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Author Topic: Revised versions of published cards  (Read 108172 times)

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Chappy77

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Re: Revised versions of published cards
« Reply #325 on: January 24, 2024, 06:21:06 pm »
0

I got another idea for Silver Mine

Idea 4
Quote
Silver Mine (Treasure, $5)
Gain a card costing less than this to your hand.

With this, it can also serve as an expansive nonterminal Workshop if there are no interesting Treasures to gain. And of course, it gets quite nuts with stuff like Villa.

Soooo Sculptor.  Add a dead action to your hand, or add a non-terminal treasure.  Very very similar.
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NoMoreFun

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Re: Revised versions of published cards
« Reply #326 on: January 24, 2024, 07:46:16 pm »
+4

I'm hoping if there's a Guilds 3rd edition (with or without other expansions mixed in), it will have events.

As a pure space saver:

"Masterpiece"
Event - $3+
Gain a Copper and set it aside. Put it into your hand at end of turn.
_____________
Overpay: Gain a Silver per $1 overpaid

I'm not personally a fan of Doctor - way too luck based early game and the overpay is clunky. But I like the premise of overpay for deck filtering.

"Doctor"
Event - $3+
Gain a card costing up to $5. Each other player gets +1 Coffers
_______
Overpay: Reveal a card from the top of your deck per $1 overpaid. Trash or discard any number of them.

« Last Edit: January 24, 2024, 11:21:08 pm by NoMoreFun »
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NoMoreFun

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Re: Revised versions of published cards
« Reply #327 on: January 26, 2024, 07:23:04 am »
+2

I think it's simpler and more fun this way, particularly in games with Night cards.

Farming Village
Action - $4
+2 Actions
Reveal cards from your deck until you reveal an Action or Treasure, then put all of the revealed cards into your hand.
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grrgrrgrr

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Re: Revised versions of published cards
« Reply #328 on: January 26, 2024, 03:52:54 pm »
0

I'm hoping if there's a Guilds 3rd edition (with or without other expansions mixed in), it will have events.

As a pure space saver:

"Masterpiece"
Event - $3+
Gain a Copper and set it aside. Put it into your hand at end of turn.
_____________
Overpay: Gain a Silver per $1 overpaid

I'm not personally a fan of Doctor - way too luck based early game and the overpay is clunky. But I like the premise of overpay for deck filtering.

"Doctor"
Event - $3+
Gain a card costing up to $5. Each other player gets +1 Coffers
_______
Overpay: Reveal a card from the top of your deck per $1 overpaid. Trash or discard any number of them.

I like the ideas, but you don't need to resort to the rulebooky "Overpay: ..." for this. You can just add to the event's regular instructions: "You may overpay".

In fact, the whole "Overpay: ..." formulation only exists for Stonemaison. For the other three cards, they could just go with "When you gain this during the Buy phase, you may spend $. For every $1 spent, ...".
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Will(ow|iam)

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Re: Revised versions of published cards
« Reply #329 on: January 30, 2024, 01:11:07 am »
0

To replace both Bandit and Bureaucrat in a hypothetical base 3e

Wage Thief
$5 Action - Attack
Gain a gold onto your deck. Each other player with 5 or more cards in hand puts a card from their hand onto their deck.
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NoMoreFun

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Re: Revised versions of published cards
« Reply #330 on: February 18, 2024, 10:03:52 pm »
+3

Working on a Dark Ages 2nd edition for my own amusement. I didn't get rid of Rats but I changed it subtly, and now it has a normal 10 card supply pile (freeing up some space). Now there's a way to trash Rats even in a game without any other trashers (thematically, the Rats starve and die once there's nothing for them to eat). The returning to pile means the Rats are always there.



