Dominion Strategy Forum

Miscellaneous => Forum Games => Non-Mafia Game Threads => Topic started by: Tables on April 20, 2013, 03:24:06 am

Title: Tzolk'in: The Mayan Calendar II
Post by: Tables on April 20, 2013, 03:24:06 am
Quote
Tzolkin: The Mayan Calendar presents a new game mechanism: dynamic worker placement. Players representing different Mayan tribes place their workers on giant connected gears, and as the gears rotate they take the workers to different action spots.

During a turn, players can either (a) place one or more workers on the lowest visible spot of the gears or (b) pick up one or more workers. When placing workers, they must pay corn, which is used as a currency in the game. When they pick up a worker, they perform certain actions depending on the position of the worker. Actions located "later" on the gears are more valuable, so it's wise to let the time work for you – but players cannot skip their turn; if they have all their workers on the gears, they have to pick some up.

The game ends after one full revolution of the central Tzolkin gear. There are many paths to victory. Pleasing the gods by placing crystal skulls in deep caves or building many temples are just two of those many paths...
BGG description

This is the thread for the 2nd PBF game of Tzolk'in. The game will be run almost entirely from this spreadsheet (https://docs.google.com/spreadsheet/ccc?key=0ApPT0N9WtHcKdHRhYUd3TEJLNmxiSE9PbW90RjFhblE#gid=0). The main difference between this sheet and the normal game is the lack of gears. When playing the game, turning the main gear (main track on the spreadsheet) will also advance every other gear (track) one space. So at the end of each full turn, every player's workers will be advanced one space along each track. Everything in the game can be done via the spreadsheet, except for starting wealth tiles (which Watno will send out via PM). After that, there's no hidden information, so it should be fairly easy to run.
If you have any other questions about how things on the sheet line up with the normal game, feel free to ask.

The rules can be found here (http://czechgames.com/files/Tzolkin_EN.pdf).

Editing the spreadsheet:
How it works is as following: On main tracks, colour is mapped by name in the cell. Just enter your name into the space you want to place in (or delete it to remove a worker) and conditional formatting should deal with the colouring. You need to then adjust anything as needed on the main board page - excluding idle workers, which is automatic. For temples & tracks, everything should be automatic.

Buildings are a bit more complex, so maybe it'd be best if I continue to handle them for now. On the other hand if you're feeling confident, go ahead and do it yourself: Copy any building you build across to your buildings section (adding more rows on the main sheet as necessary). At the end of your turn, copy the whited out row by Age 1/Age 2 (as necessary - age 1 until the midpoint of the game), and paste values into the old building slot. Check what building that is, and put a zero in the cell to the left of it on the building list, and strikethrough that building (the zero makes it so it won't come out again, and the strikethrough lets everyone see it's not in the stack).
Title: Re: Tzolk'in: The Mayan Calendar II (1 space to fill!)
Post by: Thisisnotasmile on April 20, 2013, 03:53:42 am
Apostrophe :(
Title: Re: Tzolk'in: The Mayan Calendar II (1 space to fill!)
Post by: Tables on April 20, 2013, 09:52:11 am
Whoops, copypasted :P
Title: Re: Tzolk'in: The Mayan Calendar II (1 space to fill!)
Post by: liopoil on April 20, 2013, 11:46:43 am
okay, /in. Never herad of this game, but semi-read the rules and have sense of how it works. Seems like this would be really cool IRL with gears :D.
Title: Re: Tzolk'in: The Mayan Calendar II (1 space to fill!)
Post by: Tables on April 20, 2013, 12:15:10 pm
Whoo! I'll ask Watno to shuffle the starting wealth tiles and deal them out. For the sake of fairness, I suggest everyone waits until I confirm my choices before you send me yours. After that, there's no hidden information, so things should be alright (if it isn't obvious, I'm going on the assumption that people are trusting me to not cheat, in the little ways it's possible for me to do so)

Here's a link to the game sheet (https://docs.google.com/spreadsheet/ccc?key=0ApPT0N9WtHcKdHRhYUd3TEJLNmxiSE9PbW90RjFhblE#gid=0).

Starting player order:
Qvist
Tables
Liopoil
Davio

Could everyone please claim a colour? The four already in the spreadsheet are easier, but if you really want to be purple/black/brown/possible some other colour I can manage that.

I'm taking Blue :P.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Qvist on April 20, 2013, 12:28:40 pm
Could you unlock the spreadsheet?
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on April 20, 2013, 12:29:45 pm
Don't be silly, that'd be fair  :-[
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Qvist on April 20, 2013, 12:30:32 pm
Thanks. I take Yellow.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Davio on April 20, 2013, 01:34:03 pm
Green!
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: liopoil on April 20, 2013, 02:13:43 pm
Shucks, I wanted green ;) guess I'm red!
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Watno on April 20, 2013, 07:56:41 pm
You should all have received your starting wealth choices now.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on April 20, 2013, 08:49:21 pm
I've made my choice. Everyone else can send their choice to me.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: liopoil on April 20, 2013, 08:53:38 pm
sent mine. I re-read the rules some, I think I know how to play now! :D
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Davio on April 21, 2013, 05:44:45 am
Will send my choice later this evening, after our little one has gone to bed.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on April 21, 2013, 01:03:54 pm
I had a dream earlier today where Qvist tried to take his turn (before everyone was ready), editing the spreadsheet (when only I have edit permission currently) and placing four starting workers on like the 2 and 3 spaces (not allowed) of gears, and paying an extraordinary amount of corn to do it.

I'm taking away two messages from this. 1) I'm too excited about playing this by forum and 2) Dream!Qvist is really bad at this game. Also a hacker.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Davio on April 21, 2013, 01:43:52 pm
I've picked my starting tiles.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Watno on April 22, 2013, 09:59:33 am
I received the choices of Qvist, Tables and liopoil, so you should be ready to start, right?
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on April 22, 2013, 10:12:23 am
I've got everyone's choices as well.

