Okay, my previous post on good night actions was too stream of consciousness, and I had a rule wrong. So, let's try again:
Players 1, 2, and 3 should do the following in order (if you can):
1: Red-Lift-B
2: Blue-Lift-B
3: Lift-B-A
-For everyone else here are things that I think are good actions, if you don't feel like you can make good decisions yourself check below:
Various good night-actions (IMO):
-Red-A(Target)-Lift is very good.
-Red-Lift-B is a generally decent if you're later in the action. If you get blocked you commuted to potentially block a kill. If you don't get blocked you recharge the Red-section again.
Do NOT use Red-with both A&B, since that will cancel copping if successful.
-Red-B-Lift is fine if you think you'll be NK'd
-B(Target)-Red-A(Target) I think is fine (though you've got better chances of blocking a town-role than a scum-role, you could block a cop-switch or a kill. Also you prevent scum from using the roleblock if you act before them. Which is 1000% preferrable.)
-A(Target)-Lift-A(Target) is good. Make sure you specify a second target in case you get lift-blocked.
-A(Target)-Lift-B(Target) is similarly good, especially if you're early in the turn-order. Again note that you'll be roleblocking if you get lift-blocked.
-A(Target)&B(Target)(either order)-Lift is good.
-Lift-A(Target)-B(Target) is good for player 7+ also (specify target in case blocked)
-Blue-B(Target)-Lift is good IMO.
-Blue-B(Target)&A(Target) is similarly good, as long as we all know who you targeted.
The following are decent alternatives
-Blue-A(Target)-Lift same as above.
-Lift-Blue-A(Target). works similarly. If you catch the lift you'll have opportunity to pass cards...not really sure what to do with that honestly.
-Lift-Blue-B(Target) is okay.
-Lift-Red-A(Target) (or B) is okay. Target expected town, since if you catch the lift they get bonus cards.
-Blue-Lift-B(target) is decent.
And that should pretty much cover it. Basically moving red is better than staying which is better than blue, but if we all go red we mostly don't make it to the lower deck. I included a couple lift-less actions here. I think mostly we should try to go down to the lower deck...but staying top-side get's that third-phase action, and I included the couple actions that work with that.
Notably you should definitely NOT:
-Red-A+B as it just straight up wastes the cop shot.
-Red-A-A because if you succeed and die you took all of our copping info with you.