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Author Topic: [D&D 4e] Chapter 1: Rescue at Rivenroar  (Read 151317 times)

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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1475 on: August 28, 2014, 03:02:19 pm »

CRIT! (Not that it matters, that was a blessed pair of rolls)
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1476 on: August 28, 2014, 03:37:55 pm »

(Does this cause the Panther to fall down the stairs?)

I was curious so I looked up the D&D wiki on Stairs:
Assuming these are Gradual Stairs the only relevant bit of info I found for our situation is:
Quote
Gradual Stairs

Stairs that rise less than 5 feet for every 5 feet of horizontal distance they cover don’t affect movement, but characters who attack a foe below them gain a +1 bonus on attack rolls from being on higher ground. Most stairs in dungeons are gradual, ...

WE MUST MAINTAIN OUR HIGH GROUND ADVANTAGE ON THIS PANTHER!
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1477 on: August 28, 2014, 03:55:59 pm »

With a flick of his blade, Merik cuts the gnome's throat. It spasms and lies still.

[Also, no, the panther doesn't fall down the stairs.]
« Last Edit: August 30, 2014, 10:03:32 am by WinterSpartan »
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1478 on: August 28, 2014, 04:57:44 pm »

With a flick of his blade, Merik cuts the gnome's throat. It spasms and lies still.

[Also, no, the panther doesn't fall down the stairs.]

[I figured, but you know, worth a try. I'm just pleased to discover the height advantage.]
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1479 on: August 28, 2014, 10:28:50 pm »

Move: Sheath my sword
Minor: Draw my bow
Standard: Jinx Shot at E13

Vs AC
Rolled 1d20+7 : 16 + 7, total 23
damage
Rolled 1d10+4 : 6 + 4, total 10


If it hits, next time it miss a attack before the end of my next turn, it fall prone.

Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1480 on: August 29, 2014, 06:00:49 am »

I want to use my Wind staff to push the panther down the stairs and get him to tumble down. I assume I get combat advantage against the one of the panthers cuz he is prone, is there additional +1 for stairs?

No wait, this is daily and can get a whole 5x5 room of goblins prone. Thats a way better use.

Frostbind on prone panther! (still +2 for prone or +3 for prone and lower ground? I will assume only +2).


vs Fort (16)

Rolled 1d10+7 : 10 + 7, total 17


damage
Rolled 3d6+8 : 4, 4, 4 + 8, total 20
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1481 on: August 29, 2014, 06:01:46 am »

He also gets -2 on ref saves till end of my turn.
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1482 on: August 29, 2014, 06:24:23 am »

(Do we remember their approx hp from previous encounter?)
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1483 on: August 29, 2014, 08:15:19 am »

We only have the two panthers left, right? Or do we have an invisible gnome still around?

I'd like to go after the panthers. I can't reach any right now, but if people can clear a space on the right for the goliath, that'll prepare me for next round.

If a gnome is still around, I could use my standard action again to find him. A natural roll of 11 failed, so I have at most a 40% chance of succeeding.
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1484 on: August 29, 2014, 10:02:27 am »

Grujah: You had the +1 for lower ground. However, prone foes only grant combat advantages to melee attackers; they actually are harder to hit at range (-2 for ranged attacks), so you had a net +4 instead of +7. That would've missed with a roll of 10. HOWEVER, you rolled a d10 not a d20; so I'll go ahead and roll again for you anyway (your damage roll still stands, there weren't any problems with it).

Rolled 1d20+4 : 13 + 4, total 17


As per the first post, panthers have somewhere between 50 and 60 hp.

There's still an invisible gnome around somewhere. Or, at least, something shot at Derath and missed.
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1485 on: August 29, 2014, 10:03:05 am »

And the panther eats the damage and -2 reflex.
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1486 on: August 29, 2014, 11:19:39 am »

Hmm, I can't really reach the panther just yet. Sounds like I may get into melee soon, so my quick action is to draw the second battleaxe.

I'm assuming that once I pinpoint the gnome, I can still keep track of him even when he moves. If so, I'll use my standard to look for that gnome. If not, then disregard this message. I'll go throw an ax at a panther instead if I can't properly track the gnome. 

