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Author Topic: [D&D 4e] Chapter 1: Rescue at Rivenroar  (Read 151324 times)

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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #675 on: October 01, 2013, 08:23:38 am »

Sounds good. Muscle my way into I5 for my move action.
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #676 on: October 01, 2013, 11:34:31 pm »

The braziers grind forward and spout flame once again, while the goblin sharpshooters to reload, take aim, and unleash another volley.

B5 to Hroksull:
Rolled 1d20+9 : 16 + 9, total 25
Rolled 1d6+4 : 4 + 4, total 8


B7 to Veonis:
Rolled 1d20+9 : 14 + 9, total 23
Rolled 1d6+4 : 6 + 4, total 10
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #677 on: October 01, 2013, 11:37:43 pm »

By ill luck or strange sorcery, the goblins seem as unable to miss as Hroksull is unable to hit (seriously, four consecutive misses, ranger?). Nearly all of the combatants in the center of the room are showing wounds from this knock-down brawl.

Veonis and Derath are up.
« Last Edit: October 02, 2013, 10:01:27 pm by WinterSpartan »
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #678 on: October 02, 2013, 06:02:30 am »

Who should Veonis heal(with additional shifting) first? Derath?

Move: shift to I7
Standard: Guiding Strike (penalize AC) on I7

Vs AC (flanking +2) (hobgoblin's AC is already lowered by 2)
Rolled 1d20+9 : 3 + 9, total 12

damage
Rolled 1d8+4 : 7 + 4, total 11


Standard(Action point): Second Wind

[Still have a minor action left for healing.]

shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #679 on: October 02, 2013, 07:58:00 am »

[I'm feeling the pain, and I'm marked, so possibly will take more pain soon?]

[also, i was looking at the 17-hit that a goblin landed on me; I thought both soldiers had -2 to attack on me from #640 encounter power]
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #680 on: October 02, 2013, 08:00:42 am »

Regardless, J5 goblin gets a face full of Mantle of the Infidel [he's marked by Merik, so on-hit his penalty on attack rolls goes to -4]

Rolled 1d20+4 : 13 + 4, total 17
Rolled 1d6+4 : 2 + 4, total 6
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #681 on: October 02, 2013, 08:17:49 am »

Veonis would use majestic word on Derath then.

Minor: Majestic word on Derath.

[Derath can shift one square for free. I will leave let you decide how to use it.]

shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #682 on: October 02, 2013, 02:19:47 pm »

Regardless, J5 goblin gets a face full of Mantle of the Infidel [he's marked by Merik, so on-hit his penalty on attack rolls goes to -4]

This dice roll may have been tampered with!
Rolled 1d20+4 : 13 + 4, total 17
Rolled 1d6+4 : 2 + 4, total 6
possibly a flanking bonus can be applied?

No shift.
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #683 on: October 02, 2013, 05:41:13 pm »

[also, i was looking at the 17-hit that a goblin landed on me; I thought both soldiers had -2 to attack on me from #640 encounter power]

[That lasted until the end of your next turn; the 17-hit was immediately after the end of your next turn when the power had worn off. If I'd rolled 17 on the opportunity attack you're right, it would've missed.]
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #684 on: October 02, 2013, 09:56:54 pm »

As Merik and Hroksull form a more solid defense, the hobgoblins shift their position as well and keep up the assault.

I4 to Merik:
Rolled 1d20+7 : 8 + 7, total 15
Rolled 1d10+4 : 6 + 4, total 10

H5 to Hroksull:
Rolled 1d20+7 : 8 + 7, total 15
Rolled 1d10+4 : 3 + 4, total 7
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #685 on: October 02, 2013, 10:01:00 pm »



Merik's defense holds, but Hroksull is increasingly battered. The hobgoblins also look to be in poor shape, but determined to fight to their last breath. "If we fall, sound the alarm!" one bellows to the goblins. "Stop the intruders here!"

Merik, Hroksull, and Beleren are up.
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #686 on: October 04, 2013, 08:41:07 am »

Looks like Hroksull may need to take a second wind. I could shift to either H6 or J4 to provide flank.

Alternatively, I could try to do a hit and run to drop one and flee from the other, but I won't get too far while slowed. Enough out of shift range.

