Setup:
1 Mafia Goon
1 Mafia Rolecop (instead of killing, can learn role name of one player)
1 Mafia Lengthy Roleblocker (can roleblock instead of killing, roleblock applies to day abilities the following day as well as that night, a roleblocked Redeemed Soul is not confirmed as town)
1 Town Tracker
1 Town Redeemed Soul (mod-confirmed as town the morning after they are placed on guillotine)
1 One-Shot Impatient Vigilante (one use ability, daytime only, kills the player on guillotine and lowers the lynch threshold by 1)
8 Vts
Special Lynch Mechanic
When a majority is reached on someone (or a plurality at deadline), the mod will announce such and the day will end. However, instead of being lynched, that player is on guillotine. An on guillotine player cannot be nightkilled or take any actions (though the Redeemed Soul's ability will still trigger). They still can vote the next day, and they are counted for determining the to-lynch threshold. The on-guillotine player is killed when a new player is put on guillotine the next day, at which point their alignment is revealed as normal.
Note:
You cannot no-lynch or no-kill. Lynches are majority or plurality at deadline, coin toss being tie-breaker. The most recent kill submitted by any mafia member will be counted, with a random mafia member submitting a random kill if no kill is sent in (this will supersede actions taken by mafia PRs).
Impatient Vig is silent and needs to post their shot secretly in QT. Nothing stops them from claiming though.
Impatient Vig is always making the lynch threshold 1 lower so if they kill a town on guillotine who was not on L-1 wagon, that would be the hammer.