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Author Topic: [D&D 4e] Chapter 1: Rescue at Rivenroar  (Read 129792 times)

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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #925 on: January 09, 2014, 11:59:10 pm »

Veonis'll aid him too.
Rolled 1d20+6 : 1 + 6, total 7

shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #926 on: January 12, 2014, 07:01:36 pm »

aiding:

Rolled 1d20+7 : 14 + 7, total 21

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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #927 on: January 12, 2014, 07:02:50 pm »

also, use 2 surges to get to full.
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #928 on: January 13, 2014, 12:38:54 pm »

[I think that means I get +4?]

With the advice of the others Merik attempts once more to remove the shield.

Arcana:
Rolled 1d20+13 : 4 + 13, total 17


(adjust the numbers as needed if I misinterpreted.)
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #929 on: January 13, 2014, 12:39:39 pm »

[Well that's not a great roll, but it at least beats a DC 15, which we haven't hit on our attempts yet.]
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #930 on: January 13, 2014, 05:40:08 pm »

Despite the collective efforts of the party, the shield holds (though they do at least manage to prevent the backlash this time). Zerriksa is both exasperated and frightened. "I don't know how long we have before a patrol comes! If you can't magic the shield down, figure out something else... please..."
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #931 on: January 13, 2014, 07:09:44 pm »

Hroksull glanced uneasily at the magical contraption when he heard the word "patrol." So far, he had heard nothing through the door, but she seemed concerned about being discovered. Content that nobody was approaching the door, he propped one of the dead drakes on its stomach and placed its head on its front paws. He wrinkled his nose at the macabre farce, but it might just lure someone into a false sense of complacency. The large divet in the skull would be a giveaway, but Hroksull tilted the head so it was not immediately visible. He shoved the other corpse behind this one.

Hroksull then stood by the door and continued to listen. If a patrol should enter, then maybe he has time to shut the door behind them and prevent their escape.
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #932 on: January 14, 2014, 09:17:15 am »

[If we still wants to try, I will aid again]
Rolled 1d20+6 : 1 + 6, total 7


Veonis realized how terrible it would be if petrol find this room, he is too exhausted for an other battle and they are not going to be able to do anything else if the goblins find two dead drakes and an escaped prisoner. Veonis turned around and sees Hroksull trying to do preparation works, Veonis notices his arrow notably sticks out of one of the drake, he was going to try to make that less visible, but then he realize that such actions are basically futile - there are four corpse just outside in the entrance room.

The best he can think of now is capturing someone alive so as to know where everything is, or being captured alive.

Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #933 on: January 14, 2014, 09:18:41 am »

[:o]

[presumably that is also Veonis' expression]

Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #934 on: January 14, 2014, 10:44:03 am »

You guys go, I am going to catch up when I get her out, how about that?
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #935 on: January 14, 2014, 01:35:52 pm »

[More assist rolls please?]

[Well while we try this again we might as well talk to her.]

"What can you tell us about the goblins? How many are there? Where are they keeping the other prisoners?"
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #936 on: January 15, 2014, 11:50:03 am »

"The main entrance was the only way here, right?  Is that where the patrols would come from?"  [a question to the lady]

aiding:
Rolled 1d20+7 : 4 + 7, total 11
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #937 on: January 16, 2014, 05:23:09 pm »

Zerriksa sighs. "I'm sorry, I probably won't be very helpful to you. I don't really remember how many goblins there were - only a dozen or so that brought me back, but some others had stayed here. I don't know where the others are, since they threw me in here right away." She at least knows the answer to Derath's question, though: "There's only the one set of doors. I don't think anyone's coming down the garbage chute, but I guess they could." She indicates a hole in the ceiling over one corner of the drakes' room - apparently, the goblins dump their trash and food for the drakes down that way.
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #938 on: January 16, 2014, 06:55:40 pm »

[Grujah can you roll to aid again? it's our best shot, though the RNG seems to dislike us right now.]
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #939 on: January 17, 2014, 08:46:33 am »

[As a point of housekeeping, would anyone object to the person making the skill check rolling for the assists as well? May resolve the action more quickly, and the person making the roll doesn't have to scroll back through previous messages to count the +2s. Just look at the sheets and make the rolls based on them. Any that make DC 10 can add the +2 retroactively.]

