Dominion Strategy Forum

Miscellaneous => Forum Games => Non-Mafia Game Threads => Topic started by: theorel on May 13, 2013, 07:44:42 am

Title: [DLR] Chapter 1: The White Calf
Post by: theorel on May 13, 2013, 07:44:42 am
General References
 Current Combat Round (http://forum.dominionstrategy.com/index.php?topic=8130.msg269548#msg269548)
Current Scene (http://forum.dominionstrategy.com/index.php?topic=8130.275)
Character Sheets (https://docs.google.com/spreadsheet/ccc?key=0AgQW2_nUk_nKdFAza21HRWdXN3h4SXBTLTJrZ2xnX3c&usp=sharing)

Combat References
Combat Manuevers (https://docs.google.com/spreadsheet/ccc?key=0AgQW2_nUk_nKdEg3R1NFY2IyY0ZOeDRva2xqMGFNelE&usp=sharing)
Combat Mat (https://docs.google.com/spreadsheet/ccc?key=0AgQW2_nUk_nKdEJ0SERlTHRHdlFUYmVGMEVqVV9FdkE&usp=sharing)
NPC Allies (https://docs.google.com/spreadsheet/ccc?key=0AgQW2_nUk_nKdDFjM25NUS1LWGpoM2VXZ2p1OTgza2c&usp=sharing)


Scene 1: Ambush on the High Plains
   Six days ago you boarded the heavily armored stagecoach from Bismarck, Dakota Territory headed to Deadwood in the Sioux Nations.  You each had your own reasons for boarding, and talked to each other a bit on the trip.  After six long days of nothing happening, you began to wonder if all that heavy armor was just for show.  Well, not just for show, with all the rattling and clattering, maybe it's to help keep the passengers from dozing off and missing the lovely scenery.  You're sore, annoyed, and tired.  Besides which, you're headed into the heart of a storm.  According to the Epitaph, almost a dozen miners were murdered south of Deadwood just two weeks ago.  If you're an Indian, you have reason to fear from the white men in the city...folks won't be too pleased about it.  Even in Bismarck, you were getting some sidelong glances.  Otherwise, the recent murder of those miners sits on your mind, the Indians around here ain't exactly happy about the white man's presence; you recognize that you might well be part of their next target.  Well, that was all before the loud *SNAP*.
   It felt like the front wheels just fell off, and suddenly the whole posse was occupying the front seats.  As your head cleared, and you extricated yourselves from one another you heard the sound of horses galloping off, and Jeb McKeever shouting "WHOA! Get back here ya dumb...".  Then you hear a gunshot.
   "Shut yer piehole boy!  Ever'body in that coach best listen close now!  This here's Sam Bass - mebbe you heard o' me.  Me an' my boys got you surrounded and dead to rights.  If you come out real peaceful-like and surrender all yer val-ee-ables, we'll see what we can do about not harmin' you none.  Put up a fuss, well...that ain't gonna end well for you.  Take my word for it."
   You hear some grunts and laughter from several men.

(OOC:
You're inside an armored stage-coach, well-protected.  The driver and shotgunner not so much.  There are some window slits, but they aren't large enough to fit a pistol barrel.
You've got about a round to figure out what you're doing before combat actually begins.

Everyone make a "Common Knolwedge" roll.  (Do this by rolling your smarts and an additional d6, the highest of the two applies.  Lekkit applies a -2 to both dice.  If you roll the highest number on the die you re-roll and add.  Alternatively, you can use dXvX notation and it will automatically reroll, but you'll still have to manually add.)
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jack Rudd on May 13, 2013, 07:59:43 am
Smarts:
Rolled 1d12 : 12, total 12

Common Knowledge:
Rolled 1d6 : 2, total 2
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jack Rudd on May 13, 2013, 08:00:39 am
Oh boy. That gives me a reroll on the Smarts roll, yesno?

Smarts:
Rolled 1d12+12 : 9 + 12, total 21
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on May 13, 2013, 08:09:07 am
Smarts:

Rolled 1d6 : 6, total 6


Common Knowledge:

Rolled 1d6 : 2, total 2
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on May 13, 2013, 08:09:48 am
Smarts:

Rolled 1d6+6 : 5 + 6, total 11
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 13, 2013, 08:13:21 am
Wow, you guys really know stuff :P
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Lekkit on May 13, 2013, 09:18:22 am
Smarts
'd6-2' is not a valid dice string!


Common Knowledge ( I get a -4 on this one - an additional -2), since I don't have it, right?

'd6' is not a valid dice string!


I'll jut leave it at that and subtract later.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Lekkit on May 13, 2013, 09:18:56 am
Rolled 1d6-2 : 5 - 2, total 3


Rolled 1d6 : 2, total 2
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 13, 2013, 09:29:14 am
Common Knowledge is just smarts, it's not a skill.

The rolls labeled Common Knowledge above should be Wild Die.  Note...all rolls have the wild die in them.  So you just adjust the first part of the below.  What you guys did is fine, this is a more compact way to do it though:

Here's a couple examples
Amanda Jackson's Common Knowledge Roll Example:
Quote
[roll]{Common Knowledge (Smarts)}1d12 {Wild Die}1d6[/roll]
Common Knowledge (Smarts) 1d12 : 8, total 8
Wild Die 1d6 : 1, total 1

Cliff Davidsson's Common Knowledge Roll Example: (Note: bonuses and penalties apply to wild die as well as skill/attribute)
Quote
[roll]{Common Knowledge (Smarts)}1d6-2 {Wild Die}1d6-2[/roll]
Common Knowledge (Smarts) 1d6-2 : 3 - 2, total 1
Wild Die 1d6-2 : 4 - 2, total 2

Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jack Rudd on May 13, 2013, 09:46:19 am
Amanda takes the gun out of her bag and flicks the setting to "stun".

"I've heard of this guy," she says cautiously. "I'm told he prefers not to be the first one to attack, although he's happy enough to fight if he is attacked."
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on May 13, 2013, 10:13:00 am
Rolled 1d6 : 6, total 6
Wild Die 1d6 : 6, total 6


untangling himself And knocking an arrow.....
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 13, 2013, 10:27:15 am
Reroll both dice adding 6 each time, since you got the highest result on the die (i.e. 6)
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on May 13, 2013, 10:31:08 am
Smarts
Rolled 1d8 : 5, total 5


Wild
Rolled 1d6 : 1, total 1
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on May 13, 2013, 10:55:39 am
Having little relevant knowledge, I assume, Jimmy pokes his head to a window slit and looks outside.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Lekkit on May 13, 2013, 11:09:30 am
(http://i453.photobucket.com/albums/qq259/Lekkit/20110701184952-c0ad6fba-cu_s9999x200_zpsa26b6b3e.png)
"If this guy doesn't shoot first, as Amanda says, wouldn't it be smarter just to hand over our valuables? We have no idea of how many they are. And I think they killed the driver." Cliff leans towards Amanda and lowers his voice. "Do you want to risk getting in a firefight with her here?" He leans back and heads over to the window slit. "Although, I haven't heard of this guy, so he might not have that many men with him... Do you think we should try to fight him off? I know my way around a shooting iron if it comes to that." He picks up his pistol, and checks that it's loaded. "It's up to you guys." he says with a small shrug.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Galzria on May 13, 2013, 11:59:22 am
Common Knowledge (Smarts) 1d6 : 6, total 6
Wild Die 1d6 : 3, total 3
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Galzria on May 13, 2013, 12:00:32 pm
Common Knowledge (Smarts) 1d6+6 : 4 + 6, total 10
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 13, 2013, 12:30:14 pm
Oh, I left it out of the intro flavor.  The sun has recently set.  For those looking through the window, give Notice checks with a -2 penalty for dark.

Also Note: there's only been the 1 gunshot and there were 2 people (driver and shotgunner outside)
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on May 13, 2013, 12:55:49 pm
Notice:
Rolled 1d4-2 : 1 - 2, total -1

Wild:
Rolled 1d6 : 4, total 4


"Say," Jimmy says while peering into the dusk, "Isn't there a bounty on this guy? $500 if I recall. We could split it if we get the opportunity to take him down."
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Galzria on May 13, 2013, 01:00:28 pm
Grant picked himself up off the floor. His head was still ringing from where it had struck across from him, but otherwise he seemed to be alright, if just a little shaken up. The gunshot heard outside the Carriage made him tense up. He closed his eyes and shook his head clear. Now was not the time to get lost in memories.

As Grant made his way back into his seat, he unlatched the buckles holding his Knife in his boot... But something told him not to extract it just yet. No need to rush into things.

"Well, it looks like things are set to become interesting. I'm not so sure our friend Jeb is quite gone yet. From what I know of Sam, Ms. Amanda here is right. He doesn't shoot first. I recommend we go over everything we know before making any rash decisions. There may be a way to deal with this that doesn't result in unnecessary violence - towards us or them."

Grant paused a moment to look around. Children. Blind Men. Women. A confined space. Cliff was right. A fight here is not what we wanted.

"Alright, here's what I know: Sam isn't afraid to kill, but it's never his first choice. He's not a brute - certainly we could've run into worse. Furthermore, he's known to have a softspot for Womanfolk..."

Here Grant paused and looked at Amanda

"... Often choosing to let them go free. Ms. Amanda, I don't know much about you, but I can see how much you care for that Sister of yours. Cliff is right. This is no place for a gunfight. If there's a way out of this without anybody getting hurt, I think we should consider the options.

Does anybody else know about our assailants? Anybody know how many men he usually runs with? This ain't a small town nobody. I'm sure someone here has heard more about him. Speak up!"

Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 13, 2013, 02:31:22 pm
(Just a Note: I won't always send you guys the same information, but in this case, everyone got the same info that got the same result.  So a raise is the same for everyone, a success is the same, a failure is the same.)

As a general rule, an outlaw like Sam Bass probably runs with a gang of 5-10 guys, which varies with the season, depending on who's been shot recently, etc.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on May 13, 2013, 02:48:16 pm
Rolled 1d6+6 : 6 + 6, total 12


Wild
Rolled 1d6+6 : 6 + 6, total 12
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 13, 2013, 03:08:44 pm
(you can keep rolling to see how high you get, but you've got a raise which is all that really matters in this instance...:) )
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on May 13, 2013, 05:46:44 pm
"Friends, I believe the gentleman is right.  I have heard the tales of this Sam character.  In addition to womenfolk, he is reticent to rob the...crippled."

Genji smirked.  "The bounty on his head is quite a price, but it is only for him.  Let us see if we can...reduce his pack."

The blind man reached out his hand, palm down, until his coyote nosed it to signal he was there.  He leaned forward to whisper one word.  Speak.  His eyes may have flickered white for a moment; did anyone notice?

"You may want to cover your ears..."

Ken let out a feral howl that pierced the night and startled a few in the stagecoach.  Would it have effect on their attackers?


[OOC]. I treated the "speak" command as a common trick that doesn't require powers, since that's a regular dog trick.  Ken's howl was a normal coyote howl, but it was out of the blue and hopefully unexpected and scary.  Let me know if I have to roll a die to try and scare some minor npcs away.

I also included a trapping to match my minor Cup Overflows.  I figure some might notice, others might not.  Left it open.[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on May 13, 2013, 07:20:46 pm
(you can keep rolling to see how high you get, but you've got a raise which is all that really matters in this instance...:) )
Quite satisfied to rest on that.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Lekkit on May 14, 2013, 05:56:19 am
(http://i453.photobucket.com/albums/qq259/Lekkit/20110701184952-c0ad6fba-cu_s9999x200_zpsa26b6b3e.png)
As the coyote howls, Cliff covers his ears. "What in the blazing hells was that?" Cliff looks notably concerned. "We don't want to give them any reason to shoot us. Keeping uncontrolled animals in here might just give them the reason they want." He warily looks out the window slit again. "I don't know about you guys, but I would prefer to arrive at Deadwood in one living piece." He backs off from the wall a bit and then continues. "If there is a bounty on this fella's head, how come nobody claimed it yet? It could be, you know, that he's pretty dangerous."
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 14, 2013, 08:19:32 am
You notice a couple murmurs outside the stage.  Then you hear Sam Bass' voice loud and clear, "What, they startin' a zoo in deadwood?  Started carryin' wild animals in the passenger stages?  Now, your driver here, he looks to be a brave man, but he's got his wits about him and ain't tryin' nothin' funny.  You've got till the count of five to come out of the stage, before he stops breathin' and you'll be walkin' the rest of the way ta Deadwood.  If'n you can even walk."

(OOC: The howl may have put them a bit on edge, but none of them are running, yet.)
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on May 14, 2013, 08:43:36 am
I think we're best off if the ladies lead...but I will head out first, if that is better.  I believe they are on edge now."

Genji moved to his left, against Ken's protest.  He left his staff behind.  He reached or the door...
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on May 14, 2013, 01:16:51 pm
Brothers, lets send the ladies out and while he's distracted pop up and shoot him dead.   We collect the bounty either dead or alive,  and if rather not have to guard him all the way there. Lets do this right.

Ladies, will you help us distract this bastard? 
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jack Rudd on May 14, 2013, 04:19:53 pm
"Not sure about killing him if we don't have to, but I'll go out there and see what he has to say."

Amanda exits the coach, Jenny following behind her.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on May 14, 2013, 07:56:22 pm
Genji watched as the two women exited the coach, and decided quickly that it probably wasn't the best idea to send them off alone.

From inside the coach, it seemed like Genji moved much too quickly for blind man, vaulting the middle seat to step down from the coach just after Jenny.  From outside, anyone watching saw a blind man struggle to find the steps leading down to the hard ground.

"Please there, Mr. Bass, we're no trouble for you.  Just passing through." Genji spoke slowly, face turned slightly in the wrong direction from where Sam Bass stood, although he knew from listening exactly where he stood.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on May 14, 2013, 08:22:30 pm
Watch him carefully boys, if anything goes sideways, put a bullet in that goons brain, and I'll put an arrow in his heart...
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Galzria on May 14, 2013, 08:33:24 pm
"I'm still not comfortable with this. Seems wrong to send the Women and Crippled out first, even if Bass's reputation on the issue precedes him. I suppose there's not much to be done now..."


[OOC]Can I use my stealth to attempt to sneak out of the carriage unnoticed while Bass is (hopefully) distracted by Amanda/Genji?[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on May 14, 2013, 08:41:12 pm
***[I'm also wanting to get to a good place to cover the three outside...can I peel open a window or door a bit?]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on May 15, 2013, 02:14:40 am
Jimmy makes sure his Derringer is well out of view, but easily reachable, he prepares to go out after Amanda with his arms raised above his head.

"Well let's see what happens here, no point getting ourselves killed, but if you guys see a good opportunity for that bounty I'm all for it."
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 15, 2013, 10:58:23 am
[OOC]
If you want to conceal yourself within the stagecoach, make a stealth check.

There is a lantern on the stagecoach which puts you in the light if you exit...trying to sneak out is liable to get you shot.

Also, @Jack I'm assuming with the "see what he has to say," that you've re-stowed your weapon?  Or are at least holding it in a non-threatening way.  But let me know if you're keeping it drawn.

[/OOC]
As Amanda and her sister come out of the coach, Sam Bass steps around a tree he had for cover, and you see the glint of his pistol as he motions to his companions.

He tips his hat to the ladies, "Terribly sorry about the inconvenience.  We'll try to get you on your way quickly."  He watches Genji step slowly down the stairs, and shakes his head a bit.


"Please there, Mr. Bass, we're no trouble for you.  Just passing through."

"Well, you'll be findin' plenty of trouble headin' into Deadwood." He watches Jimmy as he comes down even as he talks to Genji, "Good to see you all bein' reasonable.  I'd hate to have to shed your blood in front of these ladies here."  He turns to address the driver, "How many folks you got crammed in there?"

He motions with a pistol, and a couple outlaws armed with pistols start approaching Jimmy.  Beginning to come into the outer reaches of the lantern.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Lekkit on May 15, 2013, 11:19:23 am
(http://i453.photobucket.com/albums/qq259/Lekkit/20110701184952-c0ad6fba-cu_s9999x200_zpsa26b6b3e.png)
Anyone still left in the coach can see how Cliff grabs a handfull of coins and stuffs them quickly into his backpack, making sure to leave some in his purse. "Allright, then. Leve door open, in case we need to take cover inside." he says, grabs his hat and heads out of the coach cautiously with his revolver in its holster and with his hands visible.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on May 15, 2013, 11:32:14 am
{Is the lantern visible from where we are? I mean can I get a clean shot at it with my bow from in the wagon?? If not, I'm going out hands up....}
May have to talk our way out of this one boys....
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 15, 2013, 11:40:55 am
If you opened the door all the way to the coach, then you could try to hit the lantern.  It still wouldn't be a clean shot (probably about a -4 to hit, given size of target and cover from the door).

(it's on the front part of the wagon, and the door opens forwards, but it can open to ~180 degrees)
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on May 15, 2013, 12:18:46 pm
If you opened the door all the way to the coach, then you could try to hit the lantern.  It still wouldn't be a clean shot (probably about a -4 to hit, given size of target and cover from the door).

(it's on the front part of the wagon, and the door opens forwards, but it can open to ~180 degrees)
Can I slightly and quietly push the door open a crack, enough to draw a bead on Sam?  If no, I'm going out hands up
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 15, 2013, 12:21:02 pm
You wouldn't need to push the door open, but you would need to get into a good position.  If you want to try to get into a good position without being noticed...make a stealth check.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on May 15, 2013, 01:14:07 pm
Jimmy peers around apparently nervous.

"No trouble here Mr. Bass. We're all coming along peaceful."

OOC: What do we see as we come out of the coach? I know I didn't roll well on my notice check, but we must be able to see something. For example, how many companions does Sam have visible.

Also OOC: Would I need to make a Persuasion check to convince our captors that we are harmless?
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on May 15, 2013, 01:15:41 pm
You wouldn't need to push the door open, but you would need to get into a good position.  If you want to try to get into a good position without being noticed...make a stealth check.
,,,{agility or smarts?,,}
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Galzria on May 15, 2013, 01:23:34 pm
"Hold up here friends. Bass doesn't know how many of us there are, and that's to our advantage. We've already got Amanda, Genji and Jimmy outside... Let's wait to hear the answer to his question 'bout  how many are left inside before we go giving ourselves up."

Grant looked at the two remaining passengers, Bob and Cliff, trying hard to figure out how best to exploit their strengths in this situation. Cliff seemed a little trigger happy, and that worried Grant. He didn't want things to escalate unnecessarily. Bob on the other hand... Well, Grant really wasn't sure what to make of him. He wished Jimmy was still in the Coach, but it was probably better that Bass think the ladies and Genii had some form of hired Guard. He wouldn't believe that they were headed to Deadwood on their own.

"Just stay low boys. Let's give a little time for things to develop. Like I said, no reason to play all our cards just yet."
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 15, 2013, 01:59:14 pm
[OOC]
,,,{agility or smarts?,,}

Stealth is a skill.  You don't have it, so you would be rolling d4-2 for an unskilled attempt.  You also roll your d6 wild die, applying the -2 to it as well.

Right, with the door open, and some people outside, everyone can make a Notice roll at -2.  (or -6 for ashersky)

@Jorbles: You can make a persuasion roll against them to do that.  But keep in mind, they're robbing you; they're unlikely to stop pointing guns at you until they've taken what you own.
[/OOC]



Title: Re: [DLR] Chapter 1: The White Calf
Post by: Lekkit on May 15, 2013, 02:38:12 pm
(http://i453.photobucket.com/albums/qq259/Lekkit/20110701184952-c0ad6fba-cu_s9999x200_zpsa26b6b3e.png)
"If some of us stays in the coach, we most probably won't be able to get away without a fight. I don't really see why they wouldn't send someone in to check the inside of the coach. If they do that, we have a blind man and two ladies out there. It will be like a shooting gallery."
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Lekkit on May 15, 2013, 02:39:58 pm
Cliff comes to a halt and doesn't go out of the coach, willing to listen to what Grant has to say.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on May 15, 2013, 02:45:20 pm
Right, with the door open, and some people outside, everyone can make a Notice roll at -2.  (or -6 for ashersky)
[/OOC]

I guess this means I should make a new one.
Notice:
Rolled 1d4-2 : 1 - 2, total -1

Wild:
Rolled 1d6 : 1, total 1
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jack Rudd on May 15, 2013, 03:09:53 pm
Notice:

Rolled 1d4-2 : 3 - 2, total 1


Wild:

Rolled 1d6 : 2, total 2
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Galzria on May 15, 2013, 03:26:08 pm
"I've no doubt that they might check the Carriage out, I just don't think we should be hasty in laying all our assets on the table for them to see. Not yet at least. Let's give some time for Jeb to answer Bass's question. He's been runnin' this route for some time now and will be better able to assess what's best at this point. If Jeb tells Bass that he's carrying 7, well, there won't be much for it but to go out. I'm just recommending that we wait. Bass isn't going to be overly aggressive towards those already out there - and they might be able to talk him back. I'm willing to give them that chance.

... Still, I'd like a better idea of what the situation is outside the Carriage."


With the door to the Coach still open after Jimmy's departure, Grant knew he would need to be careful here. He edged himself closer to the door, making sure to stay close to the walls as he did so. Bracing himself, he pulled his knife from his boot, gave it a quick rubdown with his shirt, and slowly - carefully - extended the blade out past the door-hinge, trying to get a good reflection of scene outside.

[OOC]Not sure how this is supposed to work exactly, but I'll give it a go as best I think it should. Let me know if there's a correction to be made[/OOC]

Stealth Roll - What's seen in the blade: 1d8 : 7, total 7
Wild Die // Stealth 1d6 : 4, total 4
Notice Roll 1d6-2 : 5 - 2, total 3
Wild Die // Notice 1d6-2 : 5 - 2, total 3
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on May 15, 2013, 05:27:06 pm
I'm not going to be robbed with my weapons on the ground. I'lo go down fighting if it comes to that....but I'm going to try to conceal myself and draw a bead on thst ringleader bass. Who knows,  if I stick his heart with and arrow his men may tail it....

