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Author Topic: RMM 9: Monster Madness Mafia (Game over)  (Read 105337 times)

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Jimmmmm

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Re: RMM 9: Monster Madness Mafia
« Reply #725 on: October 15, 2013, 07:46:33 pm »

Ash Ketchum, Astro Boy, Batman, Dipper Pines, Gabriel Knight, Ice King, Iron Man, Nathan Drake, Ned Stark, Spike, Temeraire and Van Helsing slowly awake from their slumber. After a quick headcount, they realise that no one has died during the night. Several of them secretly chide themselves for not staying awake to keep watch.

Suddenly, in a haze of pale blue, a stranger appears among them. He is cloaked and hooded, with eyes glowing blue.



"Greetings," the stranger whispers. "I bring a message from the Mafia."

Quickly, Ned Stark draws his sword and hacks at the stranger with it. But it slices through thin air, and he find himself in the dirt, with the man standing over him.

The stranger steps away and begins to chant softly to himself.

"He's chanting an ancient spell," Batman mutters. "He must be stopped."

A Summoner has attacked!


Vote Count 2.0

not voting (12):
pingpongsam, Eevee, Archetype, Jorbles, WalrusMcFishSr, chairs, ashersky, theorel, Voltaire, BoxOfDog, xeiron, faust

With 12 alive it takes 7 to lynch.

Day ends at 8pm October 25 forum time, or when a lynch occurs. If the Total is at least the Target, the Summoner will be defeated.

Target: 12d6
Total: 0


There was an error in the Summoner description. It did read, "Target: pd6, not revealed until the target is reached." It now reads, "Target: pd6, not revealed until Day end." Apologies.


Day 2 has begun!

Thread Unlocked.
« Last Edit: October 15, 2013, 09:31:06 pm by Jimmmmm »
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Archetype

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Re: RMM 9: Monster Madness Mafia (Night 1!)
« Reply #726 on: October 15, 2013, 07:50:08 pm »

First!

NO ONE ROLL YET. 

Voltaire, Jorbles, and Walrus should go first.
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WalrusMcFishSr

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Re: RMM 9: Monster Madness Mafia (Night 1!)
« Reply #727 on: October 15, 2013, 08:06:04 pm »

Play: 4
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theorel

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Re: RMM 9: Monster Madness Mafia
« Reply #728 on: October 15, 2013, 09:21:44 pm »


...Day ends at 8pm October 25 forum time, or when a lynch occurs. If the Total is at least the Target, the Troll will be defeated.


As cool as it would be to get another NK-free night, I'm betting we'll be defeating the Summoner if we get at least the Target.  :P
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Jimmmmm

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Re: RMM 9: Monster Madness Mafia (Night 1!)
« Reply #729 on: October 15, 2013, 09:32:04 pm »

Point of clarification: 12d6 means the result of rolling 12 6-sided dice independently.
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Jorbles

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Re: RMM 9: Monster Madness Mafia (Night 1!)
« Reply #730 on: October 15, 2013, 09:44:59 pm »

I'll play when I get my results. Just off the bat though, did most people vote for n1? I did not.
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ashersky

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Re: RMM 9: Monster Madness Mafia (Night 1!)
« Reply #731 on: October 15, 2013, 09:48:32 pm »

I'll play when I get my results. Just off the bat though, did most people vote for n1? I did not.

I think we should all night claim "N1" or "Not N1."

I'm also a Not N1 person.
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ashersky

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Re: RMM 9: Monster Madness Mafia (Night 1!)
« Reply #732 on: October 15, 2013, 09:48:44 pm »

Also, that was Plan #1 of 2.
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WalrusMcFishSr

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Re: RMM 9: Monster Madness Mafia (Night 1!)
« Reply #733 on: October 15, 2013, 09:49:58 pm »

Not N1 for me as well.
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ashersky

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Re: RMM 9: Monster Madness Mafia (Night 1!)
« Reply #734 on: October 15, 2013, 09:50:16 pm »

My other plan has to do with the fact that I have a result...of sorts from last night.