Hroksull perked up when he heard of the garbage chute. He wasn't sure if it would be wide enough for his frame, but he realized sickeningly that the sort of "garbage" goblins would dispose of could very well be full-sized humanoid corpses. He chanced another peek through the door to ensure no one was coming and examined the hole in the ceiling.
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #940 on: January 17, 2014, 09:22:54 am »

AIDING

+I willl roll like 20 and jorbl will roll 2 after that, btw.

I hate thaat a geneasi swordsmen is apparently more familiar with this arcane trap than myself.

Rolled 1d20+6 : 8 + 6, total 14

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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #941 on: January 17, 2014, 02:03:38 pm »

[@Grujah: I'm a master of magic swords and wards. :) Blame Axxle.

@Kuildeous: That would be a good bit of housekeeping to speed things up.]

"Alright I think I've got it this time."

Rolled 1d20+13 : 20 + 13, total 33
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #942 on: January 17, 2014, 02:03:59 pm »

[BOOM! Crits on skill checks!]
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #943 on: January 17, 2014, 06:08:13 pm »

The hole in the ceiling had rough-cut rock sides. It didn't look like it was originally part of the catacombs' design, but it also was a lot older than the goblins work. Getting a rope up there would be very tricky, but maybe not completely impossible.

Meanwhile, with the full concentration of the arcane members of the party, the shield finally collapses and Zerriksa stumbles out. "About time," she mutters. "Thank you all the same. What's the plan now?"

As the party considers this, they take the time to look more fully around this antechamber. Despite some drake damage and goblin graffiti, the murals and tombs remain mostly intact. One alcove looks to have recently been the resting place of a drake - and the lid is cracked open. Derath feels drawn to it, and wandering over discovers the body of some long-dead cleric or paladin. It is readily apparent merely by the feel that this was a holy man. Miraculously, the chainmail he wears and the rod clasped in his skeletal hands remain as bright and clean as the day they were forged.
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #944 on: January 17, 2014, 06:44:59 pm »

[Hooray, magic treasure. What are the mechanics of identifying magic stuff in this version?]
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #945 on: January 17, 2014, 08:17:05 pm »

(There really aren't any. I can just tell you the stats.)

Rod of Divinity +1
+1 to attack rolls and damage, +1d6 damage on a critical hit
Power (Daily): Free Action. Trigger: hit with a divine attack power using this rod. Effect: You gain one extra use of your Channel Divinity power during this encounter.

Divine Retribution Chainmail +1
+1 AC
Power (Encounter): Immediate Reaction. Trigger: An enemy hits you with a melee or a close attack. Effect: Until the end of your next turn, you gain a bonus to damage rolls against the triggering enemy equal to the armor’s enhancement bonus.

Only Derath can use the rod, but either he or Veonis could wear the armor.
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #946 on: January 17, 2014, 09:55:19 pm »

Hroksull continued to mull over the idea of wriggling his way up the chute with a rope for a surprise attack, but he looked with concern at Zerriksa. Obviously she would not want to travel that way. As much as he wanted to strike at the goblins from the inside, he considered her safety to be more important. Perhaps if she stayed with the horse, she could tend to any other prisoners that were freed.

Then, maybe that hole...
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #947 on: January 18, 2014, 01:07:00 am »

Veonis is attracted to the magical chain mail, but then he realized that he would be grave robbing if he take it. It probably would not be useful for the dead men anymore, but Veonis hesitates to takes things from someone else's tomb.

He agrees that taking Zerriksa outside of this castle would be the best, judging from last night's experience the goblin don't seem to petrol the outsides.

shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #948 on: January 21, 2014, 11:45:42 am »

Derath takes the Rod of Divinity, exchanging his current staff for the one in the tomb. "May Erathis bless you eternally for this gift; I vow to bring your resting place its deserved sanctity."

To Veonis: "From beyond the grave, he is granting us tools to bring him eternal peace...surely he wishes for you to have this."

[if Veonis is still uncomfortable, Derath would also switch chainmail with the entombed priest]
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #949 on: January 21, 2014, 12:43:03 pm »

[Do we want to try and climb up the hole or just go back the way we came and explore some more?]
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