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Author Topic: [D&D 4e] Chapter 1: Rescue at Rivenroar  (Read 129339 times)

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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #700 on: October 10, 2013, 07:41:21 pm »

Mantle on the Infidel on the I4 soldier.  Boom.

Rolled 1d20+4 : 10 + 4, total 14
Rolled 1d6+4 : 3 + 4, total 7
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #701 on: October 11, 2013, 05:10:06 pm »

The hobgoblin is unbothered by Derath's attack, but he is clearly mortally wounded. He retains just enough sense to place his back to the wall, and takes a halfhearted swing at Hroksull. "Call the others," he wheezes - the command lacks much force.

This dice roll may have been tampered with!
Rolled 1d20+5 : 9 + 5, total 14 This dice roll may have been tampered with!
Rolled 1d10-4 : 4 - 4, total 0
« Last Edit: October 11, 2013, 05:13:25 pm by WinterSpartan »
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #702 on: October 11, 2013, 05:12:05 pm »

This does put the party in something of a dilemma - what are their priorities?

Beleren, Merik, and Hroksull are up.
« Last Edit: October 22, 2013, 10:48:08 pm by WinterSpartan »
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #703 on: October 11, 2013, 08:51:06 pm »

Dragonbreath vs B4 guy.

vs Fort (12):
Rolled 1d20+4 : 6 + 4, total 10


damage:
Rolled 1d8+7 : 4 + 7, total 11
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #704 on: October 14, 2013, 10:48:52 pm »

(That was a miss, in case anyone else was waiting on the result.)
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #705 on: October 15, 2013, 10:43:50 am »

Standard: Hit and run on I3.

Attack 1d20+6 : 11 + 6, total 17
Damage 1d10+5 : 7 + 5, total 12
Quarry 1d6 : 2, total 2


Crazed from battle, Hroksull swung wildly at the hobgoblin, hoping for a connect. Using the momentum of the swing to pull away from the hobgoblin, Hroksull turned and ran toward the archers. Uncertain about the floor in the middle of the floor, he vaulted over several of the suspicious-looking flagstones, landing directly next to the battered goblin. Holding his axe menacingly, he snarled in Giant, "Go ahead, little man, run for help. You'll be able to count the number of steps you take on what's left of your fingers."

Move: Move to B5 (which I believe does not provoke), leaping after moving entering F5 (that's the minimum, right?) for as far as I can go, using the better of the two Athletics rolls.

Roll 1 1d20+10 : 3 + 10, total 13
Roll 2 1d20+10 : 14 + 10, total 24


Minor: Quarry goblin at B4.
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #706 on: October 15, 2013, 10:44:48 am »

Bah, forgot to end my flavor text tag. And I'm not going to tamper with my rolls. I'll just pout at such a simple mistake.
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #707 on: October 15, 2013, 12:51:05 pm »

What position are you trying to end on Kuildeous? I'll charge the Goblin near the door to try and pin it if it's still alive. The other one if it's not.
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #708 on: October 16, 2013, 10:26:03 am »

What position are you trying to end on Kuildeous? I'll charge the Goblin near the door to try and pin it if it's still alive. The other one if it's not.

I'm positioning myself at B5. Since the goblin has a ranged weapon out, this should not provoke an opportunity attack, and I really hope I'm not wrong about that.

I'm avoiding row C, as it looks like the fire blasts will incinerate that row. Otherwise, I would have planted myself squarely in C4 so that the goblin has no place to move and shoot without provoking from me. If you can get to B3, that will nicely pin down that goblin and leave us the other one to worry about. I'm already painting a big target on myself by standing in front of the door.
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #709 on: October 16, 2013, 10:56:08 am »

[Alright I'll pin the other one then. I don't think those fireblasts are affecting the C row, but our DM may correct me.]

Merik runs at the unharmed goblin to pin it in the corner.
Move to C6.

He delivers a quick downward blow at the creatures face.

Standard action: Booming Blade
Vs AC
Rolled 1d20+7 : 4 + 7, total 11

Damage
Rolled 1d8+4 : 3 + 4, total 7
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #710 on: October 16, 2013, 01:20:57 pm »

((If the fire blasts won't be moving to incinerate row C, then I do wish to end my move on C4 so that the goblin can't do much of anything without provoking [okay, he could actually smack me in melee I guess]. Based on the flavor text, I interpret it to move to C and D next. If you rule that I have no idea what's happening next, then I will definitely be in B5. Better safe than sorry.))
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #711 on: October 16, 2013, 05:30:54 pm »

[Also we've got to be careful to not let that last Hobgoblin get away. Whoever is going right before it needs to make sure it's either dead or pinned.]
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #712 on: October 16, 2013, 06:18:58 pm »

[Alright I'll pin the other one then. I don't think those fireblasts are affecting the C row, but our DM may correct me.]

