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Author Topic: [D&D 4e] Chapter 1: Rescue at Rivenroar  (Read 129300 times)

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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #525 on: August 20, 2013, 10:31:38 am »

[I think he only has the range to mark the AA14 kruthik, the one he's standing next to.]
[Yes.]
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #526 on: August 20, 2013, 10:34:19 am »

Derath moves past the healthy Kruthik to AC8 and casts Mantle of the Infidel on teh AA14 Kruthik, trying to bring down the foul beast

Rolled 1d20+4 : 10 + 4, total 14
Rolled 1d6+4 : 3 + 4, total 7


[Spend an action point]
Derath also unleashes a powerful curse on the nearer of the beasts (AE10).  Focusing all his energy on the second attack, Derath calls down the fury of Erathis, nearly collapsing from the effort

[casting the daily power Silent Malediction, action surge gives +3 to attack; however I am dazed until the end of my next turn.  The target is stunned on hit...on miss is instead dazed until the end of my next turn and still suffers half-damage.]
Rolled 1d20+7 : 16 + 7, total 23
Rolled 2d6+4 : 1, 5 + 4, total 10


[also, I just noticed that enemies that I hit with daily/encounter powers have -2 to hit against me; has that been applied in the past?]
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #527 on: August 21, 2013, 12:05:42 am »

[also, I just noticed that enemies that I hit with daily/encounter powers have -2 to hit against me; has that been applied in the past?]

[Er, whoops. No, I don't think so. My deepest apologies; I hadn't noticed either.]

AA14 spikes recharge:
Rolled 1d6 : 3, total 3

AE10 spikes recharge:
Rolled 1d6 : 6, total 6
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #528 on: August 21, 2013, 12:07:11 am »

Unable to move, the kruthik snaps at Merik. The other does naught but reel from the effects of Derath's spell.

Rolled 1d20+8 : 15 + 8, total 23
Rolled 1d10+3 : 8 + 3, total 11


Save vs. damage and slow:
Rolled 1d20 : 2, total 2

Save vs. stunned:
Rolled 1d20 : 15, total 15
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #529 on: August 21, 2013, 12:10:46 am »

Merik's ill luck continues, though the kruthik continues to bleed from the wounds Hroksull has inflicted. The other kruthik shakes off the effects of Derath's spell, and looks to be preparing to launch another set of the deadly barbs...
« Last Edit: August 21, 2013, 05:29:48 pm by WinterSpartan »
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #530 on: August 21, 2013, 05:30:26 am »

I really want to finish up that near dead bug. So,

Minor to maintain effect of Lighting Breath.
Standard to summon giant icy hammers with which I try to splat! the bloodied bug (AA14):
vs Fort
Rolled 1d20+4 : 4 + 4, total 8


Rolled 1d8+7 : 2 + 7, total 9



And, if it is still alive, I will waste an action point to try that again:
vs Fort
Rolled 1d20+4 : 17 + 4, total 21


Rolled 1d8+7 : 2 + 7, total 9
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #531 on: August 21, 2013, 05:50:25 am »

Satire of Fortune on the AE11 kruthik
vs Will
Rolled 1d20+4 : 12 + 4, total 16

damage
Rolled 2d8+4 : 3, 4 + 4, total 11

Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #532 on: August 21, 2013, 05:52:38 am »

Next time you miss it, you can roll the attack dice again.

WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #533 on: August 21, 2013, 07:19:11 am »

The kruthik's obviously in bad shape, but not quite dead yet... [Did you want to push him with the effect of that, Grujah?]
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #534 on: August 21, 2013, 09:01:12 am »

Dont think so.
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Grujah

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #535 on: August 21, 2013, 09:11:42 am »

Satire of Fortune on the AE11 kruthik

There is nobody on AE11 :D
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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #536 on: August 21, 2013, 09:27:17 am »

Satire of Fortune on the AE11 kruthik

There is nobody on AE11 :D
I meant AE10 :)

Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #537 on: August 21, 2013, 10:53:49 am »

Still poisoned. That's unfortunate. However, it looks like I can drop this one adult kruthik with one hit and then can lick my wounds next round.

Let's use probability against it.

Standard: Twin Strike
Move: None
Minor: Quarry the other kruthik if this one drops

Battleaxe 1d20+6 : 9 + 6, total 15
Damage 1d10+1 : 2 + 1, total 3
Hand axe 1d20+6 : 13 + 6, total 19
Damage 1d6+1 : 4 + 1, total 5
Quarry 1d6 : 5, total 5


And my save:
Rolled 1d20 : 13, total 13

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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #538 on: August 21, 2013, 10:56:20 am »


Actually, if the battle axe kills it, I chuck the hand axe at the other adult and use my move action to draw another axe.

But I didn't specify that in my contingency before I rolled, so if you do not wish to accept that, then I understand.
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #539 on: August 21, 2013, 05:29:36 pm »

The battleaxe missed anyway, unless there's something I'm not seeing? (I'm fine with you throwing the hand axe if that's the case - at a "real table", that would've happened).
« Last Edit: August 27, 2013, 10:59:58 pm by WinterSpartan »
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Jorbles

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #540 on: August 21, 2013, 06:20:05 pm »

[At the moment there's little I can do that won't get me killed almost immediately. Sorry guys. Hopefully I save otherwise I could just die to the poison.]

Move: Move to AE15
Standard action: Full defense

Save:
Rolled 1d20 : 19, total 19
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Kuildeous

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #541 on: August 22, 2013, 12:27:35 am »

Oops, I was thinking the adults had AC 15, so yeah just the hand axe.
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #542 on: August 25, 2013, 06:54:31 am »

[Shraeye? Understand that you're busy, just wanted to bump this in case you'd missed that you were up.]
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #543 on: August 27, 2013, 09:36:35 am »

[this is queued up as my afternoon distraction from work...sorry all]
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #544 on: August 27, 2013, 03:05:18 pm »

[I am dazed, right?  does that mean I can take no actions?]
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #545 on: August 27, 2013, 05:16:36 pm »

[No - it means that you get only your Standard action. Stunned means you can take no actions (and if you were stunned, I wouldn't have been waiting on you  :P)]
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shraeye

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #546 on: August 27, 2013, 05:54:21 pm »

Still reeling from his last effort, Derath conjures up Visions of Blood (blasts come from where I'm standing, yeah?), painting imminent doom in the mind of the Kruthik.

Attack:
Rolled 1d20+4 : 17 + 4, total 21
Rolled 1d6+4 : 6 + 4, total 10
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #547 on: August 27, 2013, 10:55:39 pm »

The kruthik launches yet another wave of its spikes into the air. Heroes take heart - this monster has not hit either time it previously tried. Perhaps the trend will continue?

Rolled 1d20+7 : 11 + 7, total 18
Rolled 1d8+4 : 8 + 4, total 12


Rolled 1d20+7 : 17 + 7, total 24
Rolled 1d8+4 : 1 + 4, total 5
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WinterSpartan

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #548 on: August 27, 2013, 10:59:46 pm »

Or perhaps not. As Derath and Veonis succumb to the poison, each and every member of the party is now wounded. Can the party slay the beast before it strikes again? Let's find out...

[Party's up. I've already applied the poison damage to Derath and Veonis for this round. Don't forget to roll the saving throw at the end of your turns, you two.]

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Gveoniz

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Re: [D&D 4e] Chapter 1: Rescue at Rivenroar
« Reply #549 on: August 28, 2013, 01:48:20 am »

[More than 30 point to go. I would suggest the most damaging attacker go first to use my reroll.]

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