Stealth roll
Rolled 1d4-2 : 4 - 2, total 2


Wild
Rolled 1d6 : 1, total 1


Notice
Rolled 1d6-2 : 2 - 2, total 0

Wild
Rolled 1d6-2 : 2 - 2, total 0
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on May 15, 2013, 05:29:21 pm
OOC: People seem to be doing it differently. So could I have some clarification. Is the -2 on both rolls (meaning -4) or just the total (-2)?
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on May 15, 2013, 05:36:59 pm
OOC: People seem to be doing it differently. So could I have some clarification. Is the -2 on both rolls (meaning -4) or just the total (-2)?
{Did I mess it up?}
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on May 15, 2013, 05:45:41 pm
OOC: I think the -2 only applies on the total result of the rolls, not on each individual die rolled.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on May 15, 2013, 06:37:16 pm
Genji hears Jimmy's entreaty to Bass, the slick tone of his voice hopefully calming the situation a bit.  He can tell Bass is unsure of what he really wants to do by the sound of his boots scuffling the ground.  The tension in the air is palpable, though, and he thinks one wrong move, a pointed gun or a loosed arrow, could result in a bloody day.

"Jimmy here is right, Mr. Bass.  Nothing but peaceful folk who don't want trouble.  Tell him, Jimmy..."


Boost Trait: Jorbles's Persuasion (3 power points used)
Skill:
Rolled 1d6 : 4, total 4

Wild:
Rolled 1d6 : 1, total 1
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on May 15, 2013, 06:55:38 pm
OOC: Not sure if that worked, but I'm going to try and turn some of Bass's men on him using Persuade. I'll make two rolls one if it worked and I'm rolling with a d10 and one if it didn't and I'm rolling with a d8.

Jimmy has an idea to try and turn some of Bass's men against him. Turning to Bass he addresses him in a woeful voice.

"He's right, peacable folks all of us. But I'm sorry to say there isn't much money here. You guys are not going to find much money here. We're folks without much money to clink together. I mean look at us, we're not wealthy. Your men would probably be better off bringing you in for the reward. We're heading to Deadwood to try and strike our fortunes. $500.00 is a lot more money than we have on us. I doubt we've got more than $50.00 between the lot of us, what with paying for our fares already, that money all got shoved in a vault back at the start of the trip so you can't even steal that."

Roll if I'm rolling with a d10
Persuade:
Rolled 1d10+2 : 7 + 2, total 9
Wild:
Rolled 1d6 : 6, total 6


Roll if I'm rolling with a d8
Persuade:
Rolled 1d8+2 : 4 + 2, total 6
Wild:
Rolled 1d6 : 3, total 3
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on May 15, 2013, 06:56:31 pm
Reroll the Aced wild with the d10.

Rolled 1d6+15 : 3 + 15, total 18
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 15, 2013, 09:49:46 pm
OOC: People seem to be doing it differently. So could I have some clarification. Is the -2 on both rolls (meaning -4) or just the total (-2)?
I think maybe the wild die is confusing you?  You get the highest of the wild die and skill die, they don't add.  So -2 on both is still just -2.  Really you're getting the highest of notice die or wild die, then -2 on the result, but this is equivalent to rolling each die with a -2 and taking the highest.  So Galzria and spiritbears rolled correctly, but I'm not sure who all is perceiving it correctly.

So, Notice Rolls so far are:
Jimmy(Jorbles): 1 (Notice: (3-2) 1, Wild: (2-2) 0, 1 is higher)
Amanda(Jack Rudd): 1 (Notice: (3-2) 1, Wild: (2-2) 0, 1 is higher)
Grant(Galzria): 3 (Notice: (5-2) 3, Wild (5-2) 3, 3 is "higher")
Bob (spiritbears): 0 (I'm going to stop explaining now, it should be clear)

Other results are:
Grant's Stealth: 7
Bob's Stealth: 2 (pending...)
Genji's Boost: 4 (success)
Jimmy's Persuasion: 11 (wild die was 6 then 3 for 9, +2 for charisma)

If a die aces, you don't apply the -2 again.

It's going to take more time than I have tonight to word Bass/others' response/notice results. 

One last thing: @spiritbears: you aced the d4 on your stealth check, so you need to reroll the d4 (adding 2 from the acing die)
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on May 15, 2013, 10:10:28 pm
OOC: People seem to be doing it differently. So could I have some clarification. Is the -2 on both rolls (meaning -4) or just the total (-2)?
I think maybe the wild die is confusing you?  You get the highest of the wild die and skill die, they don't add.  So -2 on both is still just -2.  Really you're getting the highest of notice die or wild die, then -2 on the result, but this is equivalent to rolling each die with a -2 and taking the highest.  So Galzria and spiritbears rolled correctly, but I'm not sure who all is perceiving it correctly.

OOC: Ahh I thought the Wild die added to the base die. Got it.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on May 15, 2013, 10:29:23 pm
Stealth reroll
Rolled 1d4 : 3, total 3
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on May 15, 2013, 10:34:49 pm

Genji's Boost: 4 (success)
Jimmy's Persuasion: 11 (wild die was 6 then 3 for 9, +2 for charisma)


[OOC]Just for my own edification, since aced wild die + second roll + charisma was greater than d10 roll + charisma, he took the wild die results, right?  So technically, my boost worked but wasn't needed.[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 16, 2013, 07:30:59 am

Genji's Boost: 4 (success)
Jimmy's Persuasion: 11 (wild die was 6 then 3 for 9, +2 for charisma)


[OOC]Just for my own edification, since aced wild die + second roll + charisma was greater than d10 roll + charisma, he took the wild die results, right?  So technically, my boost worked but wasn't needed.[/OOC]

[OOC]
Right, your boost worked, but in the end his wild die was used.  He's boosted for a couple more rounds, and if needed you can maintain it for 1 pp/round...so it may still come in handy.  (Note: until combat begins, I'll consider one back-and-forth as a round.)[/OOC]

Notice (Bass) 1d4-2 : 4 - 2, total 2
Wild Die 1d6-2 : 6 - 2, total 4


Notice (Outlaws) 1d6 : 4, total 4
Notice (Outlaws) 1d6 : 5, total 5
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 16, 2013, 07:55:39 am
"Sooo, you have heard of me.  Well, if these boys wanted to turn on me, they'd have done so by now.  But they knows old Bass treats 'em fair, and that $500 ain't goin' far once they're out on their own.  'Sides which, they know I could put a bullet in 'em before their gun cleared the holster.  But since you don't got much, I guess we'll be able to get it quick and go."

Rolled 1d10v10 : 1, total 1
Rolled 1d6v6 : 2, total 2


Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 16, 2013, 07:56:20 am
(spend a fate chip)
Rolled 1d10v10 : 9, total 9
Rolled 1d6v6 : 5, total 5
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 16, 2013, 08:03:44 am
(OOC: That was Bass countering your persuasion with an intimidation of his men).

The outlaws approaching you had started to look a little thoughtful, but they get some extra pep in their step after Bass' comment.

Then one of them calls out, "There's someone still in the stage!"

(@spiritbears, his Notice roll matched your stealth roll...Since he had to announce what he saw, I'm going to give you the first action, which is simultaneous with his announcement.)
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on May 16, 2013, 08:28:20 am
Beast Friend: 
Rolled 1d6 : 4, total 4

Wild Die: 
Rolled 1d6 : 3, total 3
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on May 16, 2013, 08:31:22 am
Ken, dear friend.  I hope you are ready.  Protect the women.

What's that?  Yes, I will be fine.

Let's see what this Bob character does.  I fear we may spill more blood this day.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on May 16, 2013, 08:36:59 am
Genji spoke under his breath to Jimmy.

"I do believe we may not talk our way out of this one.  But I have a last thought.  And you are better...equipped to convince them."

Genji's eyes glowed white for a second as he stood silent.  A breeze stirred the dust at his feet.

"Friends of Mr. Bass, I do apologize for my pet, who's anxious with his master outside like this.  I'm practically helpless without him.  It must have been him you saw move in the coach."
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 20, 2013, 12:46:59 pm
(While we wait for spiritbears to return, here's my thoughts on where you all are).  I'm going to go ahead and wait until he gets back from his VLA, which should be tomorrow, before we move to far ahead with anything.

https://docs.google.com/spreadsheet/ccc?key=0AgQW2_nUk_nKdEJ0SERlTHRHdlFUYmVGMEVqVV9FdkE&usp=sharing

The lighter ground is within range of the lanterns, the darker ground is out of lantern range.
Let me know if anything is unclear.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Galzria on May 20, 2013, 12:52:01 pm
[OOC]For my part I was actually waiting for a response from Bass & CO to Genji's statement about his Pet being what was moving in the Carriage. Also, I wasn't sure if I receive any results from using my blade as a mirror, since I believe those rolls were successful?[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 20, 2013, 01:09:59 pm
Ah, sorry. The Notice results are all failing.  (4 is basic success).  But I was going to say something...

You can all tell that: the stagecoach's front wheels are caught in a ditch (see the map above).
You have the 2 outlaws approaching the stagecoach, and Sam Bass out on this side of the coach.  There are rocks and trees and whatnot scattered about, but it's dark enough that no one can see anything out there.

Basically, I need to know if Bob is taking this moment that he has to loose his arrow or not.  If not, then I'll pick up the conversation, if so, then things will move in a different direction.  It's unfortunate that it ended up being kind of critical to moving this along, but I think it should be his choice to take or forfeit this shot.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on May 20, 2013, 05:09:34 pm
Apologies friends while I collected my thoughts
Hang tight
......
(Twang---------)
[What do I rolll here?  If you can help me out I can't get to my sheet & will be back fullbtime in twenty hours
I'm shooting so feel free to roll for me*]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on May 20, 2013, 05:45:28 pm
Genji heard the thwip of the loosed arrow as it shot past his head.  He sprang into motion even before it reached its target, sliding nimbly in front if the girls and fanning his long coat out to his left.

Ken, now!  And bring my...

A loud scrambling noise came from the coach, then the majestic coyote, teeth bared, burst through the flared leather.  The effect was tangible, as it appeared to the outlaws that he appeared out of thin, black air.  Genji's staff rolled to a stop against his boot.

Genji thought thanks as he knelt to grab it.  Aloud, he said "Ladies!  To our right, in the ditch!  Jimmy, some cover, if you please."

Ken charged at the nearest outlaw, growling menacingly.

[OOC]
-2 pp

Ken's Fleet-footed:
Rolled 1d10 : 6, total 6
and Wild:
Rolled 1d6 : 1, total 1


I was hoping Ken's sudden and fearsome appearance could surprise the outlaws, giving us first turn advantage (given they have guns and we are out in the open).  Should I roll something to see if it works?
[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jack Rudd on May 20, 2013, 05:50:01 pm
Jenny immediately heads for the ditch. Amanda, however, shoots at Sam Bass. (Her gun is still set to "stun".)

(OOC: That's a shooting roll, right?)

Shooting:
Rolled 1d4 : 1, total 1


Wild:
Rolled 1d6 : 4, total 4
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Galzria on May 20, 2013, 06:06:37 pm
Grant watched as if in slow motion the arrow released from Bob's bow. "You fool!" he yelled, before he was suddenly knocked back by Genji's beast bounding out of the open door. Grant let his reflexes take over. He knew the beast would need to be close to kill - and so would he. Without hesitation Grant was out of the carriage, quick on the tail of the Wolf.

As his feet hit the ground, Grant immediately took stock. Jenny was running for a nearby ditch. Amanda was leveling her gun towards Bass, and Genji was charging into the fight. Grant took off after Genji, but hadn't made more than 3 steps when the first gun was fired. The world around him suddenly changed, and Grant  found himself back in his room, the shadows falling, the shotguns sounding off...

And then it passed. He was back, still hot on the heels of Genji. Grant knew things were about to get ugly, but he had to do his part. He charged on.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on May 20, 2013, 10:46:31 pm
Jimmy doesn't like the look of this one bit. The arrow flies past him and he panicks, he knows he's right in the crossfire and from experience he knows that's a bad place to be.

This looks like a good time to call in a little favour. He glances down at his hands for a second and those looking closely think they see some playing cards in them. He quickly tosses himself to the ground, and a poof of dust Obscures everyone's vision of him.

OOC: I'm casting Obscure and I'm going to Deal with the Devil just to see how the mechanic works. The cost of the hex is 2. I'm not sure how the cards work, so I'll let theorel do that part. I won't roll yet because there's a chance I can auto-succeed on the poker game.

If I auto succeed: The cloud swirls around and when it clears Jimmy is nowhere to be seen. "Psst I'm over here," hears Jenny. Jimmy has hidden himself under the wagon. Genji may have heard him or not, but he only signaled to Jenny.

On a fail without backlash: Jimmy flops clumsily to the ground. Anyone watching can see him crawl under the wagon.

OOC: Anything else I'll decide depending on what happens.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 21, 2013, 04:27:03 pm
Sorry everyone, my internet decided to die this morning.  It was an all-day process to get it back.  I'll be out for the evening, so I'll get stuff on this first thing in the morning.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 22, 2013, 08:19:09 am
[OOC]So, basically, Bob gets his shot off, then we move into rounds.  They were expecting something from the stagecoach (given the noticed stealth roll), but not the rest.[/OOC]

I can roll for Bob, and if it's a success leave it at that.  If he fails though, he may want to spend a fate chip to reroll, so let me know.  You're shooting is d6, so you roll the shooting/wild die.  If you spend a white fate chip, you can just reroll what I'm rolling here.  If you want to spend a blue fate chip you can add a d6 to whatever I get here.

Bass is standing in the open, in the light, so no penalties on the initial attack.

Shooting 1d6 : 2, total 2
Wild Die 1d6 : 5, total 5
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 22, 2013, 08:19:29 am
5 is a hit.  So, you get 2d6 damage.
Rolled 2d6 : 4, 3, total 7
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 22, 2013, 08:29:46 am
[OOC]7 beats his toughness by less than 4, so he is shaken.[/OOC]

The arrow flies through the air catching the Outlaw Sam Bass in his left shoulder.  He curses loudly, and then things turn crazy.



[OOC]
You guys have control of 2 NPCs.  You can divide them up to whomever would like them.  Initially I will give Jeb to spiritbears, and Danny to Lekkit.  So, whenever you decide what your character is doing, also include what you think the NPC should do.  Danny has a gatling shotgun which will use 2 shooting rolls at -2 (+2 because it's a shotgun).  They are "extras" so they don't get to roll a wild die.
Stats are here: https://docs.google.com/spreadsheet/ccc?key=0AgQW2_nUk_nKdDFjM25NUS1LWGpoM2VXZ2p1OTgza2c&usp=sharing

Initiative:
Amanda: Ace of Clubs
Grant: King of Spades
Bob: 10 of Spades
Genji: 8 of Spades
Jimmy: 7 of Hearts
Cliff: 4 of Clubs
Outlaws: 3 of Diamonds
Sam Bass (shaken): 2 of Diamonds

So, that's the technical ordering.  As mentioned in the starting posts: players are free to go on hold for one another. So my preference is to act in whatever order you post, except when the enemy is involved.  So, here with all players acting before any enemies, you can just act in whatever order, and enemies will act afterwards.

Also, here is a link to a list of general combat maneuvers which you may find useful.
https://docs.google.com/spreadsheet/ccc?key=0AgQW2_nUk_nKdEg3R1NFY2IyY0ZOeDRva2xqMGFNelE&usp=sharing

Now, I'll adjudicate the rest...


Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 22, 2013, 08:47:38 am
@Jack Rudd:
Sam Bass is already shaken from the arrow.  A second shaken effect from a non-damage source has no effect.  The "Stun" power is generally considered a non-damaging source.

You could either shoot him with your regular gun, or try to stun the other outlaws.

Also note: Stun is a Medium Burst Template=4" circle (for our purposes we'll use a fat cross).  So, you can hit both the other outlaws.

@ashersky:
Ken doesn't need to run.  His pace is 10, so he can reach anyone in range without running.  He's also an extra, so he won't get a wild die on any of his rolls.
(also what's the -2pp?  If it's power points you've already cast beast friend on Ken, it's active for 10 minutes which is certainly longer than this combat.)

A bit on running, for everyone:
Running is an action, so if you run and do something else in the same round you'll suffer a -2 penalty on the action.  Running is NOT a trait (only attributes and skills are traits) so it does not suffer a -2 penalty.  You also don't get a wild die for running, and it can't "ace".  A 6 on the running die is just 6" movement.

Multiple Actions:
If you attempt multiple actions in the same round, you suffer a -2 penalty on ALL actions for each action after the first.  So if you run, attempt a trick, use a power and shoot someone, you suffer a -6 penalty on the trick, power activation, and shooting rolls.  Generally you should limit yourself to 1-2 actions per turn for this reason.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 22, 2013, 09:13:16 am
@Jorbles:
Obscure creates a Large Burst Template of complete darkness.  That's a 6" circle (see templates sheet added to Combat Mat, for how that translates onto the grid).

Anyways, trying to figure out what you're going for there.

Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on May 22, 2013, 09:18:59 am
(The -2pp was the extra penalty for telepathic chatting.  Should I roll a 1d6 for my movement toward the ditch?)
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 22, 2013, 09:23:06 am
You can move 6 (your pace) for free.
So anywhere you want to move within 6 squares of where you are on the mat requires no roll.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on May 22, 2013, 09:24:45 am
You can move 6 (your pace) for free.
So anywhere you want to move within 6 squares of where you are on the mat requires no roll.

(Okay.  The ditch on the safe side of the coach is 5 paces, so that's where I'm moving with the girls, if they're still coming.)
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 22, 2013, 09:26:53 am
Also, I'm changing the mat slightly...I'm going to do staggered squares.

I'll be done shortly...shouldn't alter distances really.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on May 22, 2013, 09:35:48 am
Bite
Rolled 1d8 : 6, total 6


(Is that right?  Since Ken didn't have to roll to reach the npc bad guy, he could bite when he got there?  My strength is d4 so I rolled d8.)
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Lekkit on May 22, 2013, 09:39:01 am
2d4 and 1d8 is not the same thing. I don't know if the dice adds up to one big one in this system, but generally it doesn't.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 22, 2013, 10:07:36 am
EDIT: removed question, I think I understand.

Anyways, to bite, first you roll to hit, which is a fighting roll (d6 for the coyote), +2 because the defender is unarmed (he has no melee weapon readied).

You should clarify who you're attacking.  There are 3 NPC badguys visible...Bass and 2 outlaws.
You're rolling against the target's parry, so if you get higher than the spoiled number below (look after you decide who you're attacking please :))

Sam Bass Parry: 4

Outlaw Parry: 5

Note: The outlaws are extras, which are easier to put down than Bass.  (they go down with 1 wound.  Bass is a wildcard like you guys and can take 3 wounds before being incapacitated.)

Oh, if you hit you roll strength + d4.  But that's the coyote's strength.  So, you roll 1d6 for strength + 1d4 for bite and add them together.  (Note: for damage you're adding unlike with the wild die where you take highest)
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on May 22, 2013, 10:46:50 am
@Jorbles:
Obscure creates a Large Burst Template of complete darkness.  That's a 6" circle (see templates sheet added to Combat Mat, for how that translates onto the grid).

Anyways, trying to figure out what you're going for there.

Wow that's way bigger than I thought it would be. Can I do it smaller or does it have to be that big? I'd probably do it either way I am awfully exposed out here, but I was imagining something a little less powerful.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on May 22, 2013, 10:57:38 am
Results from Deal with the Devil:
Quote
Power: Obscure
51   King of Spades
18   6 of Diamonds
2   3 of Clubs
24   Queen of Diamonds
53   Red Joker
35   10 of Hearts
Final hand: King of Spades, Red Joker (as a king), 3 other cards
Jacks or better = 3 PP

That's a success, but with backlash I believe?
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 22, 2013, 11:04:38 am
It's enough power points, you still need to roll spellcasting...But you suffer a backfire result (after the spell takes effect).
And your result will be from the table according to
Rolled 1d20 : 7, total 7
.



Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 22, 2013, 11:06:11 am
(After casting the spell, you are overloaded with eldritch energy.  You take
Damage 3d6v6 : 6 2, 6 4, 3, total 9
)
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on May 22, 2013, 11:08:24 am
Alright Spellcasting is my ability with no modifiers I believe.

Spellcasting:
Rolled 1d6 : 2, total 2

Wild:
Rolled 1d6 : 4, total 4
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on May 22, 2013, 11:10:45 am
4 is a success.

9 beats my toughness of 5 by 4, does that mean I'd be Shaken?
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 22, 2013, 11:15:09 am
That's 27 damage (I used the v6 so that the roll would be in one post, but there are 2 6's rolled there).  so 22 over toughness for 5 raises meaning 5 wounds.  (ouch!).

You can try to soak, or save the fate chips for the incapacitation table...You'll need to soak 2 wounds to avoid incapacitation which means an 8 or better on your vigor roll.  You have red chips which can be used to add 1d6 to the roll.

Alternatively, you can use the fate chips to avoid a death-result on the incapacitation table (which is a vigor roll at -3 for the wounds you've taken).  You'll need a better than a 1 to avoid instant death, 4 or better (meaning 7 or better with the -3) to avoid bleeding out.

I think soaking is the better option here.

Well, that's an unpleasant (and severe) introduction to the hazards of Dealing with the Devil.

(PPE: I started writing this before you responded)
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on May 22, 2013, 11:29:02 am
That's 27 damage (I used the v6 so that the roll would be in one post, but there are 2 6's rolled there).  so 22 over toughness for 5 raises meaning 5 wounds.  (ouch!).

You can try to soak, or save the fate chips for the incapacitation table...You'll need to soak 2 wounds to avoid incapacitation which means an 8 or better on your vigor roll.  You have red chips which can be used to add 1d6 to the roll.

Alternatively, you can use the fate chips to avoid a death-result on the incapacitation table (which is a vigor roll at -3 for the wounds you've taken).  You'll need a better than a 1 to avoid instant death, 4 or better (meaning 7 or better with the -3) to avoid bleeding out.

