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Author Topic: [D&D 4e] Chapter 1: Rescue at Rivenroar  (Read 129224 times)

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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #775 on: November 14, 2013, 11:22:27 am »

Veonis follows Hroksull.

shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #776 on: November 14, 2013, 01:27:41 pm »

Derath follows along as well.
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #777 on: November 14, 2013, 10:46:24 pm »

The party descends into the darkness, by the light of Merik's merrily blazing hair. The staircase ends at yet another pair of stone doors. The sounds from the other side of the door are louder - they seem to be made by more than one large beast. But the keener-eyed of the party notice what Hroksull had above - though the light from the sun is no longer visible, Merik is not the only source of light. A strange blue light seeps under the door, and a faint buzzing sound can be heard when snarls and roars aren't interrupting it.
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #778 on: November 15, 2013, 12:58:53 pm »

[Arcana check.]

Rolled 1d20+9 : 10 + 9, total 19
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #779 on: November 18, 2013, 07:28:10 am »

Merik senses some sort of magical shield, the source of the blue light and the buzzing. It's a defensive force, not offensive, and doesn't seem directly connected with whatever beasts lie within.
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #780 on: November 18, 2013, 10:12:01 am »

"Hmmm, I think there's a shield of some sort here. Something unusual and magical."

Merik tries the door, but doesn't open it all the way.
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #781 on: November 18, 2013, 01:45:30 pm »

As a child, Hroksull loved to play "Monster in the Dark" with the other kids. He often got pretty good at it. One of the children would make the noise of a fearsome predator, and another child would imitate an easy-to-hunt animal that had a deceptive growl. The other children would feel their way in the dark and try to discover the child imitating the lesser animal. Those children who found the fearsome predator were tagged and knocked out of the game (literally as Hroksull got older).

Perhaps this growl was something that he and the other children learned about.

((Doing Nature check now. Apply whatever penalties for not seeing it. Hopefully even if I fail this roll, it can be used once the door is open?))

Nature 1d20+9 : 12 + 9, total 21


((Oh, and if I didn't say it already, I'll spend a healing surge to put me to full.))
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #782 on: November 18, 2013, 06:02:08 pm »

Merik discovers that the door will open inward quite easily; it's not latched.

[Hroksull's nature check is fine; I'll use the 21 when the door's open. For now, based only on sound...] Hroksull identifies the roars as belonging to some sort of drake - carnivorous reptiles that vary in size (depending on the breed) from smaller than a cat to larger than a horse. Unlike dragons, they are not sentient; they possess only animal intelligence. He can't tell which type of drake is making the noises, though it's certainly one of the larger ones.
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #783 on: November 18, 2013, 06:09:27 pm »

Merik pushes the door open carefully ready to slam it shut if something rushes at the door.
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #784 on: November 19, 2013, 01:42:15 pm »

[What do I see?]
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #785 on: November 19, 2013, 02:02:38 pm »

[Right, sorry, was hoping to get the map up last night but ran out of time. I'll get it up this evening whenever you lot charge in there.]

This room is the final resting place of the Von Urstadts - or some of them, anyway. The bodies lie in alcoves around the walls of the room, and the wall is covered with more murals like the one atop the stairs, showing valiant knights and paladins defeating monsters of all descriptions. Sadly, most of these have been badly defaced by the passage of time and by goblin destruction and graffiti.

The goblins have also used this chamber as a stable for two rage drakes - the creatures responsible for the noise. Large, red, and angry, they're only tenuously domesticated. The goblins have apparently been feeding them by throwing food down through a hole in the ceiling that leads to a dark passageway above; beneath the hole, a pile of bones gives testimony to this. Peering through the crack, Merik doesn't think the drakes have noticed him yet - but they certainly will if he fully opens the door.

Another chamber opens up from the far side of this one, and it's the source of the blue glow and the buzzing noise. An old woman is sitting on the floor inside a large, blue dome, which seems to be keeping her safe from the drakes but also keeping her trapped inside. She matches the description of Zerriksa, one of the captured villagers.
« Last Edit: November 19, 2013, 10:33:57 pm by WinterSpartan »
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #786 on: November 19, 2013, 02:08:43 pm »

Merik gently pulls the door shut and let's everyone know what he saw.

"I think we have to go in and save her. Whatever is causing that magic shield won't protect her forever. Does anyone have any preparations or plans they would like to complete before we rush in?"