Qvist chooses
3 corn, 1 gold, advance architecture
5 corn, 1 stone, Chaac temple

Tables chooses
6 corn, 1 wood, 1 stone
4 corn, 3 wood

Liopoil chooses
4 corn, 1 wood, advance resource extraction
8 corn, 1 gold

Davio chooses
3 corn, 1 wood, 1 worker is fed automatically each food day
3 corn, Quetzalcoatl temple, advance agriculture
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Davio on April 22, 2013, 10:25:39 am
I'm poor.  :-[
My highest amount of corn on any tile was 3, go figure.
And last player as well, I already don't like where this is going... :-\
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on April 22, 2013, 11:24:14 am
I'm poor.  :-[
My highest amount of corn on any tile was 3, go figure.
And last player as well, I already don't like where this is going... :-\

Oof, that really does suck. Going later, I tend to find it's better to have a lot more corn available, so you can pay to jump up the tracks and start using powerful actions easily. Going earlier, I prefer just getting those flat bonuses down to start with, and having less corn is not so much of an issue.

(Also everyone should probably check I've entered starting wealth correctly. Adding together two numbers is surprisingly tricky, especially when you have a spreadsheet to help you)
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: liopoil on April 22, 2013, 10:01:20 pm
Well I'm rrrrrrrich!! :D

So, now Qvist puts workers on gears?
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Qvist on April 23, 2013, 03:26:48 am
Ok, I only know the rules, but never played this before. How about Davio and liopoil?

Put 1 Worker on Palenque, Tikal and Uxmal for 3 corn
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Davio on April 23, 2013, 03:35:43 am
Ok, I only know the rules, but never played this before. How about Davio and liopoil?

Put 1 Worker on Palenque, Tikal and Uxmal for 3 corn
Same, not even 100% on the first part of your sentence. :D
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on April 23, 2013, 05:00:39 am
2 Workers on Tikal (1+2), 1 worker on Uxmal (1). 3 workers = +3, total 7

And this makes it Liopoil's turn.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: liopoil on April 23, 2013, 07:56:08 pm
Uxmal 2, Yaxchilan 0, and Palenque 1 for 6corn.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on April 23, 2013, 08:08:28 pm
Done. Davio's up.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Davio on April 24, 2013, 03:09:40 am
Oh man, thinking one turn in advance can be hard!
I'm so used to: Go there, get that (Agricola-style), but now I have to account for the rotating gears!
Let's do this:

Palenque 2 and Tikal 3 for ₡6

Since I am new to this game, let me know if this is correct:
- At the start of my next turn I will have ₡0, so I can beg for Corn and get ₡3, this angers the gods and I will step down from Quetzalcoatl.
- Tikal will be on 4, but I can still use 3 (Advance twice) for ₡1
- I can advance Agriculture twice so it gets to lvl 3: +₡2 (not Fishing)
- Then I can use my Palenque guy on 3 to use the 2 action for ₡1 (can't burn the forest since I am on lvl 0 of every temple)
- This will get me ₡6 (start) - ₡6 (placement) + ₡3 (begging) - ₡2 (steps down) + ₡4 (normal harvest) + ₡2 (tech bonus) = ₡7 for a net gain of (hold on to your hats) ₡1!
- Total result: -1 Temple, +2 Agri advance, +₡1
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Thisisnotasmile on April 24, 2013, 07:53:14 am
Oh man, thinking one turn in advance can be hard!
I'm so used to: Go there, get that (Agricola-style), but now I have to account for the rotating gears!
Let's do this:

Palenque 2 and Tikal 3 for ₡6

Since I am new to this game, let me know if this is correct:
- At the start of my next turn I will have ₡0, so I can beg for Corn and get ₡3, this angers the gods and I will step down from Quetzalcoatl.
You can step down on a temple track of your choice. Each track has one space beneath the "0" starting space.

Quote
- Tikal will be on 4, but I can still use 3 (Advance twice) for ₡1
Yep, you can always use spaces you have gone past for 1 corn per space you are past. If you are at one of the last couple of spaces on a track, you can use any space from that track for free, though.

Quote
- I can advance Agriculture twice so it gets to lvl 3: +₡2 (not Fishing)
Kind of. You can do that with that space, but you can't do it in this instance as you don't have enough resources. To advance from "+1 corn (not fishing)" to "Farm with no corn tiles, +1 corn fishing" will cost you 2 resource cubes (of any type). The next step will cost an additional 3. You currently have 1 wood, so you can't do what you intend until you gain 4 more resource cubes.

Quote
- Then I can use my Palenque guy on 3 to use the 2 action for ₡1 (can't burn the forest since I am on lvl 0 of every temple)
You can burn forest because temples have 1 space below 0, but you could use space 2 from space 3 for 1 corn.

Quote
- This will get me ₡6 (start) - ₡6 (placement) + ₡3 (begging) - ₡2 (steps down) + ₡4 (normal harvest) + ₡2 (tech bonus) = ₡7 for a net gain of (hold on to your hats) ₡1!
Most of this is irrelevant because of previous mistakes, but taking a Palenque space 2 action assuming you had been able to gain the techs you intended to would actually net you 4 corn for the space + 1 corn for Agriculture 1 + 2 corn for Agriculture 3. The techs are cumulative.

Quote
- Total result: -1 Temple, +2 Agri advance, +₡1
Unfortunately not.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on April 24, 2013, 08:03:04 am
TINAS is all correct there. In fact further I'd add, once you have the level 2 tech in agriculture, you don't even need to worry about burning the forest. You can just collect corn there, no questions asked - you just won't get a corn tile, which is irrelevant because we don't have the wonder that cares about them.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Thisisnotasmile on April 24, 2013, 08:04:24 am
And just as a bit of impartial advice as someone who has played this before: Playing 4th with not much food to start is hard. However, on a turn you MUST either place workers, or remove workers. Everyone before you has placed all of their workers, so next turn they MUST remove at least 1 each, which will free up spaces. Because of this, it might be an idea to only play 1 (or maybe 2) workers this turn, intending to take some free spots on your next turn. It may feel like you're falling a turn behind in doing so, but it's not really. There are 2 ways to get to the "better" action spots, you either pay for it with corn (which you can't do yet because you don't have a corn engine)(which also doesn't work often because you MUST take the lowest available spot on a wheel), or you delay removing workers so that they can get further around. The way to delay removing workers is to not place them all at once.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on April 24, 2013, 08:21:50 am
By the way I haven't processed Davio's turn, given he was unsure of the rules. So if you still want to do that, just let me know.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Davio on April 24, 2013, 08:29:42 am
By the way I haven't processed Davio's turn, given he was unsure of the rules. So if you still want to do that, just let me know.
I would like to revise my turn as it was based on wrong assumptions, there's just a lot going on so it takes some getting used to. Hadn't noticed the -1 spaces for the temples!

