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Author Topic: [D&D 4e] Chapter 1: Rescue at Rivenroar  (Read 129261 times)

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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1175 on: April 09, 2014, 05:42:07 pm »

[Another crit and a statistically improbable hit on Beleren instead of more damage for the hobgoblin soldier... Beleren is marked and slowed for this turn, meaning if he doesn't include the soldier in his attack he has -2 to hit and his move speed is only 2. Also Merik's down again, Veonis.]

These hobgoblins show the valor that let them rampage through Brindol, as the archer's arrow pierces almost completely through Merik and drops him to the floor again, and the soldier overcomes the terrors in his mind and catches Beleren solidly with his weapon.

Party's up.
« Last Edit: April 16, 2014, 05:55:42 pm by WinterSpartan »
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1176 on: April 10, 2014, 06:57:05 am »

Minor: Majestic words on Merik
Move: Draw the bow (Veonis have already sheathed his sword)
Standard: Prophesied Strike on the Drake
vs AC
Rolled 1d20+6 : 19 + 6, total 25

damage
Rolled 1d10+4 : 8 + 4, total 12

Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1177 on: April 10, 2014, 06:58:11 am »

The next time you attacks the drake, before the end of my next turn, you can roll a d20 twice and uses either result.

Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1178 on: April 10, 2014, 07:06:51 am »

[Another crit and a statistically improbable hit on Beleren instead of more damage for the hobgoblin soldier... Beleren is marked and slowed for this turn, meaning if he doesn't include the soldier in his attack he has -2 to hit and his move speed is only 2. Also Merik's down again, Veonis.]


Soldier gets 3 damage from Burning Spray lingering effect, btw.
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1179 on: April 14, 2014, 08:11:43 pm »

Bump for everyone but Veonis?
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1180 on: April 14, 2014, 11:35:20 pm »

I'm contemplating using my daily on something, so everyone else should go before me so I can decide if I still want to do it.
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1181 on: April 15, 2014, 04:52:33 am »

Imma do this:  Vanguard's Lightning at E7.  But the Drake and Archer have -1 to defenses until I move...so maybe others should go first?

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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1182 on: April 15, 2014, 04:53:39 am »

actually, at F6, so I don't hit Merik :)
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1183 on: April 15, 2014, 10:50:12 am »

[I want to keep trying to kill the archer as he seems to do the most damage of them, but I can't with my current amount of move actions.]

Move action: stand up.
Standard action: Booming Blade on the Drake.
Minor action: Mark the Drake.

vs ac:
Rolled 1d20+7 : 4 + 7, total 11


Damage
Rolled 1d8+4 : 7 + 4, total 11
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1184 on: April 15, 2014, 10:50:41 am »

Not that it matters because Merik is drunk and incapable of hitting anything.
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1185 on: April 15, 2014, 11:11:15 am »

I am getting repetetive, but Burning Spray on Archer and Drake.

vs Ref.
Archer:
Rolled 1d20+4 : 7 + 4, total 11


Drake:
Rolled 1d20+4 : 11 + 4, total 15

(Veonis's ability gives me reroll)
Rolled 1d20+4 : 20 + 4, total 24


Damage:
Rolled 1d8+7 : 6 + 7, total 13
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1186 on: April 15, 2014, 12:00:19 pm »

That archer seems to lead a charmed life.

The guard drake's a crispy critter, though. Another one bites the dust!
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1187 on: April 15, 2014, 12:19:01 pm »

[I forgot about Veonis's ability. I should have used that, but the drake is dead at least.]
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1188 on: April 15, 2014, 02:30:18 pm »

Sounds like I can save my daily for another fight.

Move: F6
Minor: Quarry archer
Standard: Twin Strike


Rolled 1d20+6 : 10 + 6, total 16

Rolled 1d10+1 : 5 + 1, total 6

Rolled 1d20+6 : 7 + 6, total 13

Rolled 1d6+1 : 1 + 1, total 2

quarry 1d6 : 6, total 6

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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1189 on: April 15, 2014, 02:31:36 pm »

I do believe that with -1 to its defense I hit for 12 damage? And I believe another one gone?
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1190 on: April 15, 2014, 03:25:07 pm »

everyone done but me?  Confirmation on that kill?
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1191 on: April 15, 2014, 05:22:06 pm »

Kill confirmed. Only Derath is left to act, only the hobgoblin soldier remains to oppose you.
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1192 on: April 16, 2014, 11:44:26 am »

F4, Vanguards Lightning.

Attack vs Reflex (16)
Rolled 1d20+5 : 2 + 5, total 7


Rolled 1d6+5 : 6 + 5, total 11
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1193 on: April 16, 2014, 06:00:00 pm »

As the drake is fried and Hroksull cuts down the archer, only the hobgoblin soldier remains. He advances furiously on Beleren once again.

Rolled 1d20+7 : 19 + 7, total 26
Rolled 1d10+4 : 7 + 4, total 11
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1194 on: April 16, 2014, 06:02:45 pm »

And Beleren again falls unconscious. The hobgoblin is outnumbered, but bellows a challenge anyway - the party is in bad shape, bruised, bloodied, and battered. Can they strike him down before he does the same to them?
« Last Edit: May 01, 2014, 11:33:26 pm by WinterSpartan »
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1195 on: April 16, 2014, 06:12:51 pm »

Mutha...

If somebody wishes to move to I4 and ready an action to strike when I move into flank, we can improve our chances.

If not, then I could move around to the north side and rely on my goliathness to resist 5 points of damage. I get the feeling we can't drop him in one round, which makes me wonder if I should use my daily, but I think that's best saved for another fight.
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1196 on: April 16, 2014, 07:11:40 pm »

He gets 3 damage from fire.
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1197 on: April 16, 2014, 07:12:51 pm »

[What actions can I do when I am unconscious?]
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1198 on: April 16, 2014, 11:41:03 pm »

Move: move to H6
Standard: Heal Beleren

Heal
Rolled 1d20+4 : 1 + 4, total 5

Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1199 on: April 16, 2014, 11:42:26 pm »

[Would a failed heal hurt him?]
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