Finally! Been waiting for space to sub me in all morning, also been locked out of doing anything productive at work so guess who spent the last 4 hours reading the thread....
First off, strong frustration/moderate suspicion with the players that made "theory talk is too tough for me posts".
Oh my god too much setup chat.
I simply can't catch up with this today. I'll try tonight.
What i think that at least one of the hard setup talkers is scum
I had no idea Awaclus was playing until just now.
It was a bit pointless to participate in setup talk when I didn't have even the faintest recollection of what the setup was.
I know it's an unusual proposition, but you could just read the setup and then participate!
I did, but at that point you had already said we should stop with the setup talk.
There's no way I'm contributing in setup talk, which I think is pretty clear. I'll go along with a plan or do my own thing that seems good, and maybe find some time to give the mouse a little wiggle.
The most frustrating thing while reading was watching skumpy and theorel go back and forth posting great setup discussion that was parceled out in a way that really only required non-theory heavy players to acknowledged and throw support behind or lodge complaints. This is strong on frustration but moderate on suspicion because while I do think this is a good scum tactic to stall setup discussion while getting posts down that aren't scumhunting either I have learned recently to be dissapointed by town.
That being said:
Players 1, 2, and 3 should do the following in order (if you can):
1: Red-Lift-B
2: Blue-Lift-B
3: Lift-B-A
100% in favor of ordering the first three players with tasks however there are some energy issues with this scenario. Currently White has 3, Red has 2, Blue has 2. Red and Blue can only hold a maximum of 3 white holds a max of 5. Round one makes sense, I assume one whit energy gets spent on tracker by players 4-14. The issue comes in round two, Player 3 is filling white energy pool up to 5, a player 4-14 probably wants to grab another tracker shot and it possible mafia grabs a roleblocker here which would drop the white energy pool to 3. Then in round 3 Player 1 is taking all three energy out of white into red, Player 2 now wastes his card more importantly even if no energy was spent in white during phase two Player two would now be taking the 2 leftover energy from white into red, this means there is no energy left in white for Player 3 to print a status report. Player 2 and Player 3 have to be switched.
1: Red-Lift-B
2: Lift-B-A
3: Blue-Lift-B
And we still need to hope mafia doesn't spend two actions grabbing a tracker and roleblocker in phase 2 which drops the energy pool to 3 and then in round 3 player one takes all 3 energy from white to red and player 2 still cant print the status report. I actually think tracker and status print out are good enough that we shouldn't be trying to pull energy from white to blue. so I would say
1: Red-Lift-B
2: Lift-B-A
3: Blue-Lift-C?
Stopping this post here to contain it to setup discussion and my next post will be an scumhunting analysis of the players I mentioned up top.