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Author Topic: RMM59: Battlestar Galactica Legacy - Season 1 (Game concluded)  (Read 199393 times)

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faust

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RMM59: Battlestar Galactica Legacy - Season 1 (Game concluded)
« on: February 26, 2021, 09:15:55 am »

Welcome to Battlestar Galactica Legacy Mafia!

Mod: faust

This is a closed game for 14 players. It is designed as the first installment in a series of four games, where ideally the same player set would play each game. Please consider whether you would be ready to play in the subsequent games when you sign up.


Players:
1. Jack Rudd - Cylon-aligned Leoben Conoy, survived
2. SpaceAnemone - Human-aligned Felix Gaeta, incapacitated N5
3. WestCoastDidds - Human-aligned Kara "Starbuck" Thrace, incapacitated N5
4. MiX - Human-aligend Gaius Baltar, endgamed
5. EFHW - Human-aligned Anastasia "Dee" Dualla, incapacitated N5
6. scolapasta - Cylon-aligned Number Five, survived
7. LaLight - Human-aligend Karl "Helo" Agathon, incapacitated N4
8. Dylan32 - Cylon-aligned Caprica Six, survived
9. A Drowned Kernel - Self-aligned Lee Adama, sent to the brig D5
10. Swowl - Human-aligned Sharon "Boomer" Valerii, incapacitated N3
11. Robz888 - Human-aligned Callandra Henderson, sent to the brig D4, killed postgame
12. ashersky - Human-aligned Galen Tyrol, endgamed
13. Awaclus - Human-aligned Billy Keikeya, incapacitated N2
14. mathdude - Human-aligned Laura Roslin, incapacitated D1

Spectators tagged: infangthief
Substitutes/waiting list: jotheonah, gkrieg13, Galzria

Day starts: Day 1 | Day 2 | Day 3 | Day 4 | Day 5 | Game end | Postgame modifications

General rules

Changes to the usual rule sets are marked in olive.

The Golden Rule:


Please remember that this is a game and your main objective is to have fun!  Be considerate of each other, don’t get personal, and enjoy the game. Please read The Civility Pledge before signing up for any mafia game on this site.  If you have not /pledged there, you cannot play. Excessive personal attacks or uncivil behavior may be dealt with by modifiers or modkills.

1. General Gameplay and Etiquette:

1. You may not quote information (either real or fabricated) from any game-related source other than the thread you are posting in. This means no quotes from PMs and no quotes from QTs in the main thread or in another QT. Paraphrasing is acceptable. If you are unsure whether a post is legal, please ask the moderator before posting.
2. There is to be NO personal communication outside of the forum postings and the QTs specifically designed for this purpose.
3. As a general rule you should aim for one post every 12 hours, minimum, to keep the game moving.

2. Voting, Deadlines, and Player Death:

1. Day phases will last 7 days, Night lasts at least 48 hours. Night action deadline is 36 hours after night start.
2. A simple majority (rounded up) of all living members must agree on one person for an exile to occur prior to deadline.
3. Once you have reached a simple majority no further unvoting will change someone’s fate. Further votes will also be ignored.
4. Once a player is exiled, the game enters twilight until the mod locks the thread; all players including the one who was exiled may continue to post during twilight.
5. If the deadline is hit without a player reaching the majority of votes, there will be no exile.
6. Please submit votes as: Vote: PlayerName.  Votes in another format may or may not be counted. This is up to the mod's discretion. Obvious abbreviations or nicknames will be counted so long as they are unambiguous.
7. Please submit vote revocations Unvote. Unvotes are not necessary before changing votes.
8. You may Vote: No Exile - a simple majority of these vote types are required to send the game to Night phase without an exile.
10. Any time you are dead (either via exile or night kill) you may no longer post in the game or in shared Quicktopics. This means that you do not even get a “Bah” post. The dead in this game are silent.
11. If the thread is locked, you may not post.  Threads can be locked for various reasons, but no matter what the reason, you may not post.  The mod may forget to lock the thread, but if they say it is locked, it is still locked.