I will post a new message with my revised turn, seems better than modifying my first.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Davio on April 24, 2013, 08:40:40 am
My hopefully correct turn:

Palenque 2 for ₡2

Let it ride!  ;D
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on April 24, 2013, 07:31:24 pm
Time advances, workers move along. Back to Qvist

https://docs.google.com/spreadsheet/ccc?key=0ApPT0N9WtHcKdHRhYUd3TEJLNmxiSE9PbW90RjFhblE&pli=1#gid=0

Also, I've decided I will let people edit their own turns into the spreadsheet, if they want to be able to (Note I'm presenting this as an option, not trying to get everyone to do everything on their own - so if you don't want to do it, feel free to only post here instead). To avoid any potential damage, I'll add permissions individually - just PM me an email address to add. I've put instructions for editing in the first post.

I've made a few small changes to the board that I think should improve readability - I've only done it to Palenque so far, but do people think that's an improvement?
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Qvist on April 24, 2013, 08:30:23 pm
If a building says "Advance X" it means it's for free, right?
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Qvist on April 24, 2013, 08:41:39 pm
Ok, I looked into the rules and I think that's true.

So, then I remove my Palenque guy to get 3 Food.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on April 24, 2013, 08:42:43 pm
Yes, building and start game advances are all free (slightly confusing in the main game, where the symbol used for the free advance is the same one used for the paid advance on the gear...).
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Davio on April 25, 2013, 04:08:39 am
Ok, I looked into the rules and I think that's true.

So, then I remove my Palenque guy to get 3 Food.
There is no Food, only ₡. ;D
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: liopoil on April 25, 2013, 06:38:32 pm
tables now right?
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on April 25, 2013, 06:52:07 pm
Oops... yeah. I missed that I hadn't changed current player :P.

Remove Tikal 3 to advance Architecture twice (paying 1+2 wood)
Remove Tikal 2 to build the Advance resource extraction, 1 corn civic for 1 wood, 1 stone (getting 1 corn, 2 VPs)


Liopoil's turn.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: liopoil on April 25, 2013, 06:58:34 pm
Remove:
Uxmal 3 for one worker
Yaxchilan 1 for 2 wood
Palenque 2 for 4 corn
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on April 25, 2013, 07:20:01 pm
Done, Davio up.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Davio on April 26, 2013, 08:55:51 am
Yaxchilan 0 and Tikal 0 for 1
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Qvist on April 26, 2013, 09:03:12 am
My turn again, right?

Palenque for free
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on April 26, 2013, 10:30:36 am
Remove worker to use Uxmal 3: Extra worker
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: liopoil on April 26, 2013, 08:31:22 pm
Palenque 1, Yaxchilan 0, Starting player for 4corn
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on April 27, 2013, 03:07:55 am
Davio
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Davio on April 27, 2013, 05:09:10 am
I know peeps, later today.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Davio on April 27, 2013, 05:28:32 am
If this is valid (doing it from tell) please lock it in:

Remove guy that advances.
Advance tech that gives 1 Wood (pay 1 wood)
Remove gut that gives 1 Wood, get 2 Wood
Remove guy that gives Corn, burn Forest, lower Quetzal, get 6 corn?
Can't look at the sheet so unsure about the exact corn number.

At home now, I see I get 7+1 = 8 corn instead of 6.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on April 27, 2013, 10:22:27 am
This is all okay. Liopoil, advancing the day twice?
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: liopoil on April 27, 2013, 10:27:57 am
nope.


I think that was a mistake. I'm realizing that going first isn't that great....
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: liopoil on April 27, 2013, 10:29:06 am
wait. maybe. hold up. if I advance the day twice all the markers move twice too... I didn't think of that, and probably should have placed the other two differently
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: liopoil on April 27, 2013, 10:30:53 am
so, Yes, move twice. I should have placed on tikal though...
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on April 27, 2013, 10:33:34 am
Yeah, turn position in Tzolk'in is actually pretty interesting, there's no best or worst place, it's situational. Got lots of corn? Going late is great so you can jump up the gears. Just spent all your corn doing something awesome (or maybe feeding)? Go first for cheap placement.

Board updated.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: liopoil on April 27, 2013, 10:34:58 am
well, I have lots of corn... so I shouldn't have done that :P.


my turn again?
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: liopoil on April 27, 2013, 10:37:30 am
my board should be flipped to the dark side.


Tikal 0 and 1 for 2 corn.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on April 27, 2013, 10:45:43 am
Davio next
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Davio on April 27, 2013, 02:48:10 pm
Let's put my corn to some use.

Tikal 2
Yaxchilan 0
Yaxchilan 1
Total: 2 + 1 + 3 = 6
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on April 27, 2013, 02:59:42 pm
Qvist up
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Qvist on April 29, 2013, 06:28:35 am
Remove Tikal, Pay Gold, Build Shrine and Advance Architecture, Get Food from Tech (I don't get 2VP immediately right?)
Remove Uxmal, Pay Food to get a Worker
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on April 29, 2013, 06:40:44 am
Place on Palenque 0 and Palenque 1 for 2 corn

Day advances, Liopoil's turn
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: liopoil on April 29, 2013, 03:50:58 pm
hmmm... do I want a gold, two corn, and wood, or do I want a crystal skull?
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: liopoil on April 29, 2013, 03:55:32 pm
Remove Yaxchilan 3 for 1 gold and 2 corn.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Davio on April 30, 2013, 11:20:30 am
I already sent my orders through CO, I believe it's Qvist's turn.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on April 30, 2013, 12:06:49 pm
Oh wow. I was a little confused what was going on. Turns out I quoted Davio's orders back to him rather than pasting them here.

