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Author Topic: [D&D 4e] Chapter 1: Rescue at Rivenroar  (Read 129323 times)

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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1500 on: September 05, 2014, 07:49:11 pm »

Merik easily fends the panther off, but Derath is struck hard in the back. The other gnome materializes in the middle of the room behind him, crowing with his own success. He doesn't seem to realize he's dropped his invisibility.
« Last Edit: September 07, 2014, 12:06:37 pm by WinterSpartan »
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1501 on: September 06, 2014, 01:13:59 am »

Aha! An opportunity!

I believe that the gnome would not get an opportunity attack since he has a ranged weapon out. If that's the case, then I move to N7 to corral him in. If that would provoke, then I'll move to M7.

Minor: Quarry da gnome
Move: Move to N7 or M7
Standard: Basic attack with the only weapon I have out.

attack 1d20+8 : 5 + 8, total 13

damage 1d10+5 : 6 + 5, total 11

quarry 1d8 : 4, total 4


I'm willing to move to a different spot if Derath wants me out of the way for something.
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1502 on: September 06, 2014, 01:36:53 am »

Move: Move to K12
Minor: Majestic word on Derath
Standard : Jinx Shot at the gnome

vs Ac
Rolled 1d20+7 : 10 + 7, total 17
damage
Rolled 1d10+4 : 6 + 4, total 10

Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1503 on: September 06, 2014, 07:53:45 am »

Oh, I just gotta use my new tricks!

Hey, Merrik, you can handle that panther on your own, can ya? We have a gnome to catch.

Standard action: Sorcerous Sirocco
Me and Veonis lift into air and can fly for this round (our movement speed +2). I want to block the gnome So I will move to N6.
I will also use my action point to try and grapple him.
I'd like you to roll, as I do not know exact grapple rules for 4e. (for any other RPG that I play, I always have to look that up :P).
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1504 on: September 06, 2014, 08:21:31 am »

Grujah, hold up: As soon as Veonis shoots the gnome, it shouts, curses, and disappears again. (It still may be in the same square, though... You could attack, at -5 unless it's a burst or blast, and find out).

Grappling is an attack with your Strength modifier vs Reflex. If you wanted to try and grapple it, you'd have d20 + 3 -5 for invisibility (so you'd need to roll a 16 or higher).
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1505 on: September 06, 2014, 10:36:42 am »

I'll just do the same and Burning Hands on N8 - L11. Burn Burn Burn the guy.

vs Ref
Rolled 1d20+8 : 9 + 8, total 17


Rolled 1d8+8 : 1 + 8, total 9
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1506 on: September 06, 2014, 12:56:54 pm »

Cries of pain confirm that the gnome is still present though invisible.
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1507 on: September 06, 2014, 01:13:57 pm »

(Veonis can move and whatnot)
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1508 on: September 06, 2014, 02:13:54 pm »

Well I can at least keep it from getting past me. (I don't really do much damage, I mostly absorb it.)

Standard Action: Booming Blade on the Panther

vs AC
Rolled 1d20+8 : 18 + 8, total 26

damage
Rolled 1d8+4 : 4 + 4, total 8


Minor action: Maintain mark on panther.

(Continue holding channeling shield in readiness, use it on anyone within range who would take 8 or more damage next turn as an interrupt.)
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1509 on: September 07, 2014, 01:26:03 am »

Veonis moves to G13

Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1510 on: September 07, 2014, 03:59:05 pm »

Veonis moves to G13

[[OOC: mebbe you could have flown over him to like E13 to flank, I do not think panthers can make AoO if you fly over them? Not sure. Doesn't matter now, just stating for future.]]
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1511 on: September 09, 2014, 08:34:26 am »

Move to I13

Mantle of the Infidel on Panther (vs will)

Rolled 1d20+6 : 1 + 6, total 7

Rolled 1d6+5 : 6 + 5, total 11


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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1512 on: September 09, 2014, 08:35:07 am »

(accidentally chant the recipe to my mother's mutton stew recipe)
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1513 on: September 09, 2014, 10:46:59 am »

(accidentally chant the recipe to my mother's mutton stew recipe)

I'm imagining it:

"1 pound mutton, bone in
2 potatoes, diced
1 large carrot, diced..."
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1514 on: September 10, 2014, 05:49:51 pm »

The panther pounces towards Merik again:

Rolled 1d20+10 : 3 + 10, total 13
Rolled 2d6+4 : 3, 3 + 4, total 10


Hroksull feels movement near him:

Rolled 1d20+9 : 5 + 9, total 14
Rolled 1d8+3 : 5 + 3, total 8
Rolled 1d6 : 3, total 3
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1515 on: September 10, 2014, 05:52:24 pm »

But Merik's defenses stand, and Hroksull and Beleren see no other sign of the gnome.
« Last Edit: September 16, 2014, 10:00:19 pm by WinterSpartan »
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1516 on: September 10, 2014, 06:25:54 pm »

Move action:
Shift to F13 (starting to setup flanking)

Booming Blade on Panther:
Rolled 1d20+8 : 2 + 8, total 10

Damage:
Rolled 1d8+4 : 8 + 4, total 12


Minor action: Maintain mark.

Prep channeling shield.
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1517 on: September 10, 2014, 06:50:58 pm »

Merik cautiously attempts to move past the panther. He swats at it as he passes, but the panther dodges away easily.
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1518 on: September 10, 2014, 06:56:38 pm »

[How do Caltrops work?]
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1519 on: September 10, 2014, 07:02:05 pm »

This might help:

[http://www.dandwiki.com/wiki/SRD:Caltrops]
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1520 on: September 10, 2014, 07:22:09 pm »

This might help:

[http://www.dandwiki.com/wiki/SRD:Caltrops]

(That's 3.5. 4e: http://www.dandwiki.com/wiki/Caltrops_%284e_Equipment%29)
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1521 on: September 10, 2014, 07:38:10 pm »

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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1522 on: September 10, 2014, 10:15:54 pm »

Since I got swung at, do I know from which direction? Do I know if gnomes move after attacking?
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1523 on: September 11, 2014, 08:26:25 am »

You guess that the gnome hadn't left his square before attacking you. Anyone can move after attacking, though, as long as they didn't charge; you can spend your standard, move, and minor in any order.
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1524 on: September 15, 2014, 04:37:08 pm »

[Bump? Only Merik has acted this round.]
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