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Author Topic: RMM42: Space Alert Mafia (Game Over!)  (Read 188109 times)

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Haddock

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #500 on: January 29, 2018, 11:39:35 am »

Wait, Skumpy has a proper wagon?  Last time I saw a vote count I was the only one on him.

Jeez.

unvote
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The best reason to lynch Haddock is the meltdown we get to witness on the wagon runup. I mean, we should totally wagon him every day just for the lulz.

M Town Wins-Losses (6-2, 75%): 71, 72, 76, 81, 83, 87 - 79, 82.  M Scum Wins-Losses (2-1, 67%): 80, 101 - 70.
RMM Town Wins-Losses (3-1, 75%): 42, 47, 49 - 31.  RMM Scum Wins-Losses (3-3, 50%): 33, 37, 43 - 29, 32, 35.
Modded: M75, M84, RMM38.     Mislynched (M-RMM): None - 42.     Correctly lynched (M-RMM): 101 - 33, 33, 35.       MVPs: RMM37, M87

silverspawn

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #501 on: January 29, 2018, 12:03:49 pm »

I'm not in favor of lynching RR now. I've been right about him a couple of times before so I want to make the decision later, also he hasn't set off any alarm bells yet.
You know, postponing a lynch without actually giving a read is much more scummy than that thing you pointed out about Jelly.
why? It makes sense for me to do it right now. Did I do it as scum in the past?

silverspawn

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #502 on: January 29, 2018, 12:04:13 pm »

wv: faust

silverspawn

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #503 on: January 29, 2018, 12:05:49 pm »

I'm voting Skumpy because "I couldn't possibly be scum AGAIN" is nonsense and they know it.

Unfortunately, some people do think probability works that way.

SpaceAnemone

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #504 on: January 29, 2018, 12:57:29 pm »

Earth to Sitting Duck? Earth to Sitting Duck! Are you there? Come in please, Sitting Duck!

Our ship-side sensors have lost track of Cadet Luckat entirely. Virtually no presence has been detected since that routine airlock maintenance the other day.

In a stroke of luck, we've just discovered that someone forgot to pull all the maintentance and ground-side engineering team off the ship before launching. There's one in a mostly-catatonic state hiding out in one of the cargo lockers... if you just put a nice cup of tea into him, I'm sure he'll be good as new! He may not have attended any of the mission briefing lectures, but come to think of it, most of you didn't turn up in person either, and look how far you've gone! We're going to delay your first intensive self-operating space mission by 24 earth-hours, while you attempt to bring him out of severe shock and let him get up to speed.

Mcmcsalot replaces Luckat with immediate effect.

D1 is extended by one day, and will now end at 17.30 forum time on Tuesday 30th January.
Logged
Congratulations! Your SpaceAnemone evolved into UniverseAnemone!
Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

SpaceAnemone

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #505 on: January 29, 2018, 01:02:04 pm »

Vote Count 1.6

CheesyJelly (6): theorel, 2.71828....., EFHW, gkrieg13, silverspawn, iguanaiguana
Roadrunner7671 (2): faust, Skumpy
Skumpy (4): Awaclus, LaLight, Roadrunner7671, CheesyJelly
Not Voting (2): mcmcsalot, Haddock

With 14 alive, it takes 8 to lynch.
D1 ends at 17.30 forum time on Tuesday 30th January.
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Congratulations! Your SpaceAnemone evolved into UniverseAnemone!
Town games: M84(L), M85(W), M86(L), M87(W), M88(L), M90(L), M92(W), M94(L), M97(L), M99(W), M100(L), M104(W), M107(W), M110(L), M112(L), RMM37(L), RMM40(D), RMM41(L), RMM43(L), RMM47(W), ZM23(W).
Scum games: M89(D), M108(L), NM8(W&MVP), NM10(L)   Mod: NM9, RMM38, RMM42.   Pronouns: they/them

faust

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #506 on: January 29, 2018, 01:03:53 pm »

wv: faust
That's 4 people having picked me. I thought the idea was to spread out? And why pick me anyway, I'm going to die soon.
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faust

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #507 on: January 29, 2018, 01:04:41 pm »

Woo mcmc! Woo extra day. This should be interestingTM.
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Skumpy

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #508 on: January 29, 2018, 01:07:35 pm »

Voting RR for RR things is probably a towntell for a new (?) player like Skumpy.
request vote count

Except that I've been right once before. Not saying I am this time, but I don't require the pity.

I'm voting Skumpy because "I couldn't possibly be scum AGAIN" is nonsense and they know it.  That's not how probability works.

[sarcasm] I apologise for daring to humour into my original short explanation. [/sarcasm]
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He is (and take this in a positive light Skumpy) eccentric, flamboyant and excessive at times. His posts are ones that cause people to look at him and say "huh?"

