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Author Topic: Easy Puzzles  (Read 822278 times)

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navical

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Re: Easy Puzzles
« Reply #2825 on: November 24, 2016, 02:58:15 pm »
+1

Slightly more realistic Haggler method: 9 Hagglers in play, buy a Province, gaining 9 Border Villages, gaining 8 Duchies and an Estate, for 6 + 8*3 + 1 = 31 points.
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faust

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Re: Easy Puzzles
« Reply #2826 on: November 24, 2016, 05:15:36 pm »
+2

You are down 30 - 0 in VP. It is your turn, and your buy phase. You have no durations or cost reductions in play, and you have only 1 buy. With your 1 buy, you 3-pile and win the game. How?
Assuming 3+ players: buy Duchy, call 10 Duplicates.

For two players, you can still buy Duchy, call 7 Duplicates, and have a Duke and a Silk Road in our deck, or something similar.

Okay, let's add another clause of no Reserves in play.

They're not in play, they're on the tavern mat :P
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Seprix

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Re: Easy Puzzles
« Reply #2827 on: November 24, 2016, 05:40:49 pm »
0

Okay, let's try this instead.

You are down 60-0. No cost reduction, no cards on the Tavern Mat, no Durations in play. You have only one buy. With your one buy, you three-pile and end the game, winning. How did you do it?
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Re: Easy Puzzles
« Reply #2828 on: November 24, 2016, 06:03:45 pm »
0

Okay, let's try this instead.

You are down 60-0. No cost reduction, no cards on the Tavern Mat, no Durations in play. You have only one buy. With your one buy, you three-pile and end the game, winning. How did you do it?
You have 76 cards in your deck, with wall and 61 VP tokens. You donate all but 15 cards, one of which is a catacombs, to 3 pile.
(Not sure on the timing with 3 pile and donate?)
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navical

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Re: Easy Puzzles
« Reply #2829 on: November 24, 2016, 07:09:00 pm »
0

Okay, let's try this instead.

You are down 60-0. No cost reduction, no cards on the Tavern Mat, no Durations in play. You have only one buy. With your one buy, you three-pile and end the game, winning. How did you do it?

39 cards in your deck (at least), 10 Hagglers in play. Buy Colony, gaining 10 Border Villages, gaining 8 Gardenses and 2 Duchies, for 10 + 48 + 6 = 64 VP..
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Re: Easy Puzzles
« Reply #2830 on: November 24, 2016, 07:40:55 pm »
0

Okay, let's try this instead.

You are down 60-0. No cost reduction, no cards on the Tavern Mat, no Durations in play. You have only one buy. With your one buy, you three-pile and end the game, winning. How did you do it?

39 cards in your deck (at least), 10 Hagglers in play. Buy Colony, gaining 10 Border Villages, gaining 8 Gardenses and 2 Duchies, for 10 + 48 + 6 = 64 VP..

Nice work, but there's another solution.

Okay, let's try this instead.

You are down 60-0. No cost reduction, no cards on the Tavern Mat, no Durations in play. You have only one buy. With your one buy, you three-pile and end the game, winning. How did you do it?
You have 76 cards in your deck, with wall and 61 VP tokens. You donate all but 15 cards, one of which is a catacombs, to 3 pile.
(Not sure on the timing with 3 pile and donate?)

A nice solution, but there's another answer.
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Re: Easy Puzzles
« Reply #2831 on: November 25, 2016, 01:45:50 am »
0

Okay, let's try this instead.

You are down 60-0. No cost reduction, no cards on the Tavern Mat, no Durations in play. You have only one buy. With your one buy, you three-pile and end the game, winning. How did you do it?

You have a bunch of Feodums and buy a Masterpiece for €748483839293947474839.
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Re: Easy Puzzles
« Reply #2832 on: November 25, 2016, 02:20:19 am »
0

Okay, let's try this instead.

You are down 60-0. No cost reduction, no cards on the Tavern Mat, no Durations in play. You have only one buy. With your one buy, you three-pile and end the game, winning. How did you do it?

You have a bunch of Feodums and buy a Masterpiece for €748483839293947474839.

With no overpaying.
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navical

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Re: Easy Puzzles
« Reply #2833 on: November 25, 2016, 04:55:58 am »
0

Some solutions that rely on Landmarks rather than variable-cost VP cards:

10 Hagglers in play, landmarks are Keep and Fountain. Your opponent has 9 Coppers, 2 Silver, 2 Gold, 2 Counterfeit, and 2 Crown. You have 8 Coppers, 1 Silver, 1 Gold, 1 Counterfeit, and 1 Crown, so your opponent has 25 Keep points and 35 other VP. There are 5 Counterfeits (or Crowns) in the Trash, and 2 other empty piles. Buy a Colony, gaining 2 Coppers, 2 Silvers, 2 Golds, 2 Counterfeits, and 2 Crowns. Your opponent loses those 25 Keep points; you gain 25 Keep points, 15 Fountain points, and 10 Colony points, for a 50-35 win.

