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Author Topic: Revised versions of published cards  (Read 113643 times)

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Chappy77

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Re: Revised versions of published cards
« Reply #325 on: January 24, 2024, 06:21:06 pm »
0

I got another idea for Silver Mine

Idea 4
Quote
Silver Mine (Treasure, $5)
Gain a card costing less than this to your hand.

With this, it can also serve as an expansive nonterminal Workshop if there are no interesting Treasures to gain. And of course, it gets quite nuts with stuff like Villa.

Soooo Sculptor.  Add a dead action to your hand, or add a non-terminal treasure.  Very very similar.
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NoMoreFun

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Re: Revised versions of published cards
« Reply #326 on: January 24, 2024, 07:46:16 pm »
+4

I'm hoping if there's a Guilds 3rd edition (with or without other expansions mixed in), it will have events.

As a pure space saver:

"Masterpiece"
Event - $3+
Gain a Copper and set it aside. Put it into your hand at end of turn.
_____________
Overpay: Gain a Silver per $1 overpaid

I'm not personally a fan of Doctor - way too luck based early game and the overpay is clunky. But I like the premise of overpay for deck filtering.

"Doctor"
Event - $3+
Gain a card costing up to $5. Each other player gets +1 Coffers
_______
Overpay: Reveal a card from the top of your deck per $1 overpaid. Trash or discard any number of them.

« Last Edit: January 24, 2024, 11:21:08 pm by NoMoreFun »
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NoMoreFun

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Re: Revised versions of published cards
« Reply #327 on: January 26, 2024, 07:23:04 am »
+2

I think it's simpler and more fun this way, particularly in games with Night cards.

Farming Village
Action - $4
+2 Actions
Reveal cards from your deck until you reveal an Action or Treasure, then put all of the revealed cards into your hand.
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grrgrrgrr

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Re: Revised versions of published cards
« Reply #328 on: January 26, 2024, 03:52:54 pm »
0

I'm hoping if there's a Guilds 3rd edition (with or without other expansions mixed in), it will have events.

As a pure space saver:

"Masterpiece"
Event - $3+
Gain a Copper and set it aside. Put it into your hand at end of turn.
_____________
Overpay: Gain a Silver per $1 overpaid

I'm not personally a fan of Doctor - way too luck based early game and the overpay is clunky. But I like the premise of overpay for deck filtering.

"Doctor"
Event - $3+
Gain a card costing up to $5. Each other player gets +1 Coffers
_______
Overpay: Reveal a card from the top of your deck per $1 overpaid. Trash or discard any number of them.

I like the ideas, but you don't need to resort to the rulebooky "Overpay: ..." for this. You can just add to the event's regular instructions: "You may overpay".

In fact, the whole "Overpay: ..." formulation only exists for Stonemaison. For the other three cards, they could just go with "When you gain this during the Buy phase, you may spend $. For every $1 spent, ...".
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Will(ow|iam)

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Re: Revised versions of published cards
« Reply #329 on: January 30, 2024, 01:11:07 am »
0

To replace both Bandit and Bureaucrat in a hypothetical base 3e

Wage Thief
$5 Action - Attack
Gain a gold onto your deck. Each other player with 5 or more cards in hand puts a card from their hand onto their deck.
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NoMoreFun

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Re: Revised versions of published cards
« Reply #330 on: February 18, 2024, 10:03:52 pm »
+3

Working on a Dark Ages 2nd edition for my own amusement. I didn't get rid of Rats but I changed it subtly, and now it has a normal 10 card supply pile (freeing up some space). Now there's a way to trash Rats even in a game without any other trashers (thematically, the Rats starve and die once there's nothing for them to eat). The returning to pile means the Rats are always there.



« Last Edit: February 18, 2024, 10:07:43 pm by NoMoreFun »
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Nukatha

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Re: Revised versions of published cards
« Reply #331 on: February 23, 2024, 11:15:42 am »
+1

I'm curious what a proper price for a 'regular-sized' turnip would be. 
That is:
Turnip
+1 coffers
+1$ per coffers you have. 
It would then be a strictly better silver, so probably $5?
Maybe even $6.
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Holger

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Re: Revised versions of published cards
« Reply #332 on: February 24, 2024, 07:33:49 am »
+2

I'm curious what a proper price for a 'regular-sized' turnip would be. 
That is:
Turnip
+1 coffers
+1$ per coffers you have. 
It would then be a strictly better silver, so probably $5?
Maybe even $6.

