With the game concluded, it is time to choose end-of-game modifications to the rules. There will be one communal vote on changes, and afterwards another vote only among the winners. The modifications to get the most votes will affect future games. You may vote No Change. Here are the possible modifications:Game Modifications availableAdd player slotIn all future games, there will be 15 players in the game rather than 14. Signups will be opened for this slot. The new player starts with 3 legacy points per finished game.
Add card to the executive order deckChoose one of the following cards to be added to the deck:
Course for Kobol Trigger a turning point. Remove this from the game. | Judicial reform Today, the votes of the President and Vice President each count as two votes. This does not impact the number of votes required to exile. |
| Special Counsel Pick a player when choosing this. After this Night, that player's alignment will be revealed, and there will be an additional Night phase. | Vote of Confidence Trigger a Presidential Election. The current President cannot be exiled today. |
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Remove card from the executive order deckPick any card in the executive order deck and remove it from the campaign.
Bankable deadlinesThis changes the rules for deadlines as follows: The first Day phase lasts for as many days as twice the amount of players in the game. All subsequent Day phases last 3 days. When a Day ends prior to the deadline, all time left over in that Day will be carried over as extra time for the following Day.
Day 1 plurality exileIn the first Day, an exile will always occur, even when no player reaches the number of votes needed to exile. In that case, the exile will be the player with the most votes at the end of the Day. Tiebreakers are, in order:
- the vote of the President
- the vote of the Vice President or Admiral
- the number of prods the players in question received
- the number of civilian votes on the players
- town-aligned players flip before non-town-aligned players
Separate military from governmentRemove the role of Vice President from the game. Add the role of Admiral to the game. Executive orders now work as follows: The Admiral draws 3 cards, discards one, the President receives the remaining cards and chooses one to enact.
The Admiral can secretly choose a successor. When they are removed from the game, their successor takes their place. Otherwise, a random military player becomes Admiral.
Term limitsWhenever a President reaches their third Day in office, trigger an election, in which that player cannot be voted for.