(Obviously, you can change the numbers of each Treasure that each of you has, provided your opponent has 1 more of each than you do, and you have 8 or 9 Copper; these numbers I think maximize the list below.)

Adding in other Landmarks can increase this (some of these you'll need Curses or other Landmarks to get you down to 0 VP, and some of these the game state is rather implausible):
Aqueduct 4
Basilica 2
Battlefield 2
Labyrinth 2
Museum 2
Obelisk of Crowns 2
Orchard 4
Palace 6
Triumphal Arch 3
Wolf Den 12


Ooh, here's another method. Landmarks Wolf Den and Fountain, you have 9 Coppers and singles of each of the 9 non-Haggler Kingdom piles, one of which is Border Village, plus Duchy and Colony. Also, you have 33 VP in your deck ignoring Wolf Den, starting you at 0. Have 10 Hagglers in play, buy Colony, gain Border Village -> Duchy, the 8 other Kingdom cards, and a Copper. You now have 61 VP: 33 in your deck already, 10 from the Colony, 3 from the Duchy, and 15 from Fountain. Again, other Landmarks can improve this.  Alternatively, scrap Fountain and have Keep and lots of Kingdom Treasures, so each of the 9 gains (other than BV-Duchy which is 9 VP) can be worth 8 VP if it puts you to a 2-2 tie on Keep, for a total of 10 + 9 + (8*9) = 91 VP.

If I'm allowed Ferry, which I guess I'm not since it's cost reduction: Landmark Tomb, Ferry on Hunting Grounds; 10 Hagglers in play. Buy Colony; gain 10 BVs, trash with Watchtower; gain 10 Catacombs, trash with Watchtower; gain 10 Hunting Grounds, trash with Watchtower; gain 8 Duchies and 6 Estates, for 10 + 10 + 10 + 10 + 24 + 6 = 70 VP.
« Last Edit: November 25, 2016, 06:49:22 am by navical »
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faust

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Re: Easy Puzzles
« Reply #2834 on: November 25, 2016, 09:09:19 am »
0

A non-Haggler solution:

Landmarks: Obelisk on Ports, Tower, Triumphal Arch.
Events: Save
Kingdom supply piles: Talisman, Port, Rats, Royal Blacksmith + X

Your deck: 20 Rats, 10 Talismans, 1 Royal Blacksmith, nothing else.

Save a Royal Blacksmith. have 5 Talismans + Royal Blacksmith in hand. Play it to draw 5 more Talismans.

10 Talismans in play, buy a Port to empty the whole pile.

From Obelisk: 24 VP
From Tower: 12 VP
From Trimuphal Arch: 33 VP (3 VP from each Port after the first one)

Total: 69 VP.

Note: Can get +4*11 additional VP from Vineyards, 2*11 from Gardens.
« Last Edit: November 25, 2016, 09:11:43 am by faust »
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faust

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Re: Easy Puzzles
« Reply #2835 on: November 25, 2016, 09:16:25 am »
+1

Another fun one is inherit Rats, Play 11 Ironworks (1 Throned) gaining Estate-Rats, Play Estates+Rats to gain 19 Rats (you have a Fortress, okay?), Play 10 Beggars gaining 30 Coppers (there is a +action token on them, okay?). That's 60 gains. Buy Triumph gaining the final Estate for +62 VP.
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navical

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Re: Easy Puzzles
« Reply #2836 on: November 25, 2016, 01:41:01 pm »
0

faust, in neither of those solutions do you have 0 VP during your Buy phase, fun though they are. However, the second was the inspiration for the following:

Kingdom: King's Court, Armory, Workshop, Engineer, Ironworks, Rats, Trader, Beggar, Peasant, Scrying Pool.

Opponent has their Shelters, a single Soldier (to enable buying Gold), some Gold, some Platinum, 4 Colonies, 3 Provinces, 1 Duchy and a Curse, for 60 VP.

Your deck at start of turn: 10x KC, 5x Disciple, 5x Beggar, 2x Trader, 3x Colony, 1x OE, 1x Necro, 1x Potion, 1x Scrying Pool, 4x Ironworks, 4x Armory, 4x Workshop, 9x Engineer. The only cards in the trash are your Coppers and Hovel.

(To get to this state, start off getting a SP and a Soldier; a hand of SP (drawing Soldier + Copper), plus 4 Coppers, lets you buy KC, and from there it's clearly possible; Trader lets you thin Coppers safely).