I think soaking is the better option here.

Well, that's an unpleasant (and severe) introduction to the hazards of Dealing with the Devil.

(PPE: I started writing this before you responded)


Oh, wow, that's way way worse than I thought. How do you get 27? Doesn't 6 + 2 + 6 + 4 + 3 = 21? Still brutal, but not quite as bad.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 22, 2013, 11:33:48 am
Yes...I added 18 for the 2 6's and should have added twelve.  Bad multiplication.

So, that's 16 over toughness for 4 wounds.  You only need a 4 on vigor to stay conscious.  (I'd recommend soaking even more strongly)
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on May 22, 2013, 11:36:53 am
I will soak away. How does this work?
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on May 22, 2013, 11:39:44 am
OOC: Also the Obscure will start at myself and extend down to cover to 2 outlaws who aren't Sam in the form of a dust cloud.

Jimmy cries out in pain and falls prone as a swirling dust cloud bursts up around him and Sam's two allies.

Edit: added formatting.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on May 22, 2013, 11:43:38 am
Actually I worked it out. I roll vigor.

Vigor:
Rolled 1d4 : 4, total 4


Wild:
Rolled 1d6 : 3, total 3
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on May 22, 2013, 11:44:15 am
What an excellent time to Ace!

Rolled 1d4 : 4, total 4
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on May 22, 2013, 11:44:26 am
Yeah!

Rolled 1d4 : 3, total 3
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on May 22, 2013, 11:45:09 am
So I soak 11 and use my white chip if I did that correctly?
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 22, 2013, 11:46:40 am
Well that makes up somewhat for the crazy damage roll.
You got an 11 which is 1 raise (because you beat the Target number of 4 by 4), so you're soaking 2 wounds now, and you'll be at 2 wounds (-2 to all actions).

If you spend a red chip, you can add a d6, which would guarantee another wound soaked (12 is 2 raises), and potentially take the last one as well (if you get 16+)
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on May 22, 2013, 11:47:36 am
Yeah, let's give that a shot (even though this gives you a chip).

Spend a red chip:

Rolled 1d6 : 3, total 3
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 22, 2013, 11:49:21 am
Alright, so that's 3 wounds soaked, you're at 1 wound and shaken.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on May 22, 2013, 12:44:54 pm
Okay, I'll have to live with that. I can't draw the template of the obscuring dust storm so I'll let you add that. Aside from that the only thing I'd try to do at this point is crawl under the wagon, but I think I was probably distracted by getting eldritch blasted.

(I'm glad this happened early so I understand the risks of using that ability in the future.)
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 22, 2013, 12:56:40 pm
You can still crawl under the wagon.  You can move normally while shaken (just not take actions).  You'll have a chance to remove the shaken status at the start of your next turn.  (which will be a spirit roll.  failure = still shaken.  success(4)=unshaken at end of turn.  Raise(8)=unshaken, can act immediately)

I'll add in the obscurement.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on May 22, 2013, 12:59:10 pm
Jimmy crawls under the wagon.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Galzria on May 22, 2013, 01:01:23 pm
[OOC]Did I leave the carriage behind "Wolf" (sorry Genji, but it's likely what Grant is going to call him. Just who he is.), or am I still on-board needing to leave?[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 22, 2013, 01:14:21 pm
I'm considering everything post arrow-shot as part of this first round.  So, I assume you're leaving the stagecoach, but it will be part of your first action.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 22, 2013, 01:19:37 pm
(Note: I missed a couple parts of ashersky's posts, so I've fixed the mat according to what I understand he was doing.)

Also Note: since the players could act in any order, anyone may assume the Obscure is not active for their action.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Galzria on May 22, 2013, 01:20:28 pm
[OOC]If I'm within the Obscurity, do events outside have effect on me? (IE. Drawn Guns)[/OOC]

Move towards O2 within the Obscurity

Roll and Wild?

Into the Fray 1d6 : 3, total 3
Wild 1d6 : 6, total 6
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 22, 2013, 01:22:37 pm
I think once the guns are firing you'll suffer the penalty...(You can hear them after all)
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Galzria on May 22, 2013, 01:23:50 pm
I think once the guns are firing you'll suffer the penalty...(You can hear them after all)

[OOC]That's fine. Still movin' in. Figure my odds fighting in close-combat are better than afar, and the Obscurity can only help me there.[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 22, 2013, 01:27:28 pm
[OOC] Also, your wild die aced, so you get to reroll it.[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Galzria on May 22, 2013, 01:31:25 pm
Grant watched as if in slow motion the arrow released from Bob's bow. "You fool!" he yelled, before he was suddenly knocked back by Genji's beast bounding out of the open door. Grant let his reflexes take over. He knew the beast would need to be close to kill - and so would he. Without hesitation Grant was out of the carriage, quick on the tail of the Wolf.

As his feet hit the ground, Grant immediately took stock. Jenny was running for a nearby ditch. Amanda was leveling her gun towards Bass, and Genji was charging into the fight. Grant took off after Genji, but hadn't made more than 3 steps when the first gun was fired. The world around him suddenly changed, and Grant  found himself back in his room, the shadows falling, the shotguns sounding off...

And then it passed. He was back, still hot on the heels of Genji. Grant knew things were about to get ugly, but he had to do his part. He charged on.

As Grant charged towards Bass, he heard Jimmy's voice from directly behind him. He yelled something, but in the heat of battle Grant couldn't hear what it was. Without missing a stride Grant reached down and unlatched his left Tomahawk, drawing it seamlessly from it's holster. As he charged, something began to stir on his left. Grant knew he didn't have time to be distracted, but he couldn't become blind in battle either. He glanced to his left to see what it was, and was shocked to see a massive dust cloud rising up from the ground, swallowing and enveloping everything within. Grant paused for only the briefest of moments. Stay out and exposed or charge in to the unknown? Grant wasn't a coward. And he wasn't afraid to take his chances. Still, any fight he got himself in was going to be better fought on his own grounds, and that meant getting in close. Just as the dust cloud rose up to obscure everything before him, Grant caught one last glimpse of the location of one of Bass's men. Grant plunged in after him.

Move towards O2 within the Obscurity

Title: Re: [DLR] Chapter 1: The White Calf
Post by: Galzria on May 22, 2013, 01:32:40 pm
[OOC Note:]I'm now holding my Knife in one hand, and a Tomahawk in the other.[/OOC]

Wild Ace: 1d6+6 : 1 + 6, total 7
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 22, 2013, 01:47:42 pm
Wait, the "into the Fray" wasn't an attack roll? (your fighting is better than d6).  Which leaves me thinking it was a running roll?  Or something?  I'm not sure...

You didn't need to run to reach O2.  He's in range of your basic pace (6).  So, you can reach him and may attack.  Also, as per my earlier comment, you can get the attack in before obscurement falls if you like (although that would interrupt your narrative)

As with my comments to ashersky: you get a +2 to attack (because he's unarmed...i.e. no melee weapon.)

You have a -2 for drawing a weapon, and a -2 for having 3 guns around.  So, if you attack your total modifier will be -1.  (-2 for drawing, -2 for phobia, +2 for unarmed defender, +1 for florentine).
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Galzria on May 22, 2013, 02:00:30 pm
[OOC]Ok, no - I didn't realize that I didn't need to run (I thought all movements were rolled, with your pace being your die roll.

That may change how I react then. May I Pace move and attack with no penalties (for multiple actions?) I still think I want to fight within the Obscurity, so that narrative can continue, but if I can Pace Move + Attack I'll do that. Otherwise I just want to move in. If I can do both with no penalties I'll roll out a Fight Roll (d8) Also, Florentine should up my Fight roll to D10 here, correct? And should I roll two sets of attack rolls for each hand?[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 22, 2013, 02:34:09 pm
You may move pace and attack with no penalties.  Movement is not considered an action unless you run (which is an additional 1d6 movement).

Drawing a weapon is an action though.  So you can move and attack with the knife at no penalty, but if you draw the tomahawk you will face a penalty.  If you don't draw the tomahawk, you don't benefit from florentine.

Florentine is a straight +1 to the roll.  (which is generally slightly superior to increasing the die type).

If you attack with both hands, that would be an additional action, so you would roll to sets of attack rolls (i.e. 1 fighting and 1 wild die), but they would both be at an additional -2.

So to summarize:
Move, attack with knife: 1 fighting attack with d8 fighting.  No modifier if before obscure goes down, -4 if after.
Move, draw tomahawk, attack with either: 1 fighting attack with d8 fighting.  -1 modifier before obscure, -5 after.
Move draw tomahawk, attack with both: 2 fighting attacks (each with their own wild die), using d8 fighting.  -3 modifier before obscure, -7 after.

So, what I was saying before applied to the move/draw tomahawk.
Note: If you go in after obscure, then your -2 phobia switches to a -6 blindness.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 22, 2013, 02:35:49 pm
Note: you could just change it that you're attacking just before the obscure finishes (i.e. the dust is at about waist-height by the time you're attacking).  Either way, you'll be in the obscurity by the time it's the enemies' turn.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jack Rudd on May 22, 2013, 02:43:48 pm
Wow, a lot's happened here. Mmm, I think I shall try to stun one of the other outlaws.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 22, 2013, 02:48:26 pm
You have a burst template...and you were shooting before everyone got into melee.  Do you want to try to stun both of the other outlaws?
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jack Rudd on May 22, 2013, 03:02:06 pm
You have a burst template...and you were shooting before everyone got into melee.  Do you want to try to stun both of the other outlaws?
I do.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on May 22, 2013, 03:04:02 pm
I'm knotching another arrow and taking cover the best I can behind the wagon....shot away brothers...take these bastards out!!!
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 22, 2013, 03:06:13 pm
vigor 1d6 : 5, total 5
vigor 1d6 : 6, total 6

(first is O1, second is O2)

@spirit: you can fire an arrow as a single action, you don't have to nock an arrow separately...although you can aim if you'd like.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 22, 2013, 03:10:04 pm
Amanda fired her "stun-gun" in the direction of the two outlaws.  An explosion of concussive force sent gravel flying, and made them cover their ears.  They shook their heads to clear their ringing ears, as they saw a coyote and a man armed with a knife come charging at them.  (there seem to be no ill-consequences for them)

[OOC]Note: you can move after attacking as well.  In fact, (unlike in some other systems) you can move-attack-move with no special training.  You can even use this to pop out of cover, shoot someone, and drop back behind it again.  In particular, @Jack: you can drop down into the ditch, or at least go prone to avoid return fire.
[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jack Rudd on May 22, 2013, 03:13:28 pm
Amanda, having unsuccessfully fired off a shot, dived into the ditch next to Jenny.

"You OK, sis?" she asked.

Jenny nodded but said nothing.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on May 22, 2013, 03:15:18 pm
I'm letting another arrow fly at Bass then
Shoot
Rolled 1d6 : 2, total 2

Wild
Rolled 1d6 : 3, total 3
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Galzria on May 22, 2013, 03:17:39 pm
[/ooc]Well, I had it that I heard Jimmy, then moved in as the dust was rising, so I think I would be in in time to attack.[/ooc]

Grant Draws his Tomahawk as he charges in:

Attack with Knife in Right Hand 1d8-3 : 3 - 3, total 0
Wild Knife 1d6 : 3, total 3
Attack with Tomahawk in Left Hand 1d8-3 : 2 - 3, total -1
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Galzria on May 22, 2013, 03:18:37 pm
Wild Tomahawk 1d6 : 1, total 1
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Galzria on May 22, 2013, 03:20:03 pm
Grant circled in to hit the Outlaw before the dust became too difficult to see in. But it was far worse than he could've imagined, and his eyes quickly filled with grit. Grant swung at the Outlaw, but he's sure barely scraped him.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on May 22, 2013, 03:21:32 pm
Comeon Grant! Gut that thief!
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 22, 2013, 03:28:44 pm
[OOC]
@Galzria: just FYI: the wild die rolls have the same bonuses/penalties as the other rolls.

You guys have control of 2 NPCs.  You can divide them up to whomever would like them.  Initially I will give Jeb to spiritbears, and Danny to Lekkit.  So, whenever you decide what your character is doing, also include what you think the NPC should do.  Danny has a gatling shotgun which will use 2 shooting rolls at -2 (+2 because it's a shotgun).  They are "extras" so they don't get to roll a wild die.
Stats are here: https://docs.google.com/spreadsheet/ccc?key=0AgQW2_nUk_nKdDFjM25NUS1LWGpoM2VXZ2p1OTgza2c&usp=sharing

Initiative:
Amanda: Ace of Clubs
Grant: King of Spades

Bob: 10 of Spades (needs to use his allied extra(Jeb))
Genji: 8 of Spades (needs to attack for Ken, Note: Ken gets a +1 gang-up bonus from Grant if attacking O2, for a total of +3 to his attack roll which should be a d6 fighting without a wild die.)
Jimmy: 7 of Hearts
Cliff: 4 of Clubs (needs to take his turn(and Danny's))

Outlaws: 3 of Diamonds
Sam Bass (shaken): 2 of Diamonds

I hope everything is getting clearer for people.  Let me know if there's anything still confusing folks.
[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on May 22, 2013, 05:42:04 pm
Ken attacks O2:
Rolled 1d6+3 : 1 + 3, total 4
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on May 22, 2013, 05:46:45 pm
Ken outpaces the dark cloud rising up behind him, charging at the outlaw with teeth bared.  He senses someone following and adjusts to his left slightly when he knows its an ally.

Ken leaped forward as gravel flew from an unknown force, slamming into the outlaw's hip and biting him just above the thigh.  He used his momentum to move past him and skidded to a stop just behind the wounded man.

(OOC:  the 4 was a hit, right?  (Edit: 4 is higher than outlaw parry -2, which is why I assumed that.))
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 23, 2013, 07:18:17 am

Outlaw Parry: 5


The 4 is a miss, though a close one.  I'm not sure why you thought the Parry was -2?  I might have typoed something I was saying to Galzria, but parry can never be below 2, so if you ever see a negative parry you'll know that it's an error.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on May 23, 2013, 07:55:43 am

Outlaw Parry: 5


The 4 is a miss, though a close one.  I'm not sure why you thought the Parry was -2?  I might have typoed something I was saying to Galzria, but parry can never be below 2, so if you ever see a negative parry you'll know that it's an error.

I thought it was -2 from the spoiled number due to being unarmed.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 23, 2013, 08:09:10 am
Ah, Ken got a +2 to his attack for them being unarmed.  That's why you got +3 (+2 from the outlaw being unarmed, +1 from gang-up).  It works out the same as him having parry -2, but for whatever reason, it's used as a bonus to attack instead.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 23, 2013, 08:55:02 am
[OOC]
Okay, everyone's had 24 hours from start of round.  I'm going to go ahead with working towards next round in order to keep things moving.  I don't have a "normal" action for anyone yet, but I'm going to assume that Lekkit takes a shot at someone (unless he drops in to tell me different before I get there).

First I'll run the 2 allied extras, and ask if there's anyone that would prefer to have control of them?[/OOC]

(extras acting before the obscure went down)

Jeb draws his pistol and takes two quick shots at Outlaw 1.  Double-tapping for +1 attack and damage. 
shooting 1d4+1 : 4 + 1, total 5


Danny picks up his gatling shotgun from across his knees and reclines across the drivers seat, firing over the edge at the notorious Bass. 
shooting 1d4 : 3, total 3
shooting 1d4 : 1, total 1
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 23, 2013, 08:55:21 am
Jeb's acing:
Rolled 1d4 : 4, total 4
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 23, 2013, 08:56:30 am
(oh, he should have had -2 for drawing.  Leaving him at a -1 modifier not +1).  So, he's at 8-1=7
Rolled 1d4+7 : 2 + 7, total 9
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 23, 2013, 08:57:27 am
9 is a hit with a raise.  So he deals 2d6 damage for his pistol +1d6 for hitting with a raise.

Rolled 3d6v6 : 1, 5, 3, total 9
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 23, 2013, 08:59:45 am
[OOC]9 damage vs. Toughness 5, is a raise.  The outlaw takes 1 wound, and since he's an extra that means he drops.[/OOC]

Jeb's shot hits the outlaw square in the chest and he disappears into the rising dust cloud.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 23, 2013, 09:01:10 am
Okay, that's everyone but Cliff.  I'll go take care of a couple other things, then finish out this round in the next hour or so.  If Lekkit shows up before then and wants to take his turn, that'd be great, otherwise I'll just take a simple action.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 23, 2013, 10:55:51 am
Cliff Davidsson pulls his revolver from its holster, peaks around the doorway to the coach and takes two quick shots at Sam Bass.  (-2 MAP, +1 double-tapping)
shooting 1d8-1 : 7 - 1, total 6
wild die 1d6-1 : 3 - 1, total 2
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 23, 2013, 10:56:55 am
His shot hits and deals, 2d6+2 (+1 normal, +1 double-tapping)
Damage 2d6+2 : 5, 1 + 2, total 8
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 23, 2013, 10:58:24 am
8 damage vs. Toughness 5 on a shaken character = 1 wound.
Bass spends his white chip to try to soak the wound.
Vigor 1d6 : 2, total 2
Wild Die 1d6 : 2, total 2
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 23, 2013, 11:04:06 am
(just noticed, Bass has Great Luck...he should have 2 more fate chips.)
He gets 2 white chips...
I drew a white chip for Jorbles' red chip.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 23, 2013, 11:04:37 am
He spends 1 white chip to reroll his soak check.
Vigor(reroll) 1d6 : 5, total 5
Wild Die 1d6 : 6, total 6
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 23, 2013, 11:07:36 am
Cliff's Bullet grazes Sam Bass' cheek as he looks at the arrow-head in his shoulder.  Snapping him out of his reverie.  (He now actually does have 1 fate chip left)
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 23, 2013, 11:14:36 am
Sam Bass calls out, "Git into that stagecoach!"
Then he looks directly at Bob, with a dangerous fire in his eyes.  "I gave y'all a chance to be peaceable, now you're gonna learn yer lesson for passin' up my offer.  Ain't nobody stuck me with an arrow and got away with it."

[OOC]That's an intimidation check.  With his edges he gets a +4 bonus.
(http://forum.dominionstrategy.com/Themes/core/images/dice_warn.gif) This dice roll may have been tampered with!
Intimidation 1d10+4 : 2 + 4, total 6
Wild Die 1d6+4 : 3 + 4, total 7
You (spiritbears) need to make a Spirit roll to resist.
[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 23, 2013, 11:18:36 am
After intimidating, he steps into the dust cloud.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 23, 2013, 11:22:40 am
2 Outlaws come charging out of the darkness on either side of the stagecoach, trying to run up to the door on the back side, carrying shotguns.

The one coming from the west takes a shot at Danny as he runs past.  The one on the east tries to get a shot at Genji in the ditch.

Running 1d6 : 3, total 3
Running 1d6 : 3, total 3


Shooting at Danny 1d6 : 1, total 1
Shooting at Genji 1d6-2 : 5 - 2, total 3


(both of the rolls suffer a -2 MAP.  The outlaw coming from the west has an exposed shot at Danny, but Genji has cover from the ditch.  Both get a +2 for using shotguns.)
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 23, 2013, 11:29:31 am
You see two rifle flares come from outlaws in prone positions outside the lantern light.
The shot from the North comes at Danny, while the shot from the West comes at Amanda, both shots are at -2 for cover.

Shooting Danny 1d6-2 : 4 - 2, total 2
Shooting Amanda 1d6-2 : 3 - 2, total 1
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 23, 2013, 11:44:19 am
Oh, I forgot someone...
Outlaw 2, draws a knife and tries to leave the dust cloud.  This means that Grant and Ken each get one free attack against him for withdrawing from melee.

This attack is at a -5 penalty for Ken, and a -4 penalty for Grant.  (-6 for blindness, +1 gang-up, +1 florentine).  He's got a knife in his off-hand so he's not unarmed any more.  This is a single attack, so Grant cannot use both weapons.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 23, 2013, 11:45:54 am
NPC Allies: https://docs.google.com/spreadsheet/ccc?key=0AgQW2_nUk_nKdDFjM25NUS1LWGpoM2VXZ2p1OTgza2c&usp=sharing
Combat Manuevers: https://docs.google.com/spreadsheet/ccc?key=0AgQW2_nUk_nKdEg3R1NFY2IyY0ZOeDRva2xqMGFNelE&usp=sharing
Combat Mat: https://docs.google.com/spreadsheet/ccc?key=0AgQW2_nUk_nKdEJ0SERlTHRHdlFUYmVGMEVqVV9FdkE&usp=sharing

Initiative:
Grant: Queen of Spades
Genji: Queen of Diamonds
Cliff (and Danny): 10 of Hearts
Sam Bass: 8 of Hearts
Amanda: 7 of Spades
Jimmy: 7 of Diamonds
Bob (and Jeb): 4 of Hearts
Outlaws: 3 of Clubs

Grant, Genji, and Cliff all act before Bass or any outlaws (who got the bottom of the order again).

spiritbears needs to make a Spirit roll to resist Intimidation form Bass.
Grant and Ken get their free withdrawal attacks.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Galzria on May 23, 2013, 11:57:20 am
Tomahawk 1d8-4 : 7 - 4, total 3
Wild 1d8-4 : 7 - 4, total 3
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Galzria on May 23, 2013, 12:00:10 pm
[OOC]I assume if I move out of the dust, but attack in (Bass), I still suffer the penalty?

Starting work. Will act later.[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 23, 2013, 12:02:21 pm
[OOC]That's correct.  Also you rolled a 1d8 for your wild die, it should have been a 1d6.  I guess you should reroll it?
[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Galzria on May 23, 2013, 12:06:11 pm
Sorry, in a hurry.

Rolled 1d6-4 : 4 - 4, total 0
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on May 23, 2013, 12:52:47 pm
Resist
Rolled 1d10 : 7, total 7


Wild
Rolled 1d10 : 2, total 2
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on May 23, 2013, 12:59:35 pm
@Spiritbears: You did the same thing as Galz. Wilds are always a 1d6. (You rolled it as a 1d10).
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on May 23, 2013, 01:01:57 pm
@Spiritbears: You did the same thing as Galz. Wilds are always a 1d6. (You rolled it as a 1d10).
Oops!!!

