries to be on the lookout for his attackers as he makes a break for it.  Moving out of the dust-cloud and south into the darkness.

[OOC]Grant and Ken get withdrawing attacks again.  Bass' parry is now 6, but he still has no weapons drawn.  So, attacks should be -6 for blindness, +1 for Gang-up, and +2 for unarmed defender, for a net -3 to the roll for Ken.  If he escapes Ken, he'll move around Grant so that will give Grant a -3 also (he won't have gang-up by the time Bass disengages him).[/OOC]
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ashersky

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Re: [DLR] Chapter 1: The White Calf
« Reply #251 on: May 30, 2013, 09:38:16 am »

Ken's withdrawing attack against Bass:
Rolled 1d10-3 : 10 - 3, total 7
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Re: [DLR] Chapter 1: The White Calf
« Reply #252 on: May 30, 2013, 09:39:00 am »

Aced?  If that counts: 
Rolled 1d10+7 : 7 + 7, total 14
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Re: [DLR] Chapter 1: The White Calf
« Reply #253 on: May 30, 2013, 09:40:01 am »

Damage:
Rolled 1d6 : 5, total 5
+
Rolled 1d4 : 2, total 2
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theorel

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Re: [DLR] Chapter 1: The White Calf
« Reply #254 on: May 30, 2013, 09:42:42 am »

[OOC]Yes, it counts as aced.  Also, 14 is a hit with raise, so you get an extra 1d6 damage.
Finally, as Bass won't be moving, Grant doesn't get an attack.[/OOC]
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Re: [DLR] Chapter 1: The White Calf
« Reply #255 on: May 30, 2013, 09:43:51 am »

Extra damage:
Rolled 1d6 : 6, total 6
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Re: [DLR] Chapter 1: The White Calf
« Reply #256 on: May 30, 2013, 09:44:22 am »

Extra damage aced:
Rolled 1d6+6 : 1 + 6, total 7
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Re: [DLR] Chapter 1: The White Calf
« Reply #257 on: May 30, 2013, 09:45:53 am »

[OOC]So: 14 damage v. Toughness 5.  Bass has no Fate Chips with which to soak (and I'm not going to spend one for him).
So, Bass is incapacitated.
Vigor 1d6-3 : 4 - 3, total 1
Wild Die 1d6-3 : 2 - 3, total -1

[/OOC]
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theorel

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Re: [DLR] Chapter 1: The White Calf
« Reply #258 on: May 30, 2013, 09:48:08 am »

As Bass moves to make good his escape, Ken pounces on him, knocking him to the ground before tearing out his throat.

[OOC]
Round 3!

NPC Allies: https://docs.google.com/spreadsheet/ccc?key=0AgQW2_nUk_nKdDFjM25NUS1LWGpoM2VXZ2p1OTgza2c&usp=sharing
Combat Manuevers: https://docs.google.com/spreadsheet/ccc?key=0AgQW2_nUk_nKdEg3R1NFY2IyY0ZOeDRva2xqMGFNelE&usp=sharing
Combat Mat: https://docs.google.com/spreadsheet/ccc?key=0AgQW2_nUk_nKdEJ0SERlTHRHdlFUYmVGMEVqVV9FdkE&usp=sharing

Initiative:
Cliff: Ace of Hearts
Amanda: King of Clubs
Sam Bass: Jack of Diamonds

Bob: 9 of Spades
Outlaws: 9 of Hearts
Jimmy: 6 of Spades
Grant: 6 of Clubs
Genji: 5 of Diamonds

Bob's up, then the outlaws.
[/OOC]
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spiritbears

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Re: [DLR] Chapter 1: The White Calf
« Reply #259 on: May 30, 2013, 11:23:25 am »

Taking aim at outlaw 4 Bob lets another arrow fly
Rolled 1d6 : 1, total 1

Wild
Rolled 1d6 : 5, total 5
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spiritbears

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Re: [DLR] Chapter 1: The White Calf
« Reply #260 on: May 30, 2013, 11:32:40 am »

