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Author Topic: Amyitis: Building the Hanging Gardens (Game Over: eHalcyon is the winner!)  (Read 28466 times)

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Amyitis
Rules & Player Aid (includes some basic hints to get started)

Game Document

Quote
In Amyitis the players are rival architects competing to earn the most prestige building one of the seven wonders of the ancient world: the Hanging Gardens of Babylon. The game is named after the daughter (or granddaughter) of Cyaxares, the king of the Medes, who married King Nebuchadnezzar II, ruler of Babylon. The myth says that Amytis' homesickness for the forested mountains of the Median Empire led to the construction of the Hanging Gardens of Babylon, as Nebuchadnezzar attempted to please her by planting the trees and plants of her homeland.

The players embody noble Babylonians in quest of prestige. All along the game, they strive to raise their status by building gardens and their irrigation network, and by trading and recruiting. At the end of the game, the player with the highest prestige is the winner.

In this game the players compete to build gardens, acquire plants, hire craftsmen, build irrigation and trade with ancient cities. Points can also be gained from building your palace and controlling the temples. On a turn the players chose one of the following actions: a) Recruit a craftsman, that grants an action (priest on temple, resource, irrigation or camel) b) Move the caravan (to purchase plant or court card or trade) c) Pass to potentially gain income. It is an interactive game where a player's actions directly affect the other players.

This is the first (and quite likely only) F.DS game on Amyitis. I don't have a huge amount to add, other than read the rules, and ask me about any queries relating to them (either here or in PM).

Players (order randomised):
Kirian
ghostofmars
eHalcyon


If you think I can present anything better, please suggest it. I already want to know how to give tables fixed width because this information looks pretty cramped...

Current Player: Kirian

Caravan Location: Babylon
First player: Kirian
Round Number: 1
Garden tiles left: 16

Group 1Group 2Group 3
PriestMerchantPeasant
EngineerMerchantPriest
MerchantPeasantMerchant

KirianghostofmarseHalcyon
Prestige000
ResourcesNoneNoneNone
Camels111
Talents444

Link to game sheet
« Last Edit: April 09, 2015, 03:57:25 pm by Tables »
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

eHalcyon

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Re: Amyitis: Building the Hanging Gardens
« Reply #1 on: March 06, 2015, 07:45:56 pm »

Tag.  Can't read the rules right now, but will do so soon.
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Re: Amyitis: Building the Hanging Gardens
« Reply #2 on: March 07, 2015, 11:57:06 am »

Tagging as well.  I hop on an airplane in about 5 hours, so it may be a couple days before I can make a move.
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Re: Amyitis: Building the Hanging Gardens
« Reply #3 on: March 08, 2015, 11:51:40 am »

Okay... I take the Priest in group 1, and add a token to the first temple (the one that gives a camel/talent.
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Re: Amyitis: Building the Hanging Gardens
« Reply #4 on: March 08, 2015, 06:08:47 pm »

Oh, also, if people want to pick a colour that would probably help make the spreadsheet easier to read (try and stick to simpler things like red/blue/etc.). Not necessary but yeah.
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But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Amyitis: Building the Hanging Gardens
« Reply #5 on: March 08, 2015, 06:09:37 pm »

Current Player: ghostofmars

Caravan Location: Babylon
First player: Kirian
Round Number: 1
Garden tiles left: 16

Group 1Group 2Group 3
XMerchantPeasant
EngineerMerchantPriest
MerchantPeasantMerchant

KirianghostofmarseHalcyon
Prestige000
ResourcesNoneNoneNone
Camels111
Talents444

Link to game sheet
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Amyitis: Building the Hanging Gardens
« Reply #6 on: March 08, 2015, 06:42:36 pm »

I'll be red.
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Re: Amyitis: Building the Hanging Gardens
« Reply #7 on: March 08, 2015, 06:52:05 pm »

Green
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Re: Amyitis: Building the Hanging Gardens
« Reply #8 on: March 09, 2015, 05:14:39 pm »

I'll be blue
Recruit priest in Tammouz
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Re: Amyitis: Building the Hanging Gardens
« Reply #9 on: March 09, 2015, 05:38:08 pm »

Current Player: eHalcyon

Caravan Location: Babylon
First player: Kirian
Round Number: 1
Garden tiles left: 16

Group 1Group 2Group 3
XMerchantPeasant
EngineerMerchantX
MerchantPeasantMerchant

KirianghostofmarseHalcyon
Prestige000
ResourcesNoneNoneNone
Camels111
Talents444

Link to game sheet
« Last Edit: March 09, 2015, 06:39:06 pm by Tables »
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Amyitis: Building the Hanging Gardens
« Reply #10 on: March 09, 2015, 06:31:57 pm »

You guys sure are pious.

I'll take group 2 Peasant in field 2 (Barley).
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Re: Amyitis: Building the Hanging Gardens
« Reply #11 on: March 09, 2015, 06:37:40 pm »

Current Player: Kirian

Caravan Location: Babylon
First player: Kirian
Round Number: 1
Garden tiles left: 16

Group 1Group 2Group 3
XMerchantPeasant
EngineerMerchantX
MerchantXMerchant

KirianghostofmarseHalcyon
Prestige000
ResourcesNoneNoneBarley
Camels111
Talents444

Link to game sheet
« Last Edit: March 09, 2015, 06:39:28 pm by Tables »
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Amyitis: Building the Hanging Gardens
« Reply #12 on: March 10, 2015, 12:18:57 pm »

Group 3 Peasant for $1, to the other field (Salt)
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Re: Amyitis: Building the Hanging Gardens
« Reply #13 on: March 10, 2015, 02:32:21 pm »

group 1 merchant for a camel
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Re: Amyitis: Building the Hanging Gardens
« Reply #14 on: March 10, 2015, 03:51:31 pm »

Which obviously leaves group 2 Merchant for me.
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Re: Amyitis: Building the Hanging Gardens
« Reply #15 on: March 10, 2015, 03:57:16 pm »

Current Player: Kirian

Caravan Location: Babylon
First player: Kirian
Round Number: 1
Garden tiles left: 16

Group 1Group 2Group 3
XMerchantX
EngineerXX
XXMerchant

KirianghostofmarseHalcyon
Prestige000
ResourcesSaltNoneBarley
Camels122
Talents333

Link to game sheet
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Re: Amyitis: Building the Hanging Gardens
« Reply #16 on: March 10, 2015, 06:50:14 pm »

Pass
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Re: Amyitis: Building the Hanging Gardens
« Reply #17 on: March 10, 2015, 10:11:21 pm »

Pass
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Re: Amyitis: Building the Hanging Gardens
« Reply #18 on: March 11, 2015, 03:22:38 am »

Current Player: eHalcyon

Caravan Location: Babylon
First player: Kirian
Round Number: 1
Garden tiles left: 16

Group 1Group 2Group 3
XMerchantX
EngineerXX
XXMerchant

KirianghostofmarseHalcyon
Prestige000
ResourcesSaltNoneBarley
Camels122
Talents333

Link to game sheet
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Amyitis: Building the Hanging Gardens
« Reply #19 on: March 11, 2015, 04:41:27 pm »

Caravan begins on Babylon, right?  Just want to make sure I'm understanding the spreadsheet there.  I can't seem to find in the rules where the caravan begins, but Babylon makes the most sense.
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Re: Amyitis: Building the Hanging Gardens
« Reply #20 on: March 11, 2015, 04:50:37 pm »

I am tempted to use all my camels, but I don't want you all to get more talents.

I'll pass.  For Procession, I will put myself in Marduk.
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Re: Amyitis: Building the Hanging Gardens
« Reply #21 on: March 11, 2015, 06:22:26 pm »

Caravan begins on Babylon, right?  Just want to make sure I'm understanding the spreadsheet there.  I can't seem to find in the rules where the caravan begins, but Babylon makes the most sense.
It's in the first bullet point in preparation.
Quote from: rules
Place a camel token on the 'Babylon' square of the Mesopotamia board.

I choose Dates as bonus from the peasant action.
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Re: Amyitis: Building the Hanging Gardens
« Reply #22 on: March 11, 2015, 06:25:57 pm »

I take one talent from the temple of Ishtar.
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Re: Amyitis: Building the Hanging Gardens
« Reply #23 on: March 11, 2015, 06:31:12 pm »

Caravan begins on Babylon, right?  Just want to make sure I'm understanding the spreadsheet there.  I can't seem to find in the rules where the caravan begins, but Babylon makes the most sense.

It is Babylon, yes. I think it's on the setup page right at the start, without checking. You can see the Caravan's location both in my postly updates and on the Mesopotamia board.

Anyway, well remembered on the Procession. That's been resolved (eHalc gets a cube on Marduk, the other two temples get neutral cubes).

Ishtar: Kirian chooses between a talent or a camel
Marduk: eHalc gets 2 Prestige (awarded)
Tammouz: ghost places a cube on one of the farms, taking the relevant resource.


PPE: Well, that was easy.

I think that Ishtar is meant to happen first, but I doubt it's going to affect decisions this early. Either way, if the winner of Tammouz ever wants to wait until Ishtar is resolved, feel free to do so. Otherwise, just do it in whatever order.

Nobody has 3 or more resources, so no discarding to limit.

Round ends. Nobody gets income at the start of round 2.

Current Player: ghostofmars

Caravan Location: Babylon
First player: ghostofmars
Round Number: 2
Garden tiles left: 16

Group 1Group 2Group 3
MerchantEngineerPriest
EngineerMerchantPeasant
PeasantPriestMerchant

KirianghostofmarseHalcyon
Prestige002
ResourcesSaltDatesBarley
Camels122
Talents433

Link to game sheet
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Re: Amyitis: Building the Hanging Gardens
« Reply #24 on: March 12, 2015, 12:06:44 am »

Peasant in group 3 for salt.

BTW I noticed an error in the caravan path: Hinoua should not be the same as Palmvra
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Re: Amyitis: Building the Hanging Gardens
« Reply #25 on: March 12, 2015, 12:24:19 am »

Group 2 priest for Ishtar.
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Re: Amyitis: Building the Hanging Gardens
« Reply #26 on: March 12, 2015, 12:45:49 am »

Group 1 Peasant to Field 1 for Palm
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Re: Amyitis: Building the Hanging Gardens
« Reply #27 on: March 12, 2015, 01:23:38 am »

Pay 1$ for group 1 engineer to irrigate between Palace/1vp and 1$/3vp for 2vp
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Re: Amyitis: Building the Hanging Gardens
« Reply #28 on: March 12, 2015, 02:01:05 am »

ghost and Kirian, have either of you played this before?

I'm going to wait until everything is updated.
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Re: Amyitis: Building the Hanging Gardens
« Reply #29 on: March 12, 2015, 03:33:45 am »

Peasant in group 3 for salt.

BTW I noticed an error in the caravan path: Hinoua should not be the same as Palmvra

Everything updated. Also added a prestige breakdown, mainly for my own benefit but you can all see it too.

Also a minor note on forum game houserules. They're very minor but just so everyone is aware.
1) Tokens are unlimited (Talents, Camels, Resources, and also player cubes). They're in ample supply IRL so this doesn't seem like it'll affect anything. Note that Gardeners are still limited to 4.
2) You can see both sides of the plant cards on Mesopotamia all the time. You've already been able to do this since I made the sheet. It's pretty minor to irrelevant since you probably won't be planning that far ahead early in the game (and once two plants have flipped over you know all of them forever anyway).

Current Player: eHalcyon

Caravan Location: Babylon
First player: ghostofmars
Round Number: 2
Garden tiles left: 16

Group 1Group 2Group 3
MerchantEngineerPriest
XMerchantX
XXMerchant

KirianghostofmarseHalcyon
Prestige022
ResourcesSalt, PalmDates, SaltBarley
Camels122
Talents423

Link to game sheet
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Re: Amyitis: Building the Hanging Gardens
« Reply #30 on: March 12, 2015, 02:39:46 pm »

ghost and Kirian, have either of you played this before?

I haven't.  I'm just working off of standard Eurogame play principles.  I do think there's a lot of possible jockeying for position where you wont' want to take action X because it allows another player to do action Y...
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Re: Amyitis: Building the Hanging Gardens
« Reply #31 on: March 12, 2015, 04:27:16 pm »

Yeah, I don't really know what to prioritize here.  I am sad that I'm all but out of the race for a Gardener in either field though.

I think I will pay $1 for the remaining Engineer.  Column D between the Palace and Gardener spots.

Quick question, for the Craft cards, what is the distribution from the draw deck?  Looks like 4 Merchants, 4 Peasants, 3 Engineers, 3 Priests?
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Re: Amyitis: Building the Hanging Gardens
« Reply #32 on: March 12, 2015, 05:42:45 pm »

The Draw deck is on the Tiles and Cards page, but yes, you are correct that's the distribution.

Current Player: Kirian

Caravan Location: Babylon
First player: ghostofmars
Round Number: 2
Garden tiles left: 16

Group 1Group 2Group 3
MerchantXPriest
XMerchantX
XXMerchant

KirianghostofmarseHalcyon
Prestige024
ResourcesSalt, PalmDates, SaltBarley
Camels122
Talents422

Link to game sheet

Also I'm making some minor changes to the Hanging Gardens board to make it easier to see what's Irrigated and who will get the bonus.

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Re: Amyitis: Building the Hanging Gardens
« Reply #33 on: March 12, 2015, 05:57:03 pm »

I move the caravan forward one space for 1 Camel, buy the Quality-1 plant for 1 Salt, and take the Palace/2 Prestige tile (B11).

I think all of that works.
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Re: Amyitis: Building the Hanging Gardens
« Reply #34 on: March 12, 2015, 06:08:00 pm »

Yep. Building the garden is slightly complex so a few things happen:

eHalc gets 1 prestige for irrigating. The plant card is flipped over. The garden tile is removed.