Davio's turn for reference:
Remove Yaxchilan 1, get 2 Wood
Remove Tikal 3, Advance Twice: Agriculture -> lvl 2 (2 Wood), Resource Extraction -> lvl 2 (2 Wood)
Remove Yaxchilan 2, get 2 Stone and 1 Corn
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Qvist on April 30, 2013, 01:20:23 pm
Palenque, Tikal and Uxmal for 3 Corn
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on April 30, 2013, 06:18:51 pm
Yaxchilan 0+1 for 2 corn

Day advances, Liopoil's turn.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: liopoil on April 30, 2013, 06:48:24 pm
Remove:

Palenque 5 for 5 wood
Tikal 3, advance architecture twice for 3 wood
Build the good farm for 4 wood, get a corn and 2VPs.


so net -2 wood, twice advance architecture, 1 corn, 2 VP, build farm reducing my feeding cost to 4 corn.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: liopoil on April 30, 2013, 06:48:56 pm
oh, I removed tikal 2 for the build of course.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on April 30, 2013, 07:18:13 pm
Davio's turn
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Davio on May 01, 2013, 02:29:39 am
Time to harvest:
Palenque 0 and Palenque 5 for 6
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on May 01, 2013, 03:52:57 am
Qvist
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Qvist on May 01, 2013, 05:27:50 am
Remove Palenque 1
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on May 01, 2013, 06:23:59 pm
Remove Palenque 3 for 2(+1) wood

Day advances, back to Liopoil. It's a food day.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: liopoil on May 01, 2013, 09:21:24 pm
food day already? hmmmm.....
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: liopoil on May 01, 2013, 09:28:02 pm
Starting player and Uxmal 0 for 1corn.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Davio on May 02, 2013, 02:22:08 am
Harvest time, folks, let's get some corn.

Remove Palenque 1 for 3 + 1 (Agri tech 2) = 4
Remove Palenque 6 and choose Palenque 5, taking the corn tile (sorry, Qvist) for 9 + 1 (Agri tech 1) = 10
Total cornage gained: 4 + 10 = 14
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Qvist on May 02, 2013, 02:42:48 am
Starting player and Uxmal 0 for 1corn.

You know that this means that you're last player next turn, right?

sorry, Qvist

I wanted the wood, not the corn. I have enough to feed my guys.  :P

Palenque 5 for 4 Wood
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: liopoil on May 02, 2013, 06:43:23 am
Yes, I know. I decided I didn't like going first :P
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on May 02, 2013, 09:05:46 am
Palenque 3 for 5 corn
Yax 1 for 1 stone, 1 corn
Yax 2 for 1 gold, 2 corn


Everyone pays their feeding cost (Liopoil+Davio pay 4, Qvist+Tables pay 8).
Qvist, as the only person with any faith whatsoever in the gods, is granted 1 stone.


Davio's turn.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Davio on May 03, 2013, 02:04:39 am
Yaxchilan 0
Tikal 0 & 1

For 4
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Qvist on May 03, 2013, 02:21:10 am
btw, is this right (seems like a weird curve):
9 / 20 / 33 / 33 VPs for maxing 1 / 2 / 3 /4 technology tracks

Palenque 0
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on May 03, 2013, 06:55:58 am
Yes, that's right. Yes, that's weird.

Palenque 1 for 1 corn

Liopoil.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Davio on May 03, 2013, 06:59:59 am
Maybe because it's very difficult to get all 4 maxed.
So instead of saying: You get 33 for 3+, they just specified explicitly 33 for both 3 and 4.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: liopoil on May 03, 2013, 05:26:51 pm
Tikal 2 and 4 for 7corn
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on May 03, 2013, 07:13:20 pm
Day advanced, back to Davio.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Davio on May 04, 2013, 02:10:25 am
Retrieve Yaxchilan 1, get 2 Wood
Retrieve Tikal 1, pay 1 Stone to advance Architecture to lvl 1
Retrieve Tikal 2, build Civic building for 2 Wood, advance Agriculture to lvl 3, get 1 Corn
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on May 04, 2013, 03:19:18 am
Qvist
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on May 06, 2013, 10:34:43 am
Bump for Qvist
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Qvist on May 06, 2013, 05:16:38 pm
Sorry I posted in the V/LA thread.

Here's my move:

Remove Tikal 4 to build the Chaac & Quetzalcoatl tomb for 1 corn and 2VP and a Farm (for another corn and 2VPs !?)
Remove Palenque 0 for 3 corn

Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on May 06, 2013, 11:07:59 pm
You don't get the bonuses from one of the two buildings when you use Tikal 4 - there's a note to that effect in the spreadsheet.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on May 06, 2013, 11:11:55 pm
Beg for corn, place on Palenque, Tikal, Yaxchilan (-1 Chaac)
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: liopoil on May 07, 2013, 05:14:03 pm
Remove:

Tikal 5, playing one wood, moving up in the Chaac and Kukulcan temples
Uxmal 2, turning 2 gold into 8 corn, and then 2 corn into one wood.


I believe this should leave me with 8 corn and 2 wood left over for later use.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: liopoil on May 07, 2013, 05:14:13 pm
1 wood, not two.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on May 07, 2013, 05:32:13 pm
Davio's turn.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: liopoil on May 07, 2013, 05:35:23 pm
I really like this game, but I feel like I haven't been playing well for some reason. There isn't enough time!
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Davio on May 08, 2013, 02:25:00 am
Palenque 0, Palenque 2 and Tikal 0 for 5
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Qvist on May 08, 2013, 03:22:28 am
Can I use the corn immediately when I go to the Starting Player field?
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on May 08, 2013, 04:00:28 am
You get the corn at the end of your turn, so no.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Qvist on May 08, 2013, 04:10:22 am
Yaxchilan 0, Uxmal 0 and Starting Player for $3
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on May 08, 2013, 08:11:22 pm
Palenque 3 and Uxmal 1 for 5 wood + tile

Liopoil.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: liopoil on May 08, 2013, 08:43:38 pm
palenque 2 and yaxchilan 1 for 4 corn
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on May 08, 2013, 08:49:56 pm
Qvist, advance twice?
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Qvist on May 09, 2013, 09:46:10 am
Advance twice, then Uxmal 7 as Palenque 5 for 9 Corn
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on May 09, 2013, 09:51:01 am
Do you mean Uxmal 7 as Uxmal 5 as Palenque 5 for 9-1=8 corn?
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Qvist on May 09, 2013, 09:51:57 am
Do you mean Uxmal 7 as Uxmal 5 as Palenque 5 for 9-1=8 corn?

*cough*, yeah that's what I meant.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on May 09, 2013, 09:59:44 am
Also next round is a feeding day.

Beg for Corn, -Quetzalcoatl
Pay 1 corn to use Tikal 2
Build 1W, 1G Tomb, advance Quetzalcoatl, get 1 corn + 2VPs
Build Farm for 1W, get 1 corn + 2 VPs
Remove Palenque 3 for 5 corn
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Davio on May 09, 2013, 01:48:38 pm
I think we need to roll back.