Thanks

Wild:
Rolled 1d6 : 2, total 2
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on May 23, 2013, 05:38:28 pm
Oh, I forgot someone...
Outlaw 2, draws a knife and tries to leave the dust cloud.  This means that Grant and Ken each get one free attack against him for withdrawing from melee.

This attack is at a -5 penalty for Ken, and a -4 penalty for Grant.  (-6 for blindness, +1 gang-up, +1 florentine).  He's got a knife in his off-hand so he's not unarmed any more.  This is a single attack, so Grant cannot use both weapons.

(Ken gets treated as blind?  I don't need to roll right?  Even an 8 becomes a 3, which is a miss.)
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on May 23, 2013, 05:39:58 pm
Oh, I forgot someone...
Outlaw 2, draws a knife and tries to leave the dust cloud.  This means that Grant and Ken each get one free attack against him for withdrawing from melee.

This attack is at a -5 penalty for Ken, and a -4 penalty for Grant.  (-6 for blindness, +1 gang-up, +1 florentine).  He's got a knife in his off-hand so he's not unarmed any more.  This is a single attack, so Grant cannot use both weapons.

(Ken gets treated as blind?  I don't need to roll right?  Even an 8 becomes a 3, which is a miss.)

(Oh, I think I see -- Grant is blind too, due to Jorbles.  Still, no need to roll, correct?)
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on May 23, 2013, 05:53:01 pm
@ash: You could ace.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on May 23, 2013, 10:17:25 pm
@ash: You could ace.

(I don't think Ken can ace because he's an extra.)
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Galzria on May 24, 2013, 12:44:27 am
[OOC]I'm currently -6 to all rolls, correct? -4 for dust, -2 for Major Hindrance?[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Galzria on May 24, 2013, 12:47:36 am
[OOC]Can I "Gang-Up with Ken for +1 to each attack? Added to Florentine's +1 that would make each of my fight rolls -4 on a d8, correct? Granted, I'd still need to ace...[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on May 24, 2013, 01:10:21 am
[OOC]Can I "Gang-Up with Ken for +1 to each attack? Added to Florentine's +1 that would make each of my fight rolls -4 on a d8, correct? Granted, I'd still need to ace...[/OOC]

[OOC]Correct, I think.  You get the Gang Up and Florentine bonuses; Ken only gets Gang Up.[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 24, 2013, 07:13:58 am
Extras can ace, they just don't get a wild die or wounds.  (Note: Jeb aced on his shooting roll last page)
I think I didn't reroll some die recently, but it was because a raise had no effect, not because the die couldn't ace.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 24, 2013, 07:27:46 am
@Galzria: you should actually be at -8 in the dustcloud.  -6 for blindness, and -2 for guns firing.  When the outlaw was withdrawing that was essentially simultaneous with the other 4 outlaws firing, so you were separated from the drawn guns by blindness and the guns weren't all shooting yet (there had only been 2 gunshots at that point if you count Amanda's).  Now there have been 4 more.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 24, 2013, 07:28:38 am
Ashersky's not online.  I'm going to go ahead and roll the withdrawing attack for Ken, just so the Mat is up-to-date.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 24, 2013, 07:28:57 am
Rolled 1d6v6 : 4, total 4
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 24, 2013, 07:30:31 am
So, -1 misses, and the outlaw withdraws outside the dust cloud.  Then he takes a shot at Bob in the stagecoach, double-tapping.
Rolled 1d6-1 : 6 - 1, total 5
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 24, 2013, 07:30:53 am
acing:
Rolled 1d6+5 : 4 + 5, total 9
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 24, 2013, 07:32:10 am
Oh, that should have been at -3 (for drawing the knife).  So that's a 7, and he hits without a raise.
Rolled 2d6+1 : 4, 1 + 1, total 6
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 24, 2013, 07:36:44 am
[OOC](forgot Damage +1 for double-tapping) 7 damage v. Bob's Toughness 4 is still a shaken result though.[/OOC]

The outlaw pulls out his knife and runs from the dust cloud.  Blinking away the dust he sees the open stagecoach, and takes a shot through the door.  His shot is in the mark and catches Bob's arm.  Pain floods into him as he tries to maintain control.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on May 24, 2013, 07:54:53 am
[OOC]Genji casts Boost Trait on Ken.[/OOC]

Boost Trait:
Rolled 1d6 : 3, total 3

Wild:
Rolled 1d6 : 6, total 6
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on May 24, 2013, 07:55:26 am
Aced Wild:
Rolled 1d6+6 : 6 + 6, total 12
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 24, 2013, 07:55:52 am
What trait?
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on May 24, 2013, 07:56:19 am
Aced Again:
Rolled 1d6+12 : 5 + 12, total 17


(Fighting)
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 24, 2013, 07:58:18 am
[OOC]Ken's fighting goes to d10 for the duration.[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on May 24, 2013, 07:59:22 am
From the ditch, Genji can hear the battle going on around him.  He senses Jenny beside him.  "Keep your head down."

He reaches a hand out slightly and the dust around him whirls a bit.  His eyes flash white for an instant.  In the dust cloud, Ken growls appreciatively, his shoulders rippling with strength.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on May 24, 2013, 08:03:00 am
The coyote spins, and growls at the injured Bass, who he can barely make out in the dust.  He charges at him, jaws open.

Fighting:
Rolled 1d10-5 : 3 - 5, total -2
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on May 24, 2013, 08:05:05 am
Bass dodges the charging beast, feeling the heat of his breath and body more than he senses the attack.  Ken skids to a halt, muscles tensed and ready to spring.

[OOC]I think that's all I can do.  Genji is not moving for now.[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 24, 2013, 08:23:21 am
You actually got 0 because Bass is not armed with a melee weapon...it's still not a hit, but maybe it feels better than a -2?
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Galzria on May 24, 2013, 11:42:34 am
[OOC]So, at -8 to attacks, even if I Gang-Up + Florentine (to go -6), I still need to Ace+ to hit right now?[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 24, 2013, 11:57:44 am
[OOC]Yes, or you need to leave the obscure effect to drop that -6.  Note: you can move, attack, and move again.  Although you would be risking a counter-attack from withdrawing.  (If you make him shaken he can't counter-attack).[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Galzria on May 25, 2013, 01:02:12 pm
"Mother! Father! Where are you!?!" Grant's world was his nightmare. The shotguns exploding in the hallway. The shadows on the wall. And Grant, curled up in a ball with no escape. It consumed him. The tears flowed from his eyes freely, puddling and staining the wooden floor beneath him. He heard a creak and looked up. The door before him was opening slowly. Deliberately. Grant was overcome with grief. Hatred. He had no idea who the intruders were, what they came for or why. He had no self control. He felt, from almost a detached frame of mind as his body picked itself up off the floor. "YOU BASTARSD!" He felt himself throwing his body at his assailants. His world went black.

Tomahawk Attack, Gang-Up; Florentine 1d8-6 : 5 - 6, total -1
Wild 1d6-6 : 4 - 6, total -2
Knife Attack, Gang-Up; Florentine 1d8-6 : 1 - 6, total -5
Wild 1d6-6 : 2 - 6, total -4
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Galzria on May 25, 2013, 01:05:41 pm
[OOC]Roll -6: -2 For Major Hindrance, -6 For Dust Cloud, +1 for Gang-Up, +1 for Florentine[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 27, 2013, 07:43:36 am
Cliff pops his head out of the stagecoach and takes 2 quick shots at the exposed Outlaw (2).
Shooting 1d8+1 : 7 + 1, total 8
Wild Die 1d6+1 : 5 + 1, total 6
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 27, 2013, 07:45:30 am
[OOC]8=hit with raise. (Peacemaker + Double-tap = +2 damage)
Damage 3d6+2v6 : 2, 1, 3 + 2, total 8
[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 27, 2013, 07:46:40 am
[OOC]8 damage v. Toughness 5 = shaken[/OOC]

The shot tears through the outlaws' leg and he clutches his thigh as he cries out in pain.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 27, 2013, 07:49:38 am
Danny getting shot at from each direction, decides to shoot back.
He sits up with his gatling shotgun and starts rattling off shots at the outlaw shooting at him.
Rolled 1d4 : 2, total 2
Rolled 1d4 : 2, total 2
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 27, 2013, 07:54:11 am
Sam Bass steps out of the dust-cloud (free attack for Ken and Grant at -5 and -6 respectively)

[OOC]The rest of this assumes that Sam isn't hit.  If he's hit, then we can ignore it.  To save time, I'll go through his rolls now.[/OOC]

He double-taps taking 2 quick shots into the stage at the fool pin-cushioning him with arrows.
Shooting 1d10+1 : 10 + 1, total 11
Wild Die 1d6+1 : 3 + 1, total 4
(-2 for cover, +2 for intimidation, +1 for double-tap)
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 27, 2013, 07:54:55 am
[OOC]11 hits with a raise. 
Damage 3d6+1 : 6, 5, 4 + 1, total 16
[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 27, 2013, 07:55:17 am
Acing 1d6+16 : 5 + 16, total 21
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 27, 2013, 08:01:13 am
[OOC]Bob takes 21 damage.  With his toughness of 4 that's 4 wounds, leaving him incapacitated unless he soaks.[/OOC]

As Sam Bass raises his pistol to shoot into the stagecoach, Bob jumps.  That second of fear is all Bass needs to take a clean shot at the mormon-gone-native.  Bob takes the hit and falls back into the stagecoach out of sight.

Sam steps back into the dustcloud, disappearing from view.  "I warned y'all not to try me.  Now you'll be feelin' the pain."

[OOC]again this is all assuming that Grant and Genji don't hit[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on May 27, 2013, 08:19:07 am
Ken attacks Sam Bass:
Rolled 1d10-5 : 9 - 5, total 4
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on May 27, 2013, 08:20:12 am
(Ken follows Sam Bass out of the cover.  I can move after attacking, correct?  But can't attack again until next round.)
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 27, 2013, 11:22:20 am
[OOC]
Actually, 4 hits Bass.  (he's got a 4 parry).  And, you should have gotten 6 anyways, as he doesn't have a melee weapon drawn.
So, roll damage.  1d6+1d4.

(Also, you cannot move after the withdrawal attack.  You can move only on your turn.  You can both move and attack on your turn, but the free attack when someone withdraws is just a free attack outside normal turn order.)
[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Galzria on May 27, 2013, 11:58:23 am
Rolled 1d8-6 : 6 - 6, total 0
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on May 27, 2013, 04:45:50 pm
Damage roll:
Rolled 1d6+1 : 6 + 1, total 7
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on May 27, 2013, 04:47:38 pm
That didn't work...

Rolled 1d6 : 5, total 5
+
Rolled 1d4 : 4, total 4
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 28, 2013, 07:07:48 am
Okay, so 9 damage which is a wound.  Bass spends his last Fate Chip to try to soak the wound.
Vigor 1d6 : 3, total 3
Wild Die 1d6 : 3, total 3
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on May 28, 2013, 07:10:41 am
[OOC]What happens to all those actions you took assuming you wouldn't be hit?  Did the soak just negate that and all the actions still happened?[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 28, 2013, 07:13:25 am
[OOC] Bass is wounded and shaken.  Meaning he can't continue his action.  If the soak had succeeded they would have still happened.  Since it failed, they are erased from history.[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on May 28, 2013, 07:16:04 am
[OOC] Bass is wounded and shaken.  Meaning he can't continue his action.  If the soak had succeeded they would have still happened.  Since it failed, they are erased from history.[/OOC]

[OOC]Yay Ken![/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 28, 2013, 07:18:12 am
Sam Bass moves to step from the dust cloud, seeing his attackers as little threat.  But Ken takes advantage of the opening and snaps at Bass' right knee.  Bass swings his pistol butt down at the coyote "Ow, ya stupid varmint", but he's already let go seeking another opening.  Bass steps gingerly on his leg as he switches to trying to draw a bead on his attackers in the dust.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 28, 2013, 07:22:18 am
NPC Allies: https://docs.google.com/spreadsheet/ccc?key=0AgQW2_nUk_nKdDFjM25NUS1LWGpoM2VXZ2p1OTgza2c&usp=sharing
Combat Manuevers: https://docs.google.com/spreadsheet/ccc?key=0AgQW2_nUk_nKdEg3R1NFY2IyY0ZOeDRva2xqMGFNelE&usp=sharing
Combat Mat: https://docs.google.com/spreadsheet/ccc?key=0AgQW2_nUk_nKdEJ0SERlTHRHdlFUYmVGMEVqVV9FdkE&usp=sharing

Initiative:
Grant: Queen of Spades
Genji: Queen of Diamonds
Cliff (and Danny): 10 of Hearts
Sam Bass: 8 of Hearts

Amanda: 7 of Spades
Jimmy: 7 of Diamonds
Bob (and Jeb): 4 of Hearts
Outlaws: 3 of Clubs

So, Amanda, Jimmy, and Bob/Jeb go then the Outlaws will take their shots.

Jimmy and Bob both need to make Spirit rolls to recover from being shaken.  On a raise (8 or higher), they act normally.  (Remember Jimmy has a -1 on his rolls). 
If they do not get a raise, but get a success (4 or higher), then they will act normally next turn.  If they fail, they remain shaken.  In either of those cases, they may spend a Fate Chip to immediately recover from shaken (after the roll) and take a normal turn.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on May 28, 2013, 10:11:08 am
Spirit roll
Rolled 1d10 : 2, total 2

Wild
Rolled 1d6 : 6, total 6
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on May 28, 2013, 10:12:06 am
Wild ace
Rolled 1d6 : 4, total 4
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 28, 2013, 10:19:17 am
[OOC]You're fully recovered and can act normally.[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jack Rudd on May 28, 2013, 10:23:41 am
Amanda leaps back out of the ditch, tries to stun the outlaws again, and then ducks back down.

Shooting:
Rolled 1d4 : 4, total 4


Wild:
Rolled 1d6 : 2, total 2
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jack Rudd on May 28, 2013, 10:24:28 am
Shooting die aced. Reroll:
Rolled 1d4+4 : 1 + 4, total 5
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 28, 2013, 10:32:01 am
[OOC]...Oops, forgot to update the map.

Okay, so who do you want to shoot?
Sam Bass and the Outlaw with pistol are both shaken already.

You could go for one of the guys with a rifle (out in the darkness), you have a burst template, so you can shoot in the light and hit in the dark.
Or you could go for one of the guys with a shotgun.

In either case, let me know which one you want to hit.  (3/4 have shotguns, 5/6 have rifles)
[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jack Rudd on May 28, 2013, 10:35:24 am
Hmm, a guy with a rifle.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 28, 2013, 10:44:32 am
Okay, looking at the mat again, that means O6 (O5 is too far into the darkness).
Vigor 1d6 : 2, total 2
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 28, 2013, 10:47:06 am
[OOC]He's Shaken[/OOC]

Amanda fires her Stun Gun near the darkness where a muzzle flash had appeared moments before.  The outlaw is pressed against the rock, smacking his forehead against it.  He looks up dazed.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on May 28, 2013, 11:07:03 am
"Down on the ground  Sam Bass-turd" Jeb double taps outlaw 2 while Bob sticks Sam with anothr arrow...

Bob shooting:
Rolled 1d6 : 6, total 6


Wild die
Rolled 1d6 : 3, total 3
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on May 28, 2013, 11:08:01 am
Aced shot
Rolled 1d6 : 6, total 6
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on May 28, 2013, 11:08:42 am
And again
Rolled 1d6 : 6, total 6
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on May 28, 2013, 11:09:47 am
Annnnd again (does it make any difference if I keep going?)
Rolled 1d6 : 2, total 2
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 28, 2013, 11:12:53 am
you didn't ace finally anyways.  But, yes the last roll didn't matter.
You got 20? So, -6 for the dust cloud = 14, which is a hit with a raise.  So, you get 3d6 damage.

Also, you should roll Jeb's shooting.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on May 28, 2013, 11:15:56 am
you didn't ace finally anyways.  But, yes the last roll didn't matter.
You got 20? So, -6 for the dust cloud = 14, which is a hit with a raise.  So, you get 3d6 damage.

Also, you should roll Jeb's shooting.
(ok. Wanted to finish with bobs rolls first)
Damage roll
(http://forum.dominionstrategy.com/Themes/core/images/dice_warn.gif) This dice roll may have been tampered with!
Rolled 3d6 : 1, 3, 1, total 5

Jebs shooting
(http://forum.dominionstrategy.com/Themes/core/images/dice_warn.gif) This dice roll may have been tampered with!
Rolled 1d4+1 : 3 + 1, total 4
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on May 28, 2013, 11:17:33 am
Edited name change (Jen to Jeb sorry)
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 28, 2013, 11:27:59 am
[OOC] No worries...I did it myself earlier :).
That's a hit on the outlaw, and a wound on Bass (because he's already shaken)...feel free to write your own descriptions, otherwise I'll get something later.[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on May 28, 2013, 12:30:14 pm
Alright here's my Spirit roll:
Rolled 1d8-1 : 7 - 1, total 6

Wild:
Rolled 1d6-1 : 2 - 1, total 1
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on May 28, 2013, 12:38:39 pm
[OOC] Okay so I'll be unshaken next turn. [/OOC]

From his position under the stage coach Jimmy can't see much, and man is he stinging, but he hears the burst of a shotgun nearby. He carefully draws his revolver and takes aim at the outlaw running up behind the coach. He can just make out his knees and feet from underneath the coach.

[OOC] I'm Aiming at Outlaw 4. [/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 29, 2013, 07:20:46 am
[OOC]
Jeb's Damage 2d6 : 4, 4, total 8
[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 29, 2013, 07:26:29 am

Jeb's shot flies true, catching the outlaw in the chest.  He falls backward, spread-eagle sending up a dust-cloud as he strikes the ground.

Sam Bass wipes away some dust from his eyes and tries to figure out where his two assailants actually are.  Suddenly an arrow strikes him out of the darkness in the back of his right shoulder.  You hear him curse loudly, as he pulls the arrow out.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 29, 2013, 07:27:55 am
[OOC]Outlaw's Turn[/OOC]
Recover From Shaken 1d6 : 2, total 2
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 29, 2013, 07:34:51 am
The outlaw perched on the rock tries to clear his head, wiping the blood that's started to come down into his eyes.

The two outlaws with shotguns each pop them open replacing the spent shell.
One of them runs up to the stagecoach, opening the door and then stepping back.
The other one fires into the now open stagecoach.

From the darkness above another muzzle flashes as the outlaw in the darkness tries to draw a clear shot on the woman with the strange gun.

Shotgun, Rifle 1d6v2 : 1, total 1



Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 29, 2013, 07:35:23 am
Oops, that was just the shotgun.
Rifle 1d6 : 4, total 4
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 29, 2013, 07:37:47 am
(that one should have had a penalty of -2 for Amanda's cover in the ditch.
Shotgun misses with a 1 which invokes the innocent bystander.


The outlaw opening the door for his companion suddenly feels the hot sting of lead in his back.  The spread of his partner's gun catching him as the shot goes wide.
Damage 3d6v6 : 4, 6 4, 6 1, total 9


Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 29, 2013, 07:39:15 am

He looks down to see a hole in his stomach before he drops into a crumpled heap on the ground.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 29, 2013, 07:45:40 am
Round 3!

NPC Allies: https://docs.google.com/spreadsheet/ccc?key=0AgQW2_nUk_nKdDFjM25NUS1LWGpoM2VXZ2p1OTgza2c&usp=sharing
Combat Manuevers: https://docs.google.com/spreadsheet/ccc?key=0AgQW2_nUk_nKdEg3R1NFY2IyY0ZOeDRva2xqMGFNelE&usp=sharing
Combat Mat: https://docs.google.com/spreadsheet/ccc?key=0AgQW2_nUk_nKdEJ0SERlTHRHdlFUYmVGMEVqVV9FdkE&usp=sharing

Initiative:
Cliff: Ace of Hearts
Amanda: King of Clubs
Sam Bass: Jack of Diamonds
Bob: 9 of Spades
Outlaws: 9 of Hearts
Jimmy: 6 of Spades
Grant: 6 of Clubs
Genji: 5 of Diamonds

Cliff and Amanda, you're up.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Lekkit on May 29, 2013, 12:38:20 pm
(http://i453.photobucket.com/albums/qq259/Lekkit/20110701184952-c0ad6fba-cu_s9999x200_zpsa26b6b3e.png)
Cliff turns around. He looks at the outlaw with a hole through his stomach fall to the ground. "Keep at it, Bob! I got our backs!" Cliff fires his revolver at the outlaw who just felled his companion.




[OOC] Double tapping at O4.

Rolled 1d8+1 : 2 + 1, total 3
Rolled 1d6+1 : 2 + 1, total 3


Title: Re: [DLR] Chapter 1: The White Calf
Post by: Lekkit on May 29, 2013, 12:40:27 pm
(http://i453.photobucket.com/albums/qq259/Lekkit/20110701184952-c0ad6fba-cu_s9999x200_zpsa26b6b3e.png)

Cursing under his breath, Cliff starts to fumble for his speed loader while trying to get as much cover as possible in the now wide open coach.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Lekkit on May 29, 2013, 01:06:01 pm
Danny decides that he doesn't want to risk firing a bunch of shotgun swarms into the dust cloud. So he decides to go for the outlaw shooting towards the coach.

Rolled 1d4 : 1, total 1
Rolled 1d4 : 3, total 3
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jack Rudd on May 29, 2013, 06:11:52 pm
Amanda looks to see if there is any outlaw she can see who appears unstunned, unshaken, etc...

Assuming the result is positive, she's going to do the same as on the previous round: target that outlaw and shoot to stun.

