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Author Topic: [D&D 4e] Chapter 1: Rescue at Rivenroar  (Read 129299 times)

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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #850 on: December 10, 2013, 07:19:56 am »

Minor: Quarry bottom drake
Standard: Hit and Run bottom drake
Move: Move to B16 via F16

attack 1d20+6 : 16 + 6, total 22
damage 1d10+5 : 9 + 5, total 14
quarry 1d6 : 1, total 1
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #851 on: December 10, 2013, 07:20:23 am »

And of course I'm perfectly capable of hitting the drake that we're not focusing on. Stupid RNG.
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #852 on: December 11, 2013, 10:27:37 pm »

Standard: Second wind to heal for 7 HP. (+2 to all defenses)

Keep mark up on upper Rage Drake. (-2 on future attacks that do not target me and I can reduce it's damage if it hits someone after attacking someone other than me)
Use action point for a second standard action:
Sweeping Frostblade on both Drakes
Top:
Rolled 1d20+7 : 20 + 7, total 27

Bottom:
Rolled 1d20+7 : 8 + 7, total 15


Damage (1/2 damage on misses)
Rolled 1d8+4 : 7 + 4, total 11


Targets are both immobilized on hit or miss, but if it hits they are immobilized until they save.

Move action: Shift to C16
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #853 on: December 11, 2013, 10:28:45 pm »

[There's a lot going on there so maybe double check I did it all correctly. I'm pleased with the crit though. :)]
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #854 on: December 12, 2013, 07:39:07 am »

mantle of the Infidel ontop dragon

Rolled 1d20+4 : 20 + 4, total 24
Rolled 1d6+4 : 1 + 4, total 5
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #855 on: December 12, 2013, 07:43:23 am »

I use action point as well; I believe I can hit both dragons with Maledictor's Doom (minor, automatic) and Whispers of Defeat.

action surge gives me +3 to attack

Top dragon, then bottom.
[roll]
1d20+7
1d20+7
[\roll]


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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #856 on: December 12, 2013, 07:44:00 am »

Rolled 1d20+7 : 17 + 7, total 24
Rolled 1d20+7 : 11 + 7, total 18
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #857 on: December 12, 2013, 07:48:53 am »

Very nice.  when we hit them with fear-attacks we can shift them 1 square for next turn.

Shift bottom drake to G12 from the fear-attack hit.

Hit both with encounter power, so they are -2 to hit against me.

Top drake has -4 from marked condition instead of -2, from Mantle of Infidel

Both have another -3 to attack rolls to everyone (and -1 saving) from the MaledictorsDoom/WhispersofDefeat.  Also take 9 psychic damage when missing.
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #858 on: December 12, 2013, 08:03:28 am »

We are totally not focusing on 1 guy only.  ;D
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #859 on: December 12, 2013, 08:06:40 am »

(I thought we were focusing on the top guy?)
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #860 on: December 12, 2013, 08:20:00 am »

We are, but both of them have taken damage so far :P
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #861 on: December 12, 2013, 09:46:20 am »

(I thought we were focusing on the top guy?)

Sorry, I had to hit the bottom guy in order to disengage from him safely. I didn't expect him to get all up in my goliath grille. Now that I have more maneuverability, I can focus on the top drake again.

Speaking of which, the bottom drake currently has my quarry, though that will eventually change.
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #862 on: December 12, 2013, 05:26:02 pm »

I use action point as well; I believe I can hit both dragons with Maledictor's Doom (minor, automatic) and Whispers of Defeat.

action surge gives me +3 to attack

Top dragon, then bottom.
[roll]
1d20+7
1d20+7
[\roll]

Ugh. I hate to mention it, but you cast both of those powers last turn; and they're both encounter powers, so you can't use them again this fight. The rest of your turn stands (nice crit!), but you'll have to redo any action point action.
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #863 on: December 12, 2013, 05:51:54 pm »

I don't think you've added my damage yet? My crit did 12 damage to the top drake, and the damage roll and miss did 5.5 (not sure if you round up or down in this system) on the bottom drake.
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #864 on: December 12, 2013, 07:42:20 pm »

dang, then there's no reason to take the action point now.
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #865 on: December 13, 2013, 06:36:52 am »

[Damage is updated now; I usually only update the top post when I'm updating the map here too.]

Trapped by the ice of Merik's spell, the lower rage drake can do nothing but snarl and manage to free himself. The upper snaps at Veonis:

Rolled 1d20+5 : 9 + 5, total 14
Rolled 1d10-5 : 9 - 5, total 4


But this distraction (and the fact that Merik got a hit on him) keeps him from working as effectively to break his icy bonds:

Rolled 1d20 : 14, total 14
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #866 on: December 13, 2013, 06:40:04 am »

Nevertheless, ice cannot long hold a rage drake. The respite bought was all too brief.
« Last Edit: December 19, 2013, 09:23:43 pm by WinterSpartan »
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #867 on: December 13, 2013, 07:10:52 am »

I could blast them both with my daily, but I do not think that's what we are planning. Probably later when I can finish him off and damage the other one.

I say to the old women:
"I can disable the trap, but we need to deal with the drakes first. In meanwhile, where are the others, what do you know about the situation here?"

I cast Frostbind on top drake:
vs Fort
Rolled 1d20+4 : 18 + 4, total 22


if hit, -2 to Reflex saves and also this much damage:
Rolled 3d6+7 : 6, 4, 1 + 7, total 18


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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #868 on: December 13, 2013, 09:04:14 am »

Let's see if we can get this sucker down.

Minor: Quarry the top drake
Move: Shift to B15
Standard: Twin strike the top drake

Battleaxe 1d20+6 : 12 + 6, total 18
Damage 1d10+1 : 7 + 1, total 8

Hand axe 1d20 : 19, total 19
Damage 1d6+1 : 4 + 1, total 5

Quarry 1d6 : 6, total 6


This is assuming it's still alive after Grujah's mighty strike. If it is down (unlikely), then I'd move to a different spot and apply the attacks to the bottom drake (except my minor action would be to do Stone's Endurance instead).
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #869 on: December 13, 2013, 09:05:41 am »

Oops, forgot to add my bonus to my second weapon, but it is a solid hit regardless.

At least the RNG is treating me better this time.
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #870 on: December 13, 2013, 09:06:43 am »

He is alive, he took 35 damage and wasn't even bloodied.
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #871 on: December 13, 2013, 11:06:09 pm »

Belenor bloodied it, so it has between 71 and 106 hp. It's now taken 72 damage. It looks both extremely angry and also close to death.
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #872 on: December 16, 2013, 02:37:00 am »

[Oh hey, I'm up. I don't really have anything useful to do except walk up to it and hit it. So I guess I can do that.]

Move: Shift to C15
Standard: Booming Blade at wounded drake.

Rolled 1d20+7 : 3 + 7, total 10

Rolled 1d8+4 : 2 + 4, total 6


Seeing the drake break free Merik shifts back in and swats at with his electrically charged blade.
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #873 on: December 16, 2013, 02:37:46 am »

Seeing his swat ineffective, Merik swears under his breath in the language of elementals.
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #874 on: December 18, 2013, 12:34:15 pm »

[Bump?]
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