Starting hand KC-KC-SP-Colony-Colony. KC-KC-SP draws everything provided one of the stop cards is at the bottom of the deck.
Currently have 2x KC plays; KCing a KC gives 2 more KC plays, so we have 18 KC plays left.
6 of these target Engineers, gaining 4 cards per Engineer, so 24 <4 cost gains, which we'll discuss later
5 target Beggars, gaining 45 Coppers
2 target Traders, trashing 3x Colony, 2x Shelters and 1x Potion, gaining 39 Silvers
5 target Disciples, giving 15 Disciple plays
- 4 target Ironworks, gaining 4 Ironworks and 8 <4 cost gains
- 4 target Armories, gaining 4 Armories and 8 <4 cost gains
- 4 target Workshops, gaining 4 Workshops and 8 <4 cost gains
- 3 target Engineers, gaining 1 Engineer and 9 <4 cost gains

We have a total of 57 <4 cost gains. Gain the following:
7 Estates
7 Curses
19 Rats
14 Potions
9 Peasants
1 Trader

We have 0 VP and 1 Buy. Kings' Courts and Engineers are empty; there is 1 Estate left. We've gained 45 Coppers, 39 Silvers, 13 cards from Disciples, and 57 <4 cost cards, for a total of 154 gains. Buy Triumph for 156 VP.

We even have a spare Landmark slot (using the semiofficial limit of 2 events/landmarks)... Aqueduct we can get up to 8 if we do the Silvers after the Estates, which I think is the best. Maybe more, I think up to 14, if replace the Workshops by Minting Golds?
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Re: Easy Puzzles
« Reply #2837 on: November 26, 2016, 08:12:59 am »
0

New Puzzle: Start your turn with 3 supply piles empty (before resolving start-of-turn effects, 2 players)
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faust

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Re: Easy Puzzles
« Reply #2838 on: November 26, 2016, 08:38:29 am »
0

faust, in neither of those solutions do you have 0 VP during your Buy phase, fun though they are. However, the second was the inspiration for the following:
Oh, this was a requirement? Well, between Wolf Den, Bandit Fort and Curses, I'm sure you can always push your score to 0.
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faust

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Re: Easy Puzzles
« Reply #2839 on: November 26, 2016, 08:41:01 am »
+1

New Puzzle: Start your turn with 3 supply piles empty (before resolving start-of-turn effects, 2 players)
Donate + Hunting Grounds/Catacombs.
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Re: Easy Puzzles
« Reply #2840 on: November 26, 2016, 11:19:10 am »
0

2 piles and 9 doctors are gone. Tomb in kingdom.
Buy doctor overpay 61 trashing 61 non victory cards.
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Re: Easy Puzzles
« Reply #2841 on: November 26, 2016, 12:28:05 pm »
0

I have multiple City Quarters in my deck, but have never taken any Debt tokens this game, nor been able to afford a Province yet (and neither has my opponent).  How do I have them?
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Re: Easy Puzzles
« Reply #2842 on: November 26, 2016, 12:54:01 pm »
0

I have multiple City Quarters in my deck, but have never taken any Debt tokens this game, nor been able to afford a Province yet (and neither has my opponent).  How do I have them?
Masquerade, Ambassador?
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Re: Easy Puzzles
« Reply #2843 on: November 26, 2016, 01:06:41 pm »
+1

I have multiple City Quarters in my deck, but have never taken any Debt tokens this game, nor been able to afford a Province yet (and neither has my opponent).  How do I have them?

Lurker.

Gain Fortune with Hero, Remodel it into City Quarter.

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Re: Easy Puzzles
« Reply #2844 on: November 26, 2016, 05:42:59 pm »
+2

Gain Fortune with Hero

That right there, I think, is the most ridiculous interaction in this entire game
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Re: Easy Puzzles
« Reply #2845 on: November 27, 2016, 01:11:42 am »
0

Gain Fortune with Hero

That right there, I think, is the most ridiculous interaction in this entire game
And people say champion is overpowered...

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Re: Easy Puzzles
« Reply #2846 on: November 30, 2016, 03:28:20 pm »
0

Magpie has a two best cards to reveal and a worst card to reveal.  What are they?
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Re: Easy Puzzles
« Reply #2847 on: November 30, 2016, 03:30:52 pm »
0

Magpie has a two best cards to reveal and a worst card to reveal.  What are they?
Harem and Crown, and Curse/Hovel?
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Re: Easy Puzzles
« Reply #2848 on: November 30, 2016, 03:35:50 pm »
0

Magpie has a two best cards to reveal and a worst card to reveal.  What are they?
Harem and Crown, and Curse/Hovel?

Somehow I'd forgotten about Curse and Crown.  I was thinking Humble Castle.
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Re: Easy Puzzles
« Reply #2849 on: November 30, 2016, 03:37:20 pm »
+2

My lack of Treasures made me very sad.
I picked up quite a few and thought, "Not bad!"
I Donated my junk,
Then saw that I was sunk.
I couldn't make a coin with what I had!

How many different Treasures, at most, could I have had in my deck without being able to produce any ?
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