Shooting:
Rolled 1d4 : 4, total 4

Wild:
Rolled 1d6 : 3, total 3
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jack Rudd on May 29, 2013, 06:12:18 pm
Shooting die aced. Ace roll:

Rolled 1d4+4 : 3 + 4, total 7
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 30, 2013, 09:25:25 am
The shotgun wielder is probably best.
Vigor 1d6 : 5, total 5
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 30, 2013, 09:26:48 am
As dust and debris go flying around the shotgun-wielding outlaw, he braces himself against the impact.  He's pushed back a few inches by the blast, but seems none the worse for wear.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 30, 2013, 09:27:55 am
[OOC]Bass rolls to recover from shaken
Recover from Shaken 1d6 : 6, total 6
Wild Die 1d6 : 2, total 2
[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 30, 2013, 09:28:12 am
Aced Spirit 1d6 : 6, total 6
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 30, 2013, 09:34:34 am
[OOC]He recovers and can act normally.[/OOC]
 Bass yanks out the arrow that had been sitting in his left shoulder.  He tries to be on the lookout for his attackers as he makes a break for it.  Moving out of the dust-cloud and south into the darkness.

[OOC]Grant and Ken get withdrawing attacks again.  Bass' parry is now 6, but he still has no weapons drawn.  So, attacks should be -6 for blindness, +1 for Gang-up, and +2 for unarmed defender, for a net -3 to the roll for Ken.  If he escapes Ken, he'll move around Grant so that will give Grant a -3 also (he won't have gang-up by the time Bass disengages him).[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on May 30, 2013, 09:38:16 am
Ken's withdrawing attack against Bass:
Rolled 1d10-3 : 10 - 3, total 7
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on May 30, 2013, 09:39:00 am
Aced?  If that counts: 
Rolled 1d10+7 : 7 + 7, total 14
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on May 30, 2013, 09:40:01 am
Damage:
Rolled 1d6 : 5, total 5
+
Rolled 1d4 : 2, total 2
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 30, 2013, 09:42:42 am
[OOC]Yes, it counts as aced.  Also, 14 is a hit with raise, so you get an extra 1d6 damage.
Finally, as Bass won't be moving, Grant doesn't get an attack.[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on May 30, 2013, 09:43:51 am
Extra damage:
Rolled 1d6 : 6, total 6
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on May 30, 2013, 09:44:22 am
Extra damage aced:
Rolled 1d6+6 : 1 + 6, total 7
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 30, 2013, 09:45:53 am
[OOC]So: 14 damage v. Toughness 5.  Bass has no Fate Chips with which to soak (and I'm not going to spend one for him).
So, Bass is incapacitated.
Vigor 1d6-3 : 4 - 3, total 1
Wild Die 1d6-3 : 2 - 3, total -1

[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 30, 2013, 09:48:08 am
As Bass moves to make good his escape, Ken pounces on him, knocking him to the ground before tearing out his throat.

[OOC]
Round 3!

NPC Allies: https://docs.google.com/spreadsheet/ccc?key=0AgQW2_nUk_nKdDFjM25NUS1LWGpoM2VXZ2p1OTgza2c&usp=sharing
Combat Manuevers: https://docs.google.com/spreadsheet/ccc?key=0AgQW2_nUk_nKdEg3R1NFY2IyY0ZOeDRva2xqMGFNelE&usp=sharing
Combat Mat: https://docs.google.com/spreadsheet/ccc?key=0AgQW2_nUk_nKdEJ0SERlTHRHdlFUYmVGMEVqVV9FdkE&usp=sharing

Initiative:
Cliff: Ace of Hearts
Amanda: King of Clubs
Sam Bass: Jack of Diamonds

Bob: 9 of Spades
Outlaws: 9 of Hearts
Jimmy: 6 of Spades
Grant: 6 of Clubs
Genji: 5 of Diamonds

Bob's up, then the outlaws.
[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on May 30, 2013, 11:23:25 am
Taking aim at outlaw 4 Bob lets another arrow fly
Rolled 1d6 : 1, total 1

Wild
Rolled 1d6 : 5, total 5
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on May 30, 2013, 11:32:40 am
Jeb gets off two quick shots at outlaw 6
Rolled 1d4+1 : 3 + 1, total 4

Wild(?)
Rolled 1d6 : 1, total 1
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 30, 2013, 12:10:01 pm
Jeb doesn't get a wild die.  Also, Outlaw 6 is away in the darkness so he has a -2 penalty to hit.  So, regardless he missed.
Bob hit though.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on May 30, 2013, 02:12:42 pm
(Oops didn't realize 6 was out of sight)

Damage roll
Rolled 2d6 : 4, 4, total 8


Wild
Rolled 1d6 : 2, total 2
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 31, 2013, 08:44:26 am
Spirit 1d6 : 3, total 3
Spirit 1d6 : 6, total 6
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 31, 2013, 08:44:38 am
Acing 1d6 : 6, total 6
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 31, 2013, 08:46:44 am
[OOC]
Outlaw 6 recovers from Shaken in time to act.
Outlaw 4 doesn't.
[/OOC]

The outlaws start to make a break for it.  Moving away to the south-west as quick as they can.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 31, 2013, 08:50:08 am
Running Dice 1d6 : 2, total 2
Running Dice 1d6 : 4, total 4
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 31, 2013, 08:52:12 am
[OOC]If you guys want to try to do anything while they flee we can continue in rounds.
If you would be just as happy ending the combat say so, and the outlaws will simply run off.[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on May 31, 2013, 08:52:49 am
[OOC]Where is Outlaw 6 on the combat map?  And who's left alive?  3, 5, and 6?[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on May 31, 2013, 08:53:47 am
[OOC]I am good letting them flee.[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 31, 2013, 09:02:53 am
[OOC]Where is Outlaw 6 on the combat map?  And who's left alive?  3, 5, and 6?[/OOC]
Outlaw 6 is southwest of the rock on the southwest side of the lantern-area.
He's actually 4" off the side of the map.  (that's what the <-4 is supposed to indicate.)
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on May 31, 2013, 09:06:12 am
[OOC]I am good letting them flee.[/OOC]

[OOC]Does the end of combat have rewards?  XP?[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on May 31, 2013, 09:18:50 am
[OOC]No XP for combat.  XP is awarded per "session" (2-3 points usually).  We won't have proper "sessions", but I'll be dividing up the game into them in order to take care of refreshing bennies and XP.  I'm hoping for 1 "session" per 1-2 months.  (that's about how long it takes us to finish a 3-4 hour board game so it seems like a reasonable pace for an RPG.)[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on May 31, 2013, 09:29:56 am
(I'm good with letting them flee)
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on May 31, 2013, 10:31:38 am
"Well shucks I was going to tell 'em to flee now that their leader is down anyways. Guess I don't have to do that anymore."
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on June 03, 2013, 06:59:02 am
The outlaws head out into the darkness, and shortly you hear the galloping of hooves.  The dust cloud settles to the ground and you see Sam Bass covered with dust, a gouge in his throat.

Scene 2: Mysterious Visitors
Now that the outlaws have run off, you have a chance to look at the stage.  The front wheels aren't in great shape, and the horses have run off.  For anyone with the repair skill, you can tell that it's fixable, but it will likely take most of the night.  Jeb starts pulling out some tools from the back of the stage, while Danny gets himself set in a good position to defend his brother.  Jeb turns to the posse, "Well, I got a long night's work ahead if we're gonna make it to Deadwood in any sort of time.  If'n y'all wouldn't mind trackin' down the horses we could be gettin' off by morning like as not.  I'd recommend keepin' in pairs at the least, it ain't exactly safe out here at night."

Looking out from the stage, the plains are covered in darkness.  The sky looks like a black and purple river filled with twinkling diamonds.  There are sparks and flashes from within distant clouds, and faint throbs of thunder echo across the distance. 
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jack Rudd on June 03, 2013, 08:51:43 am
Amanda steps forward to attempt to repair the coach.

Repair roll:
Rolled 1d8 : 7, total 7


Wild:
Rolled 1d6 : 5, total 5
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on June 03, 2013, 09:36:21 am
Appreciate the help, miss.

You figure you've got several hours of work ahead of you.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on June 03, 2013, 09:52:58 am
Hey cliff-  wanna go round up some horses with me? As much as I like that 'yote I'm not keen on having him with me when we'rd lookin for spooked animals...


{Didn't pay my internet bill  will be on semi-vla until I can on Thursday. Sorry}
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Galzria on June 03, 2013, 11:31:31 am
Grant's eyes glazed over as he fell to the ground. There were voices around him, but he couldn't distinguish what they were saying - or in fact if they were even saying anything at all. The body of his assailant had smoked into dust when he threw himself at it, and the sound of laughter rang throughout the darkness in his mind.

Spirit Break: 1d4 : 3, total 3
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Galzria on June 03, 2013, 11:41:15 am
[OOC]Interesting. If one does not close their color tags before rolling, one's roll is in color. Also, Theorel, can we get major game links in the first post? Like... links to character sheets // current game state/situation/map?[/OOC]

When Grant finally began to come around, the visions of his nightmare still haunted the darkness and shadows around the carriage. Every movement and sound set him on edge, and he was drenched in a cold sweat. It took him a few minutes to take stock of the situation around him. Bodies on the ground. Who's? Nobody he knew. Grant looked to the carriage and saw his companions setting about fixing the repairs. It seems none of them were seriously injured.

Grant slowly picked himself up off the ground. He heard Bob mention something about chasing down horses and took another look. Sure enough, they were gone. Grant made his way over to were Jeb was working on the carriage. "If it's a helping hand you need, I'll do what I can. I don't have any experience with fixing things, but I'm still an extra pair of hands. Tell me what you need, and I'll do it."

[OOC]With my Spirit Roll failing, Grant is still not cleared of his visions. He's back in control of his actions, but fighting (of any kind/weapon) will come with a -1 penalty.[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on June 03, 2013, 01:33:41 pm
[OOC] Added some links to the first page.  Let me know if there's anything missing you would want.
Also note that Jimmy is in fact wounded.  Though I'll leave it to Jorbles how that's portrayed.[/b]

Appreciate the offer.  But, we're not goin' far without horses.  Another set of eyes lookin' for them will be more useful than somebody that don't know what they're doin' here.  Maybe, by the time you find 'em we'll have an idea of what an extra set of hands could do here.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on June 03, 2013, 01:34:42 pm
[OOC]Tracking down the horses will be a riding or tracking check.  If you don't take a lantern it will be at -2.[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Galzria on June 03, 2013, 03:16:30 pm
[OOC]The only person with Riding/Tracking is Jorbles - Can those of us without still do so, and if so, what do we roll? 1d4 + Wild?[/OOC]

"Well alright then. I'll go hunt down them horses. I've got myself a Lantern in my pack, so I won't need to take one from the Wagon." Grant climbs onto the carriage and grabs his pack from the rack, lifting it to the ground. "My lantern is full right now, but I don't have any spare fuel with me. So hopefully we can get these horses back quickly. Genji, you seem to have a way with animals. Think you can help?"
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on June 03, 2013, 03:41:56 pm
[Having trouble accessing my emai to get to the shaman info).Theo, I want to shape shift into a hawk or raven to go scout for the horses--is that possible and whst do I roll??))
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on June 03, 2013, 03:49:26 pm
[OOC]Making an unskilled attempt would be at d4-2.  (as usual, roll a wild die and the -2 applies to both the skill and the wild die).

Of course, If you have alternative (i.e. Genji's animal abilities) ideas to get them that's fine as well.  Tracking/Riding are just the straightforward means to track down the animals.  Note: Cliff(Lekkit) also has riding.  Otherwise, just going along to help keep any dangerous critters away is also reasonable.

@spiritbears: If you want to shapeshift, you roll Tribal Medicine. 
-A flying animal would have better distance vision, but in the dark it would still be tough to spot a few horses (I'd probably give you a Notice roll at some penalty)...you could turn into a Hawk.
EDIT: tracking animals such as dogs require you to be Seasoned.
[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on June 03, 2013, 04:38:32 pm
Bear with me brother and sisters I'm going to try to have s little looksee and hopefully point us in the right direction of the horses. It should make the gathering s lot easier for the trackers.

Bob retreated to a quiet spot out of view and sound of the roughed up party.  Taking his medicine bag out he began to see himself as a small grey owl. Offering up a bit if sage and tobacco to his ancestors he Braun to feel the wind on his wings.....

Tribal medicine:
Rolled 1d10 : 4, total 4


Wild:
Rolled 1d6 : 2, total 2


Notice:
Rolled 1d6 : 2, total 2


Wild
Rolled 1d6 : 1, total 1



Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on June 04, 2013, 09:57:02 pm
You notice that Jimmy's hand appears to have a burn on it. It looks pretty nasty. Jimmy tries to wrap a bit of cloth around it.

"This is a pretty nasty burn I got here. Guess my gun backfired when I was firing or something." Jimmy shrugs.

OOC: Jimmy never actually fired his gun, but you guys might or might not have noticed it. The gunfight was pretty quick.

Jimmy eyes Sam's body greedily.

"Before heading out you guys first things first. Let's make sure we get that reward for taking down Sam. If we make sure to load up his body for the bounty I'll come and try and track down some of these horses with some of y'all."
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on June 04, 2013, 11:49:54 pm
Beast Friend on Horses:

Rolled 1d6 : 2, total 2


Wild die:

Rolled 1d6 : 2, total 2
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on June 04, 2013, 11:50:14 pm
[OOC]Well, that didn't work out.[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on June 05, 2013, 07:37:58 am
As the owl, formerly Bob sweeps across the sky he is unable to spot anything.

[OOC]@spiritbears: You can stay out longer and make another Notice check or fly back.  I'll say each check signifies ~1 minute of looking, which means you're maintaining the Shape Change for 1 power point per check.[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on June 05, 2013, 08:00:39 am
"I've got to keep looking" thinks bobowl

Notice
Rolled 1d6 : 2, total 2


Wild
Rolled 1d6 : 2, total 2
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on June 05, 2013, 08:02:09 am
And again
Notice
Rolled 1d6 : 2, total 2

Wild
Rolled 1d6 : 4, total 4
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Lekkit on June 05, 2013, 10:34:50 am
(http://i453.photobucket.com/albums/qq259/Lekkit/20110701184952-c0ad6fba-cu_s9999x200_zpsa26b6b3e.png)
 Cliff looks at Grant. "You look pretty shaken. Everything okay?" After checking up on everybody, he looks around for Bob, but since he can't find him he goes back to Grant. "Let's go find those horses."
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on June 05, 2013, 01:31:15 pm
Jimmy hauls Sam's body over to the wagon and wraps it up in a piece of burlap. He's a little awkward at this with his wounded hand, but he badgers Jeb into helping him with it.

OOC: How does healing work?
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on June 05, 2013, 01:52:02 pm
(I was also wondering about healing others since I have that skill---when I return from flying))
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on June 05, 2013, 02:28:48 pm
[OOC]Using the power will cost you the power points.  Then you make a Tribal Medicine roll, applying any wound modifiers as penalties to the roll (so -1 for Jimmy).  On a success he's healed, on a failure the power points are wasted.  The wound must be healed in the first hour after being taken, or else it will have to heal naturally (vigor roll every 7 days, success=heal 1 wound level).  Each casting takes 6 seconds, so time is only a concern regarding the power points recharging.

If you use the Healing skill, you can make an attempt to heal.  This is just as above (apply the wound modifiers as penalty).  It takes 10 minutes.  A result of 1 or less results in an additional wound.  Note: it requires supplies, being without causes a -2 penalty.

In both cases, a raise on the healing check cures an additional wound.
[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on June 05, 2013, 02:30:31 pm
Bob as an owl spends a few minutes flying in the air, making a couple passes over the countryside.

[OOC]I'll give notice results probably tomorrow.  Letting everyone else get organized/roleplay until then.[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Galzria on June 05, 2013, 06:24:26 pm
Grant looked up from his pack and over to Cliff. "It's... nothing. That dust storm must've bothered me more than I thought it would. I'll be fine." Pulling his lantern out, Grant put the rest of his gear back on top of the carriage. "Jeb, you were out here when the horses took off. Did you get a look at which direction they bolted?" Turning his back before Jeb could answer, Grant walked back out towards where he had collapsed at. His Tomahawk and Knife were still lying on the ground. Grant picked them up and looked at them for any signs of damage. Seems they weren't all that useful during the fight, and everything looked alright. Grant tucked the Tomahawk back into it's holster on his belt and slipped the knife back down his boot sheath. Walking back to the carriage, he looked to Jeb for a reply. "I'm ready as soon as you are Cliff. Let's just hope Jeb here has some bearings for us before we set out."
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on June 05, 2013, 10:31:01 pm
Ken approached Genji from the back of the coach, pressing against his right leg.  Genji patted him on the head while turning in the direction of Jenny, still huddled beside him in the ditch.

"Do not be afraid of him.  He really is quite friendly," Genji said in a soft voice.  While he spoke, Ken had started cleaning the blood from the fur around his mouth and on his chest with quick flicks of his tongue.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on June 06, 2013, 08:00:40 am
Jeb answers Grant, "They ran along the trail at least until they were out of the light."

Jimmy persuades Jeb to help him put Bass next to the coach (he asks to wait until you're ready to leave to put him aboard, no need for the extra weight while they're working on the wheels)

Amanda is working out how best to fix the wheels given the tools available, and Genji is chatting with Jenny.

Grant and Cliff head out just into the darkness, and Bob hasn't made it back yet.

You all hear a single, distant train whistle coming from the north.  A moment later, the thin shriek of a locomotive's brakes on the Iron Dragon tracks echoes across the plains.  Looking north, you can see a faint glow on the horizon, but if there's a train it's hidden by the hills.

Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on June 06, 2013, 11:14:45 am
That done and with Grant and Cliff off without him, Jimmy decides to see to his hand.

"Anybody got much skill with doctoring? It's hard to take a look at your own hand."

OOC: I would have followed to help with the horses, but I have no light source.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on June 06, 2013, 11:17:29 am
One
Last
Looksy
At thatthinggg

Notice
Rolled 1d6 : 6, total 6


Wild
Rolled 1d6 : 4, total 4
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on June 06, 2013, 11:18:11 am
Acing
Rolled 1d6 : 2, total 2
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on June 07, 2013, 01:13:57 pm
[OOC]Grant and Cliff should give Riding/Tracking rolls...if that's still what they're doing in light of the train noises.[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on June 07, 2013, 01:39:03 pm
Bob flies hard back to the trackers to break the news....

Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on June 07, 2013, 01:42:24 pm
,((ummm. Wait. Are the trackers still in camp? I assume I wouldn't be able to herd those horse by myself if I landed?)
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on June 07, 2013, 02:42:46 pm
The trackers have started to head out from "camp".  The train whistle occurred when you were just approaching the stagecoach, and you flew a little North to see what was going on.

The road was currently going East (though overall the trail goes in a southerly direction)

So the trackers have headed out East...and you were coming from the East before you veered North.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Galzria on June 07, 2013, 03:29:14 pm
Grant held his lantern in front of him as he walked. "So Cliff, what brings you out towards Deadwood?" Grant peered off into the darkness before shaking his head clear. "For me... well, it's a long story. One that doesn't have an end. I'm out here hoping to find one." Grant paused as he thought he spotted some tracks in front of them that might lead to the horses.

Tracking 1d4-2 : 1 - 2, total -1
wild 1d6 : 6, total 6


Grant looked up as the sound of a Train Whistle ripped through the night. He looked over at Cliff. "I'm not too familiar with this area. Did you know there were tracks nearby?"
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Galzria on June 07, 2013, 03:29:36 pm
Wild Ace 1d6 : 5, total 5
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Galzria on June 07, 2013, 03:32:53 pm

Grant looked up as the sound of a Train Whistle ripped through the night. He looked over at Cliff. "I'm not too familiar with this area. Did you know there were tracks nearby?"

"It seems I found something of the horses here that might lead us to them. They may have just spooked but settled down not to far away after they got out of the clearing. I don't know if we want to leave the others back there alone though. I guess if we find the horses we can ride them back quick enough? I say we press on and collect them. We'll need them in any event, and the longer we wait the further away they'll get."
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Galzria on June 07, 2013, 03:50:17 pm
[OOC]Wasn't sure if I was supposed to subtract 2 from my Wild as well - but in either case I'm looking at 11/9 - which is a success with Raise, correct? That was a tracking roll though, which I don't believe instantly finds them? Not sure how tracking works really in relation to gamestate.[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on June 07, 2013, 04:48:42 pm
Bob flies directly to Grant and Cliff and lands just out of sight in front of them. Quickly changing back into bis human form he approaches them....

"Boys--the horses are just up ahead and all together (motioning with his hands). And there's more.....
I got a good look st that train....."
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on June 08, 2013, 08:36:57 pm
[OOC]Wasn't sure if I was supposed to subtract 2 from my Wild as well - but in either case I'm looking at 11/9 - which is a success with Raise, correct? That was a tracking roll though, which I don't believe instantly finds them? Not sure how tracking works really in relation to gamestate.[/OOC]

[OOC]You're good.  Between you and Bob, you can find the horses.  So, carry on your conversation, and then feel free to narrate the finding/riding back with the horses.  No complications.[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on June 08, 2013, 09:32:56 pm
((Thanks Theo. Wasn't sure I was doing ok or not))

So boys, I don't know how much you know about these iron beasts.  Icloser  know much myself. But when flew in to take a little looksee, I spied the engine and it's feeder cart and two freighter cars. But whst realllllllly caught my eye was the Chinese writing. I don't know whsts it means exactly, but I do know that there is the Dragon Railway.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on June 09, 2013, 01:57:09 pm
"Iron Dragon?" OOC: Nevermind I'm not in this conversation.

OOC: What would we know about the company? Is it normal for them to be in the area?
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on June 09, 2013, 02:02:11 pm
That's the one.  I have no idea what they are doing out here.  Could there be some copperr or silver mines around? 
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on June 10, 2013, 07:08:55 am
[OOC]The stagecoach line runs parallel to an Iron Dragon line.

Iron Dragon is the only railway allowed to build track on Sioux Nations land.  It's normal for their trains to be out here, they run lines into Deadwood.  It is not normal as far as anyone knows for their train to stop in the middle of nowhere, because y'know that's not normal for anybody.
[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on June 10, 2013, 10:19:23 pm
"Jeb, apologies, but I do not have the ability to heal.  Ken would be willing to lick the wound for you, though.  They say the saliva of canines has healing properties..."