Jeb gets off two quick shots at outlaw 6
Rolled 1d4+1 : 3 + 1, total 4

Wild(?)
Rolled 1d6 : 1, total 1
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theorel

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Re: [DLR] Chapter 1: The White Calf
« Reply #261 on: May 30, 2013, 12:10:01 pm »

Jeb doesn't get a wild die.  Also, Outlaw 6 is away in the darkness so he has a -2 penalty to hit.  So, regardless he missed.
Bob hit though.
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Re: [DLR] Chapter 1: The White Calf
« Reply #262 on: May 30, 2013, 02:12:42 pm »

(Oops didn't realize 6 was out of sight)

Damage roll
Rolled 2d6 : 4, 4, total 8


Wild
Rolled 1d6 : 2, total 2
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theorel

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Re: [DLR] Chapter 1: The White Calf
« Reply #263 on: May 31, 2013, 08:44:26 am »

Spirit 1d6 : 3, total 3
Spirit 1d6 : 6, total 6
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theorel

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Re: [DLR] Chapter 1: The White Calf
« Reply #264 on: May 31, 2013, 08:44:38 am »

Acing 1d6 : 6, total 6
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theorel

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Re: [DLR] Chapter 1: The White Calf
« Reply #265 on: May 31, 2013, 08:46:44 am »

[OOC]
Outlaw 6 recovers from Shaken in time to act.
Outlaw 4 doesn't.
[/OOC]

The outlaws start to make a break for it.  Moving away to the south-west as quick as they can.
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theorel

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Re: [DLR] Chapter 1: The White Calf
« Reply #266 on: May 31, 2013, 08:50:08 am »

Running Dice 1d6 : 2, total 2
Running Dice 1d6 : 4, total 4
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theorel

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Re: [DLR] Chapter 1: The White Calf
« Reply #267 on: May 31, 2013, 08:52:12 am »

[OOC]If you guys want to try to do anything while they flee we can continue in rounds.
If you would be just as happy ending the combat say so, and the outlaws will simply run off.[/OOC]
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ashersky

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Re: [DLR] Chapter 1: The White Calf
« Reply #268 on: May 31, 2013, 08:52:49 am »

[OOC]Where is Outlaw 6 on the combat map?  And who's left alive?  3, 5, and 6?[/OOC]
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Re: [DLR] Chapter 1: The White Calf
« Reply #269 on: May 31, 2013, 08:53:47 am »

[OOC]I am good letting them flee.[/OOC]
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Re: [DLR] Chapter 1: The White Calf
« Reply #270 on: May 31, 2013, 09:02:53 am »

[OOC]Where is Outlaw 6 on the combat map?  And who's left alive?  3, 5, and 6?[/OOC]
Outlaw 6 is southwest of the rock on the southwest side of the lantern-area.
He's actually 4" off the side of the map.  (that's what the <-4 is supposed to indicate.)
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ashersky

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Re: [DLR] Chapter 1: The White Calf
« Reply #271 on: May 31, 2013, 09:06:12 am »

[OOC]I am good letting them flee.[/OOC]

[OOC]Does the end of combat have rewards?  XP?[/OOC]
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theorel

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Re: [DLR] Chapter 1: The White Calf
« Reply #272 on: May 31, 2013, 09:18:50 am »

[OOC]No XP for combat.  XP is awarded per "session" (2-3 points usually).  We won't have proper "sessions", but I'll be dividing up the game into them in order to take care of refreshing bennies and XP.  I'm hoping for 1 "session" per 1-2 months.  (that's about how long it takes us to finish a 3-4 hour board game so it seems like a reasonable pace for an RPG.)[/OOC]
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Re: [DLR] Chapter 1: The White Calf
« Reply #273 on: May 31, 2013, 09:29:56 am »

(I'm good with letting them flee)
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Jorbles

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Re: [DLR] Chapter 1: The White Calf
« Reply #274 on: May 31, 2013, 10:31:38 am »

"Well shucks I was going to tell 'em to flee now that their leader is down anyways. Guess I don't have to do that anymore."
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