3. Miscellaneous/Mechanics:

1. Bold, olive text is reserved for the mod.  No invisible/small text is allowed, nor is cryptography.
2. If you have an issue/problem with the game, please discuss this in your role QT.  Do not post issues/complaints in the game thread.
3. The Mods may make mistakes - please point out any mistakes gently.  Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed.  These will stand as final to be commiserated over after the game.
4. Please bold all requests to the Mods so that they don’t get missed.
5. Prods of missing players may be issued after 24 hours of no activity.  A prodded player has 24 hours to respond or risks replacement.  A player who has been prodded 2 times is subject to replacement under rule 3.9 without further notice. Players with announced VLA are exempt from this rule the first time it happens.
6. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread.  Treat this game as a commitment.  Be considerate – don’t leave us hanging. Players who fail to post for 48 hours without an announcement risk being subject to replacement and/or being modkilled without further notice.
7. Please do not discuss ongoing games, it can unintentionally affect the other game. Do not discuss this game in any thread that is not directly related to it.
8. Rule violations will be dealt with according to their severity, which may include modkill(s) if needed.
9. Players who discover they are too busy to play in a game or want to leave the game for civility issues are not allowed to officially /out in the thread.  A request to /out must only be done via a post in the role QT. Please do not use this as a manipulation technique.  (Note players may continue to threaten to /out or imply that they might as long as it does not include an official request). Requests to /out are final once submitted. There will be no /outing and then /inning back into the game so make sure that when you /out you have thought it through and really want to do it. Players that can't be replaced will simply be mod-killed. Whether your request to /out will lead to replacement or a modkill is up to the mod's discretion.
« Last Edit: June 18, 2021, 09:25:05 am by faust »
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faust

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Re: RMM59: Battlestar Galactica Legacy - Season 1
« Reply #1 on: February 26, 2021, 09:16:50 am »

Legacy Rules

Scoring.
Players get points in each consecutive game. Winning a game awards 5 points as town. Other factions' benefits may differ. Another way to score points are character arcs, see below. The player(s) with the highest score when the game ends will be considered the overall winner(s). Scores are generally secret.

Turning points.
Certain powers, or game states, trigger turning points. If an individual player has a power that triggers a turning point, they will know. Turning points based on game states are public knowledge. In general, it will not be clear what effects a given turning point has until it is reached.

Character arcs.
Each charcter has a unique character arc, which is a goal they want to achieve for additional points. To prevent players playing against their win condition in any given game, these will usually only be obtainable when the player won a game. Character arc success is usually checked at the end of the game. If successful, the character may become unplayable or get a new arc. Completing a character arc counts as a turning point.

Flavor, death and exile.
Since the idea is to play the same character over multiple games, elimination from the game will not usually be flavored as dying. Instead, exiled players are sent to the brig and player that are killed by other means are incapacitated. It may be possible by certain abilities to permanently remove characters from the campaign.

Character persistence.
Every player may keep the character that they played from one game to the next, unless they have been eliminated from the game. Role and alignment will change from one game to the next, the character arc remains intact. Alternatively, they may choose another character, which will be chosen from the pool of available characters. A player may receive a character that has previously been played by someone else this way.

Game end.
All players communally pick one permanent rule change to affect future games. The winning players may select one additional rule change. Individual players may be able to make choices for their characters. The President may execute one character that was sent to the brig. That character will die and be removed from the campaign. Doing so triggers a turning point.
« Last Edit: April 19, 2021, 02:59:36 am by faust »
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faust

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Re: RMM59: Battlestar Galactica Legacy - Season 1
« Reply #2 on: February 26, 2021, 09:17:37 am »

Season 1 Rules

General gameplay

The game alternates between Day phase and Night phase. The Day phase lasts 7 days, the Night phase lasts 48 hours. Any Night actions need to be submitted at least 36 hours after Night start.

The Day phase ends either when the 7 days have passed, or when an exile has been reached. If there was no exile prior to the deadline, then the game will move the Night without exile. An exile is reached when a majority of living players votes for the same player. Whenever a new phase begins, all players should carefully check the game thread as well as any QT they have access to before posting anywhere.

When a player leaves the game through exile or killing action, their flavor name and alignment will be revealed. Additionally, the types of powers they possess at the time of death are revealed. You can see these in italics in your powers.

Game-specific classifications

All players are either human or Cylon. By default, players are unaware of their species. This is not the same as alignment.

Additionally, all players are classified as either civilian or military. Players are aware of their own status at all times. This is also not the same as alignment.

In general, these classification are inspired by the flavor of the series, though liberties have been taken. Flavor knowledge is not required to play, but may enhance the experience.

Town is flavored as human-aligned this game. The town win condition is
Quote
You win when all threats to the human population have been eliminated, or nothing can stop that from happening. You earn 5 points from winning.

The Presidency

There are two special distributable roles in the game: the President and Vice President. They have the following role powers.

Quote
President

Executive order. At the start of each Day, draw three cards from the Executive Order deck. You must pick one of them to enact within the first 72 hours of the Day. If you miss this deadline, a random order will be enacted. Orders are executed instantaneously when you submit the order. If the Day ends before you submit an order, there will be no order executed that Day.

Pick Vice President. When you obtain this role, and every even Night after it, you have 36 hours to select another player. That player will receive the role of Vice President.

