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Author Topic: Easy Puzzles  (Read 817173 times)

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AdrianHealey

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Re: Easy Puzzles
« Reply #2775 on: October 23, 2016, 11:06:39 am »
0

If you have a bunch of Quarries in play and you've inherited Catacombs, you can gain a King's Court when you trash one of your Estates. Not sure if it's technically gaining it with Catacombs' on-trash effect.

I was thinking along the same line, but I would have thought the estate-you-inherited also goes down in coin cost, because it's an action card at that point.
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Re: Easy Puzzles
« Reply #2776 on: October 23, 2016, 11:15:41 am »
+2

If you have a bunch of Quarries in play and you've inherited Catacombs, you can gain a King's Court when you trash one of your Estates. Not sure if it's technically gaining it with Catacombs' on-trash effect.

I was thinking along the same line, but I would have thought the estate-you-inherited also goes down in coin cost, because it's an action card at that point.

It's a when-trash ability, so it happens after you've trashed the Estate. At that point, it's no longer your Estate, so it's just a regular Estate.
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faust

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Re: Easy Puzzles
« Reply #2777 on: October 23, 2016, 11:17:27 am »
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If you have a bunch of Quarries in play and you've inherited Catacombs, you can gain a King's Court when you trash one of your Estates. Not sure if it's technically gaining it with Catacombs' on-trash effect.

Correct. It's quite confusing interaction since you use the on-trash effect on Estate while at the same time utilizing that it is actually no longer there.
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AdrianHealey

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Re: Easy Puzzles
« Reply #2778 on: October 23, 2016, 11:21:53 am »
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If you have a bunch of Quarries in play and you've inherited Catacombs, you can gain a King's Court when you trash one of your Estates. Not sure if it's technically gaining it with Catacombs' on-trash effect.

Correct. It's quite confusing interaction since you use the on-trash effect on Estate while at the same time utilizing that it is actually no longer there.

Yeah, this is just bs rulings, haha. :D
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Mic Qsenoch

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Re: Easy Puzzles
« Reply #2779 on: October 23, 2016, 02:51:37 pm »
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If you have a bunch of Quarries in play and you've inherited Catacombs, you can gain a King's Court when you trash one of your Estates. Not sure if it's technically gaining it with Catacombs' on-trash effect.

Correct. It's quite confusing interaction since you use the on-trash effect on Estate while at the same time utilizing that it is actually no longer there.

I don't think this works. Quarry lowers the cost of your Estates as well, they are Actions.
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Awaclus

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Re: Easy Puzzles
« Reply #2780 on: October 23, 2016, 02:58:04 pm »
0

If you have a bunch of Quarries in play and you've inherited Catacombs, you can gain a King's Court when you trash one of your Estates. Not sure if it's technically gaining it with Catacombs' on-trash effect.

Correct. It's quite confusing interaction since you use the on-trash effect on Estate while at the same time utilizing that it is actually no longer there.

I don't think this works. Quarry lowers the cost of your Estates as well, they are Actions.

They're not your Estates, they're in the trash.
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Mic Qsenoch

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Re: Easy Puzzles
« Reply #2781 on: October 23, 2016, 03:02:36 pm »
0

If you have a bunch of Quarries in play and you've inherited Catacombs, you can gain a King's Court when you trash one of your Estates. Not sure if it's technically gaining it with Catacombs' on-trash effect.

Correct. It's quite confusing interaction since you use the on-trash effect on Estate while at the same time utilizing that it is actually no longer there.

I don't think this works. Quarry lowers the cost of your Estates as well, they are Actions.

They're not your Estates, they're in the trash.

I'm not sure of the timing on "when you trash" this abilities and whether or not it's still considered yours when you check the price. You could be right.
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Re: Easy Puzzles
« Reply #2782 on: October 24, 2016, 05:55:11 pm »
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Your first turn you have $2, and so expect to have $5 on your second turn.. but you don't.  How?

Similarly, you have $5 on T1 and so expect $2 on T2, but don't -- how?
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Re: Easy Puzzles
« Reply #2783 on: October 24, 2016, 06:12:34 pm »
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Your first turn you have $2, and so expect to have $5 on your second turn.. but you don't.  How?

Similarly, you have $5 on T1 and so expect $2 on T2, but don't -- how?
Your opponent buys lost city?
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ThetaSigma12

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Re: Easy Puzzles
« Reply #2784 on: October 24, 2016, 06:14:34 pm »
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Borrow?