« Last Edit: February 18, 2024, 10:07:43 pm by NoMoreFun »
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Nukatha

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Re: Revised versions of published cards
« Reply #331 on: February 23, 2024, 11:15:42 am »
+1

I'm curious what a proper price for a 'regular-sized' turnip would be. 
That is:
Turnip
+1 coffers
+1$ per coffers you have. 
It would then be a strictly better silver, so probably $5?
Maybe even $6.
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Holger

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Re: Revised versions of published cards
« Reply #332 on: February 24, 2024, 07:33:49 am »
+2

I'm curious what a proper price for a 'regular-sized' turnip would be. 
That is:
Turnip
+1 coffers
+1$ per coffers you have. 
It would then be a strictly better silver, so probably $5?
Maybe even $6.

I'm afraid Turnip wouldn't work as a kingdom card at any price, since it's too easy to turn them into super-Platina if you have 3 or more copies, which would be a boring one-card strategy. (Huge Turnip works as a Reward because you can only get one copy, or occasionally two in multiplayer.)
Maybe you could make a split pile where one card gains coffers and the other card gives +1$ per coffers you have...
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Holger

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Re: Revised versions of published cards
« Reply #333 on: February 24, 2024, 07:41:44 am »
+1

Working on a Dark Ages 2nd edition for my own amusement. I didn't get rid of Rats but I changed it subtly, and now it has a normal 10 card supply pile (freeing up some space). Now there's a way to trash Rats even in a game without any other trashers (thematically, the Rats starve and die once there's nothing for them to eat). The returning to pile means the Rats are always there.



This sounds interesting. But it's still very dangerous to play it with an all-Rats hand, since you'll have to trash the card it draws unless it's also a Rats. So you could easily be forced to trash a Province with it.

Maybe switch the order of card draw and trashing to prevent this?
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grrgrrgrr

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Re: Revised versions of published cards
« Reply #334 on: March 02, 2024, 08:05:26 am »
+1

I am thinking about a hypothetical Dark Ages 2E, and one of the cards I can see getting cut is Graverobber. This card is very wordy and its abilities get rarely used in tandem. And it's also just pretty weak overall. So I decided to split the abilities into two parts.

Quote
Graverobber first half ($4, Action - Reaction)
Gain a non-Victory card from the trash onto your deck.
-
After playing a non-Duration Action card, you may trash that card and discard this from your hand for +3 Cards.

Quote
Graverobber second half ($5, Action)
Trash a non-Victory card from your hand. Gain a card costing up to $3 more.
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segura

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Re: Revised versions of published cards
« Reply #335 on: March 02, 2024, 12:20:47 pm »
+2

This card is very wordy and its abilities get rarely used in tandem.
Gotta disagree. Whenever I go for Graverobber, I use both abilities.
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NoMoreFun

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Re: Revised versions of published cards
« Reply #336 on: April 05, 2024, 08:10:40 pm »
+4

Royal Galley
Action/Duration - $4
+1 Card
You may play an Action from your hand. If it isn't a Duration, set it aside to play it at the start of your next turn.
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Tiago

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Re: Revised versions of published cards
« Reply #337 on: April 15, 2024, 01:23:11 pm »
+1

(Self-)Possession
Action, $6P

Take an extra turn after this one (but not a 3rd turn in a row).

Edit: oops, this has already been suggested.
« Last Edit: April 15, 2024, 01:24:45 pm by Tiago »
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grrgrrgrr

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Re: Revised versions of published cards
« Reply #338 on: April 21, 2024, 01:15:23 pm »
0

I was thinking about a Stables errata that prevents the infamous Stables apocalypse from deciding a game.

Quote
Stables (Action, $5)
+1 Action
Choose one: +1 Card or discard a Treasure from your hand for +3 Cards.

A slightly less straightforward one would be:

Quote
Stables (Action, $5)
You may discard a Treasure from your hand, or gain 2 Coppers, for +3 Cards.
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Gubump

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Re: Revised versions of published cards
« Reply #339 on: April 22, 2024, 03:36:04 pm »
+1

Did you mean to leave the +1 Action out of the 2nd one? As written, it's a more expensive Smithy with a downside.
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