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Author Topic: [D&D 4e] Chapter 1: Rescue at Rivenroar  (Read 129278 times)

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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #750 on: October 28, 2013, 06:26:42 pm »

[Spend one surge to gain 11 HP (7+4).]

In a low voice Merik says "The alarm does not appear to be tripped, but we probably don't have all day. Eventually someone will enter or leave this place or come to check on the guards. Where do you think we should go?"
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #751 on: October 28, 2013, 06:52:20 pm »

((Hmm, I'd be 1 HP over if I spend 3 surges. Just wondering if that'd be a good idea. Not sure if there may be a more efficient use of surges later on.

For now, spend 2 surges to gain 18 HP. May spend a third if it seems to be a good idea.

Definitely will need to play with the movement part of the striker in the next fight.))
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #752 on: October 28, 2013, 07:10:02 pm »

[just one surge, +10 and back to full]

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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #753 on: October 28, 2013, 07:38:53 pm »

((Hmm, I'd be 1 HP over if I spend 3 surges. Just wondering if that'd be a good idea. Not sure if there may be a more efficient use of surges later on.

For now, spend 2 surges to gain 18 HP. May spend a third if it seems to be a good idea.

Definitely will need to play with the movement part of the striker in the next fight.))

[If you're only going to waste 1 HP in spending the surge it's probably worth spending.]
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #754 on: October 29, 2013, 08:55:42 am »

[What do Veonis know of those "ancient noble families"?]

History?
Rolled 1d20+6 : 18 + 6, total 24

WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #755 on: October 30, 2013, 07:25:37 am »

The Rivenroar family, whose castle this once was the catacombs of, were wealthy and powerful nobles during the long-ago reign of the Dragon Emperor. But something happened, and the Emperor attacked this castle and destroyed it, scattering or utterly destroying House Rivenroar.

The Von Urstadts' fortune was closely linked to the Rivenroars - they were knights, paladins, and seneschals for them. They seem to have had a falling-out with the Rivenroars before the Emperor did, and descended into obscurity.

When the Von Urstadts fell, the Von Jallachs rose. Veonis doesn't remember much about them, since their time as the Rivenroars right-hand men was very brief.
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #756 on: October 30, 2013, 08:29:03 am »

Hroksull painfully got to his feet. He surveyed the carnage around him and looked down at his battered body. Clearly, Hroksull displeased Kord in some way, for he caught a glimpse of the empty hunting grounds. It would have been a bad time to die. Kord's promise was that the more enemies you defeat through strength, the more plentiful the quarry in the hunting grounds. Hroksull felt a need to save the weaker people, but he learned a valuable lesson. Though the goliath could better withstand harsh environments, his training did not involve deflecting swords and arrows.

Humbled by the experience, Hroksull knelt in the corner of the room in supplication to Kord. In the language of Giants, he swore to the god of strength that he would strive to demonstrate his prowess and fell many opponents. After the prayer concluded, Hroksull grimly stood up and faced the doors previously guarded by the goblins. With a renewed vigor, he said, "Goblin wanted down that hall. So do we."

((Spending 3 surges to be fully healed. Also, checking the weapons of the hobgoblins. Having the hand axe in the off hand is great for versatility but not so great for damage. Carrying an extra one-handed weapon would be good. ))
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #757 on: October 30, 2013, 09:23:07 am »

Veonis tries to think of how the ancient family can be connected with goblins but don't have any idea considering they have faded long before the invasion from goblins. Perhaps the goblins just settled in whatever ruin they found?
The brazier does remind him of the gnomes that Morrik the goblin mentioned, which might have made traps. And Catacomb with gnomes' dead pets? Those connection get Veonis nervous of what they might have to face, "Maybe I should just forgot about those non-sense." he thinks to himself, but still decides to tell others about his concerns.

Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #758 on: October 30, 2013, 10:48:37 am »

Merik goes to look at the door marked Von Urstad, he listens at it to see if he can hear anything, if not, he carefully tries the door to see if it is locked.
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #759 on: October 30, 2013, 02:37:24 pm »

[Sorry Kuildeous, Merik is curious about the Von Urstad's apparently.]
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #760 on: October 30, 2013, 06:35:30 pm »

Merik hears nothing through the thick stone. The door is not latched when he tries it, though.
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #761 on: October 30, 2013, 06:38:39 pm »

Merik pushes open the door with one hand and peers inside. In his other he keeps his sword at the ready.
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #762 on: October 31, 2013, 07:12:28 am »

As soon as the door creaks open, Merik's ears pick up the sound of snarling, though he can't see whatever is making the noise. Another staircase winds further down (and to the right) into the dark, but this one's walls are decorated with a chipped and faded fresco showing knights riding pegasi above the clouds.

Perception:
Rolled 1d20+1 : 3 + 1, total 4
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #763 on: October 31, 2013, 07:12:41 am »

That's all Merik observes.
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #764 on: October 31, 2013, 08:34:59 am »

What do you make of that hall?  I feel that our captives are down the hall Hroksull pointed out...but it seems we've stumbled across something perhaps larger.
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #765 on: November 01, 2013, 08:25:57 am »

Intrigued by the possibility that things may not be as simple as they appear, Hroksull steps over to Merik and peers into the room beyond.

Perception 1d20+7 : 9 + 7, total 16
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #766 on: November 01, 2013, 08:54:56 am »

Derath makes a quick check of both open doors and then kneels to pray to Erathis for guidance, for some knowledge of what lies down each path.  But feeling unsettled, he looks towards the closed door for a bit.  He feels drawn toward the unknown, but satisfies the itch simply by putting his ear against the door.

Riverroar/VonUrstadt/VonJallach (through closed door) perception (in order):
Rolled 1d20+4 : 5 + 4, total 9
Rolled 1d20+4 : 3 + 4, total 7
Rolled 1d20+4 : 20 + 4, total 24

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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #767 on: November 01, 2013, 06:12:09 pm »

Hroksull hears the same snarling as Merik. He can't be sure, but thinks he also can make out a very faint blue glow far off in the darkness.

Derath listens very closely at the closed door. At first he hears nothing, but then there comes a brief confused sound that seems like the scurrying of many small clawed feet at a distance from the door. After a moment it is silent again.
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #768 on: November 06, 2013, 05:55:31 am »

Do goblins have clawed feet?

Veonis attempts to look into the door that Hroksull looked, to see if he can see what humans can't with their vision.
Rolled 1d20+4 : 2 + 4, total 6


[Or maybe we should move on? I am willing to go on to anywhere.]

Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #769 on: November 06, 2013, 09:23:45 am »

((Hroksull believes that going the direction that the goblins were heading is the more direct route, but he's not very imaginative. He would go along with any insistence that we check out a different door.

I read a Cracked article about certain video game tactics that wouldn't translate well in the real world. For example, you know the boss is behind Door #1, but you go through Door #2 first so that you can clear out loot. A firefighter goes straight to where the bodies are. He doesn't stop at a bookshelf first to look for a hat.

Although, the more tactical-minded people could certainly pose the scenario that exploring a side passage could lead us down a route that circumvents most of their defenses.))
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #770 on: November 06, 2013, 10:17:21 am »

Do goblins have clawed feet?

Nope.

Veonis attempts to look into the door that Hroksull looked, to see if he can see what humans can't with their vision.

Aaand that's also a "no, he can't."
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #771 on: November 06, 2013, 10:29:02 am »

[I don't have a strong opinion about this, but I think side routes tend to be more fun, and I'm making Merik think the same thing. (or that they're tactically superior for some aforementioned reason.) If anyone feels strongly one way or the other let me know, but if left to my devices Merik will eventually wander down that pathway that he's opened.]
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #772 on: November 14, 2013, 09:53:48 am »

[Should I assume that Merik does so, then? I haven't heard any disagreement. Or, well, anything at all.]
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #773 on: November 14, 2013, 09:56:32 am »

[Yup!]

Merik wanders towards the snarling sword at ready.
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #774 on: November 14, 2013, 11:02:10 am »

Hroksull lurks behind Merik. He keeps his eyes open for any possible traps, though the snarling hints that a loose cobblestone would be the least of his worries.
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