Noble birgand?
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Dingan

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Re: Easy Puzzles
« Reply #2785 on: October 24, 2016, 07:26:38 pm »
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Ah, guess those work, but not the solution I was thinking.  And also to clarify: you don't have >=$5 to spend (so Lost City doesn't work).
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Re: Easy Puzzles
« Reply #2786 on: October 24, 2016, 08:48:26 pm »
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Buy doctor with $5, trash 2 copper.
Draw 3 estates, a copper, and your doctor, causing you to have $1 turn 2.
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ephesos

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Re: Easy Puzzles
« Reply #2787 on: October 24, 2016, 09:13:33 pm »
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You bought Save with $1 so you could have $6 next turn.

Or you bought Scouting Party/Silver on $5 so that you could get rid of all the Estates and hopefully get a good draw for the next turn.

Or Travelling Fair, or Expedition, or Ball, or Donate, or Nomad Camp, or...
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faust

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Re: Easy Puzzles
« Reply #2788 on: October 25, 2016, 02:27:35 am »
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You bought Travelling Fair/Curse, topdecking the Curse!

Or, more realistically, Travelling Fair/Advance (Nercopolis into Sea Hag).
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Re: Easy Puzzles
« Reply #2789 on: October 25, 2016, 03:22:43 am »
+1

The second one is probably more difficult to think of, although WW got somewhat close.

Since people have stopped guessing, the other actual answer is it allowed my opponent to upgrade his Estates into Governors with my Governor.
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J Reggie

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Re: Easy Puzzles
« Reply #2790 on: October 25, 2016, 10:07:46 am »
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You bought Travelling Fair/Curse, topdecking the Curse!

Or, more realistically, Travelling Fair/Advance (Nercopolis into Sea Hag).

Or your opponent bought Travelling Fair/Advance-Sea Hag/Mission.

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Re: Easy Puzzles
« Reply #2791 on: October 25, 2016, 12:24:47 pm »
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Holy crap, there are way more answers than I thought of.  /fail  Here's what I was thinking:

Opponent goes first and opens Mission - Alms - Masquerade, then you do your T1, then your opponent plays Masq, you pass them a Copper and they pass you an Estate.
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majiponi

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Re: Easy Puzzles
« Reply #2792 on: October 25, 2016, 06:32:28 pm »
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Your first turn you have $2, and so expect to have $5 on your second turn.. but you don't.  How?

Similarly, you have $5 on T1 and so expect $2 on T2, but don't -- how?
Q1.
You bought Travelling Fair and Ruined Market to topdeck to buy 2 Fool's Gold on T2.
Or you bought Villa on T2.
Q2.
Nomad Camp
« Last Edit: October 25, 2016, 08:14:22 pm by majiponi »
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majiponi

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Re: Easy Puzzles
« Reply #2793 on: October 26, 2016, 08:41:15 pm »
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Another.

Q. Gain a card costing $5 before the cleanup of T4 when you have WORST SHUFFLE LUCK.
No Coin Token, no Event.

HARD MODE: before Adventures, no Shelters
« Last Edit: October 27, 2016, 01:03:01 am by majiponi »
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ThetaSigma12

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Re: Easy Puzzles
« Reply #2794 on: October 26, 2016, 08:52:49 pm »
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6 Player game, all opponents open Lost City.

Open Ferry, get your by turn 4.

Opponent opens Ferry/Messanger

Opponent Ambassadors a .

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ephesos

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Re: Easy Puzzles
« Reply #2795 on: October 26, 2016, 10:02:45 pm »
+1

Another.

Q. Gain a card costing $5 before the cleanup of T4 when you have WORST SHUFFLE LUCK.
No Coin Token, no Event.

Using Shelters:

$3/$4 split, else just buy a $5 cost.

If starting with Hovel in hand, buy Great Hall trashing Hovel, then T2 buy Overlord.
 11 cards in deck, and one cantrip: you will have Overlord T4 at the latest, play it emulating Soothsayer to gain Gold.
If starting with $3 and no Hovel, buy Silver. T2 buy Mill trashing Hovel.
 11 cards in deck and one cantrip, $9 total money: you will either have $5 in one hand, or draw Mill.
  If you draw it with $3, play it and discard Estate and the card you drew to get $5.
  If you draw it with $2, there is $6 left in the remaining 6 cards: your next hand is all Copper, use it to buy a $5
If starting with $4 and no Hovel, buy Nomad Camp.
 T2 with Nomad Camp and $3, play it and buy a $5.
 T2 with Nomad Camp and $2: last card in hand must be Hovel. Play Nomad Camp, buy Mill trashing Hovel.
  As before, 11 cards with cantrip, Nomad Camp acts just like Silver.