Skumpy

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #509 on: January 29, 2018, 01:09:10 pm »

I'm not in favor of lynching RR now. I've been right about him a couple of times before so I want to make the decision later, also he hasn't set off any alarm bells yet.
You know, postponing a lynch without actually giving a read is much more scummy than that thing you pointed out about Jelly.

It's null. It's absolutely something i'd do as town with the right person.
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He is (and take this in a positive light Skumpy) eccentric, flamboyant and excessive at times. His posts are ones that cause people to look at him and say "huh?"

mcmcsalot

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #510 on: January 29, 2018, 02:06:00 pm »

Finally! Been waiting for space to sub me in all morning, also been locked out of doing anything productive at work so guess who spent the last 4 hours reading the thread....

First off, strong frustration/moderate suspicion with the players that made "theory talk is too tough for me posts".

Oh my god too much setup chat.

I simply can't catch up with this today.  I'll try tonight.

What i think that at least one of the hard setup talkers is scum

I had no idea Awaclus was playing until just now.

It was a bit pointless to participate in setup talk when I didn't have even the faintest recollection of what the setup was.
I know it's an unusual proposition, but you could just read the setup and then participate!

I did, but at that point you had already said we should stop with the setup talk.

There's no way I'm contributing in setup talk, which I think is pretty clear. I'll go along with a plan or do my own thing that seems good, and maybe find some time to give the mouse a little wiggle.

The most frustrating thing while reading was watching skumpy and theorel go back and forth posting great setup discussion that was parceled out in a way that really only required non-theory heavy players to acknowledged and throw support behind or lodge complaints. This is strong on frustration but moderate on suspicion because while I do think this is a good scum tactic to stall setup discussion while getting posts down that aren't scumhunting either I have learned recently to be dissapointed by town.

That being said:

Players 1, 2, and 3 should do the following in order (if you can):
1: Red-Lift-B
2: Blue-Lift-B
3: Lift-B-A
100% in favor of ordering the first three players with tasks however there are some energy issues with this scenario. Currently White has 3, Red has 2, Blue has 2. Red and Blue can only hold a maximum of 3 white holds a max of 5. Round one makes sense, I assume one whit energy gets spent on tracker by players 4-14. The issue comes in round two, Player 3 is filling white energy pool up to 5, a player 4-14 probably wants to grab another tracker shot and it possible mafia grabs a roleblocker here which would drop the white energy pool to 3. Then in round 3 Player 1 is taking all three energy out of white into red, Player 2 now wastes his card more importantly even if no energy was spent in white during phase two Player two would now be taking the 2 leftover energy from white into red, this means there is no energy left in white for Player 3 to print a status report. Player 2 and Player 3 have to be switched.

1: Red-Lift-B
2: Lift-B-A
3: Blue-Lift-B

And we still need to hope mafia doesn't spend two actions grabbing a tracker and roleblocker in phase 2 which drops the energy pool to 3 and then in round 3 player one takes all 3 energy from white to red and player 2 still cant print the status report. I actually think tracker and status print out are good enough that we shouldn't be trying to pull energy from white to blue. so I would say

1: Red-Lift-B
2: Lift-B-A
3: Blue-Lift-C?

Stopping this post here to contain it to setup discussion and my next post will be an scumhunting analysis of the players I mentioned up top.
Logged
Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

mcmcsalot

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #511 on: January 29, 2018, 02:24:33 pm »

So haddock, roadrunner, lalight, and awaclus all made some types of posts complaining about not being able to do setup discussion while also not at least acknowledging the setup discussion skumpy theorel put foreward. I think awaclus did it in a standard awaclus way and don't find it super indicative of his alignment, haddock said it early enough that it truly seemed to be more of a woah this is complicated post. Roadrunner and lalight came off as the most scummy on this part. Roadrunner did go as far as to say he was going to try and read the setup but then didn't which again is frustrating because if he wasn't going to put in the time to do that he should have enagaged with those who were, still here I am more likely to chalk it up to lazy town then mafia. Then we get to the dirty science denying Lalaight, he struck me as scummy through out my read. It was scummy of him to blanket call the setup talkers scummy, I think the "one of the theory talkers has to be scum" is a super easy argument for scum to hide behind and gives them a reason to try to wagon active players without making really convincing cases. So lalight uses that argument to vote faust who has been hard pushing for iguana and then lalight quickly votes iguana no real reason, the person faust was pushing. He then explains with this:
Uh oh ok. I voted faust for being active but then i got the reason to vote for ii so i a staying there
But there is no reason that I can see listed. He then asks if Iguana is even a top wagon and requests a vote count. Its all a very scummy exchange from lalight and looked to me like drunk scum joining what he saw to be a wagon, not realizing it was started by the person he was previously voting for and then passing it all off as well my first vote was for "just being active".