I'll hold my action until the end unless you want me to be a flanker.
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #687 on: October 04, 2013, 10:41:01 am »

Minor action: Mark Hobgoblin at I4
Move Action: Shift to G5
Standard Action: Booming Blade at hobgoblin at H5

Merik shouts "Get those archers!"

Vs AC
Rolled 1d20+9 : 3 + 9, total 12

Damage
Rolled 1d8+4 : 8 + 4, total 12
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #688 on: October 05, 2013, 06:35:59 pm »

Hroksull winced as the hobgoblin fell to someone else's blow. That should have been his, but he felt like he had angered Kord somehow. Spitting a glob of blood, Hroksull maneuvered around the other hobgoblin, keeping him at a distance with his axes. He only needed a moment...just a moment.

Move: Shift to J4
Standard: Second Wind

((I'm willing to shift to another spot, but I figured this allowed me to give the greatest opportunity for flanking. Speak up now if you want me to change my move.))
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #689 on: October 07, 2013, 12:44:05 pm »

With the crack of Merik's blow, the hobgoblin falls to the floor dead, his neck broken.

Did their AC drop? I won't contest it, but I thought I'd missed.
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #690 on: October 07, 2013, 05:32:22 pm »

Oh, whoops - you're completely right, I misread that 12 as a 22. At least I didn't update the map yet.

(Kuildeous, if you want to change your actions that's fine; we're also still waiting on Beleren.)
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #691 on: October 07, 2013, 05:47:46 pm »

Frostbind on B5 gobo:

vs Fort (12)
Rolled 1d20+4 : 16 + 4, total 20


if hit, -2 to ref until my next turn.

Rolled 3d6+7 : 5, 2, 6 + 7, total 20
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #692 on: October 07, 2013, 06:35:04 pm »

I'll shift to H4 instead so I can provide flank for the next guy. Still Second Wind, though.
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #693 on: October 08, 2013, 07:25:03 am »

The braziers reach the end of their track, launch another impressive (and non-battlefield-affecting) jet of flame, grind to a halt, and begin to slowly move back towards the north end of the chamber. Again, the goblins fire (though one is clearly injured by Beleren's spell).

At Hroksull:
Rolled 1d20+9 : 14 + 9, total 23
Rolled 1d6+4 : 4 + 4, total 8

At Veonis:
Rolled 1d20+9 : 2 + 9, total 11
Rolled 1d6+4 : 2 + 4, total 6


(As a strategy tip, one of the reasons I think you guys may be having some trouble is that your damage isn't concentrated at all - right now three of the enemies are bloodied and near-dead, but that doesn't slow down their damage output at all. Focusing fire to take them down may be a better idea in future.)
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #694 on: October 08, 2013, 07:31:36 am »

The only answer Hroksull receives, at least immediately, to his prayer to Kord is another wicked little crossbow bolt in the back. He can't help but reflect on how hunting is easier when your prey doesn't have weapons of its own.



Veonis and Derath are up.
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #695 on: October 08, 2013, 07:40:29 am »

[Do casting Misdirect Mark next to an enemy cause an opportunity attack or have flanking bonus?]

WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #696 on: October 08, 2013, 11:00:23 am »

All Ranged and Area attacks will suffer opportunity attacks if cast next to an enemy. I believe - can't double-check at the moment though - that you'd still get the flanking bonus.
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #697 on: October 08, 2013, 11:11:25 am »

Misdirect mark on H5

Rolled 1d20+4 : 18 + 4, total 22

Rolled 1d8+4 : 3 + 4, total 7


Shift to H6 if it is not dead yet, otherwise move to I5.

Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #698 on: October 08, 2013, 12:19:49 pm »

(As a strategy tip, one of the reasons I think you guys may be having some trouble is that your damage isn't concentrated at all - right now three of the enemies are bloodied and near-dead, but that doesn't slow down their damage output at all. Focusing fire to take them down may be a better idea in future.)

One downside to PBF. It's more obvious on a tabletop when we are focusing on the same target. I feel like I'm ADHD or something since I check in briefly and then try to come up with a tactic that works for that round. I'll try to pay more attention.
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #699 on: October 08, 2013, 05:30:38 pm »

Veonis's cruel glamor proves the final straw, and the hobgoblin collapses to the floor, a thin trickle of blood running from its mouth.
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