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Author Topic: [D&D 4e] Chapter 1: Rescue at Rivenroar  (Read 151252 times)

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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1075 on: March 05, 2014, 09:19:50 am »

[Well, what do you know!]

The hobgoblin dodges Beleren's bolt of frost and catches the mage with a sweep of its flail, laughing. But as his weapon connects, Beleren's eyes flash, and with a sharp crack and the smell of sulfur the creature is thrown backwards to lie dead at Beleren's feet.

[Killed by Lightning Breath's effect.] Combat is over - I'll update XP tonight.
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1076 on: March 05, 2014, 09:28:32 am »

"Told yah".
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1077 on: March 05, 2014, 12:33:33 pm »

[Hooray!]

Merik quickly surveys the hall the patrol came from to see if there's any other threats lurking there.

[If it seems clear.] Seeing it clear, Merik checks the bodies for anything useful (mostly he's looking for any keys or bits of info that might be useful).

[If it doesn't seem clear, Merik will react to whatever he sees.]
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1078 on: March 05, 2014, 12:43:56 pm »

"See, big guy, [Hroksull (sp?), who seems impressed whenever somebody is downed], they just touch me and the die".


Edit:
Also, I congratulate Ashe on job well done and give him a small piece of a well-burnt gobo.
« Last Edit: March 05, 2014, 12:46:22 pm by Grujah »
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1079 on: March 05, 2014, 10:55:26 pm »

The hallway the patrol came from leads to yet ANOTHER set of those quickly-becoming-annoying thick stone doors. Nothing is coming or moving at the moment, at least.

The hobgoblins don't seem to have anything useful on their bodies - no paper, and no keys. Just broken weapons and smelly clothing. One has some unidentifiable meat in his pouch.
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1080 on: March 06, 2014, 08:28:20 am »

Hroksull realizes that many of these goblins do not appreciate honorable combat where you can smell the ragged breath of your enemy and concedes that he may need to even the odds the next time we're in a position of disadvantage. He hops over the garbage chute and gathers up the bows and arrows from the fallen goblins. He surveys the room quickly before returning to the rest of party. He awkwardly offers one of the bows to the group, its goblin size dwarfed ridiculously by his meaty hands.
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1081 on: March 06, 2014, 08:43:25 am »

"Sweet of you, Hroksy my old pal, but I do not have use for such primitive devices as weapons."
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1082 on: March 06, 2014, 09:52:02 am »

[I believe they are crossbows and bolts instead of normal bows and arrow so Veonis cannot even use the ammo.]

Veonis examine the crossbows, which he diffidently determined to be probably not as good as his own bow. Regretting his lack of any proper archery skill despite being an "elf", he looks at the rest of the part and see if the crossbows are of any use for them.

Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1083 on: March 06, 2014, 10:27:14 am »

Are there just two doors out of the room?
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1084 on: March 06, 2014, 10:37:15 am »

There are three exits (four, if you count "back down the hole") - the room the goblin crossbowmen were in, the tunnel the hobgoblin patrol came from, and the side tunnel (I believe it's visible on the map). That one has another faint glow visible in the distance. The dust in the passageway seems curiously undisturbed.
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1085 on: March 06, 2014, 12:51:46 pm »

Arcana check on the glowing dust.

Rolled 1d20+9 : 9 + 9, total 18
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1086 on: March 06, 2014, 01:34:36 pm »

The dust is not glowing. There is a glow off in the distance. Merik confirms that the dust is perfectly normal dust that just hasn't had anybody walk on it in a long time.
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1087 on: March 06, 2014, 01:40:13 pm »

"This dust is perfectly normal dust," Merik reports.
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1088 on: March 06, 2014, 01:44:10 pm »

[I admit I'm a little turned around, do I know which way would lead to the entrance?]
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1089 on: March 06, 2014, 02:31:21 pm »

"This dust is perfectly normal dust," Merik reports.
[hahhahahahaha, oh man.  This is why I love roleplaying]
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1090 on: March 06, 2014, 02:32:45 pm »

" It seems pretty clear that's not where our prisoner's will be found, I say we finish the task we were given.  Can anyone tell where the patrol came from?"
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1091 on: March 06, 2014, 03:00:49 pm »

"We should find way back to entrance so we know fast way out." With a wicked grin, Hroksull says, "And goblin guards on this side won't expect us to come up from behind. Silence all alarms."

[So yes, if we were to lay the maps over each other, which way seems likely to lead to the exit? I'm guessing the room with the crossbowmen has another way to access this hallway since a 10-foot-wide pit is an impractical feature for a home.]
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1092 on: March 06, 2014, 03:37:14 pm »

"I think that patrol came from the [top of the map door]. They came around the corner after finding us climbing the ladder."
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1093 on: March 06, 2014, 11:02:45 pm »

"We should find way back to entrance so we know fast way out." With a wicked grin, Hroksull says, "And goblin guards on this side won't expect us to come up from behind. Silence all alarms."

[So yes, if we were to lay the maps over each other, which way seems likely to lead to the exit? I'm guessing the room with the crossbowmen has another way to access this hallway since a 10-foot-wide pit is an impractical feature for a home.]

[To be fair, there was a cover on the pit that Hroksull lifted off - it was easy to miss in the description though. The exit is probably through the room the goblin crossbowmen came from.]
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1094 on: March 07, 2014, 08:23:18 am »

After ensuring that the goblinoids have nothing else of value, Hroksull slings one crossbow over a shoulder (Twin Strike could still work as long as I use my Move Action to reload?). He begins dragging the bodies toward the pit for easy disposal. The blood stains will be a giveaway, but goblins are not clean creatures. Perhaps tossing a few handfuls of dust and gravel will make the hallway look normal.

[OOC since Hroksull is not educated enough to think of these things, but I wonder if the glow represents something the goblins can't figure out, so maybe we can solve it and gain a boon. Or…it could be something the goblins fear and with good reason too.]
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1095 on: March 07, 2014, 05:42:45 pm »

[It might be a mystery we want to solve once we've found the prisoners though.]
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1096 on: March 07, 2014, 05:50:06 pm »

[True. It won't take long for the goblins to be on high alert, so we should plunge deeper into the keep.]
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1097 on: March 11, 2014, 05:24:27 pm »

[Bump? What are you all doing? Any healing?]
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1098 on: March 11, 2014, 05:41:10 pm »

Right. I use a surge to heal up.

I assume others will too, once we do let us open one of the normal doors. My vote is on the one at the top of the room.
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #1099 on: March 12, 2014, 05:26:13 am »

[I agree]
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