[Tactically let's try to focus on whichever is closest to us to bring it down quickly before hurting the other one.]

We should probably roll relevant checks to see what we know about rage drakes?
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #787 on: November 19, 2013, 05:34:06 pm »

Hroksull's already rolled his, but for everyone else:

Veonis
Rolled 1d20+4 : 10 + 4, total 14

Derath
Rolled 1d20+4 : 11 + 4, total 15

Merik
Rolled 1d20+3 : 7 + 3, total 10

Beleren
Rolled 1d20 : 14, total 14
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #788 on: November 19, 2013, 05:37:18 pm »

Rage Drake
AC 17, Fort 17, Reflex 15, Will 15
Rage drakes are vicious predators that will fight until killed. When wounded, they seem to grow more ferocious.

Information going to Hroksull.
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #789 on: November 19, 2013, 05:46:30 pm »

[I think functionally that means they get a big buff when bloodied. More reason to focus fire one of them.]
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #790 on: November 20, 2013, 05:39:24 am »

One (two) of us can distract them (Hroskull, he is buff? Me, I have the higest range?) while others save the granny?

We should also check the other chamber.
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #791 on: November 20, 2013, 08:54:31 am »

But the shield also traps the granny, so she may not be rescued quickly enough.
And presumably the doorway is large enough for the drakes to go out (and chase after us after the rescue if we decide to run away) so they are not trapped in their stable.

shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #792 on: November 20, 2013, 09:39:38 am »

"But wait.  The door wasn't latched before.  What kept them here?"
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #793 on: November 20, 2013, 10:26:28 am »

"Lack of opposable thumbs?"
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #794 on: November 20, 2013, 10:42:27 am »

"Maybe they have free reign. Goblins trained these. They eat anything without goblins. They aren't wild."

((What would it take to assert command over a "tamed" rage drake? I'm sure it's hard as hell, but it might be an amusing attempt before going to Plan B.))
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #795 on: November 21, 2013, 07:18:39 am »

"Lack of opposable thumbs?"

[Yup. Hard to open a "pull" door without them.]

"Maybe they have free reign. Goblins trained these. They eat anything without goblins. They aren't wild."

((What would it take to assert command over a "tamed" rage drake? I'm sure it's hard as hell, but it might be an amusing attempt before going to Plan B.))


[Hmmm. Adult rage drakes normally can't be tamed, but these ones already are (just by someone else)... I suppose this would be a series of Nature checks, maybe with some Diplomacy or Intimidate thrown in. You'd need multiple successes.]
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #796 on: November 21, 2013, 06:12:51 pm »

[I'm going to rush into the room soon if anyone wants to add anything, do anything.]
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #797 on: November 22, 2013, 03:06:39 pm »

[Well haven't heard anything so...]

Merik pushes the door open and rushes at the nearest rage drake, his sword raised over his head.
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #798 on: November 23, 2013, 01:22:42 pm »

Initiative:

Rage Drakes:
Rolled 1d20+3 : 16 + 3, total 19


Hroksull:
Rolled 1d20+3 : 13 + 3, total 16


Beleren:
Rolled 1d20+1 : 7 + 1, total 8


Merik:
Rolled 1d20+1 : 13 + 1, total 14


Derath:
Rolled 1d20 : 2, total 2


Veonis:
Rolled 1d20-1 : 9 - 1, total 8
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #799 on: November 23, 2013, 01:28:25 pm »

The party bursts into the room on Merik's heels, causing the drakes to snap immediately to attention and pounce on Merik and Hroksull. The old woman in the other room is also startled, and calls (though her voice is muffled by the shield) "What? Who's that? Whoever you are, get me out of here!"

[Note: I placed you on the map in the order that you rolled initiative. If you for future want a "standard marching order", let me know.]

First drake's charge, on Hroksull:
Rolled 1d20+10 : 20 + 10, total 30
Rolled 1d6+4 : 4 + 4, total 8


Rolled 1d20+10 : 15 + 10, total 25
Rolled 1d6+4 : 2 + 4, total 6


Second drake's charge, on Merik:
Rolled 1d20+10 : 12 + 10, total 22
Rolled 1d6+4 : 2 + 4, total 6


Rolled 1d20+10 : 11 + 10, total 21
Rolled 1d6+4 : 1 + 4, total 5

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