Colonial One. You have a QT with your Vice President, open at all times.

Quote
Vice President.

Next in line. When the President is removed from the game, you obtain their power.

Colonial One. You have a QT with the President, open at all times.

It is public knowledge who holds the office of President and Vice President. If at any time, both roles are unassigned, trigger a turning point. The Presidency is a civilian office. If at any time, a member of the military obtains the role of President, they have a choice to let go of all their role powers. If they do not, trigger a turning point.

The contents of the Executive Order deck are public knowledge. At game start, they are as follows:
Quote
Civilian jurisdiction
Today, an exile will occur even if the game ends without a majority on a player. At the end of this day, the exile is the player with the most civilian votes rather than the player with the most votes.
Quote
Curfew
For any action a player takes the following Night, they will take one fewer vote to exile on the Day after.
Quote
Military police force
Any military player gains the power: "You may target one other player tonight, to learn which players they targeted that night." tonight only. Military players' actions cannot be detected tonight.
Quote
Presidential pardon
At the end of the Day, the President may choose to pardon the exiled player. If they do, the exiled player does not flip and is not sent to the brig. They have 12 hours to make the decision, during which the thread remains open.
Quote
Isolate Colonial One
Any action targeting the President tonight will fail.
Quote
Prioritize
Choose either military or civilians. The chosen group's actions cannot be blocked or redirected tonight, and break through one layer of protection. Players from the other group may only perform one action tonight.
Quote
Mandate testing
Pick another player. The next Cylon test available will be performed on that player, if they are still alive by that time.

Whenever you would draw from the Executive Order deck and there are less than 3 cards left, shuffle all cards into the deck.

Turning Points

There are some events the trigger turning points which are publicly known. They are as follows:
  • Day 2 begins
  • the roles of both President and Vice President are unassigned
  • a member of the military becomes President and refuses to give up their role powers
  • the President or Vice President are sent to the brig
  • the President is incapacitated at Night
  • the game ends Night 5 or earlier
« Last Edit: March 27, 2021, 07:10:43 am by faust »
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faust

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Re: RMM59: Battlestar Galactica Legacy - Season 1
« Reply #3 on: February 26, 2021, 09:21:34 am »

I reserved spots for all who previously expressed interest, but please reconfirm your signup here. I think the game will probably not start until Conference Call Mafia is close to wrapping up.
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Re: RMM59: Battlestar Galactica Legacy - Season 1
« Reply #4 on: February 26, 2021, 11:16:39 am »

Very /in :-)
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Re: RMM59: Battlestar Galactica Legacy - Season 1
« Reply #5 on: February 26, 2021, 11:36:32 am »

report/ing for duty

A couple of questions: will any of the cylons know they're cylons? or will they all be unaware at the start? (and will "species" stay consistent for characters across games?
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Re: RMM59: Battlestar Galactica Legacy - Season 1
« Reply #6 on: February 26, 2021, 11:43:59 am »

confirm/ing!

I have no idea about flavor though :(
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Re: RMM59: Battlestar Galactica Legacy - Season 1
« Reply #7 on: February 26, 2021, 12:12:38 pm »

/in

I see the president's also playing Battlestar Galactica.

Do the players know when someone swaps characters between games?
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Re: RMM59: Battlestar Galactica Legacy - Season 1
« Reply #8 on: February 26, 2021, 12:45:29 pm »

/in
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Re: RMM59: Battlestar Galactica Legacy - Season 1
« Reply #9 on: February 26, 2021, 12:46:43 pm »

I'm tentatively /interested but if it's starting very soon, I might have to drop out before it does.
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Re: RMM59: Battlestar Galactica Legacy - Season 1
« Reply #10 on: February 26, 2021, 01:22:37 pm »

I'm tentatively /interested but if it's starting very soon, I might have to drop out before it does.
I'm pretty sure that it won't start for another 2 weeks .
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Re: RMM59: Battlestar Galactica Legacy - Season 1
« Reply #11 on: February 26, 2021, 01:59:57 pm »

Yeah hooray! Still /in!
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Re: RMM59: Battlestar Galactica Legacy - Season 1
« Reply #12 on: February 26, 2021, 05:18:37 pm »

Out D-1 my first game (exiled by my own town mates!). Time to try again.
/in
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Re: RMM59: Battlestar Galactica Legacy - Season 1
« Reply #13 on: February 26, 2021, 07:05:26 pm »

A couple of questions: will any of the cylons know they're cylons? or will they all be unaware at the start? (and will "species" stay consistent for characters across games?
Good questions! Unfortunately not of the sort that I will answer  ;)

Do the players know when someone swaps characters between games?
It will not be public knowledge, but in rare cases it might be possible for one player to gain control of a character that another player gave up.
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Re: RMM59: Battlestar Galactica Legacy - Season 1
« Reply #14 on: February 26, 2021, 07:53:37 pm »

/in, assuming familiarity with BSG is not a pre-requisite.
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Re: RMM59: Battlestar Galactica Legacy - Season 1
« Reply #15 on: February 26, 2021, 11:35:29 pm »

Whenever a new phase begins, all players should carefully check the game thread as well as any QT they have access to before posting anywhere.