Current Player: ghostofmars

Caravan Location: Eshnunna
First player: ghostofmars
Round Number: 2
Garden tiles left: 15

Group 1Group 2Group 3
MerchantXPriest
XMerchantX
XXMerchant

KirianghostofmarseHalcyon
Prestige425
ResourcesPalmDates, SaltBarley
Camels022
Talents422

Link to game sheet
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Re: Amyitis: Building the Hanging Gardens
« Reply #35 on: March 12, 2015, 06:09:46 pm »

Also I just fixed an error in the cards tab (there should only be two copies of Caravaneer-1, not three as was previously showing.
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Re: Amyitis: Building the Hanging Gardens
« Reply #36 on: March 12, 2015, 06:23:58 pm »

Also I just fixed an error in the cards tab (there should only be two copies of Caravaneer-1, not three as was previously showing.

Are you marking when those Court cards get taken?
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Re: Amyitis: Building the Hanging Gardens
« Reply #37 on: March 12, 2015, 06:54:46 pm »

ghost and Kirian, have either of you played this before?

I haven't.  I'm just working off of standard Eurogame play principles.
Same.

1$ for merchant in group 3 -> 1 camel
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Re: Amyitis: Building the Hanging Gardens
« Reply #38 on: March 12, 2015, 07:08:01 pm »

Camel into Susa, Barley for the Banker.
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Re: Amyitis: Building the Hanging Gardens
« Reply #39 on: March 12, 2015, 07:13:26 pm »

$2 for the remaining priest, into Tammouz.
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Re: Amyitis: Building the Hanging Gardens
« Reply #40 on: March 12, 2015, 07:22:01 pm »

2 camels + dates for caravaneer
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Re: Amyitis: Building the Hanging Gardens
« Reply #41 on: March 12, 2015, 07:22:53 pm »

PS: Hinoua should be palm and not salt.
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Re: Amyitis: Building the Hanging Gardens
« Reply #42 on: March 12, 2015, 08:15:48 pm »

PS: Hinoua should be palm and not salt.

Ha, that makes a lot more sense.  I was looking at it thinking "Palm sure is weak".

Anyway, I pass.

Edit: Also, I made a QT to jot down commentary.  If the rest of you do as well (Tables included), I'd be interested in reading your thoughts after the game.
« Last Edit: March 12, 2015, 08:25:45 pm by eHalcyon »
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Re: Amyitis: Building the Hanging Gardens
« Reply #43 on: March 12, 2015, 09:39:31 pm »

Pass as well.
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Re: Amyitis: Building the Hanging Gardens
« Reply #44 on: March 12, 2015, 09:43:36 pm »

Camel to travel to Palmvra. Salt for Banker

Pass
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Re: Amyitis: Building the Hanging Gardens
« Reply #45 on: March 12, 2015, 09:49:30 pm »

Camel to travel to Palmvra. Salt for Banker

Pass

I don't think you can do that.  As far as I can tell, you have no camels remaining.  When it says "Camels +2" on the Caravaneer 1 tile, it just means that when you move, you get to move camels spent +2 spaces total (always with minimum 1 camel spent).  I don't think it's a bonus when you pick up the tile.
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Re: Amyitis: Building the Hanging Gardens
« Reply #46 on: March 12, 2015, 11:27:03 pm »

KirianghostofmarseHalcyon
Prestige425
ResourcesPalmDates, SaltBarley
Camels022
Talents422
I started with two camels

1$ for merchant in group 3 -> 1 camel
The merchant gave me a third one.

2 camels + dates for caravaneer
I spent two camels to go to Uruk so I should have 1 left to go to Palmvra
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Re: Amyitis: Building the Hanging Gardens
« Reply #47 on: March 12, 2015, 11:33:18 pm »

Ohh, I missed that merchant.  My bad!
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Re: Amyitis: Building the Hanging Gardens
« Reply #48 on: March 13, 2015, 03:24:09 am »

Yeah, everything all works out, and I've updated everything. Kirian and eHalc got 1 talent from taking no action after passing.

Current Player: Kirian (procession)

Caravan Location: Palmvra
First player: ghostofmars
Round Number: 2
Garden tiles left: 15

Group 1Group 2Group 3
MerchantXX
XMerchantX
XXX

KirianghostofmarseHalcyon
Prestige425
ResourcesPalmNoneNone
Camels001
Talents313

Link to game sheet
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Amyitis: Building the Hanging Gardens
« Reply #49 on: March 13, 2015, 12:08:17 pm »

Procession: my token in Tammouz, neutral in the others.  I choose a camel from Ishtar, and place for Barley from Tammuz.
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Re: Amyitis: Building the Hanging Gardens
« Reply #50 on: March 13, 2015, 04:56:27 pm »

eHalc gets a Talent from Ishtar and 2 Prestige from Marduk. ghost can't claim anything from Tammuz.

Nobody has more than 2 resources, so no discarding. Round ends.

First player passes to eHalc. eHalc and ghost get 1 talent income. Workers are refreshed.

Current Player: eHalcyon

Caravan Location: Palmvra
First player: eHalcyon
Round Number: 3
Garden tiles left: 15

Group 1Group 2Group 3
PriestPeasantPriest
PeasantEngineerPeasant
MerchantPriestEngineer

KirianghostofmarseHalcyon
Prestige427
ResourcesPalm, BarleyNoneNone
Camels101
Talents325

Link to game sheet
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Amyitis: Building the Hanging Gardens
« Reply #51 on: March 13, 2015, 05:24:28 pm »

Merchant
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Re: Amyitis: Building the Hanging Gardens
« Reply #52 on: March 13, 2015, 05:49:23 pm »

Current Player: Kirian

Caravan Location: Palmvra
First player: eHalcyon
Round Number: 3
Garden tiles left: 15

Group 1Group 2Group 3
PriestPeasantPriest
PeasantEngineerPeasant
XPriestEngineer

KirianghostofmarseHalcyon
Prestige427
ResourcesPalm, BarleyNoneNone
Camels102
Talents325

Link to game sheet
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But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Amyitis: Building the Hanging Gardens
« Reply #53 on: March 13, 2015, 06:57:18 pm »

Group 2 Priest to Marduk.
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Re: Amyitis: Building the Hanging Gardens
« Reply #54 on: March 13, 2015, 07:16:27 pm »

Group 3 peasant to field 2 for palm.
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Re: Amyitis: Building the Hanging Gardens
« Reply #55 on: March 14, 2015, 12:31:10 am »

Group 1 Peasant for Wine.  ghost gets a Gardener.

Also, it looks like the "pass list" in the doc is filled when it shouldn't be?

Edit: According to this post, for a 3p game there should only be two level 1 Banker cards.
« Last Edit: March 14, 2015, 04:12:25 am by eHalcyon »
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Re: Amyitis: Building the Hanging Gardens
« Reply #56 on: March 14, 2015, 06:04:03 am »

Thanks, fixed. Probably escaped deleting somehow (both points)

Current Player: Kirian

Caravan Location: Palmvra
First player: eHalcyon
Round Number: 3
Garden tiles left: 15

Group 1Group 2Group 3
PriestPeasantPriest
XEngineerX
XXEngineer

KirianghostofmarseHalcyon
Prestige427
ResourcesPalm, BarleyPalmWine
Camels102
Talents324

Link to game sheet
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But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Amyitis: Building the Hanging Gardens
« Reply #57 on: March 14, 2015, 10:35:46 pm »

Group 2 Engineer for $1, irrigate J5
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Re: Amyitis: Building the Hanging Gardens
« Reply #58 on: March 15, 2015, 11:32:52 am »

Pass
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Re: Amyitis: Building the Hanging Gardens
« Reply #59 on: March 15, 2015, 03:19:55 pm »

Current Player: eHalcyon

Caravan Location: Palmvra
First player: eHalcyon
Round Number: 3
Garden tiles left: 15

Group 1Group 2Group 3
PriestPeasantPriest
XXX
XXEngineer

KirianghostofmarseHalcyon
Prestige627
ResourcesPalm, BarleyPalmWine
Camels102
Talents224

Link to game sheet
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Amyitis: Building the Hanging Gardens
« Reply #60 on: March 15, 2015, 07:10:26 pm »

I pay $2 for group 2 Peasant, taking Barley from Field 2.
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Re: Amyitis: Building the Hanging Gardens
« Reply #61 on: March 15, 2015, 07:48:24 pm »

I think I've screwed up somewhere in here.  Alas.

Pass
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Re: Amyitis: Building the Hanging Gardens
« Reply #62 on: March 15, 2015, 07:57:24 pm »

I think I've screwed up somewhere in here.  Alas.

Pass

It looked like you were setting yourself up to plant...
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Re: Amyitis: Building the Hanging Gardens
« Reply #63 on: March 15, 2015, 08:18:14 pm »

I think I've screwed up somewhere in here.  Alas.

Pass

It looked like you were setting yourself up to plant...

To the uninitiated, it sure might look like that... but the reality is that I have no clue.
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Re: Amyitis: Building the Hanging Gardens
« Reply #64 on: March 15, 2015, 08:23:49 pm »

I think I've screwed up somewhere in here.  Alas.

Pass

It looked like you were setting yourself up to plant...

To the uninitiated, it sure might look like that... but the reality is that I have no clue.

Welll, you could have.  You had everything you needed to visit Khorsabad and plant.  Now you have given me a tough choice.  I could spend 2 camels to go to Hinoua (like I had been planning, except for 1 camel after you'd planted) or I could plant instead...
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Re: Amyitis: Building the Hanging Gardens
« Reply #65 on: March 15, 2015, 08:44:15 pm »

I think I've screwed up somewhere in here.  Alas.

Pass

It looked like you were setting yourself up to plant...

To the uninitiated, it sure might look like that... but the reality is that I have no clue.

Welll, you could have.  You had everything you needed to visit Khorsabad and plant.  Now you have given me a tough choice.  I could spend 2 camels to go to Hinoua (like I had been planning, except for 1 camel after you'd planted) or I could plant instead...

No, I don't have the right two resources.
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Re: Amyitis: Building the Hanging Gardens
« Reply #66 on: March 15, 2015, 08:48:33 pm »

I think I've screwed up somewhere in here.  Alas.

Pass

It looked like you were setting yourself up to plant...

To the uninitiated, it sure might look like that... but the reality is that I have no clue.

Welll, you could have.  You had everything you needed to visit Khorsabad and plant.  Now you have given me a tough choice.  I could spend 2 camels to go to Hinoua (like I had been planning, except for 1 camel after you'd planted) or I could plant instead...

No, I don't have the right two resources.

Oh.  Whoa.  Is that right?  I've been operating this whole time with the assumption that you had Dates and Barley.

Edit:  Weird.  Weeeeeird.
« Last Edit: March 15, 2015, 08:49:48 pm by eHalcyon »
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Re: Amyitis: Building the Hanging Gardens
« Reply #67 on: March 15, 2015, 08:49:21 pm »

I think I've screwed up somewhere in here.  Alas.

Pass

It looked like you were setting yourself up to plant...

To the uninitiated, it sure might look like that... but the reality is that I have no clue.

Welll, you could have.  You had everything you needed to visit Khorsabad and plant.  Now you have given me a tough choice.  I could spend 2 camels to go to Hinoua (like I had been planning, except for 1 camel after you'd planted) or I could plant instead...

No, I don't have the right two resources.

Oh.  Whoa.  Is that right?  I've been operating this whole time with the assumption that you had Dates and Barley.

I have Palm and Barley.

And remember you have a third option, which is to pass.
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Re: Amyitis: Building the Hanging Gardens
« Reply #68 on: March 15, 2015, 08:50:02 pm »

Man, I was all ready to go for a big move, but then I got cold feet.  Here is what I had typed up:

Quote
Kirian passed.
ghost is already passed, so he gets $1.
I pay $1 for Group 3 Engineer, irrigating D8 and getting 2VP.
Kirian and ghost are both passed, so both get $1.
I pay 1 Camel to move to Khorsabad, paying Barley and Wine (as Dates) and planting in B8, receiving 3VP and Caravaneer.  I get another 1VP for Irrigation bonus.
Kirian and ghost are both passed, so both get $1.
I pass.

I'm just not sure all the benefits are worth the cost.

So instead:

Kirian passed.
ghost is already passed, so he gets $1.
I pay 2 Camels to go to Hinoua, paying Wine (as Palm) for Caravaneer.
Kirian and ghost both get another $1.
I pass.
« Last Edit: March 15, 2015, 08:51:07 pm by eHalcyon »
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Re: Amyitis: Building the Hanging Gardens
« Reply #69 on: March 16, 2015, 03:32:30 am »

Current Player: ghostofmars (procession)

Caravan Location: Hinoua
First player: eHalcyon
Round Number: 3
Garden tiles left: 15

Group 1Group 2Group 3
PriestXPriest
XXX
XXEngineer

KirianghostofmarseHalcyon
Prestige627
ResourcesPalm, BarleyPalmBarley
Camels100
Talents342

Link to game sheet
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But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Amyitis: Building the Hanging Gardens
« Reply #70 on: March 16, 2015, 01:10:01 pm »

Send priest to Ishtar
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Re: Amyitis: Building the Hanging Gardens
« Reply #71 on: March 16, 2015, 01:41:03 pm »

eHalc gets 2 points from Marduk. Kirian gets 1 point.

eHalc chooses either a Camel or a Talent from Marduk. ghost gets the other.

Kirian gets to take a peasant action. Then Kirian will have to discard down to 2 resources.