I placed Palenque 0 and Palenque 2 (and Tikal 0), but I ended up with 1 guy on Palenque and 2 on Tikal instead.
Subsequently, a couple of Palenque spots were covered which I assume is not entirely correct.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on May 09, 2013, 03:21:09 pm
Sorry, you're right. Yeah, okay, rolling back to then...

Here's a copy (https://docs.google.com/spreadsheet/ccc?key=0ApPT0N9WtHcKdFlfTXcwRHdxZEVBNm53N3NKeUd1YUE#gid=0) of the incorrect sheet if anyone wants to see it/object.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on May 09, 2013, 03:22:48 pm
We're back to right before Qvist's turn, starting here (http://forum.dominionstrategy.com/index.php?topic=7901.msg238989#msg238989). It's 1 or 2 turns back.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Qvist on May 09, 2013, 03:28:42 pm
Uh, unfortunate. I won't change my turn though.

Yaxchilan 0, Uxmal 0 and Starting Player for $3
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on May 09, 2013, 04:23:36 pm
Same.
Palenque 3 and Uxmal 1 for 5 wood + tile

Liopoil.

And of course by Uxmal I meant Yaxchilan.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: liopoil on May 09, 2013, 07:41:14 pm
Palenque 3 and yaxchilan 1 for 5 corn
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on May 09, 2013, 09:44:04 pm
Qvist, still want to advance twice?
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Qvist on May 10, 2013, 03:26:30 am
Advance twice, then Uxmal 7 as Uxmal 5 as Palenque 5 for 8 Corn
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on May 10, 2013, 07:09:02 am
Beg for Corn, -Quetzalcoatl
Pay 1 corn to use Tikal 2
Build 1W, 1G Tomb, advance Quetzalcoatl, get 1 corn + 2VPs
Build Farm for 1W, get 1 corn + 2 VPs
Remove Palenque 3 for 5 corn


Liopoil
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on May 10, 2013, 07:10:13 am
Also the building supply is now empty.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: liopoil on May 10, 2013, 07:04:00 pm
scoring and feeding happen at the END of next round right?

Palenque 0 for free
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on May 10, 2013, 07:05:49 pm
Yes. Davio time.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Davio on May 11, 2013, 02:39:08 am
Remove Palenque 2 for 4 + 3 = 7 Corn
Remove Palenque 4 for 3 + 1 = 4 Wood
Remove Tikal 2, build Civic for 2 Wood and 1 Stone, get 1 Gold and 1 Corn

Net result: +8 Corn, +2 Wood, -1 Stone, +1 Gold
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on May 11, 2013, 03:21:21 am
Day advances, Qvist is up. It's a feeding day.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Davio on May 12, 2013, 04:15:48 am
I removed everyone, but my Tikal guy is still there.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Qvist on May 13, 2013, 03:11:43 pm
Yaxchilan 0 and Tikal 0 for $1
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on May 13, 2013, 10:22:31 pm
Palenque 0 and Tikal 1 for 2 corn. Davio's turn.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: liopoil on May 13, 2013, 10:36:48 pm
Hold up, I'm after tables right? so my turn, not davio's.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Davio on May 14, 2013, 02:30:37 am
Yeah, I think it's your turn.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: liopoil on May 14, 2013, 05:25:43 pm
hmmmm. well, I'm gonna go for the big points:

Remove:

Palenque 1 for 3 corn
Palenque 6, choosing palenque 4, choosing the corn tile for 7 corn
Uxmal 4, building Tomb for 6 corn, moving up in chaac and kukulcan temples, getting 2 VP and a corn
Tikal 7, choosing Tikal 5, paying a wood to move up in chaac and Kukulcan temples.


this should leave me with no resources and 5 corn, correct? (before feeding).

I get a lot of points now, but I'm in trouble starting out next turn.....
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on May 14, 2013, 08:00:18 pm
Apologies. I'm not very good at this whole 'modding' thing :P.

I believe you end up with 8 corn (start with 3, then 3 + 3 + 7 - 6 + 1 = 8). Now it's Davio's turn.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: liopoil on May 14, 2013, 08:30:59 pm
oh yes, I forgot about my fishing. That's nice then, I won't have to worry about angering the gods!
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Davio on May 15, 2013, 02:26:32 am
Okay, let's see I have to have at least 4 corn remaining, so I can spend up to 6.

Palenque 1, Tikal 2 and Uxmal 0 for 6
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on May 15, 2013, 04:02:58 am
Scoring phase.

Chaac:
Liopoil gets 6 + 6
Qvist gets 4
Tables gets -1

Quetzalcoatl:
Qvist gets 1 + 2

Kukulcan:
Liopoil gets 5 + 4

Totals:
Qvist gets 7
Tables gets -1 (:()
Liopoil gets 21
Davio gets 0

Qvist & Tables pay 6 corn, Davio & Liopoil pay 4 corn.

Qvist's turn.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on May 15, 2013, 04:07:06 am
Also, buildings updated.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Qvist on May 15, 2013, 04:08:58 am
Uxmal 4 paying 4 Corn to build the Advance Architecture Shrine and get 3+2 VPs and 1 Corn
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on May 15, 2013, 04:13:55 am
Palenque 0 and Tikal 0 for 1 corn
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: liopoil on May 15, 2013, 04:34:03 pm
ugh. I'm taking starting player way more than can reasonably be justified :P

Starting player and yaxchilan 0 for 1 corn
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on May 15, 2013, 07:10:04 pm
And it's screwing my corn-lite strategy over. Stop it.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on May 15, 2013, 07:10:56 pm
Davio, do something not-tables-screwy please.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Davio on May 16, 2013, 02:46:05 am
Davio, do something not-tables-screwy please.
As with Small World and other games, my screwage is always non-personal.
Well, with games involving more than 2 players I just tend to optimize my own moves and not mind so much what everyone else is doing. :)

Remove Palenque 2 for 7 Corn
Remove Tikal 3:
- Pay 1 Wood to Advance Resource Extraction, get 2 Wood
- Pay 2 Wood to Advance Architecture

Net result: +7 Corn, Architecture lvl 2
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on May 16, 2013, 10:53:50 am
Liopoil's turn.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: liopoil on May 16, 2013, 05:52:33 pm
So, here I am, thinking, "man, it's hard to use chichen itza, you have to get a crystal skull, THEN place in chichen itza, THEN wait for it to go down the line." Then I realized I can place in chichen itza before getting a crystal skull, I just have to get the crystal skull before I take the worker off!

