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Author Topic: [D&D 4e] Chapter 1: Rescue at Rivenroar  (Read 129818 times)

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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1425 on: August 05, 2014, 05:22:09 pm »

The spiral staircase behind you leads back the way you came; the straight stairs at the west edge of the room lead up to another set of stone doors; and the straight stairs at the south side of the room lead down into what appears to be another empty room, though the lighting down there is dim.

Here's a map of where you've been so far:



It is still the same day as when you entered the ruins. You were hungry, although the recent deus ex machina has fixed that.
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1426 on: August 05, 2014, 05:39:09 pm »

Let's check out the seemingly empty room to make sure that it is in fact empty (and maybe find some clues or something).
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1427 on: August 05, 2014, 07:14:12 pm »

Hroksull agrees. Prisoners are sometimes kept in deep areas. If nothing, then Hroksull advises going up the unknown stairs.
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1428 on: August 05, 2014, 11:43:31 pm »

Veonis agrees.

Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1429 on: August 10, 2014, 12:47:07 pm »

Merik enters the seemingly empty room. [I assume we've waited enough now?]
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1430 on: August 11, 2014, 09:39:19 pm »

As the party descends the stairs, everything seems quiet... Suddenly, the north door of the room creaks open. Merik quickly turns and glances in that direction, but sees nothing.

This room itself is mostly empty. A few more broken Rivenroar tombs line the walls.

Initiative:

Beleren:
Rolled 1d20+2 : 18 + 2, total 20

Derath:
Rolled 1d20+1 : 20 + 1, total 21

Hroksull:
Rolled 1d20+3 : 20 + 3, total 23

Merik:
Rolled 1d20+2 : 14 + 2, total 16

Veonis:
Rolled 1d20 : 16, total 16


? #1:
Rolled 1d20+8 : 19 + 8, total 27

? #2:
Rolled 1d20+8 : 5 + 8, total 13
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1431 on: August 11, 2014, 09:42:15 pm »

From one of the alcoves to the south, and from by the doorway to the north, come the snap of crossbow strings. Veonis and Hroksull both instinctively try to dodge.

At Veonis:
Rolled 1d20+9 : 4 + 9, total 13
Rolled 2d6+3 : 3, 5 + 3, total 11

At Hroksull:
Rolled 1d20+9 : 4 + 9, total 13
Rolled 2d6+3 : 6, 6 + 3, total 15
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1432 on: August 11, 2014, 09:49:05 pm »

Both bolts clatter futilely against the walls. The party is now free to act.
« Last Edit: August 13, 2014, 09:47:07 pm by WinterSpartan »
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1433 on: August 11, 2014, 10:40:04 pm »

Are there places to hide in the room or is it clear that the bolts just come out of the air (or wall)? 

WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1434 on: August 12, 2014, 08:15:16 am »

Creatures could've been hiding behind the door or one of the old tombs. You're not completely sure where the shots came from.
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1435 on: August 12, 2014, 07:12:42 pm »

Can I do an Alertness check to try and see what's going on?
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1436 on: August 12, 2014, 08:39:22 pm »

Yes, I'm not too thrilled about blindly walking over there, but if that is necessary, I'll do so.
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1437 on: August 12, 2014, 09:02:47 pm »

[Assuming they have to be next to it to crack open the door, whether they are invisible or just hiding, one of the enemy would still be in J12 or J13 . We can just try hit there with area of effect.]

Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1438 on: August 12, 2014, 10:59:56 pm »

I'll certainly wait for an area of effect to go off before getting in the way.

Incidentally, I'll be at GenCon the rest of this week, so my responses may be slower than usual.
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1439 on: August 13, 2014, 06:24:45 am »

I can cast a clost burst 5 that hits only enemies; seems like a reasonable option.

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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1440 on: August 13, 2014, 07:42:41 am »

You can spend a standard action to make a Perception check. If one of you finds the enemies, you can tell the others, but those who can't see them still have -5 to hit them, except with AoEs.
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1441 on: August 13, 2014, 10:45:46 am »

Perception Check:
Rolled 1d20+2 : 2 + 2, total 4


(I'll wait on results before acting further.)
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1442 on: August 13, 2014, 10:46:08 am »

Although I assume the results are nothing, now that I see the number I rolled.
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1443 on: August 13, 2014, 11:36:46 am »

You assume correctly. The room still appears empty to you. (You're free to move/use a minor if you want though.)
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1444 on: August 13, 2014, 02:55:30 pm »

Move action: Run to K12 and attempt to open door. If no resistance continue to G12. (If I encounter some villain I'll stop when I'm next to them and use my Sigil of Shielding on anyone I encounter.)
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1445 on: August 13, 2014, 09:43:10 pm »

As your move comes to a halt, you feel something swinging at you from your right.

Rolled 1d20+9 : 5 + 9, total 14
Rolled 1d8+1 : 4 + 1, total 5
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1446 on: August 13, 2014, 09:46:55 pm »

Looking down, you see nothing more than a bit of rubble on the floor... But something definitely attacked you.

To your left, in the room, you spot two panthers like those you fought outside the dungeon. They've apparently been penned up in here by the goblins, and whatever opened the door earlier (Merik didn't need to; the door was still open) did so to release them on the party.
« Last Edit: August 28, 2014, 12:47:07 pm by WinterSpartan »
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1447 on: August 14, 2014, 11:40:59 am »

Oh noz! More panthers!

[There's a good possibility we're dealing with something invisible here (or I just really suck at perceiving things).]
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1448 on: August 19, 2014, 08:03:00 am »

[Bump for non-Merik party members...]
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1449 on: August 19, 2014, 08:39:32 am »

[I don't have any AoE, I would recommend hitting J13-I13 with AoE.]
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