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Author Topic: M119: Towny Mafia (Game Over!)  (Read 142577 times)

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Awaclus

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Re: M119: Towny Mafia
« Reply #25 on: October 20, 2018, 10:02:00 pm »

Silverspawn's pre-game has clearly been the scummiest so far. Vote: silverspawn
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hypercube

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Re: M119: Towny Mafia
« Reply #26 on: October 21, 2018, 02:40:39 pm »

/out
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mcmcsalot

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Re: M119: Towny Mafia
« Reply #27 on: October 24, 2018, 08:53:56 am »

Bump bump bumpity bump I’m going through withdrawals, someone please hammer.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

faust

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Re: M119: Towny Mafia
« Reply #28 on: October 24, 2018, 09:12:36 am »

Bump bump bumpity bump I’m going through withdrawals, someone please hammer.
Since hypercube is out, there are actually 2 spots left. On the other hand, infangthief should be available in 2 days time.
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infangthief

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Re: M119: Towny Mafia
« Reply #29 on: October 25, 2018, 03:29:06 am »

/in
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faust

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Re: M119: Towny Mafia (1 spot left!)
« Reply #30 on: October 25, 2018, 04:05:14 am »

Where is ash when you need him?
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chairs

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Re: M119: Towny Mafia (1 spot left!)
« Reply #31 on: October 25, 2018, 08:19:39 am »

If we can wait to start until Monday..

/in

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Re: M119: Towny Mafia (1 spot left!)
« Reply #32 on: October 25, 2018, 08:30:19 am »

*insert just send me my pm cat meme*
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LaLight

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Re: M119: Towny Mafia (1 spot left!)
« Reply #33 on: October 25, 2018, 08:41:08 am »

Right, thread locked, pms at some point during today.
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Re: M119: Towny Mafia (N0!)
« Reply #34 on: October 25, 2018, 09:35:36 am »

PMs are out, N0 starts now and ends as soon as everyone confirms, but not sooner than in 24 hours
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LaLight

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Re: M119: Towny Mafia (N0!)
« Reply #35 on: October 26, 2018, 09:45:51 am »

Mafiaberg was a quiet little town, with a recently changed name (prev. Townsberg). Everyone was living peacefully. Everyone still remembered the events of a year ago, when people suddenly turned angry at themselves and started beheading other people.

Good thing the members of Mafia Family lived after that events, taking the majority of all living citizens.

You will say, what happened to those, who was "ENDGAMED"?

Well, mafia is not cruel by nature, so they just put those guys in prison, invited their friends and families and built another community around the city. Only the huge, rusty guillotine, covered in blood stood there on the hill reminding everyone what happens if you kill more than half of the population.

Escaped prisoners meddled in the community and decided to take their revenge. This was a stupid plan, because Mafia knew their faces and immediately caught them... Oh, right! This is a parallel universe where everyone looks the same, so it's not an easy thing to catch escaped guys. Now this story makes sense. Carry on.


Day 1 starts now!

Vote count 1.0

Not voting (14): pingpongsam, 2.71828....., Dylan32, DatSwan, Joseph2302, infangthief, faust, SpaceAnemone, Awaclus, WestCoastDidds, EFHW, mcmcsalot, Robz888, chairs

With 14 alive, it takes 8 to lynch. Day 1 ends Friday, 2nd of November, at 10am

Thread unlocked!
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faust

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Re: M119: Towny Mafia (D1!)
« Reply #36 on: October 26, 2018, 10:02:25 am »

Hi everyone.

This setup is actually fairly straightforward in terms of roles. I don't think there anything to be gained by claiming stuff. We want to leave more time than usual for claims at L-1 since there can be no fakeclaims. So anyone who hammers someone without letting them claim should always immediately be the next one up for lynching.
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mcmcsalot

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Re: M119: Towny Mafia (D1!)
« Reply #37 on: October 26, 2018, 10:24:15 am »

Love the flavor, agree with faust’s analysis of the setup.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

pingpongsam

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Re: M119: Towny Mafia (D1!)
« Reply #38 on: October 26, 2018, 10:40:38 am »

I was initially hesitant about this setup as it poses some interesting wrinkles to my typical play style. After further consideration, though, I believe this is going to be pretty fun regardless of outcome. Strongly agree with not claiming outside of pressure situations.
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EFHW

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Re: M119: Towny Mafia (D1!)
« Reply #39 on: October 26, 2018, 10:49:42 am »

What are the interesting wrinkles?
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pingpongsam

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Re: M119: Towny Mafia (D1!)
« Reply #40 on: October 26, 2018, 10:50:26 am »

What are the interesting wrinkles?