Chichen Itza 0, palenque 0, yaxchilan 0 for 3 corn
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: liopoil on May 18, 2013, 08:24:02 am
bump!
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Qvist on May 20, 2013, 10:50:03 am
Who's turn is it? Davio's, right?
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on May 20, 2013, 11:08:47 am
Yes, Davio
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Davio on May 20, 2013, 01:11:46 pm
Yaxchilan 3 & Palenque 3 for 7
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on May 20, 2013, 01:51:31 pm
Qvist
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Qvist on May 20, 2013, 03:07:42 pm
Yaxchilan 5
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on May 20, 2013, 05:26:15 pm
Palenque 1 for 3 corn
Tikal 3, paying 1 corn to use Tikal 2, building the farm for 2 wood, getting 2 VPs and a corn
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on May 20, 2013, 05:28:08 pm
Loipoil
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: liopoil on May 20, 2013, 07:50:33 pm
Remove:

Palenque 1 and Yaxchilan 1 for 2 wood and 3 corn
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on May 20, 2013, 08:21:24 pm
Davio
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Davio on May 21, 2013, 02:10:21 am
Remove Uxmal 3 to gain 1 Worker
Remove Palenque 4 to gain 10 Corn
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Qvist on May 21, 2013, 06:16:17 am
Palenque 0 and 1 for 2 corn
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on May 21, 2013, 08:51:04 am
Uxmal 0 and Palenque 2 for 3 corn

Back to Liopoil.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: liopoil on May 21, 2013, 08:36:18 pm
Palenque 0 and Tikal 0 for 1 corn
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on May 21, 2013, 09:21:36 pm
Erm, first player should have had 2 corn, not 1. Presume it doesn't change your turn?
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: liopoil on May 21, 2013, 09:34:45 pm
it does not. I've taken that too many times already :P
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Davio on May 22, 2013, 02:17:48 am
Remove Yaxchilan 5 for 2 Gold, 2 Stone & 2 Corn
Place Tikal 1, Tikal 2 & Palenque 5 for 11 Corn
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Qvist on May 22, 2013, 05:49:31 am
Palenque 1 and Palenque 2 for 7 Corn
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: liopoil on May 22, 2013, 06:45:30 am
Wait, davio, you can't remove AND place....
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Davio on May 22, 2013, 10:12:30 am
Wait, davio, you can't remove AND place....
Oh, you're right, I forgot!

In that case: Place Palenque 5, Tikal 1 & Chichen Itza 0 for 10

I'll remove next turn. :)
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on May 22, 2013, 07:42:26 pm
For 9 I believe (5+1+0 +3). Qvist.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Qvist on May 22, 2013, 07:44:59 pm
Qvist.

Palenque 1 and Palenque 2 for 7 Corn
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on May 22, 2013, 07:55:34 pm
Very well. Tables, you're next. I mean, um, okay.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on May 22, 2013, 07:57:38 pm
Palenque 4 for 3(+1) wood
Tikal 3 to advance Architecture twice, gaining 3 VPs and paying 4 wood
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on May 22, 2013, 07:58:24 pm
Back to Liopoil.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: liopoil on May 22, 2013, 08:01:58 pm
Remove:

Yaxchilan 4 for crystal skull
Tikal 1, paying a wood to advance theology
Palenque 1 for 3 corn
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Davio on May 23, 2013, 12:50:32 am
For 9 I believe (5+1+0 +3). Qvist.
Yes I added the placement costs cumulatively, 1 and 3 instead of just 3.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Davio on May 23, 2013, 03:02:57 am
Remove Palenque 6, choose Palenque 5 and get 12 corn
Remove Yaxchilan 6, choose Yaxchilan 5 and get 2 gold, 2 stone, 2 corn
Remove Tikal 2, build Shrine (Advance any 2) for 1 stone and 2 gold, get 2 VP and 1 corn
Advance Architecture
Advance Resource Extraction, get 1 wood & 1 gold

Net result: +15 corn, +1 stone, +1 wood, +1 gold, +2 VP
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Qvist on May 23, 2013, 09:01:32 am
Yaxchilan 5 and pay 1 Corn for Tikal 4
Pay 1 wood, 2 stone, 1 gold for building the Tomb
Pay 1 stone, 1 gold for Shrine to Advance theology, Chaac & Kukulcan temples (1 gold paid by my tech)


So, I should have now 11 corn and no other ressources.
I should be at Chaac 7, Quetzalcoatl 2, Kukulcan 3.
And I should be at Theology 1.
And I should be at 19 points.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on May 23, 2013, 12:08:52 pm
You only have 1 wood, 2 stone, 1 gold as far as I can see, and none of your actions give you any more. So you can't afford that?
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Qvist on May 23, 2013, 12:15:42 pm
There is an error in the spreadsheet I think. I should be at Yaxchilan 5. I get 2 Corn, 1 Gold and 1 Stone there.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on May 23, 2013, 12:20:55 pm
Sorry, I think I know what happened. I misread something (Yax 5 I misread as Uxmal 5, probably because of the 'pay 1 corn' :P), probably deleted the wrong cells and some other stuff. Fixing everything now.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on May 23, 2013, 12:27:19 pm
All fixed. My turn. Or rather, turns.

Beg for corn (-Quetzalcoatl)
Start player, Tikal 0 for 1 corn.

Advance day twice
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Qvist on May 23, 2013, 12:34:31 pm
I think I should have no workers at the board as you confused Yaxchilan and Uxmal, you should remove Uxmal.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on May 23, 2013, 12:36:59 pm
It's a feeding day

Well... time to abuse those building techs.