Rolled 1d20+8 : 7 + 8, total 15


Move to J12, which will get me within striking range of just about anybody.
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1487 on: August 30, 2014, 09:57:26 am »

The panther on the ground shakes itself, gets to its feet, and lashes out at Merik:

Rolled 1d20+9 : 9 + 9, total 18
Rolled 1d6+4 : 1 + 4, total 5


The other panther springs at Veonis, who just shot it, yowling angrily. Merik takes a wild swing at it as it pounces past him:

Rolled 1d20+1 : 10 + 1, total 11
Rolled 1d8+1 : 6 + 1, total 7


And then it's on Veonis:

Rolled 1d20+10 : 12 + 10, total 22
Rolled 2d6+4 : 1, 1 + 4, total 6


Another crossbow bolt whistles towards Derath:

Rolled 1d20+9 : 18 + 9, total 27
Rolled 2d6+3 : 1, 2 + 3, total 6
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1488 on: August 30, 2014, 10:03:18 am »

Another gnome appears in N7, crowing triumphantly as his bolt glances off Derath's chainmail. Realizing his cover's blown, the gnome scampers around the corner and is lost to view again.

Veonis is knocked to the ground by the panther, but otherwise unhurt.
« Last Edit: September 03, 2014, 10:02:19 pm by WinterSpartan »
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1489 on: August 30, 2014, 01:08:56 pm »

Move: Move to G13
Minor: Quarry F13 panther
Standard: Evasive Strike on F13 panther and shift back to J12.

Rolled 1d20+8 : 2 + 8, total 10

Rolled 2d10+6 : 7, 3 + 6, total 16

quarry 1d8 : 1, total 1
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1490 on: August 30, 2014, 01:09:02 pm »

Pfft
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1491 on: September 02, 2014, 03:05:41 pm »

Post-Labor Day bump.
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1492 on: September 02, 2014, 03:13:32 pm »

Merik does his best to hold these two panthers back and tries to focus on bringing them both to focus on him. [Everyone they do less damage to you now.]

Standard: Sword of Sigils on the both of them.
Vs AC (F11):
Rolled 1d20+9 : 8 + 9, total 17

Damage:
Rolled 1d8+4 : 7 + 4, total 11

Vs AC (F13):
Rolled 1d20+9 : 3 + 9, total 12

Damage:
Rolled 1d8+4 : 5 + 4, total 9


He prepares to use his Channelling Shield if he is hit by the panthers. (If I'm going to take 8 or more damage from an attack trigger Channelling Shied.)

Minor Action + Move Action: Pass
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1493 on: September 02, 2014, 03:14:53 pm »

[I just realized I should have only had a +8 bonus on the second panther, though it didn't matter.]

Can I actually change my Minor action to Mark the F13 panther? I am unsure if Sword of Sigils still Marks on a miss.
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1494 on: September 03, 2014, 04:52:31 am »

Move: Stand up
Standard: Prophesied Strike At F13 panther.

Vs AC
Rolled 1d20+7 : 6 + 7, total 13
Damage
Rolled 1d10+4 : 4 + 4, total 8


If this hits, the next time you attacks the target before the end of your next turn, rolls a d20 twice and uses either result.

WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1495 on: September 03, 2014, 10:02:09 pm »

The panthers nimbly dodge the party's every attempt to inconvenience them.
« Last Edit: September 05, 2014, 07:50:14 pm by WinterSpartan »
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1496 on: September 04, 2014, 09:37:27 pm »

I'd usually wait so that -Ref sticks a tiny bit longer, but just to speed things up:

I send my dragon to burn this panthers to crisps.
Minor: Ashe
Move: Move Ash to Merik's space (G12)
Burning Spray on G11 F13

vs Ref
vs F11: (he has -2, I assume I got +1 from staff and +1 from lower ground)
Rolled 1d20+9 : 7 + 9, total 16


vs F13:
Rolled 1d20+8 : 3 + 8, total 11


damage:
Rolled 1d8+8 : 6 + 8, total 14
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1497 on: September 05, 2014, 07:56:40 am »

Another grasping shards at E12, which should hit both cats.

F11 cat
Rolled 1d20+6 : 20 + 6, total 26


F13 cat
Rolled 1d20+6 : 12 + 6, total 18


A paltry 4 damage on hit; also target is slowed.
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1498 on: September 05, 2014, 07:57:04 am »

more bonus damage!

Rolled 1d6 : 4, total 4
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1499 on: September 05, 2014, 07:46:00 pm »

Beleren's fire and Derath's radiance prove too much for the wounded panther; they light it up, and it dies. The surviving panther pounces on Merik:

Rolled 1d20+10 : 6 + 10, total 16
Rolled 2d6+4 : 5, 5 + 4, total 14


And another crossbow bolt comes flying towards Derath out of the darkness:

Rolled 1d20+9 : 9 + 9, total 18
Rolled 2d6+3 : 3, 3 + 3, total 9


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