Current Player: eHalcyon & Kirian (Temple resolution)

Caravan Location: Hinoua
First player: eHalcyon
Round Number: 3
Garden tiles left: 15

Group 1Group 2Group 3
XXX
XXX
XXX

KirianghostofmarseHalcyon
Prestige729
ResourcesPalm, BarleyPalmBarley
Camels100
Talents342

Link to game sheet

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...spin-offs are still better for all of the previously cited reasons.
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Re: Amyitis: Building the Hanging Gardens
« Reply #72 on: March 16, 2015, 02:42:11 pm »

Camel
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Re: Amyitis: Building the Hanging Gardens
« Reply #73 on: March 16, 2015, 03:43:39 pm »

Take Dates, dump Palm.

Edit: Dates from field 2.
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Re: Amyitis: Building the Hanging Gardens
« Reply #74 on: March 16, 2015, 04:29:26 pm »

That happens.

Round 4 starts. Workers are refreshed, ghost & eHalc get their income (1 talent), first player passes.

Current Player: Kirian

Caravan Location: Hinoua
First player: Kirian
Round Number: 4
Garden tiles left: 15

Group 1Group 2Group 3
MerchantPeasantEngineer
PeasantEngineerPriest
MerchantMerchantMerchant

KirianghostofmarseHalcyon
Prestige729
ResourcesDates, BarleyPalmBarley
Camels101
Talents363

Link to game sheet

(Edit: Let's... actually copy the new summary data instead of just pasting the old one ¬_¬)
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Re: Amyitis: Building the Hanging Gardens
« Reply #75 on: March 16, 2015, 06:38:27 pm »

Group 3 Merchant
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Re: Amyitis: Building the Hanging Gardens
« Reply #76 on: March 16, 2015, 08:09:17 pm »

group 2 peasant for salt
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Re: Amyitis: Building the Hanging Gardens
« Reply #77 on: March 16, 2015, 08:48:15 pm »

Group 1 Peasant for Dates.
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Re: Amyitis: Building the Hanging Gardens
« Reply #78 on: March 16, 2015, 09:49:20 pm »

Spend one camel, go to Babylon, dump both resources for 6 VP total, irrigate E10.
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Re: Amyitis: Building the Hanging Gardens
« Reply #79 on: March 17, 2015, 12:14:30 am »

Merchant in group 2
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Re: Amyitis: Building the Hanging Gardens
« Reply #80 on: March 17, 2015, 01:09:59 am »

Group 1 Merchant.
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Re: Amyitis: Building the Hanging Gardens
« Reply #81 on: March 17, 2015, 03:26:42 am »

Current Player: Kirian

Caravan Location: Babylon
First player: Kirian
Round Number: 4
Garden tiles left: 15

Group 1Group 2Group 3
MerchantXEngineer
XEngineerPriest
XXX

KirianghostofmarseHalcyon
Prestige1329
ResourcesNonePalm, SaltBarley, Dates
Camels112
Talents352

Link to game sheet
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Re: Amyitis: Building the Hanging Gardens
« Reply #82 on: March 17, 2015, 09:36:23 am »

Pass
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Re: Amyitis: Building the Hanging Gardens
« Reply #83 on: March 17, 2015, 01:46:30 pm »

1$ for priest in Marduk
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Re: Amyitis: Building the Hanging Gardens
« Reply #84 on: March 17, 2015, 02:14:16 pm »

1 camel to Susa for banker 2.
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Re: Amyitis: Building the Hanging Gardens
« Reply #85 on: March 17, 2015, 03:37:23 pm »

Kirian gets $1 from having passed.

Current Player: ghostofmars

Caravan Location: Susa
First player: Kirian
Round Number: 4
Garden tiles left: 15

Group 1Group 2Group 3
MerchantXEngineer
XEngineerX
XXX

KirianghostofmarseHalcyon
Prestige1329
ResourcesNonePalm, SaltDates
Camels111
Talents442

Link to game sheet
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Re: Amyitis: Building the Hanging Gardens
« Reply #86 on: March 17, 2015, 03:39:30 pm »

Field 2 right now:

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Re: Amyitis: Building the Hanging Gardens
« Reply #88 on: March 17, 2015, 04:54:57 pm »

pass
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Re: Amyitis: Building the Hanging Gardens
« Reply #90 on: March 17, 2015, 05:42:08 pm »

Current Player: eHalcyon

Caravan Location: Susa
First player: Kirian
Round Number: 4
Garden tiles left: 15

Group 1Group 2Group 3
MerchantXEngineer
XEngineerX
XXX

KirianghostofmarseHalcyon
Prestige1329
ResourcesNonePalm, SaltDates
Camels111
Talents442

Link to game sheet

Also eHalc, you're the only one in so act until you pass, then procession.
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Re: Amyitis: Building the Hanging Gardens
« Reply #91 on: March 17, 2015, 05:49:55 pm »

Pay 1 Camel to Uruk for Banker 3.
Kirian and ghost get $1 each.
Pass.

Procession into Ishtar. 
I choose Camel from Ishtar, so ghost gets another $1 there. 
Kirian has an interesting choice of which field to take for Tammouz.

Thanks for the upvotes. :P
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Re: Amyitis: Building the Hanging Gardens
« Reply #92 on: March 17, 2015, 06:36:14 pm »

Marduk: Kirian gets 2 Prestige, Ghost gets 1.

Kirian has a choice of field indeed for Tammouz.
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Re: Amyitis: Building the Hanging Gardens
« Reply #93 on: March 17, 2015, 11:12:06 pm »

Wine and Gardener.
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Re: Amyitis: Building the Hanging Gardens
« Reply #94 on: March 18, 2015, 12:51:08 pm »

Current Player: ghostofmars

Caravan Location: Uruk
First player: ghostofmars
Round Number: 5
Garden tiles left: 15

Group 1Group 2Group 3
MerchantMerchantPeasant
PriestPriestEngineer
MerchantMerchantPriest

KirianghostofmarseHalcyon
Prestige1539
ResourcesWinePalm, SaltNone
Camels111
Talents562

Link to game sheet

Groups 1 and 2 being identical is not an error (you can see them line up that way on the Tiles & cards tab)
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Re: Amyitis: Building the Hanging Gardens
« Reply #95 on: March 18, 2015, 12:56:39 pm »

You missed banker income.
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Re: Amyitis: Building the Hanging Gardens
« Reply #96 on: March 18, 2015, 02:26:54 pm »

Peasant for salt
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Re: Amyitis: Building the Hanging Gardens
« Reply #97 on: March 18, 2015, 04:02:47 pm »

You missed banker income.

Yes, that's kinda important. Done.

Current Player: eHalcyon

Caravan Location: Uruk
First player: ghostofmars
Round Number: 5
Garden tiles left: 15

Group 1Group 2Group 3
MerchantMerchantX
PriestPriestEngineer
MerchantMerchantPriest

KirianghostofmarseHalcyon
Prestige15311
ResourcesWinePalm, SaltNone
Camels111
Talents574

Link to game sheet
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Amyitis: Building the Hanging Gardens
« Reply #98 on: March 18, 2015, 04:26:11 pm »

You gave the salt to eHalcyon instead of me :)
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Re: Amyitis: Building the Hanging Gardens
« Reply #99 on: March 18, 2015, 05:24:22 pm »

Quickly looking back, my choices have been:

Quote
Group 2 Peasant
Group 2 Merchant
Group 2 Priest
Group 2 Engineer
Group 1 Merchant
Group 1 Peasant
Group 2 Peasant
Group 1 Peasant
Group 1 Merchant

That's five Group 2s and four Group 1s.  That is also 4 Peasants, 3 Merchants, 1 Priest and 1 Engineer.  Obviously I need to take Group 1 Priest to make everything nice and orderly.  I'll put him in Tammouz.

Edit: And it looks like you still haven't deleted that Salt from my inventory in the spreadsheet.
« Last Edit: March 18, 2015, 05:25:46 pm by eHalcyon »
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Re: Amyitis: Building the Hanging Gardens
« Reply #100 on: March 18, 2015, 05:56:38 pm »

Pay a Camel to move to Mari.  Spend Wine and Gardener for Quality 2 plant.  Take tile H5 for 5 VP (2 for Irrigation) and 2 Camels.
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Re: Amyitis: Building the Hanging Gardens
« Reply #101 on: March 18, 2015, 06:01:54 pm »

Oh wow, I forgot that the irrigation bonus was equal to plant quality.  Hmmmmm.
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Re: Amyitis: Building the Hanging Gardens
« Reply #102 on: March 18, 2015, 09:20:34 pm »

It should still be only 1vp bonus. The bonus is equal to the original quality of the plant excluding the gardener.

Quote from: rules
NB: Gardener cards used by the player do not affect the irrigation bonus. The bonus is dependent on the base quality of the plant

I wait with my move until Kirian confirms that he doesn't wants to change his move.
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Re: Amyitis: Building the Hanging Gardens
« Reply #103 on: March 19, 2015, 03:18:13 am »

Yes, the Gardener won't affect the Irrigation VPs, so it'll only be 1 VP from Irrigation. I'll update assuming Kirian wants to go ahead with this but will wait for confirmation.
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But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Amyitis: Building the Hanging Gardens
« Reply #104 on: March 19, 2015, 08:03:39 am »

Ah, misread that.  That doesn't change my move though.
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Re: Amyitis: Building the Hanging Gardens
« Reply #105 on: March 19, 2015, 11:46:06 am »

Group 2 merchant
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Re: Amyitis: Building the Hanging Gardens
« Reply #106 on: March 19, 2015, 03:52:11 pm »

Group 3 Priest into Tammouz.

Nobody saw this edit.
« Last Edit: March 19, 2015, 03:53:59 pm by eHalcyon »
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Re: Amyitis: Building the Hanging Gardens
« Reply #107 on: March 19, 2015, 05:36:33 pm »

Current Player: Kirian

Caravan Location: Mari
First player: ghostofmars
Round Number: 5
Garden tiles left: 14

Group 1Group 2Group 3
MerchantXX
XPriestEngineer
MerchantMerchantX

KirianghostofmarseHalcyon
Prestige19311
ResourcesNonePalm, Salt, SaltNone
Camels221
Talents573

Link to game sheet
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But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Amyitis: Building the Hanging Gardens
« Reply #108 on: March 19, 2015, 06:38:31 pm »

Remaining priest to Ishtar.
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Re: Amyitis: Building the Hanging Gardens
« Reply #109 on: March 19, 2015, 06:53:47 pm »

Group 1 merchant for 1$
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Re: Amyitis: Building the Hanging Gardens
« Reply #110 on: March 19, 2015, 07:14:53 pm »

Group 2 Merchant for $2.
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Re: Amyitis: Building the Hanging Gardens
« Reply #111 on: March 19, 2015, 08:10:24 pm »

Pass.
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Re: Amyitis: Building the Hanging Gardens
« Reply #112 on: March 19, 2015, 09:03:09 pm »

Travel to Palmvra: Salt for Palace
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Re: Amyitis: Building the Hanging Gardens
« Reply #113 on: March 19, 2015, 09:10:08 pm »

And so it goes.  No palaces for me. :P

Pass.
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Re: Amyitis: Building the Hanging Gardens
« Reply #114 on: March 19, 2015, 09:13:15 pm »

And so it goes.  No palaces for me. :P

Pass.

Hey, at least you don't have *only* palaces...
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Re: Amyitis: Building the Hanging Gardens
« Reply #115 on: March 19, 2015, 09:14:28 pm »

pass
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Re: Amyitis: Building the Hanging Gardens
« Reply #116 on: March 19, 2015, 09:28:28 pm »

Kirian got another $1 after I had passed and that's it.  Kirian does Procession now.
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Re: Amyitis: Building the Hanging Gardens
« Reply #117 on: March 20, 2015, 03:31:36 am »

Yeah. That was a lot of stuff. Downside of the mod being on a different continent to the players I suppose.

Current Player: Kirian (Procession)

Caravan Location: Palmvra
First player: ghostofmars
Round Number: 5
Garden tiles left: 14

Group 1Group 2Group 3
XXX
XXEngineer
MerchantXX

KirianghostofmarseHalcyon
Prestige19511
ResourcesNonePalm, SaltNone
Camels222
Talents561

Link to game sheet
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But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Amyitis: Building the Hanging Gardens
« Reply #118 on: March 20, 2015, 09:24:58 am »

My cube into Ishtar.  Gain a camel.
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Re: Amyitis: Building the Hanging Gardens
« Reply #119 on: March 20, 2015, 12:02:34 pm »

Field 2 for me.
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Re: Amyitis: Building the Hanging Gardens
« Reply #120 on: March 20, 2015, 12:23:03 pm »

Does anyone else's Amy feel inflamed while playing this?
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Re: Amyitis: Building the Hanging Gardens
« Reply #121 on: March 20, 2015, 04:36:47 pm »

Maybe you should get your Amy removed.



Yeah. That was a lot of stuff. Downside of the mod being on a different continent to the players I suppose.

As far as I can tell, the primary reason to have a mod is to randomize the craftsmen each round.  Maybe we could do that ourselves when it is more convenient, using the forum dice rolling feature? 

I'm not super familiar with it, but here's an attempt.  The idea is that I will roll a d1000 for each card.  If there are any ties, discount and re-roll.  In a subsequent post, sort them from highest to lowest, taking the top 3 for group 1, the next 3 for group 2, the next 3 for group 3 and ignoring the rest.  (For the rolls, totals don't matter.)

