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Author Topic: [D&D 4e] Chapter 1: Rescue at Rivenroar  (Read 129219 times)

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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #575 on: August 30, 2013, 09:43:55 am »

[yes, i was planning to wait until after Merik.  Do I have to spend any actions using healing surges?]
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #576 on: August 30, 2013, 09:51:43 am »

[I believe yes. That's why non of us healed. You can also use Second Wind if you didn't already]
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #577 on: August 30, 2013, 09:54:43 am »

[There is a encounter power that everyone have called "Second wind" (written in your character sheet) which let you spent a surge to heal yourself and also get some extra defense. "Second wind" is a standard action.

Veonis (I) have a power that can let you spent a surge freely plus some extra healing, I have ran out of that power now unfortunately.]

Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #578 on: August 30, 2013, 10:41:10 am »

[I can go in next. I believe I moved to AE15 last turn, but I don't appear to be at that location currently on the board. Can I get confirmation on my starting location?]
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #579 on: August 30, 2013, 10:47:57 am »

[You're correct, you're in AE15. I missed that.]
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #580 on: August 30, 2013, 10:53:49 am »

Alright here I go! There's a good chance you guys will need to patch me up after this!

Move: Move to AF9
Standard: Booming Blade

Attack vs AC:
Rolled 1d20+9 : 17 + 9, total 26


Damage:
Rolled 1d8+4 : 8 + 4, total 12
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #581 on: August 30, 2013, 10:54:28 am »

[Well that's the most damage I could do. Did I kill it?]
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #582 on: August 30, 2013, 11:40:55 am »

Merik strikes deeply into the kruthik's hide, then stumbles back, swaying, barely able to stay on his feet. The kruthik, too, is obviously in bad shape; black blood covers the ground. But it isn't dead yet - it still has strength for one final blow. It prepares to strike - but Derath, though nearly fainting from its poison, has the opportunity to kill it first, if he can force his quivering limbs to obey...
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #583 on: August 30, 2013, 06:49:45 pm »

Derath, come to AD10, flank it, and kill the damn thing.
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #584 on: September 03, 2013, 05:38:58 pm »

[Shraeye?]
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #585 on: September 03, 2013, 05:48:47 pm »

[Do I get flanking bonus if using ranged spells? what is the flanking bonus?]
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #586 on: September 03, 2013, 07:59:25 pm »

Flanking is when one opponent is on one side of a creature/character, and the other one on the opposite side.

(must be adjacent)
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #587 on: September 03, 2013, 11:45:52 pm »

[Flanking bonus is just combat advantage (which can be gained multiple ways; this is the simplest). Combat advantage = +2 to hit (well, technically, -2 to their defenses, but it's all the same in the end).]
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #588 on: September 03, 2013, 11:54:06 pm »

[Well let's do that]

Derath struggles to move over to the creature, hoping that Erathis would keep him safe.

"Leave this realm, foul creature"


[moving to AD10, casting Mantle of the Infidel...extra +3 from flanking/debuffs]

Rolled 1d20+7 : 14 + 7, total 21
Rolled 1d6+4 : 3 + 4, total 7
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #589 on: September 03, 2013, 11:54:46 pm »

[saving throw at end of turn; as many healing surges as I can use]

Rolled 1d20 : 11, total 11
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #590 on: September 04, 2013, 01:43:35 am »

[I think that did it!]
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #591 on: September 04, 2013, 09:45:13 am »

[except the saving throw part...what a stingy meanie, that Erathis]
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #592 on: September 04, 2013, 10:43:48 am »

[That's over 10, isn't that good for a save?]
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #593 on: September 04, 2013, 11:07:16 am »

[I acutally have no idea]
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #594 on: September 04, 2013, 11:10:38 am »

[I'm pretty sure anything over a 10 is a save, so you probably saved.]
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #595 on: September 04, 2013, 11:11:48 am »

[I take it back, Erathis!!]
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #596 on: September 04, 2013, 06:24:48 pm »

The kruthik falls dead to the ground. There is not much rejoicing in this victory - each member of the party is wounded and lightheaded from the poison, with especially Merik and Veonis barely able to stand. But the last obstacle to reaching the ruins of Rivenroar has been defeated.

The massive, crumbling stone ruins at the foot of the slope (several hundred yards below) glow in the light of the sun, which is low on the horizon. There are no obvious signs of hobgoblin patrols, but none of you have really looked around yet.

[On a rules note - a saving throw succeeds on a 10+, so 55% chance even without any helpful modifiers.]
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #597 on: September 04, 2013, 07:15:27 pm »

[1 yard = 3 feet, ~ 1 meter, right ?]

I think we should be up and camp somewhere a bit futher away from the ruins, and try to recover. We are all severely wounded, but I think Veonis and Merik should skip guard duty tonight.

//I use my healing surges.
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #598 on: September 04, 2013, 10:07:15 pm »

[Use as many healing surges as necessary.]

"I don't like the idea of camping where the enemy could catch us off guard, is there a good discrete area where we could setup camp nearby?"
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #599 on: September 04, 2013, 10:16:59 pm »

[Yes, 1 yard ~ 1 meter. Apologies for my strange American units of measurement.]

There's a small patch of trees back up a ways - you could pitch a couple of tents in there, and they wouldn't be visible (especially at night) unless someone were to get close.
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