Turning to Jenny, he says "and you, little one, are quite quiet.  Do not worry, we are safe."
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Galzria on June 11, 2013, 01:10:26 pm
[OOC]Apologies for the delay. I've been lazy when it comes to attending my forum games this weekend. :)[/OOC]

In a whir of motion, Grant drew his knife and held it in hand as Bob stepped from the darkness and into their light. Every muscle in his body tensed as he prepared to launch himself at this unknown presence. The blood was in his eyes and as he heard the train whistle blow once more in the distance, all he could hear was a scream splitting the darkness of his mind.

If it wasn't for Cliff being between himself and Bob, Grant may not have had the control to stop himself. But in the moment it took to move around Cliff, somewhere deep in the recesses of his reality, Grant recognized Bob as... different... then belonged in his nightmare. He was real, he was here, and he wasn't a threat.

With tremendous effort, Grant pulled his head back to where he was. He made a show of kneeling down once more to look at the tracks he had discovered while he slipped his knife away and listened to what Bob said. He wiped at the beads of sweat starting to form on his brow before standing back up.

"Bob, if what you say is true, then you should report it back to Jeb and the others. Cliff and I can handle finding the horses. With your directions and the tracks that I've found, we shouldn't be too far away. Once we've gathered the horses up, we'll ride them back in and figure out what's going on from there. Jeb is more familiar with these parts than anybody, and he may have something to say. Let's not waste any time here. There's something... not right going on."

Turning to Cliff, Grant pointed out into the darkness in front of them.

"Ready to move? The Horses shouldn't be too far ahead. Let's hurry and retrieve them so we can get back."
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on June 11, 2013, 01:51:22 pm
My thoughts exactly Grant...sorry about startling you.
Excusing himself Bob turned and quickly made his way back to the stage coach where he repeated his news and the status of the horse wrangling to the rest of the group.
Suddenly the shape shifting and flight caught up with him and he slumped to the ground struggling to regain his bearings...
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on June 12, 2013, 10:44:53 am

Bob returns to the circle of light.  He sees Jimmy trying to bandage his own hand while Ken watches licking his chops, Genji and Jenny sitting on the side of the ditch, Amanda and Jeb discussing how best to get the coach up and moving again, and finally Danny facing the other direction, gatling shotgun at the ready.

Bob relates the existence of the stopped locomotive, apparently from the Iron Dragon rail line, before sitting unceremoniously on the ground.

Jeb shakes his head "Rail Baron stuff.  You fella's would do best not to get involved.  With Amanda here's help I think we'll be movin' again in a couple hours.  We'll be in Deadwood by tomorrow evening.  Early enough for ya to get dinner if'n ya like."

Shortly you hear the sound of galloping hooves approaching from the East.
[OOC]Grant and Cliff arrive shortly after that.[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on June 12, 2013, 11:04:49 am
OOC: Anyone with the healing ability want to help me out here? Jack? spiritbears?
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on June 12, 2013, 01:16:26 pm
((Believe I still have power points to attempt tribal med heal on jimmy??))

Bob notices the nasty looking gash on jimmy's hand: Ok Jimmy, let me see whst I can do for you:

Rolled 1d10-1 : 7 - 1, total 6


Wild
1d6
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on June 12, 2013, 01:17:15 pm
((Ack)))
Rolled 1d6 : 1, total 1

Willd..
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on June 12, 2013, 01:49:08 pm
Bob looks up from where he's sat down to catch his breath and balance and notice's Jimmy's hurt.  Coming closer he take's Jimmy's hands and starts chanting in a language you do not understand, looking up to the sky.

Jimmy's hand suddenly feels much better.

[OOC]I've adjusted the power points for Bob.  He's spent 5 so far.  Jimmy is all healed.[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on June 12, 2013, 03:20:39 pm
"Thank you kindly Bob. Guess I wasn't as hurt as I thought, because I feel right as rain. Something to be said for the old ways. Old ways is best. Sometimes."

"Anybody, but me curious as to why the Iron Dragon would stop their train out here?"
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jack Rudd on June 12, 2013, 03:55:08 pm
"Does seem a little odd. Might be worth investigating."
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on June 12, 2013, 04:51:01 pm
No problem--
And yes, I would be up for a quiet looksee at why that thing is stopped out here...can't be an accident
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on June 12, 2013, 04:57:55 pm
Grant and Cliff arrive back at the stagecoach

[OOC]Everyone make a Notice check.[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on June 12, 2013, 05:04:59 pm
Notice
Rolled 1d6 : 3, total 3

Wild
Rolled 1d6 : 2, total 2
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on June 12, 2013, 05:13:58 pm
Notice:
Rolled 1d4 : 4, total 4

Wild:
Rolled 1d6 : 3, total 3
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on June 12, 2013, 05:14:19 pm
Ace:
Rolled 1d4+4 : 3 + 4, total 7
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jack Rudd on June 12, 2013, 05:17:45 pm
Notice
Rolled 1d4 : 4, total 4


Wild
Rolled 1d6 : 1, total 1
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jack Rudd on June 12, 2013, 05:18:04 pm
Notice ace

Rolled 1d4+4 : 2 + 4, total 6
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Galzria on June 12, 2013, 06:12:51 pm
Notice Check: 1d6 : 4, total 4
Wild Notice: 1d6 : 6, total 6


Pulling up alongside the coach, Grant dismounted the horse, running his hand along it's side until it came to rest just below the horses ear. Looking intently into the horses eye, Grant told him to be good and not run off again. He had no idea if the horse understood him, but when he turned to talk to Jeb the horse just pawed the ground looking... embarrassed? Ah, who could tell with these animals. "So Jeb, Bob told us that whistle we heard had something to do with... What did he call it? Metal Dragon? No, that's not quite it. Ah! Iron. Iron Dragon he said it was. Said it was stopped not too far away from here. Seems... a little bit of an odd place for a stop, wouldn't you reckon? I mean, near I can tell, we're not all that close to any major cities. Still a days ride outta Deadwood, right? So what made them stop? With the things that I've heard about this region, I'd think making town as quickly as possible would be their number one priority.

Anybody else know anything about the Iron Dragon, or who runs it?"
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Galzria on June 12, 2013, 06:13:20 pm
Wild Notice Ace: 1d6+6 : 4 + 6, total 10
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on June 12, 2013, 06:35:11 pm
Notice:
Rolled 1d6 : 1, total 1

Wild:
Rolled 1d6 : 6, total 6
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on June 12, 2013, 06:35:25 pm
Wild Ace:
Rolled 1d6+6 : 5 + 6, total 11
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on June 13, 2013, 07:39:12 am
"Friends, welcome back.  Just in time...I hear another approaching from the south.  Ken..."

Genji motions to the coyote, prone at his feet.  He jumps up, placing himself between his master, Jenny, and the faint clip-clip of horse hooves.

Genji, in a louder voice, calls out, "friend or foe, traveler?"
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jack Rudd on June 13, 2013, 10:13:39 am
Amanda, who also heard the sound of hooves, keeps a watchful ear out, but as yet, says nothing.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on June 13, 2013, 10:56:52 am
"Could be Bass's man who took off back with more bandits," says Jimmy, slowly drawing his revolver, and peering into the south.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on June 14, 2013, 07:20:53 am
An exhausted appaloosa emerges from the murk.  There is a man lying on the horse, he struggles to lift up his head and look around the group.  He seems not to focus on anything, until his eyes lock on Bob.  The horse drags itself right up to him, and a bloody battered Indian falls off the horse's neck and lands in the dust.  He's been shot several times, but he manages to crawl up to Bob muttering some gibberish.

[OOC]Note: Bob understands him, but no one else.  So, only spiritbears should look at the spoiler below.
Indian says: Please help us...Wovoka is in danger...white calf.

The Indian is a "wounded" extra.  Meaning he's near-death but not dead.  A single unpenalized healing roll will fully recover him.[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on June 14, 2013, 09:53:04 am
We have to help him...
Tribal med
Rolled 1d10 : 2, total 2

Wild
Rolled 1d6 : 4, total 4
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on June 14, 2013, 10:01:09 am
((Was that the right roll???))
Speaking quietly to the injured Indian, bob responds:
tell me brother, what is this danger?  What can you tell me? Do you mean to tell me a white buffalo calf has been born?!
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on June 14, 2013, 10:47:40 am

Bob appeals to the spirits to heal this mysterious Indian.  The bullet wounds close up on his back, and a light enters into his eyes, he coughs briefly and sits up.  "Thank you, brother."  He then speaks in reasonably good English to everyone,  "I am called Sky Hawk by my people.  I represent Wovoka, chief of the Paiutes and bringer of the Ghost Dance." Looking to Bob "And yes, he witnessed the birth of a white buffalo calf and has come to bring news of this to the wicasas." Addressing everyone,  "He is in great danger. He will die if I do not bring help quickly. We were ambushed as we slept…they mean to slaughter everyone. Will you help me?"


[OOC]I'm headed out of town for the weekend.  Sky Hawk will leave you to discuss plans among yourselves.[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on June 14, 2013, 10:59:44 am
"Hold up a second there. Who means to slaughter everyone? And what's a wicawhatsit or whatever it was you said?"
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on June 14, 2013, 12:24:38 pm
Brothers and sisters, this is not something we can ignore. The birth of a white buffalo calf is a great miracle that will usher in peace between our peoples. It has been foretold in prophesy and I Implore you all to come with me to aid the Chief.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on June 14, 2013, 01:06:00 pm
"I'm not opposed to helping someone out, but I don't have any big love for the Paiutes, no matter what I look like. I'm certainly not going to help them out for nothing. There's $500.00 of bounty lying in that corpse over there, and that's more money than I've heard Sky Hawk offer us. Why should we be helping them out for some mumbo-jumbo prophecy?"

OOC: I actually want to go see what's going on, but you guys are going to have to convince greedy ole Jimmy that it's worth his while. This isn't the sort of thing he would leap into head first without some incentive.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jack Rudd on June 14, 2013, 01:47:47 pm
"I've never come across a white buffalo calf before. I think I'd like to see that."
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on June 14, 2013, 08:00:51 pm
"Can we ignore the train, though?"
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Galzria on June 14, 2013, 08:36:04 pm
Grant peered out into the darkness in the direction of the train. The puzzle of it's untimely arrival left a queasy feeling in his stomach. While nobody seemed to want to say it, the fact is this wasn't normal... At least as far as he could tell. Jeb seemed intent to ignore it and move on as quickly as possible, and that alone was enough to make Grant uneasy. And curious. Yes, he had to admit it... He was in fact curious.

The revelation about the White Calf was even more intriguing. Growing up, his parents had always hid their relation to the native tribes..  But in the privacy of home many a story had been told. He wasn't at all unfamiliar with this particular one... But he had always thought they were just stories. Legends. Meant to impress moral values upon the young. Huh.

Grant wondered if there might be anything to this man's story. If so... It could also be a reason for the... "visit" being paid by whoever was in charge of that train. In any case, Grant suspected things weren't going to stay quiet long. Whoever had shot this man was probably looking for him even now... And if his words held truth, then the fight with Bass was nothing but childs play.

"We need both Horses to pull the Carriage. But we now have a third. If someone were to be quick, I'm sure we could scout out what's happening down by the train before making our decision. I'm willing to ride now. I'm fairly skilled when it comes to avoiding detection. I could give us a fair chance at the upper hand and meet back up with you all in no more than 30 minutes."
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on June 17, 2013, 07:40:49 am
Sky Hawk looks at you each in turn as you speak.  His anxiety evident when discussion moves away from helping him.
We have nothing to offer, and the calf is not with us.  We must move quickly if we are to arrive before the Ravenites slaughter everyone.

[OOC]Someone would have realized that you were attacked by some 7 outlaws.  Only 3 of them got away, and they were riding on horses.  Thus logic suggests that there are 4 unmanned horses out there.

(General Knowledge about Ravenites)
Ravenites are members of the "Order of the Raven."  They represent a secret rebellion against the Old Ways, and use technology against the white man.  They are condemned by the elders and put to death if discovered.[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on June 17, 2013, 12:04:52 pm
I say we wrap up old bass there and tie him to the wagon.  Jimmy you'll still get some cash, and you will also have the opportunity to take some weapons off the ravenites if we move fast.

(Turning to Sky Hawk) how far is your camp?
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on June 17, 2013, 12:29:05 pm
"Alright, let's quickly see if we can track down the other bandits horses. Grant, do a quick scout of the train, don't let them see you, and if you find anyone try not to bite off more than you can chew."

Riding roll to find the horses:
Rolled 1d4 : 3, total 3


Wild:
Rolled 1d6 : 2, total 2
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on June 17, 2013, 12:30:02 pm
"No luck, we better hoof it if we're going to get over there."
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on June 17, 2013, 12:30:44 pm
Jimmy quickly grabs a shotgun off one of the fallen outlaws, and whatever shells he can find.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on June 18, 2013, 11:09:25 am
It will take us time to get there walking, but I do not believe my horse could run.  Our camp is away to the West."  He bends down and draws a bit in the dirt, pointing out where the ambush happened, and suggesting a conspicuous ridge-line for a rendezvous with Grant about half-way there.

[OOC]If anyone wants to make sure to do something before you go, feel free.
Once you're ready to head out, I want 2 Stealth rolls and a Notice roll from Grant.  And a Notice roll from everyone else.[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jack Rudd on June 18, 2013, 11:18:00 am
Notice:

Rolled 1d4 : 2, total 2


Wild:

Rolled 1d6 : 4, total 4
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on June 18, 2013, 11:58:03 am
Notice
Rolled 1d6 : 6, total 6



Wild
Rolled 1d6 : 5, total 5
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on June 18, 2013, 11:58:45 am
Ace
Rolled 1d6 : 1, total 1
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on June 18, 2013, 12:41:05 pm
Notice:
Rolled 1d4 : 3, total 3

Wild:
Rolled 1d6 : 5, total 5
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Galzria on June 18, 2013, 01:16:42 pm
"No need for me to waste any time then. Jeb, I trust you'll watch my stuff? I'll ride quick and meet up with you as soon as I can. Let's hope I can figure out what's going on 'round these parts."
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Galzria on June 18, 2013, 03:53:59 pm
Let's see if this is right...:

Stealth Roll 1: 1d8 : 5, total 5
Stealth Roll 2: 1d8 : 2, total 2
Wild Stealth 1: 1d6 : 5, total 5
Wild Stealth 2: 1d6 : 2, total 2
Notice Roll: 1d6 : 3, total 3
Notice Wild 1d6 : 4, total 4
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on June 19, 2013, 08:44:01 am

Scene 3: As I Walk Through The Valley

Sky Hawk leads most of you west onto the plains, away from the stagecoach trail and rail line.  The distant storm has passed North, quiet and dark have descended around you.  Outside your lantern, the only light is the stars, and outside Sky Hawk's horse, you hear only the hushed breeze and the rustling of prairie grass.

Meanwhile...Grant rides north before quietly slipping from his horse and drawing close to the Iron Dragon train.


[OOC]PMs incoming[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on June 19, 2013, 08:57:40 am
Notice:
Rolled 1d6 : 1, total 1

Wild:
Rolled 1d6 : 6, total 6
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on June 19, 2013, 08:58:09 am
Ace:
Rolled 1d6+6 : 4 + 6, total 10
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jack Rudd on June 19, 2013, 09:29:30 am
"Hey guys, what's that noise?"
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on June 19, 2013, 10:41:49 am
"I heard it too. Coyotes?"

Jimmy looks at Genji curiously.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on June 19, 2013, 11:01:49 am
I don't think that was a yote brothers....

Turning to the sky hawk, bob speaks to him in his own language
did you see that ndn in front of us? He was covered in many white feathers
but he disappeared when I looked at him
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on June 19, 2013, 11:40:21 am
Sky Hawk responds in the same language
I saw no one.  Hopefully a good spirit.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on June 19, 2013, 12:15:42 pm
I hope so brother...
I hops so
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on June 19, 2013, 02:38:04 pm
Jimmy checks that his slightly used shotgun is loaded.

"What do you think they are, Bob?"
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on June 19, 2013, 04:09:13 pm
"Friends, look to the sky.  I believe I felt the passing of a bird of some size.  The sounds came from above."
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Galzria on June 20, 2013, 02:03:17 am
Stealth Roll: 1d8 : 4, total 4
Stealth Wild: 1d6 : 6, total 6
Notice: 1d6 : 1, total 1
Notice Wild 1d6 : 1, total 1
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Galzria on June 20, 2013, 02:04:56 am
[OOC] Stealth Ace is irrelevant since I noticed nothing else apparently. I'm just super good at noticing nothing sneakily.[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on June 21, 2013, 07:47:34 am
"Friends, look to the sky.  I believe I felt the passing of a bird of some size.  The sounds came from above."
"Let us keep moving.  Perhaps, it will leave us alone for we are many."
...
(Excepting if you all decide to do otherwise)  Grant catches up with the party.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on June 21, 2013, 04:55:10 pm
"What'd you see Grant?"
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Galzria on June 23, 2013, 02:43:10 am
[OOC] I'll get to this tomorrow. This past week has been such a crazy one that I haven't had the energy to do anything that requires thinking. Waking hours ranging from 3:00am to 6:00am and back again, nights that require me to be up from 10:00pm - 7:00am, too often times to go to sleep exceeding 2:00am... And none of it consistent. My internal clock is all out of whack, and more than anything, I'm exhausted.

Still, starting tomorrow, things go back to what one might call a semblance of normalcy. So after a good long sleep, I'll "Catch back up" with you all. In the meantime, don't feel like you need Grant's report (if any) to keep meaningful conversation going. ;) [/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on June 23, 2013, 12:27:38 pm
Jimmy isn't ecstatic about this excursion and spends the trip complaining and looking nervously into the sky to try and see the bird everyone is talking about.

"I got a bad feeling about this you guys. I hope this is worth it. It'd be a shame for me to die face down in some backwoods without anything to show for it."
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Galzria on June 24, 2013, 12:46:39 am
Grant stepped out from behind the rock he had placed between himself and the direction of the train from which he'd come. He had held up for ten minutes to make sure nobody was following him, but the darkness and silence stretched out around him. Nothing. Sighing to himself,  he tucked one Tomahawk into it's strap, and slipped his knife down his boot. His second Tomahawk he held across his lap as he mounted his horse. No need to be foolhardy...

...It took Grant longer than he would've hoped for to find his companions. His first stop was to make his way back to where they had been attacked by Bass and his men. Grant took a few moments to speak with Jeb, who was left working on the carriage, before setting out North again. Grant told Jeb of everything he had seen by the train, but Jeb sat quietly by, working away, and not saying much back.

As Grant mounted back up, he looked once more in Jeb's direction "You got real nervous after Bass's attack when it came to talk about the Iron Dragon. Seemed you wanted to move out real quick. Now, I may be new to these parts, but I know a scared man when I see one. If these men in their ceremonial armor pose some sort of threat to us, we need to know. Running away or pretending they aren't there won't do us any good if they come with knives and guns while we sleep. When we get back Jeb, I'm gonna want answers about what're we dealing with here."... And with that, Grant set back off.

He was cold, and still edgy from the invasion of his nightmares, but after riding for twenty minutes, the light of his companions started to shimmer and grow brighter on the horizon in front of him. He pushed his horse a little harder and rode on...

... Finally Grant trotted into the clearing that found his companions waiting for him. Jimmy was riding atop one of the other horses, and the others were standing on the ground tending their own horses or making preparations for the events to come. "Jimmy! Friends! Grant called out as he approached, "How go things here? How much further off is the ambush site?"

"What'd you see Grant?"

Turning to Jimmy, Grant answered him as best he could, making sure to speak loud enough for the others to overhear: "I still don't know exactly what's going on down by the train, but it's not natural. They shouldn't be here, and they don't want anybody knowing that they are."

Grant continued on to relate to Jimmy what he had seen down by the train: The large stacks of Boxes, Crates, and Barrels that were being unloaded and stacked; The four Martial Artists that stood guard; The Swordsmen that stood lookout in a strange and foreign ceremonial armor; And a final pair of men who stood, Winchesters in hand. Grant also noted that none of the company looked all that pleased about being there.

"Unfortunately, while I did get the chance to move in even closer, my attempts to see what was inside the crates and barrels proved fruitless. They were locked tight, and there didn't appear to be any markings on the side. I didn't know how much longer I could press my luck and I wanted to make sure I caught back up with you all before you arrived at the ambush site, so I left it all behind. Sorry to say, I don't know what any of it means though."

Looking out once more at the collected group, Grant asked if any of them had heard anything or recognized anything from his report. Without waiting for a reply, Grant climbed down off the back of his horse, and began to tend to him, making sure he was well rested after their little adventure.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on June 24, 2013, 07:20:25 am
[OOC]Hmm...that's a little awkward...I should have included some comments from Jeb earlier (I just kind of forgot about him once Sky Hawk showed up), but he and Danny are staying with the stagecoach to get things fixed up.  Jeb is not interested in venturing out at all, trains, indians, whatever.  His goal is to get the stagecoach moving, though he let's you guys borrow a couple horses with promises to bring them back.

Anyways, obviously that makes several of your comments not really apply, but let me know if it actively changes anything.[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Galzria on June 24, 2013, 04:52:31 pm
[OOC]Apparently the delirium of Grant's nightmares stays with him longer than we thought/ ;D

So who all is riding out with Sky Hawk to the ambush site? How many horses were there? Anyway, it doesn't really change much I suppose. Let me try and restructure my above post without changing the content too much.[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Galzria on June 24, 2013, 05:11:30 pm
[OOC]Should be good now.[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on June 25, 2013, 07:23:03 am
[OOC] I'm assuming PCs and Sky Hawk are going.  @Jack Rudd: would Jenny feel safer (or Amanda safer about Jenny) heading into danger with her sister or staying with the stagecoach?[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Lekkit on June 25, 2013, 03:05:08 pm
[OOC:] I've been super busy with a lot of stuff IRL lately. Will be getting back to this later tonight.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on June 25, 2013, 04:48:45 pm
"They were definitely Iron Dragon though? That's a relief," Jimmy says visibly brightening.