Merchants:
Rolled 4d1000 : 758, 786, 575, 294, total 2413


Peasants:
Rolled 4d1000 : 281, 4, 986, 584, total 1855


Priests:
Rolled 3d1000 : 348, 15, 879, total 1242


Engineers:
Rolled 3d1000 : 143, 527, 222, total 892
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Re: Amyitis: Building the Hanging Gardens
« Reply #122 on: March 20, 2015, 04:40:41 pm »

So we have:

Peasant 986
Priest 879
Merchant 786

Merchant 758
Peasant 584
Merchant 575

Engineer 527
Priest 348
Merchant 294

Peasant 281
Engineer 222
Engineer 143
Priest 15
Peasant 4

And we get:

Group 1Group 2Group 3
PeasantMerchantEngineer
PriestPeasantPriest
MerchantMerchantMerchant


(Please note, I am not saying to use this result right now.  Just a suggestion for the group.)
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Re: Amyitis: Building the Hanging Gardens
« Reply #123 on: March 20, 2015, 05:29:29 pm »

Yeah, randomising craftsmen is the only significant thing, also rules checking and verifying everything is okay I guess. But I do like crafting games into spreadsheets and seeing how they work, it's almost a hobby by this point, so there's that.

Anyway from temples, ghost gets 2 Prestige and 1 Talent. Round ends.

Current Player: eHalcyon

Caravan Location: Palmvra
First player: eHalcyon
Round Number: 6
Garden tiles left: 14

Group 1Group 2Group 3
PriestMerchantEngineer
PriestMerchantPriest
EngineerPeasantMerchant

KirianghostofmarseHalcyon
Prestige19713
ResourcesNonePalm, SaltPalm
Camels322
Talents583

Link to game sheet

Man, another round with only 1 Peasant (average is around 2.6). Eh.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Amyitis: Building the Hanging Gardens
« Reply #124 on: March 20, 2015, 05:55:32 pm »

1 is all I need.  Peasant for Field 2 Wine and Gardener.

Also, should we ever roll our own craftsmen or would everybody prefer we just wait?  I am good either way.
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Re: Amyitis: Building the Hanging Gardens
« Reply #125 on: March 20, 2015, 06:07:10 pm »

I think it is hilarious that I seem to have the least money every round despite having the biggest Banker.
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Re: Amyitis: Building the Hanging Gardens
« Reply #126 on: March 20, 2015, 06:26:21 pm »

Well, I certainly didn't see that move coming./s

Current Player: Kirian

Caravan Location: Palmvra
First player: eHalcyon
Round Number: 6
Garden tiles left: 14

Group 1Group 2Group 3
PriestMerchantEngineer
PriestMerchantPriest
EngineerXMerchant

KirianghostofmarseHalcyon
Prestige19713
ResourcesNonePalm, SaltPalm, Wine
Camels322
Talents583

Link to game sheet

I think it is hilarious that I seem to have the least money every round despite having the biggest Banker.

Well, the way money flows in this game is unusual due to the passing bonus and what money is spent on. More money mostly just means more actions each turn, which in turn also means more money for others... which means they can take more actions the following turns. And people have saved their money a little a few times now due, so it doesn't really surprise me.
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But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Amyitis: Building the Hanging Gardens
« Reply #127 on: March 21, 2015, 12:24:30 am »

Group 1 Priest to Marduk.
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Re: Amyitis: Building the Hanging Gardens
« Reply #128 on: March 21, 2015, 12:38:59 am »

Group 3 priest to Tammouz
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Re: Amyitis: Building the Hanging Gardens
« Reply #129 on: March 21, 2015, 01:19:21 am »

Group 1 Engineer to G11.
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Re: Amyitis: Building the Hanging Gardens
« Reply #130 on: March 21, 2015, 05:29:17 am »

Current Player: Kirian

Caravan Location: Palmvra
First player: eHalcyon
Round Number: 6
Garden tiles left: 14

Group 1Group 2Group 3
XMerchantEngineer
PriestMerchantX
XXMerchant

KirianghostofmarseHalcyon
Prestige19715
ResourcesNonePalm, SaltPalm, Wine
Camels322
Talents582

Link to game sheet
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But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Amyitis: Building the Hanging Gardens
« Reply #131 on: March 21, 2015, 04:26:21 pm »

Engineer, irrigate J8.
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Re: Amyitis: Building the Hanging Gardens
« Reply #132 on: March 21, 2015, 07:13:10 pm »

Current Player: ghostofmars

Caravan Location: Palmvra
First player: eHalcyon
Round Number: 6
Garden tiles left: 14

Group 1Group 2Group 3
XMerchantX
PriestMerchantX
XXMerchant

KirianghostofmarseHalcyon
Prestige21715
ResourcesNonePalm, SaltPalm, Wine
Camels322
Talents482

Link to game sheet
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Amyitis: Building the Hanging Gardens
« Reply #133 on: March 21, 2015, 10:45:09 pm »

To Hinoua: palm for palace
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Re: Amyitis: Building the Hanging Gardens
« Reply #134 on: March 21, 2015, 11:22:18 pm »

Tables, I think you put Kirian's priest in the wrong spot.  He sent it to Marduk, not Ishtar.
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Re: Amyitis: Building the Hanging Gardens
« Reply #135 on: March 21, 2015, 11:28:43 pm »

Group 2 Merchant for $1.
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Re: Amyitis: Building the Hanging Gardens
« Reply #136 on: March 22, 2015, 06:05:06 am »

Tables, I think you put Kirian's priest in the wrong spot.  He sent it to Marduk, not Ishtar.

You're correct. I've moved the priests in that temple back a spot (I don't remember what should have been in the final spot but it doesn't matter since it'll get pushed off in Procession).

Current Player: eHalcyon

Caravan Location: Hinoua
First player: eHalcyon
Round Number: 6
Garden tiles left: 14

Group 1Group 2Group 3
XMerchantX
PriestXX
XXMerchant

KirianghostofmarseHalcyon
Prestige211015
ResourcesNoneSaltPalm, Wine
Camels313
Talents481

Link to game sheet
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But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Amyitis: Building the Hanging Gardens
« Reply #137 on: March 22, 2015, 10:23:35 am »

Pass.
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Re: Amyitis: Building the Hanging Gardens
« Reply #138 on: March 22, 2015, 12:24:25 pm »

Current Player: ghostofmars

Caravan Location: Hinoua
First player: eHalcyon
Round Number: 6
Garden tiles left: 14

Group 1Group 2Group 3
XMerchantX
PriestXX
XXMerchant

KirianghostofmarseHalcyon
Prestige211015
ResourcesNoneSaltPalm, Wine
Camels313
Talents481

Link to game sheet
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Re: Amyitis: Building the Hanging Gardens
« Reply #139 on: March 22, 2015, 01:34:26 pm »

Priest to Marduk
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Re: Amyitis: Building the Hanging Gardens
« Reply #140 on: March 22, 2015, 02:04:17 pm »

Current Player: eHalcyon

Caravan Location: Hinoua
First player: eHalcyon
Round Number: 6
Garden tiles left: 14

Group 1Group 2Group 3
XMerchantX
XXX
XXMerchant

KirianghostofmarseHalcyon
Prestige211015
ResourcesNoneSaltPalm, Wine
Camels313
Talents461

Link to game sheet
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Re: Amyitis: Building the Hanging Gardens
« Reply #141 on: March 22, 2015, 04:48:42 pm »

Pass
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Re: Amyitis: Building the Hanging Gardens
« Reply #142 on: March 22, 2015, 04:58:18 pm »

Current Player: ghostofmars

Caravan Location: Hinoua
First player: eHalcyon
Round Number: 6
Garden tiles left: 14

Group 1Group 2Group 3
XMerchantX
XXX
XXMerchant

KirianghostofmarseHalcyon
Prestige211015
ResourcesNoneSaltPalm, Wine
Camels313
Talents561

Link to game sheet

Ghost until you pass. Kirian got $1 from being passed.
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Re: Amyitis: Building the Hanging Gardens
« Reply #143 on: March 22, 2015, 06:14:04 pm »

Pass, procession in Tammouz
Peasant on field 1 for palm
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Re: Amyitis: Building the Hanging Gardens
« Reply #144 on: March 22, 2015, 06:57:21 pm »

Swap Palm for Dates.
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Re: Amyitis: Building the Hanging Gardens
« Reply #145 on: March 22, 2015, 07:38:57 pm »

I take a camel from Ishtar.
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Re: Amyitis: Building the Hanging Gardens
« Reply #146 on: March 23, 2015, 03:33:14 am »

Kirian gets 2 Prestige from Marduk, ghost gets 1.

Sadly I'll have to do the rest later. But I did shuffle the Craftsman list.

Priest
Engineer
Priest

Engineer
Priest
Merchant

Merchant
Engineer
Peasant
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Re: Amyitis: Building the Hanging Gardens
« Reply #147 on: March 23, 2015, 01:34:54 pm »

Again only 1 peasant :o
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Re: Amyitis: Building the Hanging Gardens
« Reply #148 on: March 23, 2015, 01:53:13 pm »

Current Player: Kirian

Caravan Location: Hinoua
First player: Kirian
Round Number: 7
Garden tiles left: 14

Group 1Group 2Group 3
PriestEngineerMerchant
EngineerPriestEngineer
PriestMerchantPeasant

KirianghostofmarseHalcyon
Prestige231117
ResourcesNoneSalt, PalmDates, Wine
Camels413
Talents574

Link to game sheet
« Last Edit: April 09, 2015, 07:06:46 pm by Tables »
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Amyitis: Building the Hanging Gardens
« Reply #149 on: March 23, 2015, 02:44:34 pm »

Peasant to Field 1.
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Re: Amyitis: Building the Hanging Gardens
« Reply #150 on: March 23, 2015, 02:51:12 pm »

Current Player: ghostofmars

Caravan Location: Hinoua
First player: Kirian
Round Number: 7
Garden tiles left: 14

Group 1Group 2Group 3
PriestEngineerMerchant
EngineerPriestEngineer
MerchantMerchantX

KirianghostofmarseHalcyon
Prestige231117
ResourcesBarleySalt, PalmDates, Wine
Camels413
Talents574

Link to game sheet
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Amyitis: Building the Hanging Gardens
« Reply #151 on: March 23, 2015, 02:55:36 pm »

Priest 1 to Marduk
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Re: Amyitis: Building the Hanging Gardens
« Reply #152 on: March 23, 2015, 03:46:56 pm »

Current Player: eHalcyon

Caravan Location: Hinoua
First player: Kirian
Round Number: 7
Garden tiles left: 14

Group 1Group 2Group 3
XEngineerMerchant
EngineerPriestEngineer
MerchantMerchantX

KirianghostofmarseHalcyon
Prestige231117
ResourcesBarleySalt, PalmDates, Wine
Camels413
Talents574

Link to game sheet
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Amyitis: Building the Hanging Gardens
« Reply #153 on: March 23, 2015, 04:17:56 pm »

The table seems different now.  The spreadsheet and your non-tabular post show 2 priests in group 1.
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Re: Amyitis: Building the Hanging Gardens
« Reply #154 on: March 23, 2015, 05:01:33 pm »

Group 2 Engineer to D8. 

Kirian and ghost, if you act before Tables posts, keep in mind that the Merchant in group 1 might actually be a Priest in disguise.
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Re: Amyitis: Building the Hanging Gardens
« Reply #155 on: March 24, 2015, 09:37:59 am »

The table seems different now.  The spreadsheet and your non-tabular post show 2 priests in group 1.

You're right. I've changed that now. The merchant in group 1 is actually a priest (he had to don disguise to get into Babylon, okay?)

If anyone who has already moved thinks this affects what they did let me know and we can revert.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Amyitis: Building the Hanging Gardens
« Reply #156 on: March 24, 2015, 09:39:48 am »

Current Player: Kirian

Caravan Location: Hinoua
First player: Kirian
Round Number: 7
Garden tiles left: 14

Group 1Group 2Group 3
XXMerchant
EngineerPriestEngineer
PriestMerchantX

KirianghostofmarseHalcyon
Prestige231119
ResourcesBarleySalt, PalmDates, Wine
Camels413
Talents574

Link to game sheet
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Amyitis: Building the Hanging Gardens
« Reply #157 on: March 24, 2015, 09:46:31 am »

Group 3 Engineer to G8.
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Re: Amyitis: Building the Hanging Gardens
« Reply #158 on: March 24, 2015, 11:23:07 am »

Group 2 merchant
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Re: Amyitis: Building the Hanging Gardens
« Reply #159 on: March 24, 2015, 11:56:56 am »

I'm gonna take the lack of comment to mean nobody cares about the error.

Current Player: eHalcyon

Caravan Location: Hinoua
First player: Kirian
Round Number: 7
Garden tiles left: 14

Group 1Group 2Group 3
XXMerchant
EngineerPriestX
PriestXX

KirianghostofmarseHalcyon
Prestige251119
ResourcesBarleySalt, PalmDates, Wine
Camels423
Talents464

Link to game sheet
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Amyitis: Building the Hanging Gardens
« Reply #160 on: March 24, 2015, 04:35:49 pm »

1 camel to Eshnunna, planting in B8.
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Re: Amyitis: Building the Hanging Gardens
« Reply #161 on: March 24, 2015, 04:38:55 pm »

Camel to Susa, buy next level Palace.
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Re: Amyitis: Building the Hanging Gardens
« Reply #162 on: March 24, 2015, 04:57:11 pm »

Travel to Ur, buy plant with Palm, plant on Palace spot (K2).

Gain 1vp from planting, 1vp from irrigation bonus, and 4vp from palace.

Btw, I'm not accounted for the palace court cards in the 'Tiles & Cards' tab.
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Re: Amyitis: Building the Hanging Gardens
« Reply #163 on: March 24, 2015, 05:10:55 pm »

Group 1 Priest to Marduk.

I am surprised that you planted now instead of taking a craftsman first.

Out of curiosity, what would you two have done if I had taken a craftsman instead of moving?  I was debating it.  I didn't want to make it easy for Kirian to get the next palace, but at the same time I was worried that ghost might jump ahead to Ur and maybe even scoop Caravaneer out from under me.  There was also an outside chance that Kirian would go to Babylon (making it easier for ghost) or actually spend 3 camels to jump ahead to Susa (though my guess was that Kirian would have passed).  I think I probably could have gotten away with waiting on the caravan move, but I didn't want to risk it.