I'd like that to be a topic of discussion today, after we figure out the monster thing and get that done.

Per theo, we need an average of 3.5 per person to win this? 

Also, Voltaire, how did you know the Summoner was next?  Scum power to choose the next monster?
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Re: RMM 9: Monster Madness Mafia (Night 1!)
« Reply #735 on: October 15, 2013, 09:52:46 pm »

So...I'll lay this out here, but voting N1 for fairy power was definitely anti-town of anyone.  Feel free to argue this with me, but man, saving that for when we have less people around would have been best.

It's not clear yet if that's why there's no N1 death, of course.  But it seems possible.  The other issue with fairy saving to me was that Doctors's powers would be wasted those nights, right?  If X-shots were involved, that's an even huger waste.

I mean, it helps scum if they know what night we decide to use fairy powers.  So we need to take that into consideration when weighing whether we want to out our fairy night (assuming we didn't just blow it on N1).
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Re: RMM 9: Monster Madness Mafia (Night 1!)
« Reply #736 on: October 15, 2013, 10:12:47 pm »

Not N1.

Call me scummy, but I was actually interested in who they'd kill.

I also have a theory that's already been somewhat discussed, but I'll wait a little longer to bring it up.
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ashersky

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Re: RMM 9: Monster Madness Mafia (Day 2!)
« Reply #737 on: October 15, 2013, 10:15:04 pm »

Arch, I agree and don't think you are scummy.  We'd have garnered a lot of information from an NK, which we use to find scum.  Why'd they kill that guy?  Were they on/off wagon?  Who did they suspect?  Who didn't they suspect?  That sort of stuff.

Dunno, we'll see if anyone owns up to voting N1.
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ashersky

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Re: RMM 9: Monster Madness Mafia (Night 1!)
« Reply #738 on: October 15, 2013, 10:15:46 pm »

Point of clarification: 12d6 means the result of rolling 12 6-sided dice independently.

Is this done after the day ends?
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Re: RMM 9: Monster Madness Mafia (Day 2!)
« Reply #739 on: October 15, 2013, 10:19:20 pm »

Arch, I agree and don't think you are scummy.  We'd have garnered a lot of information from an NK, which we use to find scum.  Why'd they kill that guy?  Were they on/off wagon?  Who did they suspect?  Who didn't they suspect?  That sort of stuff.

Dunno, we'll see if anyone owns up to voting N1.

I agree with all this and that's why I didn't choose it as well. My only question is, why you said this:

So...I'll lay this out here, but voting N1 for fairy power was definitely anti-town of anyone.  Feel free to argue this with me, but man, saving that for when we have less people around would have been best.

It's not clear yet if that's why there's no N1 death, of course.  But it seems possible.  The other issue with fairy saving to me was that Doctors's powers would be wasted those nights, right?  If X-shots were involved, that's an even huger waste.

I mean, it helps scum if they know what night we decide to use fairy powers.  So we need to take that into consideration when weighing whether we want to out our fairy night (assuming we didn't just blow it on N1).

so quickly. Doesn't that sort of defeat the purpose of this poll now, if the intention's out in the open? I mean, probably scum would have been cunning enough to realize it anyway, but still.
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ashersky

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Re: RMM 9: Monster Madness Mafia (Day 2!)
« Reply #740 on: October 15, 2013, 10:25:37 pm »

so quickly. Doesn't that sort of defeat the purpose of this poll now, if the intention's out in the open? I mean, probably scum would have been cunning enough to realize it anyway, but still.

To be honest, I used to think like this when I first started.  Like, I wouldn't write things because "oh noes scum will know if I say it..."   But eventually, time and again, it showed that scum really figures that stuff out on their own.

We should all night claim, and I imagine we'll end up with a result showing that N1 didn't win.  But that's because scum will lie about what night they voted for.  I don't think scum would vote at all, honestly.  So they'll just pick a non-scummy night. 