He also says at one point he wont vote skumpy or silver and has since latched on to skumpy for a few posts skumpy made that were underexplained(from skumpy) which I didn't find scummy at all but were the type of posts scum jumps on as they "look" scummy.
Logged
Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

mcmcsalot

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #512 on: January 29, 2018, 02:38:51 pm »

Post Count

77 - faust (17)
65 - silverspawn (13)
37 - LaLight (11)
30 - Skumpy (0)
27 - EFHW (5)
20 - Awaclus (7)
19 - theorel (1)
17 - Roadrunner (6)
15 - CheesyJelly (2)
15 - Iguana (3)
13 - e (1)
9 - Haddock (5)
7 - gkrieg (4)
2 - mcmcsalot (0)
Logged
Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

mcmcsalot

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #513 on: January 29, 2018, 02:46:10 pm »

So I also think cheesy jelly is quite scummy as does most of town. I am fine with him being the lynch but I would like to see what people think of my lalight case.

Vote Count 1.3

Haddock (1): Roadrunner7671
iguanaiguana (4): faust, gkrieg13, LaLight, CheesyJelly
LaLight (1): iguanaiguana
silverspawn (1): Awaclus
Awaclus (1): 2.71828.....
Skumpy (1): Haddock
CheesyJelly (3): silverspawn, Skumpy, theorel
Not Voting (2): Luckat, EFHW

With 14 alive, it takes 8 to lynch.
D1 ends at 17.35 forum time on Monday 29th January.


This really accurately shows scum!lalight and scum!cheesyjelly using town!faust mistaken d1 case as cover to push a lynch through on town!iguana. Iv'e rode many a misplaced town!faust wagon through to lynch as scum myself.
Logged
Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

mcmcsalot

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #514 on: January 29, 2018, 02:46:51 pm »

Also Weak Visit: EFHW
Logged
Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

mcmcsalot

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #515 on: January 29, 2018, 02:50:19 pm »

Vote Count 1.5

LaLight (1): iguanaiguana
iguanaiguana (1): CheesyJelly
Skumpy (4): Haddock, Awaclus, LaLight, Roadrunner7671
CheesyJelly (4): theorel, 2.71828....., EFHW, gkrieg13
2.71828..... (2): silverspawn, Skumpy
Roadrunner7671 (1): faust
Not Voting (1): Luckat

With 14 alive, it takes 8 to lynch.
D1 ends at 17.35 forum time on Monday 29th January.


Ridiculous quick wagon on skumpy once faust left the iguana train as scum desperately tries to avoid the CJ lynch going through. The E wagon formed much more naturally, there could be something there to look at in future days, he is not striking me as towny as normal could be due to his low posts though.
Logged
Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

mcmcsalot

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #516 on: January 29, 2018, 02:52:07 pm »

Logged
Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

mcmcsalot

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #517 on: January 29, 2018, 02:56:16 pm »

wasn;t deadline supposed to be in 2 hours before I got swapped in...where are yall
Logged
Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

silverspawn

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #518 on: January 29, 2018, 02:59:51 pm »

at home!

silverspawn

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #519 on: January 29, 2018, 03:04:34 pm »

What you said about LaLight is all really reasonable but I reread him and I don't see it. Why? Uh, tone...

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #520 on: January 29, 2018, 03:06:06 pm »

I endorse this

1: Red-Lift-B
2: Lift-B-A
3: Blue-Lift-C?

Whoever does too, stick to it. That's the best we can get at this point, unfortunately.

silverspawn

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #521 on: January 29, 2018, 03:07:25 pm »

Post Count

77 - faust (17)
65 - silverspawn (13)
37 - LaLight (11)
30 - Skumpy (0)
27 - EFHW (5)
20 - Awaclus (7)
19 - theorel (1)
17 - Roadrunner (6)
15 - CheesyJelly (2)
15 - Iguana (3)
13 - e (1)
9 - Haddock (5)
7 - gkrieg (4)
2 - mcmcsalot (0)

What does the number in parenthesis mean?

CheesyJelly

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #522 on: January 29, 2018, 03:26:17 pm »

Hey mcmcsalot.  Good to have you aboard!  Your read of me and my motivations are wrong, but I'm not playing well so I can't blame you.
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mcmcsalot

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #523 on: January 29, 2018, 03:32:02 pm »

What you said about LaLight is all really reasonable but I reread him and I don't see it. Why? Uh, tone...

I think someone else said is a cheery/positive tone is what lalight always has going for him which makes him so hard to lynch. I understand he had been drinking and so his posts may have been slightly due to that but as possibly the number one proponent of DAMA its very hard to confuse/forget town!me's reads when drunk compared to scum!me.
Logged
Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

LaLight

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Re: RMM42: Space Alert Mafia (Day 1)
« Reply #524 on: January 29, 2018, 03:33:32 pm »

yes, that's actully the problem. I really wanted to participate in the game and tried to do it
Logged
Wins: 15, 10
Losses: 11, 5, 1
Draws: 1
MVPs: 4
Mod/Co-mod: 18

I always have a limited access to forum on weekends.
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