I'm afraid Turnip wouldn't work as a kingdom card at any price, since it's too easy to turn them into super-Platina if you have 3 or more copies, which would be a boring one-card strategy. (Huge Turnip works as a Reward because you can only get one copy, or occasionally two in multiplayer.)
Maybe you could make a split pile where one card gains coffers and the other card gives +1$ per coffers you have...
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Holger

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Re: Revised versions of published cards
« Reply #333 on: February 24, 2024, 07:41:44 am »
+1

Working on a Dark Ages 2nd edition for my own amusement. I didn't get rid of Rats but I changed it subtly, and now it has a normal 10 card supply pile (freeing up some space). Now there's a way to trash Rats even in a game without any other trashers (thematically, the Rats starve and die once there's nothing for them to eat). The returning to pile means the Rats are always there.



This sounds interesting. But it's still very dangerous to play it with an all-Rats hand, since you'll have to trash the card it draws unless it's also a Rats. So you could easily be forced to trash a Province with it.

Maybe switch the order of card draw and trashing to prevent this?
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grrgrrgrr

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Re: Revised versions of published cards
« Reply #334 on: March 02, 2024, 08:05:26 am »
+1

I am thinking about a hypothetical Dark Ages 2E, and one of the cards I can see getting cut is Graverobber. This card is very wordy and its abilities get rarely used in tandem. And it's also just pretty weak overall. So I decided to split the abilities into two parts.

Quote
Graverobber first half ($4, Action - Reaction)
Gain a non-Victory card from the trash onto your deck.
-
After playing a non-Duration Action card, you may trash that card and discard this from your hand for +3 Cards.

Quote
Graverobber second half ($5, Action)
Trash a non-Victory card from your hand. Gain a card costing up to $3 more.
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segura

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Re: Revised versions of published cards
« Reply #335 on: March 02, 2024, 12:20:47 pm »
+2

This card is very wordy and its abilities get rarely used in tandem.
Gotta disagree. Whenever I go for Graverobber, I use both abilities.
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NoMoreFun

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Re: Revised versions of published cards
« Reply #336 on: April 05, 2024, 08:10:40 pm »
+3

Royal Galley
Action/Duration - $4
+1 Card
You may play an Action from your hand. If it isn't a Duration, set it aside to play it at the start of your next turn.
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Tiago

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Re: Revised versions of published cards
« Reply #337 on: April 15, 2024, 01:23:11 pm »
+1

(Self-)Possession
Action, $6P

Take an extra turn after this one (but not a 3rd turn in a row).

Edit: oops, this has already been suggested.
« Last Edit: April 15, 2024, 01:24:45 pm by Tiago »
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grrgrrgrr

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Re: Revised versions of published cards
« Reply #338 on: April 21, 2024, 01:15:23 pm »
0

I was thinking about a Stables errata that prevents the infamous Stables apocalypse from deciding a game.

Quote
Stables (Action, $5)
+1 Action
Choose one: +1 Card or discard a Treasure from your hand for +3 Cards.

A slightly less straightforward one would be:

Quote
Stables (Action, $5)
You may discard a Treasure from your hand, or gain 2 Coppers, for +1 Action, +3 Cards.
« Last Edit: May 15, 2024, 02:25:12 pm by grrgrrgrr »
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Gubump

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Re: Revised versions of published cards
« Reply #339 on: April 22, 2024, 03:36:04 pm »
+1

Did you mean to leave the +1 Action out of the 2nd one? As written, it's a more expensive Smithy with a downside.
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grrgrrgrr

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Re: Revised versions of published cards
« Reply #340 on: May 15, 2024, 02:26:03 pm »
0

Did you mean to leave the +1 Action out of the 2nd one? As written, it's a more expensive Smithy with a downside.

Good catch! +1 Action is obviously intended. Thanks!
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grrgrrgrr

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Re: Revised versions of published cards
« Reply #341 on: May 20, 2024, 07:03:11 am »
+2

I think Weaver is my least favorite Hinterlands 2nd edition card, as its on play effect does too little to differentiate it from Workshop (making them near-identical on boards without discarding). So I went with the following:

Quote
Weaver (Action - Reaction, $4)
Choose one: +$2, or gain a card costing up to $4
-
When you discard this outside of Clean-up, you may play this.

