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Author Topic: [D&D 4e] Chapter 1: Rescue at Rivenroar  (Read 151269 times)

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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #800 on: November 23, 2013, 01:30:59 pm »



The drakes' teeth and claws strike viciously into their targets.

Party's up.
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #801 on: November 23, 2013, 02:25:49 pm »

Where is the woman?
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #802 on: November 23, 2013, 02:56:53 pm »

In another small room through the door at D-E0. I'll have to see if I can't get that added to the map, if you're headed that way.
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #803 on: November 23, 2013, 04:37:51 pm »

[How to AoO (Oportunity Attacks) work now, with large creatures as these? When do I trigger them?  like, if I went, C7 B6 B3 D1.

And I guess going straight through them both is not a good idea]
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #804 on: November 23, 2013, 05:11:07 pm »

Moving from B6 to B5 would trigger the opportunity attack - you left one square adjacent to it and entered another.
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #805 on: November 23, 2013, 06:53:07 pm »

And B5-B4? Or he gets only one Aoo per round?
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #806 on: November 23, 2013, 10:54:00 pm »

You can only provoke one AoO per enemy per turn, but each of you could provoke one. (So each drake could get one on you and one on Merik, but neither drake could get two on you.)
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #807 on: November 24, 2013, 02:08:25 pm »

[Focus on the top one? (Hope I don't die?)]
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #808 on: November 24, 2013, 06:21:00 pm »

I'l move to F8-I5-I4 (6 moves), than use standard action to move to I2-H1-E1. I wanna try and save the granny.
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #809 on: November 25, 2013, 09:50:02 am »

I'l move to F8-I5-I4 (6 moves), than use standard action to move to I2-H1-E1. I wanna try and save the granny.

[She's still got that shield up so I assume she's safe for now, but maybe you can convince her to drop it and let you get her out of there.]
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #810 on: November 25, 2013, 09:56:19 am »

Move: Shift to E5.
Minor action: Sigil of Shielding on top drake.
Standard Action: Booming Blade on top drake.

Vs AC
Rolled 1d20+7 : 2 + 7, total 9


Damage:
Rolled 1d8+4 : 6 + 4, total 10


[If the top one hits me I would like to use Firepulse, DM can roll it for me.]
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #811 on: November 26, 2013, 04:02:39 am »

Move: Move to B6
Standard: Guiding strike on the top drake (penalize AC)
Vs AC
Rolled 1d20+7 : 3 + 7, total 10

Damage
Rolled 1d8+4 : 4 + 4, total 8


[I just notice that I completely forgot this ability:
Virtue of Prescience - When an enemy hits an ally, with 5 squares of you, ally adds your Wis mod to that defense until the end of the attacker's turn.
I would activate this the next time if possible]

Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #812 on: November 26, 2013, 09:37:11 am »

Hroksull grimaced as the drake's claw slashes open his forehead. Blinking the blood out of his eyes, he knew he had to retreat to a safer position and regain his thoughts. Swinging the ax in a wide arc, he hopped backward out of reach and maneuvered himself to a different spot, cautiously watching it and keeping Merik between the two of them.

Minor action: Hunter's quarry on the top drake.
Standard action: Evasive Strike on the top drake. Shift to G8.
Move action: Move to H6.

attack 1d20+6 : 6 + 6, total 12
damage 2d10+5 : 1, 8 + 5, total 14


((Shouldn't Hroksull now have only 15 hit points left?))
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #813 on: November 29, 2013, 06:12:02 pm »

No, 17 should be right - he was at full health and took 14 damage.

I believe only Derath is still up.
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #814 on: November 29, 2013, 06:30:12 pm »

[We're not very good at rolling dice guys.]
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #815 on: November 30, 2013, 08:14:48 am »

[We're not very good at rolling dice guys.]

[Well, I seem to be.]
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #816 on: November 30, 2013, 08:17:55 am »

I'l move to F8-I5-I4 (6 moves), than use standard action to move to I2-H1-E1. I wanna try and save the granny.

[She's still got that shield up so I assume she's safe for now, but maybe you can convince her to drop it and let you get her out of there.]

[She did yell that she needs somebody to get her out of there, and I am not sure how long will the shield work]
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #817 on: November 30, 2013, 01:45:09 pm »

I'l move to F8-I5-I4 (6 moves), than use standard action to move to I2-H1-E1. I wanna try and save the granny.

[She's still got that shield up so I assume she's safe for now, but maybe you can convince her to drop it and let you get her out of there.]

[She did yell that she needs somebody to get her out of there, and I am not sure how long will the shield work]

[I would assume until the end of the fight, or there would be some sort of telltale flickering that it was about to die, but maybe we can get her out without killing these guys. It's not a terrible idea.]
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #818 on: December 01, 2013, 01:58:24 pm »

(sorry guys; I see i'm up too busy to line up maps and stuff now...off V/LA tomorrow)
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #819 on: December 04, 2013, 07:21:08 am »

[Shraeye?]
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #820 on: December 04, 2013, 02:28:13 pm »

Cast Maledictor's Doom minor action, and then Whisper's of Defeat (close burst 5 should affect both, yes?)

Whisper's on D4, then G3 drake
Rolled 1d20+4 : 6 + 4, total 10
Rolled 1d20+4 : 2 + 4, total 6
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #821 on: December 04, 2013, 02:47:13 pm »

[Can I 'belatedly' use Minor to summon Ashe?)]
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #822 on: December 04, 2013, 09:26:58 pm »

[Can I 'belatedly' use Minor to summon Ashe?)]

[Sure. Also, I'm sort of impressed - 5 player turns and 5 attack rolls later, none of you has a single hit. I guess you're trying to gently persuade the drakes to cooperate? :P]

The drakes converge on Merik, trapping him between the two of them and both snapping ferociously.

Rolled 1d20+10 : 20 + 10, total 30
Rolled 1d10+4 : 3 + 4, total 7


Rolled 1d20+10 : 6 + 10, total 16
Rolled 1d10+4 : 1 + 4, total 5


[Those rolls take into account their flanking bonus, as well as the Maledictor's Doom penalty. If one hits by less than 3, I'll apply Veonis's Virtue of Prescience (which we HAVE forgotten entirely to this point) to make it miss; if one hits at all, I'll apply Firepulse.]
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #823 on: December 04, 2013, 09:30:37 pm »

Merik shouts in pain as the first drake's jaws clamp down on his torso. It also gets a faceful of of magma for its pains, though.

This dice roll may have been tampered with!
Rolled 1d20+6 : 11 + 6, total 17 This dice roll may have been tampered with!
Rolled 1d6+4 : 4 + 4, total 8

And the party is able to act again.

[The "grab the prisoner and run, slamming the door behind us" strategy might not be an awful one, now that I think about it. At least, with the start you're off to.]

« Last Edit: December 04, 2013, 09:31:48 pm by WinterSpartan »
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #824 on: December 05, 2013, 08:56:57 am »

Well, that setup is not what I had in mind.

So none of us hit the top one. In theory, we could focus on the bottom one since I'm in easy flank position, but that'll screw over the PC at the top (sorry, still can't identify by picture yet).

I can easily disengage from the bottom drake and move up to attack the top drake. I just want to make sure that this is preferred. Otherwise, I'd be happy to shift to flank the bottom one, but I think our maneuverability is reduced while the top one is alive.

I suppose there could be a part 2 to this scenario: Escape from the Goblin prison.
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