Remove Uxmal 4, build Shrine for 2 1 gold = 2 corn. Get 1 corn and 2 VPs, advance Kukulcan twice, get 3 VPs. 4 corn left.
Remove Tikal 2, build Tomb for 2 wood, 1 stone, 1 gold. Get 1 corn and 2 VPs. Pay 1 corn to use Uxmal 4 and get 2 VPs.
Build Shrine for 3 2 gold = 4 corn. Get 1 corn and 2 VPs, advance Quetzalcoatl twice, get 4 VPs.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on May 23, 2013, 12:37:24 pm
Oh and also Remove Palenque for 7 corn
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on May 23, 2013, 12:43:45 pm
Liopoil's turn. That was fun, but I want the buildings that just came out even more.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Davio on May 23, 2013, 02:58:06 pm
Feeding days, ha, my corn machine laughs at them!
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: liopoil on May 23, 2013, 03:37:59 pm
Remove Chichen itza 5 (doing 6 with theology) placing crystal skull, advancing kulkulcan, 8 VPs, and a gold
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on May 23, 2013, 03:43:00 pm
Oh, your corn machine, Davio? I can't see it over the view of my people not eating.

It's also your turn.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Davio on May 24, 2013, 02:14:43 am
Let's do some placements.

Tikal 0, 1 and 2 for 6
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on May 24, 2013, 11:07:01 am
And Qvist
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Qvist on May 25, 2013, 06:43:31 pm
Yaxchilan 0 and 1 and Palenque 0 for $4
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on May 25, 2013, 11:43:08 pm
Reminder to myself to update this in the morning.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on May 26, 2013, 10:44:29 am
Feeding:
Liopoil pays 4 corn
Qvist & Davio pay 6 corn

Temple rewards:
Tables gets 1 wood
Liopoil gets 2 stone, 2 wood and a crystal skull
Davio doesn't believe in the gods
Qvist gets 2 stone, 1 gold, 1 wood

Day advances, my turn.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on May 26, 2013, 10:47:31 am
Tikal, Uxmal, Yax 0's for 3

Liopoil
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: liopoil on May 26, 2013, 11:23:01 am
I believe I only have 1 crystal skull, because I placed one at the end of my last turn.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: liopoil on May 26, 2013, 11:28:07 am
Chichen Itza 0 and Palenque 0 for 1 corn.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Davio on May 26, 2013, 12:57:12 pm
Remove Tikal 1, pay 1 Wood to Advance RE, get 1 Wood, 1 Gold
Remove Tikal 2, pay 1 Corn and 1 Wood to use Tikal 1, Advance RE, get 1 Wood, 1 Gold

Net result: -1 Corn, +2 Gold
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Qvist on May 27, 2013, 09:28:51 pm
Palenque 1
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on May 29, 2013, 07:23:54 am
Tikal 0, Liopoil's turn.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: liopoil on May 29, 2013, 07:34:05 am
remove palenque 1 for 3 corn
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Davio on May 29, 2013, 08:16:16 am
Remove Tikal 4, build Civic (1 wood, 1 stone, 3 gold;   9 / 20 / 33 / 33 VPs for maxing 1 / 2 / 3 /4 technology tracks)
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on May 29, 2013, 07:23:14 pm
I was wondering when that would come. Qvist next
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Qvist on May 30, 2013, 05:00:03 am
Palenque 0 and Tikal 2 for $3
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on May 30, 2013, 12:25:02 pm
Remove Yax 2 for 1 stone + 1 corn
Remove Tikal 2 to build, build tomb for 1 wood, 1 stone, 1 gold for 6VPs + a worker. Get 2VPs + a corn.


Liopoil is up.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: liopoil on May 30, 2013, 03:45:58 pm
my chichen itza worker didn't get moved up. I don't know about other players.

Tikal 0, Tikal 2 and... starting player for 5 corn.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on May 30, 2013, 04:02:05 pm
My bad. I forgot to move the track. Davio.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Davio on May 31, 2013, 02:45:13 am
Yaxchilan 0 and Yaxchilan 1 for 2
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on May 31, 2013, 11:26:42 am
I forgot to update the buildings after my turn. I presume nobody explicitly noticed, given they didn't comment.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on June 06, 2013, 12:48:20 pm
It's Qvists turn by the way.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Qvist on June 06, 2013, 01:27:55 pm
Currently catching up. Let me have a look on the board and I try to figure out what I planned to do.

Remove Palenque 1
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on June 06, 2013, 01:35:59 pm
Day advances. Liopoil's turn.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: liopoil on June 06, 2013, 04:21:06 pm
Place Palenque 0 for free
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Davio on June 07, 2013, 02:10:40 am
Place Palenque 1 for 1
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Qvist on June 07, 2013, 07:14:55 am
Yaxchilan 5 for 1 Gold, 1 Stone, 2 Corn
Yaxchilan 3 by paying 1 Corn to get 1 Gold and 2 Corn
Tikal 4 buying a Shrine Monument by paying 3 Gold and 3 Stone getting 3VP per level on my highest temple.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on June 07, 2013, 08:52:13 am
Place on Uxmal & Tikal for 1 corn. Day advances, Mr. Always First is up.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: liopoil on June 07, 2013, 10:08:59 am
oh hey, that's me isn't it. hmmmm....

Remove:

Palenque 1 for 3 corn
Chichen itza 4, Placing skull on Chichen itza 5 for Kulkulcan temple and 8 VPs
Tikal 2, building shrine for 2 stone, advancing Chaac twice and getting 4VPs and a corn


net: 4 corn, 12 VPs, kulkulcan temple, 2 chaac temple, -2 stone, -1 crystal skull
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on June 07, 2013, 10:37:01 am
Davio
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Davio on June 07, 2013, 01:11:16 pm
Remove Palenque 2 for 7 Corn
Remove Yaxchilan 2 for 2 Stone, 1 Corn
Total: +2 Stone, +8 Corn
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: liopoil on June 07, 2013, 01:13:49 pm
I should be at the top level on chaac, the shrine advances me twice.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Qvist on June 07, 2013, 01:49:22 pm
Uxmal 0, Palenque 0 and Tikal 0 for $3
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on June 07, 2013, 02:29:11 pm
Yax 0.