But I think it's worth getting everyone on record for whether they voted N1.

And some town will probably defend a N1 vote for some reason.
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chairs

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Re: RMM 9: Monster Madness Mafia (Day 2!)
« Reply #741 on: October 15, 2013, 10:25:52 pm »

I voted N1.  It seemed to me that the Mafia might want to get rid of that extra die power that, uh... somebody used on ashersky? yesterday (I'm playing a game of League of Legends right now, sorry for brief post) and I didn't want to let them get rid of it so easily.

ashersky

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Re: RMM 9: Monster Madness Mafia (Day 2!)
« Reply #742 on: October 15, 2013, 10:26:52 pm »

I voted N1.  It seemed to me that the Mafia might want to get rid of that extra die power that, uh... somebody used on ashersky? yesterday (I'm playing a game of League of Legends right now, sorry for brief post) and I didn't want to let them get rid of it so easily.

You mean Jorbles's extra roll power?
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Re: RMM 9: Monster Madness Mafia (Day 2!)
« Reply #743 on: October 15, 2013, 10:50:24 pm »

I voted Night1, for 2 reasons:
1. Storing dice helps us gain roles.  By tonight, some people may be able to buy bulletproof, which will make scum unable to kill them.
2. Jorbles seemed the likely kill.

I'll note that I almost voted for post-night1, but felt those 2 reasons outweighed later night benefits.
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Re: RMM 9: Monster Madness Mafia (Day 2!)
« Reply #744 on: October 15, 2013, 11:04:13 pm »

I voted N1.  It seemed to me that the Mafia might want to get rid of that extra die power that, uh... somebody used on ashersky? yesterday (I'm playing a game of League of Legends right now, sorry for brief post) and I didn't want to let them get rid of it so easily.

You mean Jorbles's extra roll power?

That would be the one.  It seemed like a likely choice for the Mafia to want to get extra rolls out of Town hands, and if we can at least get one more day of an extra roll to get another awesome reward why risk giving that up?

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Re: RMM 9: Monster Madness Mafia (Day 2!)
« Reply #745 on: October 15, 2013, 11:06:14 pm »

I voted Night1, for 2 reasons:
1. Storing dice helps us gain roles.  By tonight, some people may be able to buy bulletproof, which will make scum unable to kill them.
2. Jorbles seemed the likely kill.

I'll note that I almost voted for post-night1, but felt those 2 reasons outweighed later night benefits.

Theo, what's the word on how we defeat this monster?  Still think we need 3.5?  That's a guesstimate on beating the average, right?

Seems, if we aren't getting the total from the mod until after day ends, we should all just roll and play high numbers, right?
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Re: RMM 9: Monster Madness Mafia (Night 1!)
« Reply #746 on: October 15, 2013, 11:06:44 pm »

Also, Voltaire, how did you know the Summoner was next?  Scum power to choose the next monster?

Still want to hear the answer here.  My suspicions are high on Voltaire.
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Re: RMM 9: Monster Madness Mafia (Night 1!)
« Reply #747 on: October 15, 2013, 11:07:17 pm »

I have a result...of sorts from last night.

Also this.  We need to discuss this, too, clearly.
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Re: RMM 9: Monster Madness Mafia (Day 2!)
« Reply #748 on: October 15, 2013, 11:12:29 pm »

I hope I'm not sounding too demanding, but I'm interested in a couple things about your role.

1. Does the player you target use the additionally rolled die from their supply? Or are they just given a dice that they roll?

2. Is the player you target forced to roll the additional die?
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Re: RMM 9: Monster Madness Mafia (Day 2!)
« Reply #749 on: October 15, 2013, 11:13:01 pm »

I hope I'm not sounding too demanding, but I'm interested in a couple things about your role.

1. Does the player you target use the additionally rolled die from their supply? Or are they just given a dice that they roll?

2. Is the player you target forced to roll the additional die?
I'm talking to Jorbles, by the way.
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