Of course, feel free not to answer or even to lie.  It might influence my decisions in the future. :P
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Re: Amyitis: Building the Hanging Gardens
« Reply #164 on: March 24, 2015, 05:21:59 pm »

Current Player: Kirian

Caravan Location: Ur
First player: Kirian
Round Number: 7
Garden tiles left: 12

Group 1Group 2Group 3
XXMerchant
EngineerPriestX
XXX

KirianghostofmarseHalcyon
Prestige281724
ResourcesNoneSaltNone
Camels311
Talents463

Link to game sheet
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Amyitis: Building the Hanging Gardens
« Reply #165 on: March 24, 2015, 05:22:49 pm »

Probably best if everyone double checks their resources/points/etc. are what they expect, since a lot just happened.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Amyitis: Building the Hanging Gardens
« Reply #166 on: March 24, 2015, 05:51:28 pm »

I should still have 2 camels.
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Re: Amyitis: Building the Hanging Gardens
« Reply #167 on: March 24, 2015, 05:58:38 pm »

I fixed that one already on the spreadsheet, but yes.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Amyitis: Building the Hanging Gardens
« Reply #168 on: March 24, 2015, 06:08:24 pm »

ghost's new Palace 3 isn't marked on the tiles and cards page.
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Re: Amyitis: Building the Hanging Gardens
« Reply #169 on: March 24, 2015, 06:51:58 pm »

Pass.
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Re: Amyitis: Building the Hanging Gardens
« Reply #170 on: March 24, 2015, 07:44:30 pm »

Pass
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Re: Amyitis: Building the Hanging Gardens
« Reply #171 on: March 24, 2015, 08:31:29 pm »

Pass, procession into Marduk.  I get 2VP, ghost gets 1VP.  Kirian gets Camel or Talent, ghost gets a Peasant action.
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Re: Amyitis: Building the Hanging Gardens
« Reply #172 on: March 24, 2015, 09:17:45 pm »

Field 1 for dates
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Re: Amyitis: Building the Hanging Gardens
« Reply #173 on: March 24, 2015, 10:17:44 pm »

I take a Talent.  Now I'm more talented!
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Re: Amyitis: Building the Hanging Gardens
« Reply #174 on: March 25, 2015, 05:48:20 am »

Current Player: ghostofmars

Caravan Location: Ur
First player: ghostofmars
Round Number: 8
Garden tiles left: 12

Group 1Group 2Group 3
PeasantPeasantPeasant
MerchantPriestMerchant
PriestMerchantEngineer

KirianghostofmarseHalcyon
Prestige281828
ResourcesNoneSalt, DatesNone
Camels312
Talents575

Link to game sheet
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Amyitis: Building the Hanging Gardens
« Reply #175 on: March 25, 2015, 03:19:04 pm »

group 1 peasant to field 1 for wine

is there still a gardener left?
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Re: Amyitis: Building the Hanging Gardens
« Reply #176 on: March 25, 2015, 03:39:36 pm »

Yes, there is still a gardener.  On the Player Resources page, you can see how many gardeners each player has.

Group 2 Priest to Field 1 for Salt.
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Re: Amyitis: Building the Hanging Gardens
« Reply #177 on: March 25, 2015, 04:04:19 pm »

Yes, there is still a gardener.  On the Player Resources page, you can see how many gardeners each player has.
I missed that used gardeners are returned to the supply.
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Re: Amyitis: Building the Hanging Gardens
« Reply #178 on: March 25, 2015, 04:52:00 pm »

Last Peasant to Field 1 for Palm.
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Re: Amyitis: Building the Hanging Gardens
« Reply #179 on: March 25, 2015, 05:26:55 pm »

Barely worth mentioning but I assume eHalc meant peasant and not priest there.

Current Player: ghostofmars

Caravan Location: Ur
First player: ghostofmars
Round Number: 8
Garden tiles left: 12

Group 1Group 2Group 3
XXX
MerchantPriestMerchant
PriestMerchantEngineer

KirianghostofmarseHalcyon
Prestige281828
ResourcesPalmSalt, Dates, WineSalt
Camels312
Talents575

Link to game sheet
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Amyitis: Building the Hanging Gardens
« Reply #180 on: March 25, 2015, 05:31:21 pm »

Whooops, yes I did.

Also -- I see that the Resources page has a column for Prestige Income, which I should have 2 in.  Not sure if that's newly added; I don't think I've missed any income either.
« Last Edit: March 25, 2015, 05:32:30 pm by eHalcyon »
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Re: Amyitis: Building the Hanging Gardens
« Reply #181 on: March 25, 2015, 05:51:10 pm »

Whooops, yes I did.

Also -- I see that the Resources page has a column for Prestige Income, which I should have 2 in.  Not sure if that's newly added; I don't think I've missed any income either.

It was always there, I put that section there so you can see what all of your cards are doing for you rather than just seeing the card numbers. But I accidentally had it checking for Banker level 2 rather than 3 to give you the prestige income, oops.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Amyitis: Building the Hanging Gardens
« Reply #182 on: March 25, 2015, 06:02:28 pm »

I just noticed that the Resources spreadsheet doesn't list my 3VP from Babylon.  I'm not sure what happened.

Edit: Or maybe I'm just confused at what "Babylon" means here vs. "Garden".
« Last Edit: March 25, 2015, 06:06:14 pm by eHalcyon »
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Re: Amyitis: Building the Hanging Gardens
« Reply #183 on: March 25, 2015, 06:10:38 pm »

I just noticed that the Resources spreadsheet doesn't list my 3VP from Babylon.  I'm not sure what happened.

Edit: Or maybe I'm just confused at what "Babylon" means here vs. "Garden".
I think Babylon refers to moving the caravan to Babylon and selling resources for vp. Btw., why has Kirian 9vp from Babylon when he only sold 2 resources?
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Re: Amyitis: Building the Hanging Gardens
« Reply #184 on: March 25, 2015, 06:24:24 pm »

I just noticed that the Resources spreadsheet doesn't list my 3VP from Babylon.  I'm not sure what happened.

Edit: Or maybe I'm just confused at what "Babylon" means here vs. "Garden".
I think Babylon refers to moving the caravan to Babylon and selling resources for vp. Btw., why has Kirian 9vp from Babylon when he only sold 2 resources?

Yes, I believe you are right.  I think Tables must have had the same confusion I did.  Kirian should have 5/6  rather than 2/9 for Garden/Babylon.

It's your move, ghost.
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Re: Amyitis: Building the Hanging Gardens
« Reply #185 on: March 25, 2015, 06:32:40 pm »

group 1 priest to ishtar
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Re: Amyitis: Building the Hanging Gardens
« Reply #186 on: March 25, 2015, 06:42:13 pm »

This is what happens when you try and use short heading names. Fixed that, hopefully.

Current Player: eHalcyon

Caravan Location: Ur
First player: ghostofmars
Round Number: 8
Garden tiles left: 12

Group 1Group 2Group 3
XXX
MerchantPriestMerchant
XMerchantEngineer

KirianghostofmarseHalcyon
Prestige281828
ResourcesPalmSalt, Dates, WineSalt
Camels312
Talents565

Link to game sheet
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Amyitis: Building the Hanging Gardens
« Reply #187 on: March 25, 2015, 06:52:23 pm »

Group 3 Engineer to D6.
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Re: Amyitis: Building the Hanging Gardens
« Reply #188 on: March 25, 2015, 07:14:18 pm »

Current Player: Kirian

Caravan Location: Ur
First player: ghostofmars
Round Number: 8
Garden tiles left: 12

Group 1Group 2Group 3
XXX
MerchantPriestMerchant
XMerchantX

KirianghostofmarseHalcyon
Prestige281830
ResourcesPalmSalt, Dates, WineSalt
Camels312
Talents564

Link to game sheet
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Amyitis: Building the Hanging Gardens
« Reply #189 on: March 25, 2015, 08:51:43 pm »

Remaining Priest to Tammuz.
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Re: Amyitis: Building the Hanging Gardens
« Reply #190 on: March 25, 2015, 09:00:19 pm »

Merchant
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Re: Amyitis: Building the Hanging Gardens
« Reply #191 on: March 25, 2015, 09:05:40 pm »

Also Merchant.
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Re: Amyitis: Building the Hanging Gardens
« Reply #192 on: March 25, 2015, 10:53:26 pm »

Pass.
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Re: Amyitis: Building the Hanging Gardens
« Reply #193 on: March 25, 2015, 11:20:55 pm »

Travel to Palmvra, salt for palace +5vp
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Re: Amyitis: Building the Hanging Gardens
« Reply #194 on: March 25, 2015, 11:48:41 pm »

1 Camel to Eshnunna, planting in E11.  I get 2VP and Gardener, plus 1VP bonus from irrigation.
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Re: Amyitis: Building the Hanging Gardens
« Reply #195 on: March 26, 2015, 12:59:17 am »

Pass
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Re: Amyitis: Building the Hanging Gardens
« Reply #196 on: March 26, 2015, 02:53:43 am »

Pass as well.  So Kirian got $1 from passes overall.
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Re: Amyitis: Building the Hanging Gardens
« Reply #197 on: March 26, 2015, 03:52:42 am »

Current Player: Kirian (procession)

Caravan Location: Eshnunna
First player: ghostofmars
Round Number: 8
Garden tiles left: 11

Group 1Group 2Group 3
XXX
XXMerchant
XXX

KirianghostofmarseHalcyon
Prestige282333
ResourcesPalmDates, WineNone
Camels312
Talents542

Link to game sheet
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Amyitis: Building the Hanging Gardens
« Reply #198 on: March 26, 2015, 10:25:31 am »

My token in Tammuz, Field 1 for Barley.
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Re: Amyitis: Building the Hanging Gardens
« Reply #199 on: March 26, 2015, 10:37:02 am »

Camel from Ishtar, swap dates for barley
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Re: Amyitis: Building the Hanging Gardens
« Reply #200 on: March 26, 2015, 01:54:00 pm »

Current Player: eHalcyon

Caravan Location: Eshnunna
First player: eHalcyon
Round Number: 9
Garden tiles left: 11

Group 1Group 2Group 3
PeasantPriestMerchant
PriestEngineerMerchant
PeasantMerchantEngineer

KirianghostofmarseHalcyon
Prestige282437
ResourcesPalm, BarleyBarley, WineNone
Camels322
Talents554

Link to game sheet
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Amyitis: Building the Hanging Gardens
« Reply #201 on: March 26, 2015, 05:14:20 pm »

Peasant for Field 1 Dates.

@Kirian, just to be clear, all Gardeners are currently taken.  You'll probably want the Wine anyway, but know that you won't get a Gardener from it despite the majority.
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Re: Amyitis: Building the Hanging Gardens
« Reply #202 on: March 26, 2015, 05:33:05 pm »

Current Player: Kirian

Caravan Location: Eshnunna
First player: eHalcyon
Round Number: 9
Garden tiles left: 11

Group 1Group 2Group 3
XPriestMerchant
PriestEngineerMerchant
PeasantMerchantEngineer

KirianghostofmarseHalcyon
Prestige282437
ResourcesPalm, BarleyBarley, WineDates
Camels322
Talents554

Link to game sheet
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But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Amyitis: Building the Hanging Gardens
« Reply #203 on: March 27, 2015, 10:27:51 am »

Actually, I'm going to do something completely different.

1 Camel, buy Palace.
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Re: Amyitis: Building the Hanging Gardens
« Reply #204 on: March 27, 2015, 03:11:00 pm »

That also works.

 I'm going to have limited access this weekend.
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Re: Amyitis: Building the Hanging Gardens
« Reply #205 on: March 27, 2015, 05:41:40 pm »

Current Player: ghostofmars

Caravan Location: Susa
First player: eHalcyon
Round Number: 9
Garden tiles left: 11

Group 1Group 2Group 3
XPriestMerchant
PriestEngineerMerchant
PeasantMerchantEngineer

KirianghostofmarseHalcyon
Prestige322437
ResourcesPalmBarley, WineDates
Camels222
Talents554

Link to game sheet
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Amyitis: Building the Hanging Gardens
« Reply #206 on: March 27, 2015, 08:46:57 pm »

Peasant for wine
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Re: Amyitis: Building the Hanging Gardens
« Reply #207 on: March 28, 2015, 02:31:07 am »

Group 2 Priest into Ishtar.
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Re: Amyitis: Building the Hanging Gardens
« Reply #208 on: March 28, 2015, 05:49:21 am »

Current Player: Kirian

Caravan Location: Susa
First player: eHalcyon
Round Number: 9
Garden tiles left: 11

Group 1Group 2Group 3
XXMerchant
PriestEngineerMerchant
XMerchantEngineer

KirianghostofmarseHalcyon
Prestige322437
ResourcesPalmBarley, Wine, WineDates
Camels222
Talents544

Link to game sheet
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But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Amyitis: Building the Hanging Gardens
« Reply #209 on: March 29, 2015, 09:17:58 pm »

One more camel, plant K8 for 5 VP total.
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Re: Amyitis: Building the Hanging Gardens
« Reply #210 on: March 29, 2015, 09:28:54 pm »

I was at a (relatively small) local board game convention this weekend.  There was a flea market, and somebody was selling Amyitis for $20.  That's 50% the price from Board Game Bliss, so I actually picked it up.
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Re: Amyitis: Building the Hanging Gardens
« Reply #211 on: March 29, 2015, 09:31:22 pm »

I was at a (relatively small) local board game convention this weekend.  There was a flea market, and somebody was selling Amyitis for $20.  That's 50% the price from Board Game Bliss, so I actually picked it up.

