Welcome, friends, to Monster Madness Mafia!
Please take a seat. You will all have a chance to show your heroism when the time comes. I'm here to debrief you so we can finally begin.
After dealing with the Mafia threats in all of your respective towns or cities or universes, you have come together to deal with this very great threat. Out of desperation, the Mafia have called together a collection of Monsters to help them take control. Together, you must defeat these Monsters and rid this part of the multiverse from Mafia scum for good. But, as always, the Mafia have infiltrated your ranks. Three of your number have betrayed the forces of Good and been recruited by the Mafia. They will work together with the Monsters to try to bring the Town to its knees, but must also fight against them so as not to give themselves away.
Each of you has been given a personal QT that will be used for all private communication with the Mods. These are separate from the shared Mafia QT, which will only be unlocked at Night.
Each Day you will be confronted with a new Monster. In order to fight these Monsters, each player will begin the game with some number of dice in their supply. Unless stated otherwise, all dice in the game are normal, fair, 6-sided dice.
Each Monster will have a different Reward for defeating it, and a different Threat for failing to do so. Details on these will not be publicly announced ahead of time, and may or may not be publicly announced when the Monster is defeated or otherwise. Each Monster will also have different rules for how to defeat it, which will include a target that must be reached. Threats are designed to be bad for Town and/or good for Mafia. Rewards are designed to be good for Town and/or bad for Mafia.
Once per Day, each player may roll any number of dice from their supply, by typing Roll: x in your personal QT, where x is the number of dice you wish to roll.
If you roll 1 die, you may either play it by typing Play: y in the game thread, or discard it by doing nothing. Played dice will count towards the target either by y as a default, or by the amount specified for the particular Monster. Discarded dice are gone from the game. There is no way to confirm what any other player has discarded.
If you roll 2 or more dice, you must play one. Failure to do so will have one randomly selected to be played for you.
If you roll 3 or more dice, you may also choose to store one by posting Store: y in your personal QT.
Updates of the number of dice in your supply and the values of stored dice will be provided as necessary in your personal QT.
After rolling, if you wish to or must play a die, you must do so as soon as possible. Once you have seen the result, please play the die you wish to play in your very next post. You may not disclose the result of your roll prior to playing the die. Failing to adhere to this may result in the die being discarded, or a random die being played, at my discretion.
It is imperative that you do not, either deliberately or accidentally, play a value that you have not rolled. Doing so accidentally may result in a penalty for yourself or your team, at my discretion. Repeated offenses, or any attempt to game the system by trying to play a value you have not rolled will be dealt with severely.
The only part of the combat process which takes place in the main thread is the playing part. All rolling, storing and discarding takes place in your personal QTs.
The Mods will update the current total score of the played dice as necessary.
When a player is lynched or the deadline is reached, any players who have rolled 2 or more dice but not played any will have a random die of theirs played. If the Total is equal to or greater than the Target, the monster is defeated. Either way, any dice that were played are discarded.
There are a few ways to use your stored dice. Instead of rolling new dice, you may simply play a die straight from your store. If you do so, two dice will be discarded from your supply.
There are also some Mafia-related actions that you can purchase with your stored dice. You may choose which dice are discarded, so long as the total on the dice add up to at least the cost of the action.
TOWN ONLY:
1-shot Vigilante: 10
1-shot Cop: 15
MAFIA ONLY:
1-shot Godfather: 18
1-shot Strongman: 12
EITHER:
1-shot Bulletproof: 10
Vigilante and Cop are used on the night they are purchased. The rest are used up only when needed. You will not be informed if and when they are used up. Cops will receive the result Town or Mafia. Each action may only be purchased once per player.
I am preparing to send your PMs now. At least one of you has a role related to fighting the Monsters. At least one of you does not. If you do not have a specific Monster-related role, do not fear! There is still plenty for you to do. There may or may not be traditional Mafia roles.
All roles which assist in fighting the Monsters have been distributed entirely independently of alignment. None of these roles are compulsory, and there is no way for a Townie to investigate another player's role.