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Limetime

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Re: Easy Puzzles
« Reply #2796 on: October 27, 2016, 01:17:21 am »
+2

Another.

Q. Gain a card costing $5 before the cleanup of T4 when you have WORST SHUFFLE LUCK.
No Coin Token, no Event.

HARD MODE: before Adventures, no Shelters
Before adventures mode
Open great hall trashing hovel begger.
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faust

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Re: Easy Puzzles
« Reply #2797 on: October 27, 2016, 10:03:48 am »
+1

Another.

Q. Gain a card costing $5 before the cleanup of T4 when you have WORST SHUFFLE LUCK.
No Coin Token, no Event.

HARD MODE: before Adventures, no Shelters
5/2 or 2/5 openings are trivial.

On 3/4, you can do this:
  - open Watchtower/Doctor(overpay 1) (shuffle)
     - if you reveal WT, put it on top of your deck
     - otherwise, trash.
  - on T3, things split up depending on what happens.
       - Case 1: hand is WtCCXX
          - buy Squire, trash, gain Rabble.
       - Case 2: hand is WtEEEC
          - don't play Watchtower, next hand is CCCCC.
       - Case 3: hand is CCCCC
          - buy $5.
       - Case 4: hand is EXXXX (in this case you always trashed, since Wt is not in hand)
          - next hand is EEWtCC or better; then buy Squire, trash.

I cannot really get 4/3 to work though.
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majiponi

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Re: Easy Puzzles
« Reply #2798 on: October 28, 2016, 08:34:15 pm »
0

Another.

Q. Gain a card costing $5 before the cleanup of T4 when you have WORST SHUFFLE LUCK.
No Coin Token, no Event.

HARD MODE: before Adventures, no Shelters
5/2 or 2/5 openings are trivial.

On 3/4, you can do this:
  - open Watchtower/Doctor(overpay 1) (shuffle)
     - if you reveal WT, put it on top of your deck
     - otherwise, trash.
  - on T3, things split up depending on what happens.
       - Case 1: hand is WtCCXX
          - buy Squire, trash, gain Rabble.
       - Case 2: hand is WtEEEC
          - don't play Watchtower, next hand is CCCCC.
       - Case 3: hand is CCCCC
          - buy $5.
       - Case 4: hand is EXXXX (in this case you always trashed, since Wt is not in hand)
          - next hand is EEWtCC or better; then buy Squire, trash.

I cannot really get 4/3 to work though.

I have a simpler answer.
Quote
3/4 split:
T1: buy Silver
T2: buy Nomad Camp
T3: if you have...

$3: you have $5 on T4
$4: buy Nomad Camp to have $5 on T4
$5 or more: you already have $5

4/3 is very tough. I used 2nd Edition.
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ephesos

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Re: Easy Puzzles
« Reply #2799 on: October 29, 2016, 02:50:57 am »
0

4/3:
T1: Doctor, trashing Copper(or Estate, better unless we play Doctor, will address)
T2: Draw 2 Copper, 2 Estate, shuffle 4 Coppers, an Estate, and a Doctor, draw 1 (5 cards in deck). Buy Lurker.
 3 possible draws: Copper, Estate, Doctor. Estate is just as good/better than Copper draw.
T3: Draw at worst either 4 Coppers and an Estate(Doctor T2), or 3 Coppers Doctor Estate(Copper T2)
 $4 no Doctor: Buy Doctor, overbuying by 1. Shuffle 2 Copper, 2 Estate, 1 Doctor, 1 Lurker. Trash top card if it isn't Lurker. Guaranteed Lurker in next hand.
  T4: Lurker Squire gaining Rabble
 $3 Doctor Estate: Play Doctor naming Copper. Shuffle 3 Copper, 2 Estate, Lurker(or 4 Copper Estate Lurker, Copper replacing Estate from initial trash). Guaranteed Lurker in next hand.
  T4: Lurker Squire gaining Rabble.
« Last Edit: October 29, 2016, 02:26:07 pm by ephesos »
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