Will this reminder be posted in-thread as well, with each new phase?  (I'm not used to going to check QT in Mafia games - just getting started on this forum here, and I'm used to using private messages on the forum only for communication).

confirm/ing!

I have no idea about flavor though :(

I know nothing about the flavour either.

/in, assuming familiarity with BSG is not a pre-requisite.

Hoping for the same!

Also, the set-up looks a bit confusing to me.  There are a lot of extra layers.  But I will assume it runs somewhat similar to a regular mafia game, just with some extra interactions and complexity.  I'll read the details a couple more times before game starts, and probably post some questions, but I'm sure I'll pick it up as we go.
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Re: RMM59: Battlestar Galactica Legacy - Season 1
« Reply #16 on: February 27, 2021, 04:46:29 am »

/in, assuming familiarity with BSG is not a pre-requisite.
With the reserved spots, and the new sign-ups, there is currently no space left  :( But if someone doesn't confirm, I will give you that slot.
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Re: RMM59: Battlestar Galactica Legacy - Season 1
« Reply #17 on: February 27, 2021, 04:52:01 am »

Also, the set-up looks a bit confusing to me.  There are a lot of extra layers.  But I will assume it runs somewhat similar to a regular mafia game, just with some extra interactions and complexity.  I'll read the details a couple more times before game starts, and probably post some questions, but I'm sure I'll pick it up as we go.
The setup is certainly complicated. RMM stands for "Role Madness Mafia" around here; i.e. games where basically everyone gets a special role. The basic structure is as in a regular mafia game, but there is a lot more going on. Also this is the first installment in a series of 4 games. I would give preference to the players who feel up to sticking around for the whole series.
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Re: RMM59: Battlestar Galactica Legacy - Season 1
« Reply #18 on: February 27, 2021, 06:00:03 am »

I can't do 1 game, let alone 4, but /speccy please.
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Re: RMM59: Battlestar Galactica Legacy - Season 1
« Reply #19 on: February 27, 2021, 06:46:52 am »

Also, the set-up looks a bit confusing to me.  There are a lot of extra layers.  But I will assume it runs somewhat similar to a regular mafia game, just with some extra interactions and complexity.  I'll read the details a couple more times before game starts, and probably post some questions, but I'm sure I'll pick it up as we go.
The setup is certainly complicated. RMM stands for "Role Madness Mafia" around here; i.e. games where basically everyone gets a special role. The basic structure is as in a regular mafia game, but there is a lot more going on. Also this is the first installment in a series of 4 games. I would give preference to the players who feel up to sticking around for the whole series.
Oh I'm in for the series. No worries there.
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Re: RMM59: Battlestar Galactica Legacy - Season 1
« Reply #20 on: February 27, 2021, 11:28:26 am »

/still in. Thanks for saving my spot!
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Re: RMM59: Battlestar Galactica Legacy - Season 1
« Reply #21 on: February 27, 2021, 04:27:58 pm »

/in
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Re: RMM59: Battlestar Galactica Legacy - Season 1
« Reply #22 on: February 28, 2021, 02:01:17 am »

/sub or in if someone doesn’t respond.
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Re: RMM59: Battlestar Galactica Legacy - Season 1
« Reply #23 on: February 28, 2021, 02:05:20 am »

Still in
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Re: RMM59: Battlestar Galactica Legacy - Season 1
« Reply #24 on: February 28, 2021, 02:59:10 am »

Might as well /sub if needed. No intention to play rn but if somebody is needed over the 4 series, I can help out.
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Mafia Record:
TOWN Wins: M3, M5, M6, M11, M17, M28, M32, M105, M108, M114, M118, M120, M122, DM1, DoM1, OZ2, RM45, RM47, RM48, RM49, RM55
TOWN Losses: M4, M7, M8, M9, M13, M14, M18, M31, M110, M111, M113, M117, M125, RM3, RM4, RM54
SCUM Wins: M2, M19, M23, M100, DM3, RM1, RM2, RM48, RM50
SCUM Losses: M15 (SK), M102 (Tr), OZ1, RM55

Total Wins: 30
Total Losses: 20
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