"No witches on my trail yet, so that's a relief," he thinks to himself.

"If they were unloading goods, it stands to reason that someone must be picking those goods up. Sam and his men certainly didn't seem like the type who could get a shipment of the size you're describing from the Iron Dragon, especially if they sound as exotically armed as you described, Grant. Maybe one of the tribes out here is gearing up for war, and has something the Iron Dragon wants to trade for some weapons?"
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on June 26, 2013, 10:09:45 am
Sky Hawk turns at this, "Such weapons are outlawed in the Sioux Nations.  If they are being used by Indians, I would suspect Ravenites...but what would they have that the Dragon would want?  And how are they organized enough to retrieve it?  Perhaps the Dragon itself is gearing up for war?"  He looks around, "We are beginning to get close, we should become quiet.  And put out the light, unless we want to alert our enemy to our presence.  We can talk later."  He ties his horse to a nearby tree branch and climbs to the top of a ridge.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jack Rudd on June 26, 2013, 10:37:43 am
I think Jenny will come with Amanda.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on June 28, 2013, 11:29:33 am
[OOC]everyone make a Notice check.[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on June 28, 2013, 11:31:27 am
Notice check:
Rolled 1d4 : 3, total 3
Rolled 1d6 : 3, total 3

Title: Re: [DLR] Chapter 1: The White Calf
Post by: Galzria on June 28, 2013, 12:42:58 pm
Notice Check: 1d6 : 2, total 2
Notice Wild: 1d6 : 3, total 3
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on June 28, 2013, 03:18:38 pm
Looking around and worrying the Danonites might be behind this....
Notice
Rolled 1d6 : 4, total 4

Wild
Rolled 1d6 : 2, total 2
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on June 28, 2013, 06:11:52 pm
Notice:
Rolled 1d6 : 2, total 2


Wild:
Rolled 1d6 : 5, total 5
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jack Rudd on June 29, 2013, 09:52:28 am
Notice:
Rolled 1d4 : 4, total 4


Wild:
Rolled 1d6 : 1, total 1
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jack Rudd on June 29, 2013, 09:52:49 am
Notice Ace:

Rolled 1d4+4 : 1 + 4, total 5
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on July 01, 2013, 11:01:08 am
Stealth 1d12+2 : 6 + 2, total 8
Stealth 1d12+2 : 5 + 2, total 7
Stealth 1d12+2 : 2 + 2, total 4
Stealth 1d12+2 : 4 + 2, total 6
Stealth 1d12+2 : 7 + 2, total 9
Stealth 1d12+2 : 12 + 2, total 14
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on July 01, 2013, 11:01:39 am
[OOC]Including penalties for darkness, no one notices anything[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on July 01, 2013, 11:10:43 am
[OOC: they get a surprise round]
The cries from before come back, only this time they are suddenly very loud.  As you spin to face them, they are already on top of you, in the starlight, you can make out very little.  A large dark shape, with small malevolent red glowing eyes.  You catch a glint of light here and there as you see their sharp claws and teeth.  There is one for each member of the posse, and their claws grasp at your shoulders as they fly past.

[OOC]
They have the drop, granting them +4 to attack/damage.  They don't suffer darkness penalties.
Rolled 1d10+4 : 6 + 4, total 10
Rolled 1d10+4 : 10 + 4, total 14
Rolled 1d10+4 : 5 + 4, total 9
Rolled 1d10+4 : 1 + 4, total 5
Rolled 1d10+4 : 10 + 4, total 14
Rolled 1d10+4 : 1 + 4, total 5

[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on July 01, 2013, 11:17:02 am
[OOC: Results]
Grant: Parry 6, to Hit: 10 (hit with raise)
Jimmy: Parry 2, to Hit: 14+ (hit with raise)
Amanda: Parry 2, to Hit: 9 (hit with raise)
Genji: Parry 6, to Hit: 5 (miss)
Cliff: Parry 2, to Hit: 14+ (hit with raise)
Bob: Parry 5, to Hit: 5 (normal hit)
[/OOC]


Suddenly, Grant, Jimmy, Amanda, and Cliff all feel their feet start to leave the ground.  They are being carried into the sky.

Genji's staff collides with the creature's feet as his spins around, causing it to miss.

Bob, nearly deflects the claws, but they tear his shoulders though they're unable to effectively grasp him.

Damage 1d12+4 : 5 + 4, total 9
Rolled 1d4 : 1, total 1
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on July 01, 2013, 11:17:58 am
[OOC]Bob takes one wound, the rest of you are taken airborne instead of taking damage[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on July 01, 2013, 11:22:19 am
Surprise Round is over, combat begins in earnest:

Grant   Ace of Diamonds
Jimmy   Queen of Hearts
Bob   Ace of Clubs

Enemy   Jack of Clubs

Amanda   9 of Hearts
Genji   7 of Hearts
Cliff   9 of Diamonds

Note: This info is still in the first post, but reposting it here:
General References
 Current Combat Round (http://forum.dominionstrategy.com/index.php?topic=8130.msg263948#msg263948)
Current Scene (http://forum.dominionstrategy.com/index.php?topic=8130.275)
Character Sheets (https://docs.google.com/spreadsheet/ccc?key=0AgQW2_nUk_nKdFAza21HRWdXN3h4SXBTLTJrZ2xnX3c&usp=sharing)

Combat References
Combat Manuevers (https://docs.google.com/spreadsheet/ccc?key=0AgQW2_nUk_nKdEg3R1NFY2IyY0ZOeDRva2xqMGFNelE&usp=sharing)
Combat Mat (https://docs.google.com/spreadsheet/ccc?key=0AgQW2_nUk_nKdEJ0SERlTHRHdlFUYmVGMEVqVV9FdkE&usp=sharing)
NPC Allies (https://docs.google.com/spreadsheet/ccc?key=0AgQW2_nUk_nKdDFjM25NUS1LWGpoM2VXZ2p1OTgza2c&usp=sharing)

Combat Mat is updated to this current combat.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on July 01, 2013, 06:23:21 pm
{Is "height off ground" in meters or feet?}
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jack Rudd on July 01, 2013, 07:13:23 pm
Do I know anything about the critters that are carrying us? Would a Knowledge (Science) roll help?
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on July 01, 2013, 07:28:42 pm
Genji crouched down at the sound of flapping wings and whooshing air.  He reached for Ken instinctively; the coyote growled loudly and crouched, now ready to spring at any approaching creatures.  Genji gripped his staff tightly, waiting for a signal of attack from his companion.

He smelled blood.  "Bob, how badly are you hurt?  Can you tell me what's happened?"
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on July 02, 2013, 12:44:59 am
Genji crouched down at the sound of flapping wings and whooshing air.  He reached for Ken instinctively; the coyote growled loudly and crouched, now ready to spring at any approaching creatures.  Genji gripped his staff tightly, waiting for a signal of attack from his companion.

He smelled blood.  "Bob, how badly are you hurt?  Can you tell me what's happened?"
That thing got me pretty good. But I think I'm ok for now...
But the rest or our freids have been grabbed by those things and are about to be carried away it looks like. I'd like to take a shot at one. But I'm worried about hitting our friends or them getting dropped from too high. ((I guess I could use a fate chip--can you remind me whst the colors denote Theo?))
And, we still have the two that went after us to worry about as well!
I'm open to any quick ideas you might have about these things....I don't think I've ever see em before...
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on July 02, 2013, 12:50:27 am
{Are these "birds" natural animals?  That is, can I target one with Beast Friend?}
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on July 02, 2013, 12:51:57 am
{Also, is a knowledge roll a turn, or can I do that whenever?  I was thinking a Hunting Grounds knowledge roll might be helpful.}
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Galzria on July 02, 2013, 02:45:07 am
[OOC]How exactly would combat in the air work? Grant didn't have any weapons in hand when the ambush was sprung, so he needs to pull his knife from his boot (that's probably easier than pulling the tomahawk off his waist while in the air) - that's going to incur a penalty if I attack in the same round, correct? Do I have any idea how big the 'birds' are? What's my range of attack against them while being carried? I probably can't call for a 'headshot' (aiming at it's red eye) while being carried...

Also, and this is a bit outside the box, but what would I do if I wanted to try first to pull my Harmonica out of my pocket and play? Any chance I could either scare these things off or cause a reaction to the music?[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on July 02, 2013, 11:16:59 am
Distance above ground in game inches.  Each game inch is about 2 yards.  So they're around 12 feet in the air at this point.
Falling damage is 1d6 for every 2 game inches (max. 10d6).  So falling from this height might hurt, but probably not too badly (acing d6, so it could kill you.  But probably wouldn't do more than shake you.)

@Jack Rudd: These creatures are not normal.  You know nothing about them.
@ashersky: they aren't natural.  Knowledge rolls are not actions.
@spiritbears: (I forgot to mention it, you're shaken from taking a wound.  To clarify, any time you take a wound you're also shaken.)  Fate chip power level is White<Red<Blue.  White lets you soak a wound, reroll, or remove shaken status.  Red can be used as white OR add 1d6 to a roll after the result, giving me a free fate chip draw to use against you.  Blue can be used as white, or as red without the free draw for me.  If you soak the wound (a 4 or higher on Vigor), then you will not be shaken.

@Galzria: the creature is large enough to hold you at both shoulders with it's feet.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on July 02, 2013, 11:20:32 am
@Galzria: also, given the look in their eyes, music would be unlikely to soothe or frighten them.  It might distract the one carrying you (as a smarts trick, say)...Yes you'll incur a penalty for attacking in the same round.  Given that you can strike at the foot holding you, you would not suffer any lighting penalties.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on July 02, 2013, 12:15:16 pm
(Let me get this straight--please correct me if I'm misunderstanding--so, since I'm shaken, I can't attack, but I could use a white chip and recover from shaken, and fire a shot this turn? If so, that's what I will do, and aim for the thing 2's wing (closest to me)...will wait till it's my turn to roll))
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on July 02, 2013, 01:28:30 pm
The sky beast struggles to lift Jimmy's great weight as it lifts him into the air. Caught in the creatures birdlike talons Jimmy is initially shocked, until he recognizes the shotgun he'd picked up off the dead outlaws. He doesn't know what's going on, but he is incredibly glad he'd taken this shotgun with him. Pointing it directly above him Jimmy fires both barrels at point blank range.

Shooting check:
Rolled 1d6 : 5, total 5
Rolled 1d6 : 3, total 3
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on July 02, 2013, 02:20:53 pm
(Let me get this straight--please correct me if I'm misunderstanding--so, since I'm shaken, I can't attack, but I could use a white chip and recover from shaken, and fire a shot this turn? If so, that's what I will do, and aim for the thing 2's wing (closest to me)...will wait till it's my turn to roll))
First you can make a spirit roll (to recover from shaken).  If you get an 8 or better you can act immediately without spending a fate chip, if you fail you can still spend the fate chip to recover and act normally.

You go before the creatures, so you can take your rolls at your earliest convenience.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on July 02, 2013, 02:30:19 pm
The sky beast struggles to lift Jimmy's great weight as it lifts him into the air. Caught in the creatures birdlike talons Jimmy is initially shocked, until he recognizes the shotgun he'd picked up off the dead outlaws. He doesn't know what's going on, but he is incredibly glad he'd taken this shotgun with him. Pointing it directly above him Jimmy fires both barrels at point blank range.

Shooting check:
Quote
Rolled 1d6 : 5, total 5
Rolled 1d6 : 3, total 3

[OOC]Normally you cannot use a shotgun in melee combat (it's too big.  Needs to be pistol or smaller).  And normally attacking someone grappling you is a -4 penalty.  This is a unique situation though, as you're being carried by the shoulders rather than fought with.  And you're not properly being restrained (i.e. it isn't really a grapple).  I'm noting both of those things here, so that they'll be known moving forward, and so that you understand when I say, "no you can't do that" at some future time if you try it. :)

In this instance, if you're attacking the creature carrying you, I'm inclined to count it as a standard melee attack vs. parry.  Lighting penalties don't matter because, I mean, it's right there.  And I'll let it go on the larger-than-normal weapons.

Creature's parry is 7.  Shotgun gives +2 to shooting (which you didn't include), so you hit.  Roll damage, 3d6 for shotgun at close range.  If you get at least a 6 damage it drops you.  You can go ahead and roll your own 1d6 falling damage.[/OOC]

As Jimmy tries to get the tip of his shotgun against the creature it swivels and tosses him to try and get out of the way.  However, Jimmy manages to squeeze the trigger and just catches the beast with some pellets across the chest.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on July 02, 2013, 02:43:17 pm
OOC: Sure thing, I figured there would be some modifiers after the fact, but thought I'd put my roll out there so you could work out what to do with the numbers.

Damage roll:
Rolled 3d6 : 5, 6, 3, total 14
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on July 02, 2013, 02:43:39 pm
Ace:

Rolled 1d6+14 : 2 + 14, total 16
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on July 02, 2013, 02:47:49 pm
In a burst of gunpowder and bird gore Jimmy has time to shout "Ohh sh-" before thumping into the ground, his shotgun, spent, clatters to the ground nearby, smoke wafting from its barrels.

Damage:
Rolled 1d6 : 1, total 1
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Galzria on July 02, 2013, 04:24:04 pm
Grant's mind raced as he found himself hurling skywards, but his hands, trained to react, were calm and swift. Lifting one leg straight into his chest, he reached down and slid his blade skillfully out of his boot. It was too dark to see exactly what held him, but he knew he couldn't afford to let it carry him any higher.

Reaching above his head, Grant sliced hard at the leg of the beast above.

Combat Roll, draw penalty: 1d8-1 : 5 - 1, total 4
Wild Combat: 1d6 : 6, total 6

Title: Re: [DLR] Chapter 1: The White Calf
Post by: Galzria on July 02, 2013, 04:24:52 pm
Wild Ace: 1d6+6 : 1 + 6, total 7
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Galzria on July 02, 2013, 04:27:31 pm
[OOC]I believe that's a hit? Since I went first I skipped my spirit roll -no guns firing yet. Now I roll damage on the creature plus damage from my fall, correct?[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on July 02, 2013, 04:51:50 pm
Ok Spirit Roll
Rolled 1d10 : 1, total 1


Wild
Rolled 1d6 : 1, total 1
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on July 02, 2013, 04:55:58 pm
OOC: Shouldn't have used up all your good rolls earlier.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on July 02, 2013, 04:59:26 pm
Oh...that was just awful.
Spending a white fate chip to recover

Bob takes aim at the creature's wing. (Bow):
Rolled 1d6 : 3, total 3


Wild
Rolled 1d6 : 4, total 4

Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on July 03, 2013, 07:30:28 am
[OOC]I believe that's a hit? Since I went first I skipped my spirit roll -no guns firing yet. Now I roll damage on the creature plus damage from my fall, correct?[/OOC]

[OOC]
You have a -2 penalty for drawing a weapon.  So the result is a 5, which is a miss.  You can always spend your red chip to add a d6 which would give you a hit 5/6 of the time.  Otherwise, you miss though.  (penalties/bonuses apply to wild die as well as regular die, and penalty for drawing/attacking is -2 excepting something like a quickdraw holster)[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Galzria on July 03, 2013, 12:48:51 pm
*Uses Rec Fate Chip*

Rolled 1d6+5 : 4 + 5, total 9
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Galzria on July 03, 2013, 12:58:33 pm
[OOC]Red*[/OOC]

Fall Damage: 1d6 : 5, total 5
Damage to Creature (combined): 1d4 : 4, total 4
Rolled 1d6 : 2, total 2
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Galzria on July 03, 2013, 01:00:33 pm
[OOC]My damage to creature, if I did it right, is knife (d4) + strength (d6), correct? And I can still ace these rolls, as per above... But there's no Wild on damage, right?[\OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Galzria on July 03, 2013, 01:02:12 pm
Aced Damage: 1d4+6 : 3 + 6, total 9
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on July 03, 2013, 01:19:27 pm
[OOC]Looks good, creature is shaken.

@spiritbears: You have a -1 to all rolls due to your wound.  Also, a -2 lighting penalty.  So, your shooting result was a 1.[/OOC]

 The creatures holding Amanda and Cliff attempt to pull their prey high into the air before dropping them.

[OOC]Make an opposed strength roll if you want to try to hold on[/OOC]
Amanda's creature 1d12+1 : 11 + 1, total 12
Cliff's creature 1d12+1 : 6 + 1, total 7
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on July 03, 2013, 01:22:47 pm
Oh, the other creatures might want to act too :P

Spirit 1d8 : 5, total 5
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jack Rudd on July 03, 2013, 01:25:14 pm
An opposed Strength roll? Amanda's got to ace three times to hold on; she might as well just brace herself for the fall.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jack Rudd on July 03, 2013, 01:25:41 pm
But here goes anyway...

Rolled 1d4 : 2, total 2
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on July 03, 2013, 01:31:22 pm
[OOC]Burn a white chip to recover from shaken.[/OOC]

The creature formerly holding Grant lets out a high-pitched scream as it flips in the air and dives towards Grant again. 
The creature next to Genji turns a tight circle and takes a snap at Genji as it flies past again. 
Finally, the one by Bob lands crouched, it pulls itself up to its full height (standing just higher than Bob) and strikes at him using it's scythe-like claws extending from the top of it's wings.

[OOC]Grant gets to strike first given his first strike edge.[/OOC]
Genji 1d10 : 1, total 1
Bob 1d10 : 3, total 3
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on July 03, 2013, 01:31:41 pm
@Jack Rudd: Don't forget, you also have your wild die.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on July 03, 2013, 02:17:08 pm
OOC: I wasn't sure if the creature I shot was dead, or if I'd just wounded it. Can you confirm what happened with it?
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jack Rudd on July 03, 2013, 02:38:01 pm
Woo. That one I only have to ace twice.

Rolled 1d6 : 6, total 6
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jack Rudd on July 03, 2013, 02:38:14 pm
Rolled 1d6+6 : 1 + 6, total 7
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jack Rudd on July 03, 2013, 02:41:31 pm
How many times am I going to roll a 1 on an Ace roll?

Amanda feels her struggle to cling on is unsuccessful. As she slips from the bird's grasp, she spreads herself out as best she can and looks around for anything that might help break her fall.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on July 03, 2013, 02:51:28 pm
[OOC] You have 3 red chips.  You're 5 short of holding on.  If you let it go you'll take 5d6 damage.  I'm going to hold for a moment to let you consider this option.  Taking the fall has some advantages also.  Oh, if you get a raise on the strength roll, you can force the creature to the ground (of course that would take 9 more, but I wanted to make sure you were aware).[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on July 03, 2013, 03:04:53 pm
OOC: I wasn't sure if the creature I shot was dead, or if I'd just wounded it. Can you confirm what happened with it?

OOC: NM I looked at the combat mat. It is clearly dead.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jack Rudd on July 03, 2013, 03:15:57 pm
[OOC]I'll take the falling damage.[/OOC]

Rolled 5d6 : 1, 6, 3, 1, 4, total 15
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jack Rudd on July 03, 2013, 03:16:19 pm
Rolled 1d6+15 : 3 + 15, total 18
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on July 03, 2013, 07:32:44 pm
[OOC]I'll roll to see what I can learn about these creatures.  Ken can attack the one who just swiped and missed at me, right?[/OOC]

Hunting Grounds:
Rolled 1d6 : 5, total 5

HG Wild:
Rolled 1d6 : 4, total 4


Ken's Bite:
Rolled 1d6+1 : 2 + 1, total 3
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on July 03, 2013, 07:33:48 pm
Ken's Bite: (http://forum.dominionstrategy.com/Themes/core/images/dice_warn.gif) This dice roll may have been tampered with!
Rolled 1d6+1 : 2 + 1, total 3

[OOC]That didn't work.  I tried to do 1d6 + 1d4 for the special ability.[/OOC]

Ken's bite:
Rolled 1d6 : 6, total 6
+
Rolled 1d4 : 3, total 3
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on July 03, 2013, 07:34:14 pm
Bite ace:
Rolled 1d6+9 : 2 + 9, total 11
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on July 03, 2013, 09:09:49 pm
((We can roll knowledge at any time? (Outside of turn?) If so, Is like to try a knowledge roll for occult, if not please ignore this roll))
Rolled 1d6 : 1, total 1

Wild
Rolled 1d6 : 3, total 3
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on July 03, 2013, 09:11:57 pm
I suspect the Danonites has fouled my dice...
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on July 04, 2013, 07:17:40 am
[OOC]@ashersky: I think you skipped the to-hit roll.[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on July 04, 2013, 07:20:51 am
[OOC]@ashersky: I think you skipped the to-hit roll.[/OOC]

Is that a Fighting roll?

Fighting:
Rolled 1d6 : 4, total 4

Wild: 
Rolled 1d6 : 4, total 4
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Galzria on July 04, 2013, 01:07:54 pm
[OOC] I'm shaken on fall, correct? Spirit roll to break? And then first strike is against the creature that's dive bombing back in on me? Do I need to break the shaken in order to get the attack?[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on July 05, 2013, 08:07:19 am
[OOC]Oh, I had missed that you got shaken. 
So, you don't get first strike unless you spend a fate chip to break the shaken.  You get the spirit roll at the start of your next turn.