Nice!
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Re: Amyitis: Building the Hanging Gardens
« Reply #212 on: March 30, 2015, 02:31:06 am »

Current Player: ghostofmars

Caravan Location: Ur
First player: eHalcyon
Round Number: 9
Garden tiles left: 10

Group 1Group 2Group 3
XXMerchant
PriestEngineerMerchant
XMerchantEngineer

KirianghostofmarseHalcyon
Prestige372437
ResourcesNoneBarley, Wine, WineDates
Camels122
Talents544

Link to game sheet
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Re: Amyitis: Building the Hanging Gardens
« Reply #213 on: March 30, 2015, 01:01:16 pm »

priest to marduk
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Re: Amyitis: Building the Hanging Gardens
« Reply #214 on: March 30, 2015, 01:40:21 pm »

Group 3 engineer to D5.
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Re: Amyitis: Building the Hanging Gardens
« Reply #215 on: March 30, 2015, 03:26:15 pm »

Current Player: Kirian

Caravan Location: Ur
First player: eHalcyon
Round Number: 9
Garden tiles left: 10

Group 1Group 2Group 3
XXMerchant
XEngineerMerchant
XMerchantX

KirianghostofmarseHalcyon
Prestige372439
ResourcesNoneBarley, Wine, WineDates
Camels122
Talents524

Link to game sheet
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But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Amyitis: Building the Hanging Gardens
« Reply #216 on: March 30, 2015, 03:37:53 pm »

Engineer to J11.
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Re: Amyitis: Building the Hanging Gardens
« Reply #217 on: March 30, 2015, 04:26:05 pm »

Caravan to Mari, use gardener, barley, and wine to plant the level III palace field
+12vp for me and +2vp for eHalcyon
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Re: Amyitis: Building the Hanging Gardens
« Reply #218 on: March 30, 2015, 04:47:04 pm »

Group 3 Merchant for $1.
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Re: Amyitis: Building the Hanging Gardens
« Reply #219 on: March 30, 2015, 05:40:04 pm »

Automatic irrigation occurred from ghost's garden tile building which actually matters (now every vertex of the garden is irrigated!). Also note the level 5 Palace has gone, meaning there's only three more court card upgrades available (and a Gardener is back available again as well).

Current Player: Kirian

Caravan Location: Mari
First player: eHalcyon
Round Number: 9
Garden tiles left: 9

Group 1Group 2Group 3
XXMerchant
XXX
XMerchantX

KirianghostofmarseHalcyon
Prestige393641
ResourcesNoneWineDates
Camels113
Talents423

Link to game sheet

(Edit: Somehow I lowered Kirian's Prestige by 2, not raised it...)
« Last Edit: March 30, 2015, 05:41:44 pm by Tables »
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Re: Amyitis: Building the Hanging Gardens
« Reply #220 on: March 30, 2015, 09:14:03 pm »

Pass
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Re: Amyitis: Building the Hanging Gardens
« Reply #221 on: March 30, 2015, 11:40:27 pm »

Pass
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Re: Amyitis: Building the Hanging Gardens
« Reply #222 on: March 30, 2015, 11:55:25 pm »

Pass
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Re: Amyitis: Building the Hanging Gardens
« Reply #223 on: March 31, 2015, 01:20:24 am »

Procession to Marduk, camel from Ishtar
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Re: Amyitis: Building the Hanging Gardens
« Reply #224 on: March 31, 2015, 02:23:35 am »

Current Player: Kirian (Temple resolution)

Caravan Location: Mari
First player: eHalcyon
Round Number: 9
Garden tiles left: 9

Group 1Group 2Group 3
XXMerchant
XXX
XMerchantX

KirianghostofmarseHalcyon
Prestige393842
ResourcesNoneWineDates
Camels123
Talents523

Link to game sheet
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But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Amyitis: Building the Hanging Gardens
« Reply #225 on: March 31, 2015, 09:08:48 am »

Barley.
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Re: Amyitis: Building the Hanging Gardens
« Reply #226 on: March 31, 2015, 04:59:45 pm »

Current Player: Kirian

Caravan Location: Mari
First player: Kirian
Round Number: 10
Garden tiles left: 9

Group 1Group 2Group 3
PeasantPriestPeasant
MerchantMerchantPriest
EngineerPeasantEngineer

KirianghostofmarseHalcyon
Prestige393844
ResourcesBarleyWineDates
Camels123
Talents535

Link to game sheet

Fairly balanced mix of workers this turn.
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Re: Amyitis: Building the Hanging Gardens
« Reply #227 on: March 31, 2015, 05:03:06 pm »

I did not see that Peasant in group 2 at first and was very sad.
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Re: Amyitis: Building the Hanging Gardens
« Reply #228 on: March 31, 2015, 05:14:09 pm »

G2 Peasant for Dates
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Re: Amyitis: Building the Hanging Gardens
« Reply #229 on: March 31, 2015, 05:19:52 pm »

Current Player: ghostofmars

Caravan Location: Mari
First player: Kirian
Round Number: 10
Garden tiles left: 9

Group 1Group 2Group 3
PeasantPriestPeasant
MerchantMerchantPriest
EngineerXEngineer

KirianghostofmarseHalcyon
Prestige393844
ResourcesBarley, DatesWineDates
Camels123
Talents535

Link to game sheet
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Amyitis: Building the Hanging Gardens
« Reply #230 on: March 31, 2015, 05:21:44 pm »

Group 3 peasant for salt.
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Re: Amyitis: Building the Hanging Gardens
« Reply #231 on: March 31, 2015, 05:40:12 pm »

Group 3 peasant for salt.

Which field?
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Re: Amyitis: Building the Hanging Gardens
« Reply #232 on: March 31, 2015, 05:54:16 pm »

Either way, I'll take the last Peasant to the other field, getting the other Salt.

Also, shouldn't I have $6 because of Ishtar?
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Re: Amyitis: Building the Hanging Gardens
« Reply #233 on: March 31, 2015, 06:10:16 pm »

Either way, I'll take the last Peasant to the other field, getting the other Salt.

Also, shouldn't I have $6 because of Ishtar?
field 1
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Re: Amyitis: Building the Hanging Gardens
« Reply #234 on: March 31, 2015, 06:28:31 pm »

Either way, I'll take the last Peasant to the other field, getting the other Salt.

Also, shouldn't I have $6 because of Ishtar?

I don't know what you're talking about, you clearly have $6 now I've edited it.

Current Player: Kirian

Caravan Location: Mari
First player: Kirian
Round Number: 10
Garden tiles left: 9

Group 1Group 2Group 3
XPriestX
MerchantMerchantPriest
EngineerXEngineer

KirianghostofmarseHalcyon
Prestige393844
ResourcesBarley, DatesWine, SaltDates, Salt
Camels123
Talents536

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Re: Amyitis: Building the Hanging Gardens
« Reply #235 on: March 31, 2015, 09:59:15 pm »

G2 Merchant
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Re: Amyitis: Building the Hanging Gardens
« Reply #236 on: March 31, 2015, 11:45:26 pm »

G1 engineer, irrigate d3
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Re: Amyitis: Building the Hanging Gardens
« Reply #237 on: April 01, 2015, 12:47:34 am »

Pay 1 camel to go to Eshnunna.  Plant in H8.  I get 4VP and the remaining Gardener.  Kirian gets 2VP from irrigation.
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Re: Amyitis: Building the Hanging Gardens
« Reply #238 on: April 01, 2015, 02:17:35 am »

Current Player: Kirian

Caravan Location: Eshnunna
First player: Kirian
Round Number: 10
Garden tiles left: 8

Group 1Group 2Group 3
XPriestX
MerchantXPriest
XXEngineer

KirianghostofmarseHalcyon
Prestige414048
ResourcesBarley, DatesWine, SaltNone
Camels222
Talents426

Link to game sheet
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Re: Amyitis: Building the Hanging Gardens
« Reply #239 on: April 01, 2015, 01:46:26 pm »

Is there somewhere in the document where we can check who planted how many garden tiles?
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Re: Amyitis: Building the Hanging Gardens
« Reply #240 on: April 01, 2015, 03:22:03 pm »

Is there somewhere in the document where we can check who planted how many garden tiles?

The first page, I believe.  The one that lists all the resources.
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Re: Amyitis: Building the Hanging Gardens
« Reply #241 on: April 01, 2015, 04:14:54 pm »

Is there somewhere in the document where we can check who planted how many garden tiles?

It's the tiles column (column D) of the play resources tab. It mostly doesn't matter for recording but of course will give some players 5/10 prestige at the end of the game.
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Re: Amyitis: Building the Hanging Gardens
« Reply #242 on: April 01, 2015, 04:42:03 pm »

Thanks :)
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Re: Amyitis: Building the Hanging Gardens
« Reply #243 on: April 02, 2015, 09:15:48 am »

G3 Priest to Marduk
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Re: Amyitis: Building the Hanging Gardens
« Reply #244 on: April 02, 2015, 11:41:06 am »

Caravan to Susa, build palace
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Re: Amyitis: Building the Hanging Gardens
« Reply #245 on: April 02, 2015, 02:04:01 pm »

Last Priest to Tammouz.
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Re: Amyitis: Building the Hanging Gardens
« Reply #246 on: April 02, 2015, 02:47:00 pm »

Current Player: Kirian

Caravan Location: Susa
First player: Kirian
Round Number: 10
Garden tiles left: 8

Group 1Group 2Group 3
XXX
MerchantXX
XXEngineer

KirianghostofmarseHalcyon
Prestige415048
ResourcesBarley, DatesWine, SaltNone
Camels222
Talents324

Link to game sheet
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Re: Amyitis: Building the Hanging Gardens
« Reply #247 on: April 04, 2015, 03:02:03 am »

ghost no longer has Wine.
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Re: Amyitis: Building the Hanging Gardens
« Reply #248 on: April 04, 2015, 05:15:23 am »

You're right. I don't know how I missed that.
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Re: Amyitis: Building the Hanging Gardens
« Reply #249 on: April 06, 2015, 01:38:54 pm »

bump?
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Re: Amyitis: Building the Hanging Gardens
« Reply #250 on: April 06, 2015, 03:08:47 pm »

Getting neither Caravan nor Banker has severely limited my options.  Pass.
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Re: Amyitis: Building the Hanging Gardens
« Reply #251 on: April 06, 2015, 03:32:29 pm »

pass
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Re: Amyitis: Building the Hanging Gardens
« Reply #252 on: April 06, 2015, 05:47:27 pm »

I pay $2 for the last Engineer, irrigating D2 and getting 2VP.

Kirian and ghost each get $1 for having passed.  I pass.  procession into Tammouz.

For Ishtar, I take Camel.  Nobody else is in Ishtar.

For Marduk, ghost gets 2VP and Kirian gets 1VP.

For Tammouz, I take Palm from Field 1.  Kirian may swap a resource if he wishes.
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Re: Amyitis: Building the Hanging Gardens
« Reply #253 on: April 06, 2015, 06:35:01 pm »

Updated to the above. Kirian, would you like to swap a resource?
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Re: Amyitis: Building the Hanging Gardens
« Reply #254 on: April 06, 2015, 11:37:53 pm »

I think I'll keep what I have for the moment.
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Re: Amyitis: Building the Hanging Gardens
« Reply #255 on: April 07, 2015, 07:05:11 am »

Current Player: ghostofmars

Caravan Location: Susa
First player: ghostofmars
Round Number: 11
Garden tiles left: 8

Group 1Group 2Group 3
PeasantPeasantMerchant
PeasantMerchantEngineer
PriestEngineerMerchant

KirianghostofmarseHalcyon
Prestige425252
ResourcesBarley, DatesSaltPalm
Camels223
Talents444

Link to game sheet
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Re: Amyitis: Building the Hanging Gardens
« Reply #256 on: April 07, 2015, 12:49:37 pm »

Group 3 engineer to G3
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Re: Amyitis: Building the Hanging Gardens
« Reply #257 on: April 07, 2015, 12:52:26 pm »

Current Player: eHalcyon

Caravan Location: Susa
First player: ghostofmars
Round Number: 11
Garden tiles left: 8

Group 1Group 2Group 3
PeasantPeasantMerchant
PeasantMerchantX
PriestEngineerMerchant

KirianghostofmarseHalcyon
Prestige425452
ResourcesBarley, DatesSaltPalm
Camels223
Talents444

Link to game sheet
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Re: Amyitis: Building the Hanging Gardens
« Reply #258 on: April 07, 2015, 03:51:17 pm »

Group 1 Peasant to Field 1 for Barley.
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Re: Amyitis: Building the Hanging Gardens
« Reply #259 on: April 07, 2015, 04:36:38 pm »

Priest to Ishtar
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ghostofmars

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Re: Amyitis: Building the Hanging Gardens
« Reply #260 on: April 07, 2015, 04:51:06 pm »

Peasant group 2 for dates
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Re: Amyitis: Building the Hanging Gardens
« Reply #261 on: April 07, 2015, 05:21:19 pm »

$2 for the last Peasant, taking Wine.  No Gardeners remain for me, unfortunately.
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Re: Amyitis: Building the Hanging Gardens
« Reply #262 on: April 07, 2015, 05:57:51 pm »

$2 for the last Peasant, taking Wine.  No Gardeners remain for me, unfortunately.

Yes, I wonder whose fault that is, for hoarding the Gardeners? :P

Current Player: Kirian

Caravan Location: Susa
First player: ghostofmars
Round Number: 11
Garden tiles left: 8

Group 1Group 2Group 3
XXMerchant
XMerchantX
XEngineerMerchant

KirianghostofmarseHalcyon
Prestige425452
ResourcesBarley, DatesSalt, DatesPalm, Barley, Wine
Camels223
Talents332

Link to game sheet
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Amyitis: Building the Hanging Gardens
« Reply #263 on: April 07, 2015, 06:08:56 pm »

$2 for the last Peasant, taking Wine.  No Gardeners remain for me, unfortunately.