[Consider yourself corrected.] The braziers grind back towards the entrance of the room and, to Merik's surprise, catch him in their most recent gout of flames. His innate fire resistance makes the flames rather ineffective, though. Damage:
Rolled 1d10-5 : 2 - 5, total -3


Crazed from battle, Hroksull swung wildly at the hobgoblin, hoping for a connect. Using the momentum of the swing to pull away from the hobgoblin, Hroksull turned and ran toward the archers. Uncertain about the floor in the middle of the floor, he vaulted over several of the suspicious-looking flagstones, landing directly next to the battered goblin. Holding his axe menacingly, he snarled in Giant, "Go ahead, little man, run for help. You'll be able to count the number of steps you take on what's left of your fingers."

The goblin snarls and spits at Hroksull, before quickly stepping back and firing a bolt at the Goliath's gut.

Rolled 1d20+9 : 20 + 9, total 29
Rolled 1d6+4 : 3 + 4, total 7


His companion glances over his shoulder, but seeing nowhere to retreat to save the path of the brazier, draws his sword and advances. [Target tbd - if Hroksull's down, this attack is on Merik; if not, it's on Hroksull.]

Rolled 1d20+6 : 12 + 6, total 18
Rolled 1d6+2 : 6 + 2, total 8
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #713 on: October 16, 2013, 06:23:17 pm »

The manuever takes Hroksull completely by surprise. He grunts, sways, and crashes backwards to the floor unconscious. Merik, though shocked, still is more than capable of defending himself from the other goblin in melee.

Derath and Veonis are up.
« Last Edit: October 22, 2013, 10:48:16 pm by WinterSpartan »
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #714 on: October 16, 2013, 06:33:44 pm »

[The brazier's heal me 3HP?  :P]
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #715 on: October 17, 2013, 05:25:27 am »

[What would happen to Hroksull if he didn't get healed? (or get healed?)]

WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #716 on: October 17, 2013, 07:24:40 am »

[What would happen to Hroksull if he didn't get healed? (or get healed?)]

[On his turn, Hroksull is going to have to roll a save vs. death. Three failures (rolls of 1-9) over the course of one day, and he's dead. If he rolls a natural 20, he can spend a healing surge and wake up. Any other result (10-19) and nothing happens; he remains incapacitated. As a standard action, or once out of combat, someone adjacent can roll a Heal check. A low success will stabilize him and keep him from having to roll more saves; a higher success will allow him to spend a healing surge and regain consciousness.]
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #717 on: October 17, 2013, 08:26:15 am »

[I think there will be an opportunity attack no matter where we try to heal in this situation, right?]

Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #718 on: October 17, 2013, 11:39:19 am »

The B3 goblin is still using a ranged attack, so he cannot do opportunity attacks. The B6 goblin does have a melee weapon, though.

At least I was able to slow the goblin down from raising the alarm. Statistically speaking, I should have about 5-6 rounds before I perish. Of course, I say that and will probably roll three 1s in a row.

BTW, I give permission for DM to roll my death saves in the interest of saving time.
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #719 on: October 17, 2013, 05:17:34 pm »

Right - you can pretty safely (for now) heal from, say, C4; but you might be better off finishing off a goblin. Hroksull has a few rounds before he's gone (unless the flames get him to negative bloodied, I guess, in which case he's, er, toast). Actually, maybe I should rule that prone things are safe from the flames due to being too low to the ground... we're going to go with that.
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #720 on: October 17, 2013, 05:41:53 pm »

Will the flames actually roast row B? I wouldn't have thought that the goblins would let themselves be trapped in there, but maybe they planned to step through the door before the flames got too close. In that case, I would understand being roasted.
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #721 on: October 18, 2013, 06:38:10 am »

Move: Move to H2 (by moving up to row G before moving back to H)
Standard: Guiding strike at I3
vs AC
Rolled 1d20+7 : 14 + 7, total 21

damage
Rolled 1d8+4 : 4 + 4, total 8

Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #722 on: October 18, 2013, 06:41:16 am »

[Decrease it's will defense.]

WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #723 on: October 18, 2013, 07:21:48 am »

[I don't wanna.] Veonis runs the hobgoblin through, putting it out of its misery. The tide has begun to turn.

[Since the hobgoblins are all dead, any other party member can go now. Unless he posts otherwise, I'll assume Hroksull's waiting for last and roll his death save when I take the goblins' next actions.]
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #724 on: October 18, 2013, 07:50:39 am »

Move to I5. Call of Ashe. Storm Walk on B3 Gobo.

vs Fort (12)
Rolled 1d20+4 : 3 + 4, total 7


damage
Rolled 1d8+7 : 8 + 7, total 15
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