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Author Topic: [D&D 4e] Chapter 1: Rescue at Rivenroar  (Read 129217 times)

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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #550 on: August 28, 2013, 02:15:34 am »

[More than 30 point to go. I would suggest the most damaging attacker go first to use my reroll.]

[I support this plan.]
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #551 on: August 28, 2013, 08:40:35 am »

[I suspect that means the striker. I'll gladly take it.]

Rivulets of sweat and blood poured down Hroksull's face. Nausea threatened to incapacitate him, and the pain threatened to drop him. His legs protested any further movement, but Hroksull ignored their pleas. If he collapsed now, he knew he would never get back up.

Wiping the sweat from his eyes with his forearm, Hroksull turned his attention to the sole kruthik on the ridge. His first step was a little wobbly, but it inspired subsequent steps, galvanizing them into action. The momentum carried him up the ridge, pushing the two blades toward the creature.

Minor: Looks like I don't need it, but quarry the kruthik anyway.
Move: Regular move. I could move to its SE, E, NE, N, or NW without provoking an opportunity attack if anyone wants to flank. Anyone willing to do that to ensure better chances of hitting?
Standard: If I can get a flanking partner, then Ready. If no one says he can do so, then it'll be a Twin Strike. Will hold off on rolling for a bit.
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #552 on: August 28, 2013, 11:29:06 am »

I will move to AF11, in that case. I have the most HP and also have +2 to AC, if that matters at all, so I am probably the best to do so.

Move to AF11.
I will hold my attack. After Hroskull strikes, I will use Stormwalk.
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #553 on: August 28, 2013, 11:57:29 am »

Move: AD9 to flank.
Standard: Twin Strike

Battleaxe 1d20+8 : 19 + 8, total 27
Damage 1d10+1 : 4 + 1, total 5
Hand axe 1d20+8 : 3 + 8, total 11
Damage 1d6+1 : 3 + 1, total 4
Quarry 1d6 : 2, total 2


Let's see if I need to reroll an attack (and obviously the accompanying damage roll since that'd be cheating). It might be better to save that reroll for Bel's 1d8+7.
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #554 on: August 28, 2013, 11:58:48 am »

Well, that was less than inspiring. I'm not going to blow the reroll on 1d6+1 damage. Shotgun approach isn't working so well here.

But I got him 7 points down at least.
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #555 on: August 28, 2013, 11:59:55 am »

It must be used on first attack to miss, you cannot save it for my spell, so, I advise you to use it.
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #556 on: August 28, 2013, 12:13:32 pm »

Oh? Well, crap. Okay then.

Rolled 1d20+8 : 13 + 8, total 21
damage 1d6+1 : 4 + 1, total 5


C'mon 7 damage!
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #557 on: August 28, 2013, 02:11:31 pm »

Use Stormwalk.

I have combat advantage.
vs Fort. He has -1 to defenses, so I need to hit 13.
Rolled 1d20+6 : 8 + 6, total 14

damage
Rolled 1d8+7 : 3 + 7, total 10


after the attack, I SHIFT. I though about going back, but I will shift WEST, so that somebody can flank again.
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #558 on: August 28, 2013, 06:10:21 pm »

The foul creature staggers, though it is not yet dead. Will it survive to strike again? Or will Veonis, Derath, and Merik be able to bring it down?

[Map update later tonight; pressed for time at the moment. Kuildeous, you forgot your saving throw.]

Save vs. Poison and slow:
Rolled 1d20 : 3, total 3
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #559 on: August 28, 2013, 06:14:47 pm »

So bad that this will be such a short campaign.
We all gather around the bug, fail to kill it, it does AoE damage thing, kills us all.

 ;D
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #560 on: August 28, 2013, 07:53:02 pm »

[I and maybe Derath will drop if we end our turn next to it. If Veonis can hit it we can run in and try to get the last hit on it so we don't have to drop to its end of turn damage. (that assumes Veonis saves)]
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #561 on: August 28, 2013, 09:07:57 pm »

Just noticed: Hroksull was slowed, so he couldn't get to AD9, only to AD11. The good news is that the lack of flanking doesn't change any of his rolls. In light of this, where does Beleren want to be?
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #562 on: August 28, 2013, 10:31:20 pm »

Same.
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #563 on: August 28, 2013, 10:39:05 pm »

[I have one more attack than can help with other's attack, one of you can roll your d20 twice, if I hit]

The poison bites the body and will of Veonis, the kruthik seems a lot further away than before, that he can no longer reach it with his sword. Veonis took out his bow, which he haven't used in a long time, and aim at the kruthik.

Drop the sword.
Minor: Draw long bow
Load arrow
standard: prophesied strike at the reminding kruthik.
Vs AC
Rolled 1d20+6 : 9 + 6, total 15

Damage
Rolled 1d10+4 : 2 + 4, total 6

Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #564 on: August 28, 2013, 10:40:16 pm »

Rolled 1d20 : 9, total 9

Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #565 on: August 28, 2013, 10:53:02 pm »

Dude, action point!
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #566 on: August 28, 2013, 10:55:00 pm »

No, wait, you've actually missed?

Thats no good. You can reroll, its only on hit (if that was your last post). Still, action point!
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #567 on: August 28, 2013, 11:29:10 pm »

No, wait, you've actually missed?

Thats no good. You can reroll, its only on hit (if that was your last post). Still, action point!
Yes, that is on hit.

Quote
action point!
Do that mean I can attack again?

Misdirected Mark on that monster
vs reflex
Rolled 1d20+4 : 5 + 4, total 9

damage
Rolled 1d8+4 : 1 + 4, total 5


[If I shot the arrow without a power It is 1d20+1 that does 1d10-1 damage]

Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #568 on: August 28, 2013, 11:32:08 pm »

[still don't hit. :(]

move to AF16

WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #569 on: August 29, 2013, 07:14:53 am »



[Ouch... missed by 1 with the arrow!]
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #570 on: August 29, 2013, 09:16:45 pm »

[uh, so where do we stand?]
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #571 on: August 29, 2013, 09:22:57 pm »

[You and Merik are up. You need to deal 10-15 more damage between the two of you to kill it; otherwise some people are going to go unconscious. Possibly several people.]
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #572 on: August 30, 2013, 09:31:50 am »

[is using healing surges possible?]
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #573 on: August 30, 2013, 09:40:24 am »

Yes. Veonis could have winded us too.

But Bel urges you just to kill him, otherwise he'll down 2-3 of us easily.
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #574 on: August 30, 2013, 09:41:41 am »

And wait for Merik to act first, so that bug still has minus to defenses.
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