Yes, I wonder whose fault that is, for hoarding the Gardeners? :P

I blame ghost!
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Re: Amyitis: Building the Hanging Gardens
« Reply #264 on: April 07, 2015, 06:10:50 pm »

ghost should still have $4.  He was first in Group 2 and Group 3, both free.
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Re: Amyitis: Building the Hanging Gardens
« Reply #265 on: April 07, 2015, 06:20:57 pm »

What is the probability that none of a certain craftsman appears in the draft?  There are 4 Merchants, 4 Peasants, 3 Priests, 3 Engineers.  We choose 9.  This is combinations without replacement, but with duplicates.  It's been so long since I learned Combinations, I don't really remember how to do this.
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Re: Amyitis: Building the Hanging Gardens
« Reply #266 on: April 07, 2015, 06:43:35 pm »

What is the probability that none of a certain craftsman appears in the draft?  There are 4 Merchants, 4 Peasants, 3 Priests, 3 Engineers.  We choose 9.  This is combinations without replacement, but with duplicates.  It's been so long since I learned Combinations, I don't really remember how to do this.

For a given type, it would be (chance first isn't that type) * (chance 2nd isn't that type) * ... * (chance last isn't that type), which simplifies with factorials quite nicely in this case to (10!/1!)/(14!/5!) = 5/1001 for Peasants or Merchants (roughly 0.2% each), and (11!/2!)/(14!/5!) = 5/182 for Priests or Engineers (roughly 2.7% each). Putting these together and simplfying gives a 5/77, or roughly 6.5% chance of one type of craftsman being missing.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Amyitis: Building the Hanging Gardens
« Reply #267 on: April 07, 2015, 09:19:02 pm »

G2 Merchant
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Re: Amyitis: Building the Hanging Gardens
« Reply #268 on: April 07, 2015, 11:54:47 pm »

G3 merchant
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Re: Amyitis: Building the Hanging Gardens
« Reply #269 on: April 07, 2015, 11:59:23 pm »

I pay 1 camel to visit Khorsabad, paying Barley and Wine.  I use a Gardener to plant in B5, gaining 6 Prestige and 2 Camels, plus 2 more Prestige from irrigation bonus.
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Re: Amyitis: Building the Hanging Gardens
« Reply #270 on: April 08, 2015, 06:32:40 am »

There is now a Gardener available.

Current Player: Kirian

Caravan Location: Khorsabad
First player: ghostofmars
Round Number: 11
Garden tiles left: 7

Group 1Group 2Group 3
XXX
XXX
XEngineerMerchant

KirianghostofmarseHalcyon
Prestige425460
ResourcesBarley, DatesSalt, DatesPalm
Camels334
Talents232

Link to game sheet
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Re: Amyitis: Building the Hanging Gardens
« Reply #271 on: April 08, 2015, 08:04:48 am »

Note to self: Caravaneer is top priority in any future game.
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Re: Amyitis: Building the Hanging Gardens
« Reply #272 on: April 08, 2015, 08:05:25 am »

Oh, right.  Pass.
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Re: Amyitis: Building the Hanging Gardens
« Reply #273 on: April 08, 2015, 10:36:08 am »

Note to self: Caravaneer is top priority in any future game.

In my 2nd game I didn't get a caravaneer, and won. Then again I had the level 3 banker. I think you definitely want some advancements in one of those though, otherwise you end up too limited on options - few talents to recruit who you need, and needing to spend multiple camels to move around once.

Current Player: ghostofmars

Caravan Location: Khorsabad
First player: ghostofmars
Round Number: 11
Garden tiles left: 7

Group 1Group 2Group 3
XXX
XXX
XEngineerMerchant

KirianghostofmarseHalcyon
Prestige425460
ResourcesBarley, DatesSalt, DatesPalm
Camels334
Talents232

Link to game sheet
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Amyitis: Building the Hanging Gardens
« Reply #274 on: April 08, 2015, 12:04:15 pm »

For the record, ghost, if you pass, I will also pass, so you can go ahead and do procession stuff in that case.  I'm still going to have Tammouz for sure, and I will be taking Palm in field 2.

If you aren't passing yet, I may act as well.



I tend to favour flexibility in games.  It's why my favourite wonders for 7 Wonders are Ephesos and Alexandria.  Banker and Caravaneer felt like priorities to me because of that.  Then I had some good luck to allow me to reach Banker 3.  Then I went for Caravaneer 2 for maximum camel.  I think I was planning for that above Palace, though ghost decided for me when he took Palace.   
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Re: Amyitis: Building the Hanging Gardens
« Reply #275 on: April 08, 2015, 12:54:06 pm »

Engineer to G2

Then I had some good luck to allow me to reach Banker 3.
I missed that Banker gives a point income per turn, though you were lucky that we had several turns in a row where only one peasant was available which lead to a longer game.
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Re: Amyitis: Building the Hanging Gardens
« Reply #276 on: April 08, 2015, 01:19:09 pm »

Engineer to G2

Then I had some good luck to allow me to reach Banker 3.
I missed that Banker gives a point income per turn, though you were lucky that we had several turns in a row where only one peasant was available which lead to a longer game.

I'd thought about prolonging the game when I first got Banker 3.  But when I realized how steeply Palaces climbed, I actually started trying to end the game earlier.  If you look at the points, I've gotten less out of Banker than you have out of Palaces (granted, with much less investment).  If I had wanted to stall, I wouldn't have irrigated and planted as much as I have.  Instead, I would have fought more for Marduk and visited Babylon repeatedly.

I'm curious if this game has actually gone on longer than average.




Anyway... I spend 1 Camel to go to Ur, paying my remaining Palm to plant.  I will use both of my remaining Gardeners to raise the quality to tier 3 and I will plant in B2.  (I just remembered last night that you only need Q3 for that spot too.)  I get 10 prestige.  There is no irrigation bonus to anybody.


Kirian gets $1 for being passed.

ghost takes his turn, whatever it is.  I will then pass no matter what.  ghost can do procession as he will.  I will still be taking Palm from Field 2 after that.
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Re: Amyitis: Building the Hanging Gardens
« Reply #277 on: April 08, 2015, 01:27:47 pm »

But really, looking at the point spread, I've got 14 points from Banker and 15 points from Garden tiles (not counting this most recent move, which only took 1 Palm anyway).  That's 29 points.  With your resources, you've gotten 31+6 = 37 points with your peasants (not counting the possible points you can get if you plant now).  You've gotten more points with your resources than I have.  My extra points over you are mostly from engineers and irrigation bonuses, which I think stem more from the talents income.
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Re: Amyitis: Building the Hanging Gardens
« Reply #278 on: April 08, 2015, 02:48:51 pm »

Pass

ghost can do procession as he will.
It's Kirian's turn to do procession.

But really, looking at the point spread, I've got 14 points from Banker and 15 points from Garden tiles (not counting this most recent move, which only took 1 Palm anyway).  That's 29 points.  With your resources, you've gotten 31+6 = 37 points with your peasants (not counting the possible points you can get if you plant now).  You've gotten more points with your resources than I have.  My extra points over you are mostly from engineers and irrigation bonuses, which I think stem more from the talents income.
If you look only at the ROI on the resources spent on the tile cards:
You spent 3 resources for Banker to get 14+x points. I spent 6 resources on palace to get 31 points.
So in both cases, we earned ~5vp per resource, but your investment also pays 2$ per turn.
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Re: Amyitis: Building the Hanging Gardens
« Reply #279 on: April 08, 2015, 03:29:23 pm »

Oops.  Right, Kirian does Procession; my bad!


The Palace route also costs more camels.  The trick there is that it also gives you more flexibility in moving the caravan (more spots you can potentially visit), which is a benefit in itself. 

You could have gotten the $2 too; Banker 2 is still available to you. :P
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Re: Amyitis: Building the Hanging Gardens
« Reply #280 on: April 08, 2015, 03:31:18 pm »

You could have gotten the $2 too; Banker 2 is still available to you. :P
:)
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Re: Amyitis: Building the Hanging Gardens
« Reply #281 on: April 08, 2015, 04:47:53 pm »

For what it's worth, I feel like this game has indeed gone on quite a bit longer than average - lots of rounds with few resources from peasants (I'd be curious to actually check after the game exactly how many there has been compared to average), and almost all court cards have been bought, which is a big resource investment. I don't know how many rounds my first game went on but my second I know was 8, since everyone did procession exactly twice (there is no reward for calculating the number of players in the game). I think that was faster than average, mind. I would say 9-10 rounds is likely average, based on quite limited information. Also, just as a note, I believe the score track goes up to 80 on the board. Make what you will of that.

Current Player: Kirian (Procession)

Caravan Location: Ur
First player: ghostofmars
Round Number: 11
Garden tiles left: 6

Group 1Group 2Group 3
XXX
XXX
XXMerchant

KirianghostofmarseHalcyon
Prestige425670
ResourcesBarley, DatesSalt, DatesNone
Camels333
Talents312

Link to game sheet
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Re: Amyitis: Building the Hanging Gardens
« Reply #282 on: April 08, 2015, 04:51:00 pm »

I tend to favour flexibility in games.  It's why my favourite wonders for 7 Wonders are Ephesos and Alexandria.  Banker and Caravaneer felt like priorities to me because of that.

Thing is, Caravaneer is two different types of flexibility in one card.  Not only do you have the run of the caravan board, you can also keep more resources.  Those two things really feed off of one another; I've done essentially nothing these last two rounds because I didn't have enough camels to reach the one spot I could pay for usefully... and then you skipped over it entirely.  And no reason to take peasants, because I can't keep the resources.  So... yeah.  It doesn't help that at the start I thought there were 3 Caravaneer cards.

Anyway.  I place my cube in Marduk for the extra points, then take a camel for Ishtar.
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Re: Amyitis: Building the Hanging Gardens
« Reply #283 on: April 08, 2015, 04:59:05 pm »

All end of round stuff has been done, round 12 begins.

Current Player: eHalcyon

Caravan Location: Ur
First player: eHalcyon
Round Number: 12
Garden tiles left: 6

Group 1Group 2Group 3
PeasantMerchantEngineer
MerchantMerchantEngineer
EngineerPeasantPriest

KirianghostofmarseHalcyon
Prestige445772
ResourcesBarley, DatesSalt, DatesPalm
Camels433
Talents324

Link to game sheet
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Re: Amyitis: Building the Hanging Gardens
« Reply #284 on: April 08, 2015, 05:01:16 pm »

For the record, I'm bitching here about what seems to me like poor game design, in two things.  As I said, Caravaneer gives so much flexibility compared even to Banker.  Being able to lock one player out of both of them means creating a kingmaker.

Also, the card design is such that I thought the points on the Palace cards were *income* rather than just a flat one-time gain.
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Re: Amyitis: Building the Hanging Gardens
« Reply #285 on: April 08, 2015, 05:06:34 pm »

@Tables, So your 8-round game was with 4 players, right?  I figure that it must go faster (in terms of rounds) with 4.

@Kirian, the extra storage is only on Caravaneer 2, and I've never used it.  I also felt a bit bad each time I made a move that skipped over the space you were aiming for, but that was just the better move for me.  (I did realize after planting at Khorsabad that I maybe could have ended the game this round if I'd planted at Mari instead; if you then went to Khorsabad, I could have closed it down.)  This round, I think you could have taken Peasant for Palm.  If I then planted in Ur (which I would not have done -- I would have taken the Priest), you could have spent 2 Camels for Mari instead.  Maybe not ideal, but workable.

The confusion over available court cards at the start definitely wasn't helpful.

PPE: I think Palaces were clearly not income.  They looked just like the blues in 7 Wonders.  Also, that heavy amount of points income sounds like it would be incredibly broken.

Caravaneer definitely seems important.  I figure that if you see yourself getting locked out of it (just due to the resources others are getting and such) then you have to make sure you get something else.  Banker for income, or race ahead for solid Palace points.  Maybe both.
« Last Edit: April 08, 2015, 05:07:36 pm by eHalcyon »
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Re: Amyitis: Building the Hanging Gardens
« Reply #286 on: April 08, 2015, 05:09:34 pm »

Group 2 Peasant for Wine and Gardener.
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Re: Amyitis: Building the Hanging Gardens
« Reply #287 on: April 08, 2015, 05:15:00 pm »

Yeah, sorry about the confusion with court cards at the start. I tried, I'm just not perfect :(.

Palace Cards. For what it's worth, I wasn't sure if they were income or one time points at first, but I did lean towards it being one time after I thought about, uh, 10 points per turn sounds a little too crazy.

For the record, I'm bitching here about what seems to me like poor game design, in two things.  As I said, Caravaneer gives so much flexibility compared even to Banker.  Being able to lock one player out of both of them means creating a kingmaker.

I agree that missing both is bad, and could lead to kingmaker scenarios, and I do think the Caravaneers seem really flexible, but I don't think missing them is the end of the world. There are supposed to be some strong strategies that never get Caravaneers, and I think that to some degree putting some pressure on to try and get one of them early on is fine - considering, again, you can do fine without one.

As for your other point about finding it hard to get places, I think that's one of the main strengths to Caravaneer, is hindering others and restricting their options. You want to spend generally only 1-2 Camels to move the Caravan, so you can get really hindered if you don't have the cavaneer. I dunno how I feel about that game design wise though.