I was also considering +2 Cards. I don't want to make it too similar to Trail or Village Green, so +1 Card, +1 Action is off the table.
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LibraryAdventurer

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Re: Revised versions of published cards
« Reply #342 on: May 29, 2024, 06:16:14 pm »
0

I'm been wanting to make a improved version of Count for a while, but I'm not coming with much besides just dropping the drawback choice. Does anyone think Count would be too good without the first set of choices (discard 2/topdeck 1/gain copper)?

Chappy77

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Re: Revised versions of published cards
« Reply #343 on: May 29, 2024, 06:51:55 pm »
0

I'm been wanting to make a improved version of Count for a while, but I'm not coming with much besides just dropping the drawback choice. Does anyone think Count would be too good without the first set of choices (discard 2/topdeck 1/gain copper)?

I doubt it would be too good.  The topdeck or discard are often handy when you're about to trash your hand, so I think taking those options away makes it a bit more awkward to use a a trasher, which should partially balance out your change. 
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D782802859

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Re: Revised versions of published cards
« Reply #344 on: May 30, 2024, 01:38:36 pm »
+2

Count without the drawback choices is a lot less interesting.
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NoMoreFun

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Re: Revised versions of published cards
« Reply #345 on: June 28, 2024, 08:35:19 pm »
+1

Donald X recently floated the idea that Copper need not be a supply pile. This affects surprisingly few cards and would free up 32 cards worth of space in the base set (so 3 new cards for the base set using a blank).

Suggestions for cards that would need to be replaced or upgraded for functionality,, trying to retain the spirit of the card. In quotes where I think it's different enough to warrant a new name:

"Beggar"
Action/Reaction - $2
Gain a Silver to your hand. Put from one to three cards from your hand onto your deck for $1 per card topdecked.
_________
When another player plays an attack, you may play this.

"Treasure Trove"
Treasure - $5
Gain a Gold. You may discard a treasure to gain a Silver.


Count
Action - $5
Choose one: Discard 2 cards; Put a card onto your deck; Trash a card costing $3 or more
Choose one: +$3; Gain a Duchy; trash your hand

"Jester"
Action - $5
+$2
Each other player reveals the top card of their deck. You may gain a copy of a revealed non-Victory card. +$1 if you didn't gain a card.

Alliance
Event - $10
Gain a Province, Duchy, Estate, Gold, Silver and Curse

"Banquet"
Event - $3
Put 2 cards from your hand onto your deck to gain a non-Victory card costing up to $5

"Fountain"
Landmark
When scoring, worth 10VP if you have 6 or more coppers

"Greed"
Hex
Put a card costing $0 to $2 from the trash onto your deck

(Note: I don't think hexes will survive)

Mining Road and Barbarian come to mind as cards that would be meaningfully changed by not having Copper in the supply but I think they're fine as is.

Edit: Modified Greed
« Last Edit: June 29, 2024, 09:55:58 pm by NoMoreFun »
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segura

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Re: Revised versions of published cards
« Reply #346 on: June 29, 2024, 06:20:05 am »
+1

All of these range between dubious and crap which shows that Copper not being a Supply pile to save money or whatever is a bad idea in hindsight.
There are also other cards which would be affected like Swindler or Gardens.
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grrgrrgrr

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Re: Revised versions of published cards
« Reply #347 on: June 29, 2024, 04:00:26 pm »
0

Yeah, Donald X stated that he might have foregone the Copper pile if he could go back in time and do it over, and having the mentioned Copper interacting cards not existing, but removing right now just isn't feasible anymore (also, isn't the base set large enough as is?).

Especially the Greed idea is a non-starter, as it becomes friendly if one of the trashing hexes came before. I do like the Jester idea.
« Last Edit: June 29, 2024, 04:01:33 pm by grrgrrgrr »
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LibraryAdventurer

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Re: Revised versions of published cards
« Reply #348 on: June 30, 2024, 03:33:08 am »
0

I was inspired by comments in the current thread about Library to make a new fixed Adventurer:

Adventurer
$2 - Action
Reveal cards form your deck until you reveal two Action cards. Put the Action cards in your hand and discard the others.

Then again, I already have a fan card called Adventurer, so I might call this one "Humunculus" instead because it's kind of like a little golem.

« Last Edit: June 30, 2024, 03:34:35 am by LibraryAdventurer »
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