@ashersky: fighting is correct, but Ken doesn't get a wild die (not that it mattered here).
[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on July 05, 2013, 10:45:50 am
[OOC]did I hit?  Also, my knowledge roll worked, right?
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on July 05, 2013, 10:51:36 am
[OOC]Oh, sorry, no.  Parry is 7, so miss.[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on July 05, 2013, 11:07:49 am
[OOC]Ok.  Knowledge roll worked though, right?[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on July 05, 2013, 11:28:37 am
[OOC]I read that, and said "oh right, knowledge roll I forgot", and then I promptly forgot again.
These creatures are not from the Hunting Grounds.[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Galzria on July 05, 2013, 01:52:13 pm
[OOC]I'm not going to use my fate chip.[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on July 05, 2013, 02:03:21 pm
[OOC]I read that, and said "oh right, knowledge roll I forgot", and then I promptly forgot again.
These creatures are not from the Hunting Grounds.[/OOC]
Whst about occult? Can I roll occcult knowledge at any point?
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on July 08, 2013, 07:22:28 am
[OOC]Yes, you can roll Knowledge: Occult once per encounter without needing an action or anything.  You already rolled it here though.[/OOC]

Fighting vs. Grant 1d10 : 9, total 9
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on July 08, 2013, 07:23:05 am
damage vs. Grant 1d12+1 : 11 + 1, total 12
Rolled 1d4 : 4, total 4
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on July 08, 2013, 07:23:21 am
acing 1d4 : 4, total 4
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on July 08, 2013, 07:23:31 am
Rolled 1d4 : 1, total 1
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on July 08, 2013, 07:29:29 am
As grant stands up dusting himself from the fall, the creature swoops down upon him, mouth gaping wide.  He throws his hands up to defend his head, but the creature changes direction at the last second and bites into his gut, tearing cloth and flesh with its sharp teeth.

[OOC]So, that's 21 damage which is 16 over toughness for 4 wounds. 

@Jack Rudd: you took 18 damage which is 13 over toughness for 3 wounds.

You may want to soak these wounds...

Grant   Ace of Diamonds
Jimmy   Queen of Hearts
Bob   Ace of Clubs

Enemy   Jack of Clubs


Amanda   9 of Hearts
Genji   7 of Hearts
Cliff   9 of Diamonds

Note: This info is still in the first post, but reposting it here:
General References
 Current Combat Round (http://forum.dominionstrategy.com/index.php?topic=8130.msg263948#msg263948)
Current Scene (http://forum.dominionstrategy.com/index.php?topic=8130.275)
Character Sheets (https://docs.google.com/spreadsheet/ccc?key=0AgQW2_nUk_nKdFAza21HRWdXN3h4SXBTLTJrZ2xnX3c&usp=sharing)

Combat References
Combat Manuevers (https://docs.google.com/spreadsheet/ccc?key=0AgQW2_nUk_nKdEg3R1NFY2IyY0ZOeDRva2xqMGFNelE&usp=sharing)
Combat Mat (https://docs.google.com/spreadsheet/ccc?key=0AgQW2_nUk_nKdEJ0SERlTHRHdlFUYmVGMEVqVV9FdkE&usp=sharing)
NPC Allies (https://docs.google.com/spreadsheet/ccc?key=0AgQW2_nUk_nKdDFjM25NUS1LWGpoM2VXZ2p1OTgza2c&usp=sharing)
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on July 08, 2013, 11:14:51 am
[OOC]This system does not mess around when it comes to hurting someone.[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jack Rudd on July 08, 2013, 11:32:55 am
I think I do want to soak those wounds, yes.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on July 08, 2013, 11:54:44 am
[OOC]@Jack Rudd: so you spend a fate chip and roll vigor and wild die.

@the damage: the system certainly has a good bit of deadliness to it.  And my dice rolling isn't helping...[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Galzria on July 08, 2013, 12:36:58 pm
Spending Fate Chip

[OOC]-- In my best Sky Masterson voice...-- *"Luck be a lady tonight. Luck be a lady tonight. Luck just remember I'm the fella you came in with, Luck be a lady tonight..."*[/OOC]

Damage Soak: 1d6 : 3, total 3
Wild Soak: 1d6 : 5, total 5
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Galzria on July 08, 2013, 12:37:38 pm
[OOC]Ow.[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jack Rudd on July 08, 2013, 12:40:00 pm
Vigor Soak:

Rolled 1d6 : 1, total 1


Wild Soak:

Rolled 1d6 : 5, total 5
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on July 08, 2013, 01:57:26 pm
[OOC]Yes,allu can roll Knowledge: Occult once per encounter without needing an action or anything.  You already rolled it here though.[/OOC]

(http://forum.dominionstrategy.com/Themes/core/images/dice_warn.gif) This dice roll may have been tampered with!
Fighting vs. Grant 1d10 : 9, total 9

((My appoligies, I don't recall having ever rolled occult knowledge (in the game at all).  Could you point me to it? Thanks))
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on July 08, 2013, 04:20:05 pm
@spiritbears: this is your knowledge:Occult roll.
((We can roll knowledge at any time? (Outside of turn?) If so, Is like to try a knowledge roll for occult, if not please ignore this roll))
Quote
Rolled 1d6 : 1, total 1
Wild
Quote
Rolled 1d6 : 3, total 3
@Galzria, Jack Rudd:  You each soak 1 wound.  So you're at -3 and -2 respectively and shaken.  Jack can spend another fate chip if he'd like to try to boost the result, but he'd need 3 or better more to soak another wound.

Amanda also has her turn, so, she can roll Spirit to recover from shaken and take her turn.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jack Rudd on July 08, 2013, 05:40:13 pm
I'll try to recover from Shaken.

Spirit:
Rolled 1d4 : 3, total 3

Wild:
Rolled 1d6 : 6, total 6

Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jack Rudd on July 08, 2013, 05:40:30 pm
Wild Ace:
Rolled 1d6+6 : 6 + 6, total 12
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jack Rudd on July 08, 2013, 05:40:48 pm
Wild Ace Ace:
Rolled 1d6+12 : 6 + 12, total 18
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jack Rudd on July 08, 2013, 05:41:06 pm
Wild Ace Ace Ace:
Rolled 1d6+18 : 6 + 18, total 24
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jack Rudd on July 08, 2013, 05:41:25 pm
Wild Ace Ace Ace Ace:
Rolled 1d6+24 : 5 + 24, total 29
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jack Rudd on July 08, 2013, 05:42:09 pm
Can I shoot one of the birds down from here?
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on July 09, 2013, 07:31:31 am
You can shoot from there.  You have a -2 penalty for wounds, and a -2 penalty for lighting.

[OOC] Oh, Cliff should be interacting a bit...
Strength 1d6 : 5, total 5
Wild 1d6 : 6, total 6

[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on July 09, 2013, 07:31:48 am
acing 1d6 : 3, total 3
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on July 09, 2013, 07:32:50 am
Cliff manages to hold on to his creature, as it swings him around in the sky.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jack Rudd on July 09, 2013, 07:52:58 am
Amanda considers trying to shoot one of the strange birds down, but figures the conditions are such that she would just be wasting her ammo. Instead, she tries to patch up her own wounds.

Healing:
Rolled 1d4 : 2, total 2

Wild:
Rolled 1d6 : 1, total 1
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on July 09, 2013, 09:28:30 am
Healing skill to remove wounds takes 10 minutes, so it's not really an in-combat thing.  (Stabilizing an incapacitated character with Healing is just an action though.  Also the Healing *Power* can be used as a single action.)

If you don't want to shoot, you could try a Smarts/Agility trick to help your melee-focused companions.  That would only suffer the -2 wound penalty.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jack Rudd on July 09, 2013, 09:43:01 am
All right, I'll try a Smarts trick. Would that be pointing out some tactical detail or something?

Smarts:
Rolled 1d12-2 : 2 - 2, total 0


Wild:
Rolled 1d6-2 : 6 - 2, total 4
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jack Rudd on July 09, 2013, 09:43:21 am
Wild Ace:
Rolled 1d6+4 : 1 + 4, total 5
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on July 09, 2013, 10:46:33 am
It's a debuff on the creature, so something to try to distract or confuse it.  (Also, you need to choose which creature you're tricking).

Smarts 1d8 : 7, total 7
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on July 09, 2013, 10:48:35 am
[OOC]Also, someone needs to use Sky Hawk.  I posted his stats in the Friendly NPCs document.

I'll give him to Galzria to start with, since he's going to be struggling with wound penalties.  We'll just treat him as on hold up until now.  His tomahawk is already drawn.[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jack Rudd on July 09, 2013, 11:18:08 am
It's a debuff on the creature, so something to try to distract or confuse it.  (Also, you need to choose which creature you're tricking).

(http://forum.dominionstrategy.com/Themes/core/images/dice_warn.gif) This dice roll may have been tampered with!
Smarts 1d8 : 7, total 7

The one that tried to kill me. For some reason, I'm not taking too kindly to that creature.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on July 17, 2013, 07:39:24 am
[OOC]I'm a terrible GM, I've been distracted and neglecting this game.  I apologize.  Also, I'm going to consider Lekkit/Cliff as a kind of non-entity.  If he comes back and starts posting, he was there all along.  If he doesn't then he wasn't ever around.  I won't be including him in narration unless he starts posting.  @Lekkit: you've mentioned a couple times an intention to start posting, and hey we've just seen how I can also go a week or so with no posts, so it's not like I'm saying "don't come back" but rather, "I'm not going to wait for you/write you into situations until you do come back".[/OOC]

Sky Hawk turns around and tries to judge the situation through the darkness.  He hears Grant yell as the creature tears into him, and charges at the yell, tomahawk lifted high overhead, he leaps into the air for the last several feet as he brings the tomahawk swinging down.

Fighting + Gang-up - lighting 1d8-1 : 4 - 1, total 3
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on July 17, 2013, 07:43:12 am
Sky Hawk's swing goes wide as the creature twists out of the way.  It lands with both feet on the ground, to keep the two combatants in sight.

Next Round!

Amanda   Jack of Spades
Creatures   10 of Hearts
Bob           9 of Spades
Jimmy   7 of Diamonds
Genji           5 of Diamonds
Grant   3 of Hearts

Amanda starts us off.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on July 18, 2013, 09:17:16 pm
[OOC]Where is everyone, anyway?  Also, has spiritbears confirmed he's still playing here?  I know he's bowed out of mafia games, but hopefully can still RP with us.[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on July 18, 2013, 09:19:40 pm
[OOC]Also, I didn't take my last turn; I was waiting for Amanda to take an action.  I suppose it is too late to do anything, but at least nothing happened to me.[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on July 19, 2013, 08:57:07 am
[OOC]Also, I didn't take my last turn; I was waiting for Amanda to take an action.  I suppose it is too late to do anything, but at least nothing happened to me.[/OOC]
[OOC]
Oh, I didn't realize you were waiting on anything.  Amanda's turn was to attempt a smarts trick.  It failed (although an explanation of what trick she tried would still be appreciated, just something that would make sense as a distraction).

If you want to do something from last round, go ahead.

spiritbears has confirmed that he would be continuing to play, but then I went and didn't move the game forward for like a week.  In the future, if anyone ends up waiting for anything...feel free to bump the thread with what you are waiting for, since it's not always clear to me, and I'm likely to just push the game forward if it seems to have stalled for any reason.  (to the next round, next NPC action, or next event outside of combat)  Regardless, I'm sorry I let the latest stall go on for so long.[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on July 19, 2013, 10:44:51 am
OOC: I was just waiting for it to roll back around to my turn. Not much I can do until init rolls back to me.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on July 19, 2013, 11:29:53 am
Yes. I'm here. Waiting for the creatures...
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Galzria on July 19, 2013, 02:48:59 pm
[OOC] Yeah, my turn didn't go over that well last time, so I'm just trying to stay as innocuous as possible until my next turn![/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jack Rudd on July 20, 2013, 01:18:59 pm
Amanda shoots at a critter. The critter that dropped her, if possible.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on July 20, 2013, 02:54:29 pm
roll shooting, you have a -4 penalty.
Are you shooting regular bullets or stun?
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jack Rudd on July 20, 2013, 03:32:58 pm
Regular, not that I suppose it'll matter.

Shooting:
Rolled 1d4-4 : 1 - 4, total -3


Wild:
Rolled 1d6-4 : 2 - 4, total -2
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jack Rudd on July 20, 2013, 03:33:52 pm
Well, that worked well.

Amanda sighs as her shot misses completely.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on July 22, 2013, 11:14:52 am
[OOC]If anyone saw those <redacted> posts, I just rechecked the scenario notes, and realized I was doing something wrong.  TPK averted :)[/OOC]

The creature attacking Grant tries to grab him and fly off with his pray.  The others take back to the sky.

creature grasping at Grant 1d10 : 7, total 7

Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on July 22, 2013, 11:16:49 am
It fails to get a good grip on him, scratching him to no effect as it flies off.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on July 22, 2013, 11:20:35 am
[OOC]that ends the combat, unless someone wants to do something before they creatures are out of sight.  They're about 5" away to the East now, and headed that direction.[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on July 22, 2013, 12:36:24 pm
OOC: Not me.

Jimmy picks up his spent shotgun and looks to see if anyone needs his help.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: spiritbears on July 22, 2013, 04:04:55 pm
Who needs healing most?
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on July 22, 2013, 07:37:03 pm
OOC: If we're out of combat I'd also like to inspect the dead bird monster thingy. I'm not an expert on these things, I'll roll if I need to, but I'm mostly looking for a description.

Jimmy says, "I'm okay, but it looks like some of us took a bit of a tumble."
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on July 22, 2013, 10:33:28 pm
[OOC]I assume you're relighting your lantern?[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on July 23, 2013, 10:32:04 am
OOC: Yes.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on July 23, 2013, 03:52:07 pm
Jimmy lights up the lantern, and you're able to survey the scene.  Grant's gut is covered in blood, Amanda is a bit beaten up by her fall, and the remains of one of the creatures lies in the midst of the group.

The creature that attacked you is around 6 feet long from head to toe, one fleshy wing extends out to it's right, while the other is curled up at its side.  The middle of the creature is a bloody mess.  It's head has large pointed ears, and a big snout full of large teeth, with small eyes which glint red in the light of the lantern.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jack Rudd on July 24, 2013, 04:10:30 pm
Amanda goes over to examine Grant and make sure he's all right.

If he seems not to be, I'm going to attempt to heal him. Here in advance is the healing roll:

Healing:
Rolled 1d4 : 4, total 4


Wild:
Rolled 1d6 : 2, total 2
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jack Rudd on July 24, 2013, 04:10:47 pm
Healing Ace:

Rolled 1d4+4 : 1 + 4, total 5
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on July 25, 2013, 10:11:18 am
[OOC]
Healing rolls are modified by both your own wounds and your targets' wounds, you might want to get yourself healed first at least so you're only facing Grant's wound penalties.
For reference, you're aced d4 there would be a 0.
[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jack Rudd on July 25, 2013, 11:24:47 am
I'll get myself healed first then.

Healing roll:
Rolled 1d4 : 3, total 3


Wild roll:
Rolled 1d6 : 6, total 6
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jack Rudd on July 25, 2013, 11:25:03 am
Wild Ace:
Rolled 1d6+6 : 3 + 6, total 9
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Galzria on July 25, 2013, 12:49:36 pm
Grant looked down at the blood pooling around beneath him.He lowered his hand down to dip his fingers in it. Hot. He lie there in shock, incredulous in disbelief that it could be his own life force spilling out.

The pain... Well if he were to describe it, Grant would almost say that it felt like a cool breeze on a summer's day. Goosebumps ran up his arm as a light tingle coursed through his body.Funny. It certainly didn't hurt - at least not like one would expect. Still, Grant knew the injury was far behind his ability to heal. He called out to his companions for help, but he couldn't be sure he was heard.

Damning the creature that did this to him Grant tried to sit himself up, but the world began to spin around him as he collapsed backwards once more. Gasping for breath Grant laid his head on the ground and stared straight up into the night sky. A lamp lit up to his right, but he couldn't be sure who the holder was. Right now all he could hope was that someone he was traveling with knew how to bandage him up.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on July 25, 2013, 07:51:33 pm
Notice roll:
Rolled 1d6 : 5, total 5

Wild roll:
Rolled 1d6 : 4, total 4
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on July 25, 2013, 07:52:34 pm
Genji puts a hand out to Ken.  He cocks his head as he tries to find out what is happening around him, and what the attack meant for him and the group.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on July 30, 2013, 04:16:41 pm
[OOC]@ashersky: you notice basically what's happened?  I mean you can hear Grant's more labored breathing and falling down, the creatures have left, as people talk you get an idea of what's going on.

@spiritbears: if it wasn't clear: Grant and Amanda are in the worst shape.  Each can be healed with a Tribal Medicine roll (using your Healing power), you suffer a -3 on the roll when healing Grant and a -1 when healing Amanda.  Your limiter here is just your power points, it takes negligible time to use the power.

Oh, and apparently I missed the most recent posts by Jack Rudd... :-[
So, Amanda spends 10 minutes bandaging cleaning and bandaging her own wounds.  She's feeling a bit better afterwards.  (Heal 1 wound, so you're at -1)
[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on August 01, 2013, 01:12:09 pm
[OOC] We would certainly benefit from spiritbears healing ability here, but he hasn't been on in awhile. It's been 9 or 10 days since he posted. Thoughts?[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on August 01, 2013, 01:13:38 pm
[OOC] Actually it looks like he was active today. So hopefully this bump will get him to check in.[/OOC]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on August 06, 2013, 09:13:58 am
[OOC]Okay, I think we need some healing, especially if you guys will be down to 4 players by the time you reach the next combat...
So, I'm going to go ahead with it, and some IC stuff.[/OOC]

Bob comes over to Grant, and grabs some sand of the ground.  He pours the sand from one hand to another as he chants over you in a strange tongue.  Finally after the sand has poured, he tosses it over you, and shakes a stick with some feathers and beads tied to it over your wounds, finally tapping your abdomen.

Tribal Medicine 1d10-3 : 1 - 3, total -2
Rolled 1d6-3 : 5 - 3, total 2
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on August 06, 2013, 09:16:55 am
I'm going to spend a fate chip on that to reroll, because it would result in a fatigue.

Tribal Medicine reroll 1d10-3 : 1 - 3, total -2
Rolled 1d6-3 : 1 - 3, total -2
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on August 06, 2013, 09:18:25 am
Wait, a blue chip should overcome the 1 and add to the other one.  I should have just spent a blue chip.  Anything negates the fatigue, if he can get more than 1 then it's a success at least.
Rolled 1d6+2 : 2 + 2, total 4
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on August 06, 2013, 09:28:39 am
[OOC]Okay, Grant feels a little better at least.  He can cast Healing one more time, either trying to heal some more wounds on Grant, or healing Amanda the rest of the way.  I'll let you guys decide.[/OOC]

Sky Hawk looks at the creature, then at the gun in Jimmy's hands.  He turns to look over his shoulder towards the horizon, then back to the gun, and then over at Amanda's gun.  "They will have heard.  They will know someone's out here, we might not be able to sneak up as simply."  He reaches down in the dirt and draws a wavy line, and picks up some nearby rocks and places them around the line.
"They ambushed us as we camped in the ravine.  I rode off in this direction [towards the right side of the drawing], and was fired at from here and here.  [gesturing to the rocks he placed]  There were one or two ravenites on the opposite ridge, and some that may not have fired on me.  My people are in the ravine, they will have heard the gunshots as well...they'll be able to help as soon as they know we are there.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on February 05, 2014, 07:14:01 pm
Genji focuses on the smell of blood after what feels like an eternity of silent thought.  Ken licks his hand, then curls around his feet in a protective manner.  Genji wonders how everyone else his doing after the bird attack...
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jorbles on February 05, 2014, 07:57:39 pm
Jimmy plays solitaire.

[I think this game is dead.]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on February 05, 2014, 08:25:07 pm
[Figured as much, but thought I'd post to see if anyone was still kicking.]

Genji could hear the shuffle of cards and knew that at least one other of the group had survived.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on February 05, 2014, 09:53:48 pm
[Well, if Jack is still around there's 3 of you left...
If anyone is interested in joining that didn't before, I could work out character creation with them while we move on...depending on what kind of character they want to play I can add them in when you get to town at the latest.  If you guys want to continue with a small party, I'm up for it.  We could split the party for the combat, and concentrate the action on the active players, while the inactive players deal with "the rest".]

Bob looks around, "Grant, Cliff, Sky Hawk, and I could work our way around to the North, keeping their northern guns occupied, while the rest of you come around from the South.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: Jack Rudd on February 06, 2014, 04:40:07 am
Amanda grits her teeth to block out the pain and looks around to see what's happening.
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on February 06, 2014, 07:51:34 am

You look around in the dim lamplight.
Jimmy is absently moving his cards in his hands.  The shadows coming from the cards seem alive in the lamplight, like little wisps of flame coming off of each one as he moves it.
Grant looks at the creature that injured him, wincing slightly from the pain in his abdomen.  He nudges it with his toe.  What is this thing?
Sky Hawk comes over from the doodle he and Bob were looking at, I have heard stories of braves being carried off at night, by some giant bird.  It would appear that it is no bird.
Cliff remarks, Sure is ugly though.  He flips out his revolver, and slots new bullets into the chamber one by one.

Bob shakes his head, Indeed, it looks like a giant bat from hell
Title: Re: [DLR] Chapter 1: The White Calf
Post by: ashersky on February 06, 2014, 08:15:06 am
I must say, that attack was something strange...strange enough that it passed by in a blur.  It's almost hard to recall what happened...and what we were doing here...
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on February 06, 2014, 09:45:35 pm
[RECAP]
You were ambushed by bandits (the infamous Sam Bass) in your Stagecoach headed to Deadwood. 
After that, some of you went to round up some horses and noticed a strange light in the distance.  While investigating, Bob was approached by a near-dead indian that he healed (Sky Hawk).
Sky Hawk informed you that the white calf had been born, and that Jordrava was bringing news to the Sioux elders.  Earlier this evening they were attacked by Ravenites, he had come seeking help.
You set out to help Sky Hawk, and when you were nearing the location you doused the lantern so that the light would not be visible as you finished your final approach.  As soon as the light went out a swarm of large bat-creatures attacked and tried to carry you off, but after one of them dropped the rest fled into the night.
[/RECAP]
Title: Re: [DLR] Chapter 1: The White Calf
Post by: theorel on February 11, 2014, 06:51:46 am
Sky Hawk looks over at the Giant bat creature.  There are many things of evil in this world...but they can be defeated.  This is the message of the White Calf, the message we must bring my people.  We must go help Jordrava, I like Bob's plan of dividing and striking from two sides.  Does anyone have any questions before we split up?