Current Player: Kirian

Caravan Location: Ur
First player: eHalcyon
Round Number: 12
Garden tiles left: 6

Group 1Group 2Group 3
PeasantMerchantEngineer
MerchantMerchantEngineer
EngineerXPriest

KirianghostofmarseHalcyon
Prestige445772
ResourcesBarley, DatesSalt, DatesPalm, Wine
Camels433
Talents324

Link to game sheet
« Last Edit: April 08, 2015, 05:21:28 pm by Tables »
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Re: Amyitis: Building the Hanging Gardens
« Reply #288 on: April 08, 2015, 05:22:07 pm »

I'm looking at session reports on BGG right now and it definitely sounds like people have had different experiences with it.  Comments about games where somebody won without any court cards at all, or only Palaces, or whatever.  The data is sparse though.
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Re: Amyitis: Building the Hanging Gardens
« Reply #289 on: April 08, 2015, 05:23:59 pm »

It might be worth checking out some games here, if you're curious. I don't know if there's an easy way to check finished games, but whatever.
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Re: Amyitis: Building the Hanging Gardens
« Reply #290 on: April 08, 2015, 05:38:47 pm »

I think, if you don't have a Caravaneer, you have to be very wary about what everybody can reach, try to predict where they will go, and plan accordingly.  Like, the first time I zoomed past Kirian's intended location in round 10.  I did that instead of taking a cheap $1 Priest or Engineer because Kirian had just taken a Merchant.  That gave him 2 camels, enough to reach Khorsabad to plant.  That was already kind of worrying because I wanted to plant in tier 2 as well.  Worse, if Kirian did that planting, it would also allow ghost to plant in Eshnunna before me.  So I moved first to make sure I could plant.
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Re: Amyitis: Building the Hanging Gardens
« Reply #291 on: April 08, 2015, 06:07:09 pm »

2 Camels, plant in K11 for 5 pts.
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Re: Amyitis: Building the Hanging Gardens
« Reply #292 on: April 08, 2015, 06:41:49 pm »

Current Player: ghostofmars

Caravan Location: Mari
First player: eHalcyon
Round Number: 12
Garden tiles left: 5

Group 1Group 2Group 3
PeasantMerchantEngineer
MerchantMerchantEngineer
EngineerXPriest

KirianghostofmarseHalcyon
Prestige495772
ResourcesDatesSalt, DatesPalm, Wine
Camels233
Talents324

Link to game sheet
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Amyitis: Building the Hanging Gardens
« Reply #293 on: April 08, 2015, 06:43:09 pm »

Peasant for salt
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Re: Amyitis: Building the Hanging Gardens
« Reply #294 on: April 08, 2015, 07:06:50 pm »

Spend 1 Camel to go to Eshnunna, paying Wine and Gardener to plant in E8.  I get 6VP, Kirian gets 1VP from irrigation.
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Re: Amyitis: Building the Hanging Gardens
« Reply #295 on: April 08, 2015, 08:03:24 pm »

Current Player: Kirian

Caravan Location: Eshnunna
First player: eHalcyon
Round Number: 12
Garden tiles left: 4

Group 1Group 2Group 3
XMerchantEngineer
MerchantMerchantEngineer
EngineerXPriest

KirianghostofmarseHalcyon
Prestige505778
ResourcesDatesSalt, Dates, SaltPalm
Camels232
Talents324

Link to game sheet

Note that one more garden tile being built will cause this to be the final round.
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Re: Amyitis: Building the Hanging Gardens
« Reply #296 on: April 08, 2015, 08:23:43 pm »

No, this is the final round.

Quote
3 & 4 players: as soon as there are 4 or fewer Garden tiles left, the game ends at the end of the round.

There are only 4 left, so this is it.
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Re: Amyitis: Building the Hanging Gardens
« Reply #297 on: April 08, 2015, 09:01:47 pm »

Priest to Marduk
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Re: Amyitis: Building the Hanging Gardens
« Reply #298 on: April 08, 2015, 09:27:33 pm »

G3 engineer to I7
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Re: Amyitis: Building the Hanging Gardens
« Reply #299 on: April 08, 2015, 09:50:30 pm »

G3 engineer to I7

I7 is already neutrally filled.  Do you mean I10 or I4?

Oh wait, you probably mean K7, with the I being the tier level. :P

Assuming I am correct, I'll take the Group 1 Engineer to H10.
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Re: Amyitis: Building the Hanging Gardens
« Reply #300 on: April 09, 2015, 12:08:40 am »

G3 engineer to I7

I7 is already neutrally filled.  Do you mean I10 or I4?

Oh wait, you probably mean K7, with the I being the tier level. :P

Assuming I am correct, I'll take the Group 1 Engineer to H10.
yeah, I meant k7  :-[
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Kirian

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Re: Amyitis: Building the Hanging Gardens
« Reply #301 on: April 09, 2015, 12:53:29 am »

Last Engineer to H4
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Re: Amyitis: Building the Hanging Gardens
« Reply #302 on: April 09, 2015, 07:49:13 am »

Current Player: ghostofmars

Caravan Location: Eshnunna
First player: eHalcyon
Round Number: 12
Garden tiles left: 4

Group 1Group 2Group 3
XMerchantX
MerchantMerchantX
XXX

KirianghostofmarseHalcyon
Prestige525980
ResourcesDatesSalt, Dates, SaltPalm
Camels232
Talents113

Link to game sheet
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Amyitis: Building the Hanging Gardens
« Reply #303 on: April 09, 2015, 10:39:12 am »

Group 2 merchant
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eHalcyon

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Re: Amyitis: Building the Hanging Gardens
« Reply #304 on: April 09, 2015, 12:38:09 pm »

Merchant
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Re: Amyitis: Building the Hanging Gardens
« Reply #305 on: April 09, 2015, 02:13:13 pm »

Kirian I believe has no choice but to pass.

Current Player: ghostofmars

Caravan Location: Eshnunna
First player: eHalcyon
Round Number: 12
Garden tiles left: 4

Group 1Group 2Group 3
XXX
MerchantXX
XXX

KirianghostofmarseHalcyon
Prestige525980
ResourcesDatesSalt, Dates, SaltPalm
Camels243
Talents101

Link to game sheet
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

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Re: Amyitis: Building the Hanging Gardens
« Reply #306 on: April 09, 2015, 02:18:26 pm »

I believe Kirian must pass.  He doesn't have enough talents to get the remaining Merchant, and he can't use the location that takes Dates.
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Kirian

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Re: Amyitis: Building the Hanging Gardens
« Reply #307 on: April 09, 2015, 02:34:17 pm »

Yep.
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Re: Amyitis: Building the Hanging Gardens
« Reply #308 on: April 09, 2015, 03:11:05 pm »

Unfortunately, I could not wait long enough for eHalcyon to move :(

Spend my remaining camels to go to Khorsabad, Gardener + Dates + Salt = 8vp + 2vp (irrigation bonus).

Pass after eHalcyon's turn. Procession to Marduk
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eHalcyon

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Re: Amyitis: Building the Hanging Gardens
« Reply #309 on: April 09, 2015, 03:25:34 pm »

1 camel to go to Babylon, selling nothing and irrigating in the last spot available, just for kicks.

Kirian gets $1. ghost passes.

1 camel to Ur, plant in H11 for 2VP, $2 and 1VP irrigation bonus.

Others each get $1. 

I take last Merchant so I end with a breeding pair of camels.

Others get $1.  I pass.

For Tammouz, I take Palm for the shade.
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Re: Amyitis: Building the Hanging Gardens
« Reply #310 on: April 09, 2015, 03:55:37 pm »

I wasn't checking exactly things like camels and talents, since they don't affect endgame scoring, so they might be off by one or two. I gave Kirian a Camel from Ishtar.

Endgame scoring: Everyone has one resource so gets 1 Prestige.
Amyitis's favour: eHalc has built 6 tiles, and so gets 10 Prestige. Kirian has built 4 tiles, and so gets 5 Prestige.

Final Scores:

3rd: Kirian - 59
2nd: ghostofmars - 72
1st: eHalcyon - 94

Congratulations eHalc, and well done to everyone else! I hope you all enjoyed the game, I enjoyed running this one.

Current Player: Endgame

Caravan Location: Ur
First player: eHalcyon
Round Number: Endgame
Garden tiles left: 3

Group 1Group 2Group 3
XXX
MerchantXX
XXX

KirianghostofmarseHalcyon
Prestige597294
ResourcesDatesSaltPalm
Camels302
Talents421

Link to game sheet
« Last Edit: April 09, 2015, 03:56:51 pm by Tables »
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

ghostofmars

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Thanks you for modding, Tables.

Congrats eHalcyon to a dominant win, well played.
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Cheers.  It was fun!

For anybody interested, here are my notes.  It might be hard to follow though.

There was one moment early on that I thought was really lucky for me.  It was the round just after ghost had gotten both Caravaneer and Banker.  Only a single Merchant came up and I was first to pick, so ghost was left unable to move at all that round and Kirian was pretty limited.  I was able to leverage that to get Caravaneer for myself and set up to get Banker 2 and Banker 3 the round after.

That was also the round where Kirian had some really weird bad luck where he somehow had the wrong resources to plant and I got confused too.
« Last Edit: April 09, 2015, 05:19:56 pm by eHalcyon »
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Kirian

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Gg guys.  I'll look at your notes later eH, when I'm at an actual computer and not mobile :)
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Okay, so I'm gonna have a look at all the recruitments as a breakdown...

There, I've added a tab to the spreadsheet, https://docs.google.com/spreadsheets/d/1pmolfTSogaebDJo_qDpkmUkpvmd5QPl9dtVo4wmoqZI/edit#gid=535831188 so everyone can see the numbers. In short:

There was definitely a significant shortage of peasants compared to average, and a glut of Merchants and Priests in it's place. Engineers were just slightly below average in representation.

Turns 8 onwards had actually a very close to average mix of cards, overall over the 5 turns. About the only way it could have been more average is if one of the Merchants was a Priest at some point. So most of the uneven weight happened before that point.

The peasant count was definitely way below average. Not once were all 4 peasants drawn, and in fact rarely were 3 peasants drawn - only once in the first half of the game. The biggest disparity as a percentage of the averagewas turn 7, by which point only 2/3rds of the average number of peasants had been drawn. From there, their draw rate was about average - it stayed at roughly -6 from the mean for the last few turns.

Perhaps less noticable due to it not causing such an issue was the overabundance of Merchants. Only once did a lone Merchant come out (the round that eHalc was talking about earlier), and both before and after that, an above average number of Merchants were drawn. I think this showed - not only were people passing up Merchants regularly, but people still had multiple camels left at the end of the game.

The Engineer count was pretty close to average throughout the game. Well, just below average, but over this many samples that's close enough to call average.

Priests went the other way to Engineers, and were mostly average for a bit... but then suddenly came out in huge numbers around the midgame. Three rounds with three priests in a row is kinda a lot.

Overall, the obvious deviation from the average was peasants and to a lesser degree merchants. A real shortage of peasants meant more time was spent fighting for those Tammouz actions, I noticed, and the peasants all went quickly.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

eHalcyon

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For a while, I thought there were only 3 Peasants among all the cards.  Can you also breakdown how much of each craftsmen were taken by each player?  Also, who got 1st/2nd most often from each temple?

I definitely think that the $2 income from Banker was more valuable than the points.  If you take away my 16 Banker points I still have the lead, but I wouldn't have been able to do so much planting and irrigating without the talents income.
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Tables

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For a while, I thought there were only 3 Peasants among all the cards.  Can you also breakdown how much of each craftsmen were taken by each player?  Also, who got 1st/2nd most often from each temple?

That's too much effort for me, sorry. It was easy to do the overall craftsmen, since I could just ctrl+f for "round number: X" and find the first post of each round. Doing more requires going through every post in the thread.
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...spin-offs are still better for all of the previously cited reasons.
But not strictly better, because the spinoff can have a different cost than the expansion.

eHalcyon

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For a while, I thought there were only 3 Peasants among all the cards.  Can you also breakdown how much of each craftsmen were taken by each player?  Also, who got 1st/2nd most often from each temple?

That's too much effort for me, sorry. It was easy to do the overall craftsmen, since I could just ctrl+f for "round number: X" and find the first post of each round. Doing more requires going through every post in the thread.

Haha, fair enough.  Maybe I will do it later...
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ghostofmars

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Wow, I read your notes. You invested way more into this game than I did.

For the record: Here are the number of extra turns* that each player had: Kirian - 2, Ghost - 10, eHalcyon - 15 which relates roughly to the banker income (Kirian - 0, Ghost - 10, eHalcyon - 18). Interestingly, from turn 4 onwards, Kirian always had to pass first.

*I count as an extra turn if you take a turn when everybody else has passed or if a player other than the start player passes, so that the start player gets to act more.
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eHalcyon

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Wow, I read your notes. You invested way more into this game than I did.

For the record: Here are the number of extra turns* that each player had: Kirian - 2, Ghost - 10, eHalcyon - 15 which relates roughly to the banker income (Kirian - 0, Ghost - 10, eHalcyon - 18). Interestingly, from turn 4 onwards, Kirian always had to pass first.

*I count as an extra turn if you take a turn when everybody else has passed or if a player other than the start player passes, so that the start player gets to act more.

That's what I do with online games. :P  I like the analytical bits of it but I can't really do that IRL (without taking an obscene amount of time).  Playing online, it's totally OK to spend 5 minutes thinking through the ramifications of each choice and considering what the others might be doing.  IRL, I have to estimate more broadly.  I'm pretty good at this in some games (7 Wonders) and kinda bad at it in others (Small World, The Ancient World).
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That's what I do with online games. :P  I like the analytical bits of it but I can't really do that IRL (without taking an obscene amount of time).  Playing online, it's totally OK to spend 5 minutes thinking through the ramifications of each choice and considering what the others might be doing.  IRL, I have to estimate more broadly.  I'm pretty good at this in some games (7 Wonders) and kinda bad at it in others (Small World, The Ancient World).
Tracking issues are the reason why I don't like playing 7 Wonders without expansion anymore. I feel that I more or less understand the strategy of the game and to improve I would need to increase the amount of information I track. Without that it feels a bit too random for me, because your strategy can be ruined by clustering of important cards.
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