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Author Topic: [D&D 4e] Chapter 1: Rescue at Rivenroar  (Read 129295 times)

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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #975 on: February 06, 2014, 07:52:06 pm »

Sorry for not being very present - just got engaged  ;D, so I've been a bit busy lately.]

Congrats. Now get back to GMing, you slacker.
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #976 on: February 06, 2014, 09:34:27 pm »

[Do we need to check to climb?]

[Yes.]
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #977 on: February 07, 2014, 03:21:58 am »

[If we don't need to climb up in specific order, I'll roll first.]
Rolled 1d20+0 : 14, total 14

"Are there proper light source up there? We may consider bringing one up there in case we want to explore the dark tunnel."

WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #978 on: February 07, 2014, 04:23:31 pm »

[If we don't need to climb up in specific order, I'll roll first.]
This dice roll may have been tampered with!
Rolled 1d20+0 : 14, total 14
"Are there proper light source up there? We may consider bringing one up there in case we want to explore the dark tunnel."

Veonis scrambles up the rope, arriving beside Hroksull. The hallway is quite dark - the only light comes from Merik's hair, merrily blazing away at the bottom of the shaft.
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #979 on: February 08, 2014, 03:19:04 pm »

Merik uses the light from his glowing body to aid his climb.

Rolled 1d20+6 : 2 + 6, total 8
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #980 on: February 08, 2014, 07:01:14 pm »

Merik struggles, but eventually reaches the top. As he approaches the edge, Hroksull worriedly notices another light approaching from down the darkened tunnel. Someone or something is coming.
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #981 on: February 09, 2014, 10:01:49 am »

Hroksull silently pointed down the hall. Once Merik cleared the rope, Hroksull shook it violently, indicating to those below that trouble is coming.
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #982 on: February 09, 2014, 10:36:36 am »

awesome, I have a -1 to athletics...

Rolled 1d20-1 : 1 - 1, total 0
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #983 on: February 09, 2014, 10:36:50 am »

hahaha; that's the best.
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #984 on: February 09, 2014, 02:00:51 pm »

[haha, that's awesome.]

Merik draws his sword and attempts to find something to duck behind to hide the light he provides.

[Stealth check?]
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #985 on: February 09, 2014, 10:03:20 pm »

[Go ahead and roll it, but you glow and it's an empty hallway...]

Halfway up the rope, Derath slips and falls back to the floor below. He's bruised a little, and he and Beleren won't have time to reach the top before whatever's coming rounds the bend.

Rolled 1d10 : 5, total 5
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #986 on: February 10, 2014, 12:32:58 pm »

Rolled 1d20 : 11, total 11
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #987 on: February 10, 2014, 01:03:42 pm »

Assuming the rope is still being held...otherwise I suppose I'll wait

Rolled 1d20-1 : 6 - 1, total 5
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #988 on: February 12, 2014, 05:50:44 pm »

Merik glances frantically around the hallway, but can't find any place to hide. The other light stops moving, and a rough voice calls out something in Goblin.

[Derath and Beleren are still at the bottom.]
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #989 on: February 12, 2014, 06:08:54 pm »

Ruh roh.

Merik decides that catching whoever found them before they can alert the whole base is worth the risk. He rushes around the corner sword drawn.
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #990 on: February 13, 2014, 08:22:50 am »

Looking for a place to tie the rope off, Hroksull holds it tightly and braces for the next climber.
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #991 on: February 14, 2014, 07:08:35 am »

Merik rushes towards the light, nearly running into the arms of an entire hobgoblin patrol...

Roll initiative.

[Sorry for the slow pace of my updates - combat map coming on Monday.]
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #992 on: February 14, 2014, 12:13:28 pm »

[Any initiative bonuses for rushing them?]

Rolled 1d20 : 19, total 19
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #993 on: February 15, 2014, 02:10:15 am »

Rolled 1d20-1 : 2 - 1, total 1

Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #994 on: February 15, 2014, 11:00:07 am »

Rolled 1d20+2 : 6 + 2, total 8
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #995 on: February 15, 2014, 11:26:14 am »

is that rope tied off?
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #996 on: February 15, 2014, 12:00:04 pm »

That depends. I mentioned holding onto it if there is nothing to tie it off to, but I suppose I should make it obvious.

Tie off the rope to something secure. If nothing is available, continue holding the rope.
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #997 on: February 16, 2014, 07:44:45 pm »

Derath climbs again.  Boy, he wishes he had paid more attention in rope-climbing class.

Rolled 1d20-1 : 5 - 1, total 4
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #998 on: February 17, 2014, 07:30:24 pm »

Hroksull is still holding the rope.

Initiative checks for everyone else:

Derath
Rolled 1d20-1 : 10 - 1, total 9

Beleren
Rolled 1d20 : 11, total 11

Hobgoblin Soldier
Rolled 1d20+7 : 3 + 7, total 10

Hobgoblin Grunts
Rolled 1d20+4 : 18 + 4, total 22
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #999 on: February 17, 2014, 07:31:33 pm »

Almost forgot

Initiative for ????
Rolled 1d20+5 : 8 + 5, total 13
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