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Author Topic: [D&D 4e] Chapter 1: Rescue at Rivenroar  (Read 129337 times)

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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1225 on: April 29, 2014, 11:04:25 pm »

That's a whole lot of whiffs to Derath (defense debuffs would probably come in handy). Merik also needs to roll his save vs. death, although I can roll it for him when I update the map if he hasn't done it by then.
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1226 on: April 29, 2014, 11:09:16 pm »

Save vs death!
Rolled 1d20 : 15, total 15
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1227 on: April 30, 2014, 11:54:52 am »

I'm not sure where everybody is right now, but I'm trying to see if I can get off my daily power (clost blast 3) without hitting any teammates?

Good thing about that, is that it's guaranteed damage; and target will either be stunned (on hit...he gets no action?) or dazed (on miss...i think this removes AoO?)
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1228 on: April 30, 2014, 04:10:23 pm »

I'm not sure where everybody is right now, but I'm trying to see if I can get off my daily power (clost blast 3) without hitting any teammates?

Hroksull is far away from G4, so don't let him stop you. Not sure if anyone else got in the way, but I couldn't find a flanking buddy, so I doubt it.
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1229 on: May 01, 2014, 09:06:25 am »

So is anyone in H5-F3?  If somebody is, what about H4-J2...I think I could get to H% and attack without triggering AoO...and maybe this would help Hroksull with the flanking?
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1230 on: May 01, 2014, 09:10:51 am »

Veonis is in K4.

WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1231 on: May 01, 2014, 05:36:53 pm »

H5-F3 is open. Nobody's adjacent to the hobgoblin. Stunned makes him lose his entire next turn; dazed makes him lose his move and minor actions. Both make him grant combat advantage, so attacks get +2 to hit (this is also the effect of flanking, so flanking wouldn't have any further bonus).
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1232 on: May 01, 2014, 06:30:13 pm »

Then let it be done;

Silent Malediction on this unbelievable dude (vs Fort)
To hit:
Rolled 1d20+5 : 20 + 5, total 25

Thuuuuunder damage!:
Rolled 2d6+5 : 4, 3 + 5, total 12
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1233 on: May 01, 2014, 06:30:57 pm »

hell yea.  Stun that fool with thunder of criticalness.
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1234 on: May 01, 2014, 11:29:32 pm »

So all the hobgoblin does is attempt to snap out of the stun:

Rolled 1d20 : 16, total 16
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1235 on: May 01, 2014, 11:32:54 pm »

Naturally (seriously, he seems some sort of god of war), he manages to shake off the thunder. At least he's not looking so good, though. Party's up again.

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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1236 on: May 01, 2014, 11:41:06 pm »

Oh, almost forgot your new rod's +1d6 damage on a crit:
Rolled 1d6 : 3, total 3
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1237 on: May 02, 2014, 04:36:59 am »

Standard: Astral Seal on Goblin
vs Relfex
Rolled 1d20+5 : 14 + 5, total 19

[If this hit, all of his defense will decrease by 2. The fist one who damage will gain 6 hp (regardless of your surge)]

Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1238 on: May 02, 2014, 05:25:21 am »

Does he have combat disadvantage?

Anyway, I am low, so:
Move to G7. Burning Spray on Goblin and debris, without hitting my mates.

vs Ref
Rolled 1d20+4 : 7 + 4, total 11


Rolled 1d8+7 : 8 + 7, total 15


Gain some hp.
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1239 on: May 02, 2014, 05:25:42 am »

Actually I missed so no hp for me.
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1240 on: May 02, 2014, 06:41:13 am »

Oh, almost forgot your new rod's +1d6 damage on a crit: This dice roll may have been tampered with!
Rolled 1d6 : 3, total 3

An extra +1d6?  So the normal 2d6+5 maxed out (17), and then another 1d6 on top?  Or does the 1d6 replace the normal +1?
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1241 on: May 02, 2014, 06:47:31 am »

I add lightning to the thunder; yay storms.

Vanguards Lightning (vs Reflex)
Rolled 1d20+5 : 6 + 5, total 11

Rolled 1d6+5 : 4 + 5, total 9
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1242 on: May 02, 2014, 06:47:50 am »

good that I didn't steal that HP from somebody who needs it more :)
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1243 on: May 02, 2014, 05:03:11 pm »

I have zero surges, but so does Merik. Since he's the best at tanking, I'll wait for him to strike and possibly gain the 6 hp. Not that it'll help him tank that much, but it can buy us a round.
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1244 on: May 02, 2014, 05:05:07 pm »

Wait, I thought Merik had been healed. But now I can't see where that happened.

Is there a way to get Merik up so he can swing at the hobgoblin? If not, then I'll take the swing.
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1245 on: May 02, 2014, 05:30:43 pm »

Wait, I thought Merik had been healed. But now I can't see where that happened.

Is there a way to get Merik up so he can swing at the hobgoblin? If not, then I'll take the swing.

I am not dead, but I am unconscious. When I got up last time I was immediately crushed again.
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1246 on: May 02, 2014, 06:01:04 pm »

Okay, going for 6 HP then...and hopefully a freakin' dead hobgoblin.

Move: G4
Standard: Twin Strike


Rolled 1d20+6 : 12 + 6, total 18
Rolled 1d10+1 : 7 + 1, total 8
Rolled 1d20+6 : 1 + 6, total 7
Rolled 1d6+1 : 3 + 1, total 4
Rolled 1d6 : 6, total 6
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1247 on: May 02, 2014, 06:02:02 pm »

So, with the -2 to Defense, the first strike should hit, I believe, and do 14 damage and heal me 6? And I think that may kill the hobgoblin?
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1248 on: May 06, 2014, 10:33:22 am »

The suspense is killing me.

Hopefully, it's killing him instead.
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1249 on: May 06, 2014, 11:41:21 am »

[Sorry - I was sure I'd replied already!]

Kuildeous finally hacks the hobgoblin down. He falls with a clash of armor, and lies still. Victory is yours, in this smaller battle - but at what a cost... Merik still lies on the floor, in need of aid, and most of the rest of the party is grievously wounded.
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