Day advances. Final turn. Feeding day. Liopoil.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: liopoil on June 07, 2013, 02:41:16 pm
Remove Tikal 5, paying a wood to advance Kukulcan and Quetzalcoatl
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Davio on June 07, 2013, 02:55:47 pm
Remove Yaxchilan 4 to get a Crystal Skull
Remove Chichen Itza 9 to get Quetzal temple, 13 VPs and 1 Gold
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Qvist on June 07, 2013, 03:16:35 pm
Remove Palenque 1 for 3 Corn
Remove Tikal 1 and pay 1 Wood to advance Architecture to get 3 VPs
Remove Uxmal 1 and pay 3 Corn to advance Quetzalcoatl
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on June 07, 2013, 03:42:46 pm
This might take a while. 5 workers and one is on the trading space :P.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: liopoil on June 07, 2013, 03:45:13 pm
...and the one where you can do any action. good luck!
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: liopoil on June 07, 2013, 03:46:32 pm
it's game over after this, right?
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: liopoil on June 07, 2013, 03:48:03 pm
...qvist has vanished from the quetzcoatl track...
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on June 07, 2013, 03:59:03 pm
After a little analysis I think this is my best option:

Uxmal 5, pay 1 corn, take Palenque 5 for 4+1=5 wood
Yaxchilan 1 for 1+1=2 wood
Uxmal 2. I have 5 corn and 9 wood, which I'll trade for 23 corn, and then trade that for 5 wood, 1 gold, 2 stone, leaving 23-10-4-6=3 corn

Tikal 2, spending 1 wood and 2 1 gold for the Tomb, getting 8 VPs, then getting 2 VPs and a corn from techs.
Tikal 4, spending 2 wood and 2 stone for the crystal skull civic, advancing architecture for 3 VPs, getting a crystal skull.
Spending 2 wood and 1 stone for the civic, advancing architecture for 3 VPs, getting a gold, getting 2 VPs and a corn from technology.

Leaving me with I believe, 5 corn before feeding.

PPE: Looking at Qvist now.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: liopoil on June 07, 2013, 04:02:42 pm
no idea if that's best, but I'm not gonna try to figure out if it is or not :P
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on June 07, 2013, 04:08:19 pm
I didn't change a formula cell, so his 3rd level Quetzalcoatl temple wasn't reading properly. Fixed now.

Let's not do any end of game scoring. I win. Wait, not okay? Aww.

Temples:

Chaac:
Liopoil gets 8 + 1
Qvist gets 7
Tables gets -1

Quetzalcoatl:
Qvist gets 4 + 6
Tables gets 1
Liopoil gets 1
Davio gets 1

Kukulcan:
Liopoil gets 10 + 4
Qvist gets 3
Tables gets 3

Totals:
Liopoil: 24
Davio: 1
Qvist: 20
Tables: 3

PPE: I could have built a wonder but by my calculations, the best options among them were all 2 points and a bit worse than what I did.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on June 07, 2013, 04:12:53 pm
Feeding happens.

Resources and Wonders:
All resources (wood, stone, gold) converted into corn. 1/4 point per corn.

Liopoil:
Corn: 3.75

Davio:
Corn: 4.25
Wonder: 33

Qvist:
Corn: 0.25
Wonder: 12

Tables:
Corn: 1.75
Crystal Skull: 3

Totals:
Liopoil: 3.75
Davio: 37.25
Qvist: 12.25
Tables: 4.75
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on June 07, 2013, 04:14:43 pm
Final scores:

4th: Davio - 53.25
3rd: Qvist - 54.25
2nd: Tables - 58.75
1st: Liopoil - 72.75

Congrats Liopoil!
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: liopoil on June 07, 2013, 04:16:08 pm
cool! :D
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on June 07, 2013, 04:19:20 pm
Very close among the bottom three in the end, only 5.5 points in it (assuming all my addition is correct) from 4th to 2nd.

For me personally, I don't think I played this as well as I could, considering I've played a few times before and my usual scores are in the 70's, but ah well. Maybe it was all of you playing well, keeping me constrained :P? I feel like I took too long to get properly started, and never managed to quite get a foothold onto the temples, which I should have done earlier. I think I left myself too corn poor early, and I think my attempt at running a low corn strategy was doubly thwarted by Liopoil repeatedly throwing me to the bottom of the pile - a good thing for generally anything BUT a low corn strategy. Still, I should have likely adapted a little more to that, but didn't.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: liopoil on June 07, 2013, 04:26:44 pm
I think they're moneuments, not wonders.

This game went a lot differently from the other one. looking at the first game, all of chichen itza was used, and the scores were higher!

I did take the starting player too much I think. It hurt tables, but I don't think it helped me much.

I think starting out with a lot of corn really helped me. I could let a worker ride up to the end early instead of taking him off because I had the corn at the start.

The turn before the end of Age 1 was huge for me. getting up on the temples in age 1 counts double.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Qvist on June 07, 2013, 04:56:01 pm
Congrats liopoil, thanks for moderating and the game is really better than I expected. I know many liked it, but to me it looked like another boring Worker Placement game with a little twist, but the little twist isn't little, it changes the whole game. You really have to make tough choices and there are multiple ways for victory. I can't tell if they are balanced, but it was fun.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: liopoil on June 07, 2013, 05:01:21 pm
I'm thinking that technology is usually a bit of a trap. it's too slow because it can't directly give you points.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on June 07, 2013, 05:11:04 pm
I think you're hard pressed to win without at least getting some technology up. I think the fact everyone but you had Architecture level 3 probably helped you, since it meant we were all competing in the same thing (well, Davio was mostly doing it for the monument), but generally I think you want to reach level 3 in the technology most suited to what you're doing, but you don't want to pay full price really, so buildings are good for getting it up.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: liopoil on June 07, 2013, 05:20:17 pm
I wonder how viable a strategy where you go all out on chichen itza is. For tech you get to lvl 3 theology and lvl 1 resource extraction. Totally ignore buildings and monuments, never get more workers, place mostly on yaxchilan and chichen itza, palenque occasionally, but pretty much only for fishing. get lots of wood from yaxchilan 1 to use for a temple each time you place a skull using theology 2. I think you would probably run out of places to put crystal skulls too fast, but it could be interesting.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Tables on June 07, 2013, 06:11:18 pm
If nobody else competes, then in lieu of powerful monuments (notably the Crystal Skull one we had) it's often the dominant strategy if you have starting wealth for it. For example, I recently had a game where I placed 8 skulls on Chichen Itza and won with a score of about 100.
Title: Re: Tzolk'in: The Mayan Calendar II
Post by: Davio on June 08, 2013, 01:51:19 am
I think I did pretty well, going last with very little corn.
Probably focused on corn too much, but oh well.

It would have probably been better to just take whatever route you guys didn't choose instead if trying to force my way through.

Very enjoyable game though, congrats Lio!