The delayed lynch kills, of course.
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Re: M119: Towny Mafia (D1!)
« Reply #41 on: October 26, 2018, 11:07:57 am »

Hi everyone!
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faust

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Re: M119: Towny Mafia (D1!)
« Reply #42 on: October 26, 2018, 11:28:35 am »

What are the interesting wrinkles?

The delayed lynch kills, of course.
Yep, they make it so that D2 is essentially D1 again! And D1 is the best day anyway, so that's good.
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pingpongsam

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Re: M119: Towny Mafia (D1!)
« Reply #43 on: October 26, 2018, 11:35:41 am »

What are the interesting wrinkles?

The delayed lynch kills, of course.
Yep, they make it so that D2 is essentially D1 again! And D1 is the best day anyway, so that's good.

It also offsets the weight of a L-1 claim and really any claim at any point by anyone.
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mcmcsalot

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Re: M119: Towny Mafia (D1!)
« Reply #44 on: October 26, 2018, 11:47:19 am »

What are the interesting wrinkles?

The delayed lynch kills, of course.
Yep, they make it so that D2 is essentially D1 again! And D1 is the best day anyway, so that's good.

It also offsets the weight of a L-1 claim and really any claim at any point by anyone.

What do you mean by this? I don’t se how the delayed lynch changes claiming, it’s not like you can unlynch people.

The only thing the delayed lynch does is affect next day voting by allowing the lynched player to still vote and count towards the total.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

pingpongsam

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Re: M119: Towny Mafia (D1!)
« Reply #45 on: October 26, 2018, 11:50:25 am »

What are the interesting wrinkles?

The delayed lynch kills, of course.
Yep, they make it so that D2 is essentially D1 again! And D1 is the best day anyway, so that's good.

It also offsets the weight of a L-1 claim and really any claim at any point by anyone.

What do you mean by this? I don’t se how the delayed lynch changes claiming, it’s not like you can unlynch people.

The only thing the delayed lynch does is affect next day voting by allowing the lynched player to still vote and count towards the total.

Being able to entertain questions and place emphasis on certain arguments surrounding the claim the next day (along with having a vote) is a tremendous difference from the usual twilight or not banter.
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mcmcsalot

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Re: M119: Towny Mafia (D1!)
« Reply #46 on: October 26, 2018, 12:30:16 pm »

What are the interesting wrinkles?

The delayed lynch kills, of course.
Yep, they make it so that D2 is essentially D1 again! And D1 is the best day anyway, so that's good.

It also offsets the weight of a L-1 claim and really any claim at any point by anyone.

What do you mean by this? I don’t se how the delayed lynch changes claiming, it’s not like you can unlynch people.

The only thing the delayed lynch does is affect next day voting by allowing the lynched player to still vote and count towards the total.

Being able to entertain questions and place emphasis on certain arguments surrounding the claim the next day (along with having a vote) is a tremendous difference from the usual twilight or not banter.

Of course, I meant to say that we really shouldn’t be treating an “on guilotine” player as lynched at all. I still don’t get what you mean by “it offsets the weight of an L-1 claim”. For claim purposes we should treat it exactly the same way we would in a normal game and then for the next day we still have to have that person around and if we didn’t believe the claim at the time then we should just be treating the person as assumed scum the next day. I mean there is a little nuance as we get in to night kills post lynch/pre-death but I’m still not understanding what point you are trying to make.
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Wins: M19, M21, M23, M24, M26, M39, M91, M94, M102, M104, M107, M114, M115
Losses: M20, M22, M25, M27, M30, M31, M35, M38, M40, M42, M46, M60, M90, M93, M96, M98, M100, M101, M106, M111, M113
Winrate: 38.2%(13/34) 29.6%(8/27), 71.4%(5/7)

Awaclus

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Re: M119: Towny Mafia (D1!)
« Reply #47 on: October 26, 2018, 12:40:11 pm »

My recommendation is that we should be treating an "on guillotine" player as an "on guillotine" player.
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chairs

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Re: M119: Towny Mafia (D1!)
« Reply #48 on: October 26, 2018, 01:13:15 pm »

My recommendation is that we should be treating an "on guillotine" player as an "on guillotine" player.

Aaand I feel weird already, agreeing with Awaclus for my first post.

chairs

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Re: M119: Towny Mafia (D1!)
« Reply #49 on: October 26, 2018, 01:14:18 pm »

Also apparently “if we can wait to start until Monday” was ignored so...

Basically class until then, my daughter is over.
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